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-rw-r--r--build/sdk.atree1
-rw-r--r--docs/Android.mk141
-rw-r--r--ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt263
-rw-r--r--ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt1
-rw-r--r--ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt263
-rw-r--r--ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt1
-rw-r--r--ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt263
-rw-r--r--ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt1
-rw-r--r--ndk/platforms/android-18/include/GLES3/gl3.h1061
-rw-r--r--ndk/platforms/android-18/include/GLES3/gl3ext.h24
-rw-r--r--ndk/platforms/android-18/include/GLES3/gl3platform.h30
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml33
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml33
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/README33
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk27
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk26
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp142
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp165
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c349
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h491
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp284
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h108
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml24
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java45
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java30
-rw-r--r--ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java59
-rw-r--r--samples/BluetoothLeGatt/Android.mk16
-rw-r--r--samples/BluetoothLeGatt/AndroidManifest.xml45
-rwxr-xr-xsamples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.pngbin0 -> 5170 bytes
-rwxr-xr-xsamples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.pngbin0 -> 3025 bytes
-rwxr-xr-xsamples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.pngbin0 -> 7227 bytes
-rwxr-xr-xsamples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.pngbin0 -> 12800 bytes
-rw-r--r--samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml23
-rw-r--r--samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml71
-rw-r--r--samples/BluetoothLeGatt/res/layout/listitem_device.xml28
-rw-r--r--samples/BluetoothLeGatt/res/menu/gatt_services.xml29
-rw-r--r--samples/BluetoothLeGatt/res/menu/main.xml29
-rw-r--r--samples/BluetoothLeGatt/res/values/strings.xml37
-rw-r--r--samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java319
-rw-r--r--samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java309
-rw-r--r--samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java269
-rw-r--r--samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java42
-rw-r--r--scripts/app_engine_server/redirects.yaml12
43 files changed, 4982 insertions, 145 deletions
diff --git a/build/sdk.atree b/build/sdk.atree
index ca79644ff..6cb6967a3 100644
--- a/build/sdk.atree
+++ b/build/sdk.atree
@@ -183,6 +183,7 @@ development/samples/BackupRestore samples/${PLATFORM_NAME}/BackupRe
development/samples/BasicGLSurfaceView samples/${PLATFORM_NAME}/BasicGLSurfaceView
development/samples/BluetoothChat samples/${PLATFORM_NAME}/BluetoothChat
development/samples/BluetoothHDP samples/${PLATFORM_NAME}/BluetoothHDP
+development/samples/BluetoothLeGatt samples/${PLATFORM_NAME}/BluetoothLeGatt
development/samples/ContactManager samples/${PLATFORM_NAME}/ContactManager
development/samples/CrossCompatibility samples/${PLATFORM_NAME}/CrossCompatibility
development/samples/CubeLiveWallpaper samples/${PLATFORM_NAME}/CubeLiveWallpaper
diff --git a/docs/Android.mk b/docs/Android.mk
deleted file mode 100644
index 586b97083..000000000
--- a/docs/Android.mk
+++ /dev/null
@@ -1,141 +0,0 @@
-# This makefile builds the online developer site, gms javadocs, and gcm javadocs.
-# It does the following things, which should be ran in order:
-#
-# 1. Builds the GMS Javadocs from the directory specified by GMS_CORE_PATH. (online-gms-ref-docs)
-# 2. Renames, deletes and modifies files to clean the GMS Core build up (setup-gms-ref)
-# 3. Builds the GCM Javadocs from vendor/unbundled_google/libs/gcm (online-gcm-ref-docs)
-# 4. Renames, deletes, and modifies files to clean the GCM build up (setup-gcm-ref)
-# 5. Builds the developer site with 'make online-sdk-docs' (online-sdk-docs)
-# 6. Merges the GMS, GCM, and developer site together in out/target/common/docs/online-sdk
-# for staging (stage-gms-ref, stage-gcm-ref)
-#
-# Note: You can run all the targets individually or call 'make all-docs'
-
-# If the staging server looks good:
-# 1. Run 'make add-gms-ref add-gcm-ref' to copy the appropriate files to the right locations.
-# This copies the GCM and GMS output from their respective out/target/common/docs dirs
-# to frameworks/base/docs/html/reference of the branch you ran this in.
-# 2. Run 'repo status' in frameworks/base to see all the modified files
-# 3. Run 'git add' and 'git commit' as normal.
-
-####################### GCM Javadocs ########################
-
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
-GMS_CORE_PATH:=../froyo-ub-gcore-cheddar-release
-GMS_LOCAL_MODULE:=google-play-services-dac
-GCM_LOCAL_MODULE:=online-gcm-ref
-GCM_PATH=../../vendor/unbundled_google/libs/gcm
-
-LOCAL_MODULE_CLASS=DOCS
-gcm_docs_src_files += \
- $(call all-java-files-under, $(GCM_PATH)/gcm-client/src) \
- $(call all-java-files-under, $(GCM_PATH)/gcm-server/src)
-LOCAL_SRC_FILES := $(gcm_docs_src_files)
-LOCAL_DROIDDOC_CUSTOM_TEMPLATE_DIR:=build/tools/droiddoc/templates-sdk
-LOCAL_MODULE := online-gcm-ref
-LOCAL_DROIDDOC_OPTIONS:= \
- -toroot / \
- -gcmref \
- -hdf android.whichdoc online \
-
-include $(BUILD_DROIDDOC)
-
-.PHONY: build-stage-docs online-gms-ref-docs setup-gms-ref online-gcm-ref-docs setup-gcm-ref online-sdk-docs stage-gms-ref stage-gcm-ref
-
-clean-all:
-# Deletes the previous GCM Javadoc build
- $(hide) rm -rf $(GCM_PATH)/$(OUT_DOCS)/$(GCM_LOCAL_MODULE)
- $(hide) rm -f $(GCM_PATH)/$(OUT_DOCS)/$(GCM_LOCAL_MODULE)-timestamp
-# Deletes the previous GMS Core Javadoc build
- $(hide) rm -rf $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)
- $(hide) rm -f $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)-timestamp
-# Deletes the previous online-sdk build
- $(hide) rm -rf $(OUT_DOCS)/online-sdk
- $(hide) rm -f $(OUT_DOCS)/online-sdk-timestamp
-
-
-# Cleanup the GCM build output
-setup-gcm-ref:
- $(hide) rm -f $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/timestamp.js \
- $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/hierarchy.html \
- $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/classes.html \
- $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/package-list \
- $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/index.html
-
- $(hide) sed 's/DATA/GCM_DATA/' $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/lists.js > \
- $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/gcm_lists.js
- $(hide) rm -f $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/lists.js
-
-# Copies the output of the GCM build to the online-sdk out directory to view
-# in staging
-stage-gcm-ref:
- $(hide) cp -R $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference \
- $(OUT_DOCS)/online-sdk
-
- $(hide) cp $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/gcm_navtree_data.js \
- $(OUT_DOCS)/online-sdk/gcm_navtree_data.js
-
-# Copies the output of the GCM build to the appropriate location in the repo
-# for checking into Git
-add-gcm-ref:
- $(hide) cp -R $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference \
- frameworks/base/docs/html
-
- $(hide) cp $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/gcm_navtree_data.js \
- frameworks/base/docs/html/gcm_navtree_data.js
-
-####################### GMS Javadocs ########################
-
-# Build the GMS Core Javadocs
-online-gms-ref-docs:
-# Copies the google_toc.cs to the GMS core branch so the javadocs build
-# with the left navigation.
- $(hide) mkdir -p $(GMS_CORE_PATH)/frameworks/base/docs/html/google
- $(hide) cp frameworks/base/docs/html/google/google_toc.cs \
- $(GMS_CORE_PATH)/frameworks/base/docs/html/google
-
-# Change to GMS core directory to run the build properly
-# The ; and \ allow the commands to be run from GMS_CORE_PATH by chaining them
-# If not, they will be run from wherever make was ran
- $(hide) cd $(GMS_CORE_PATH); \
- source build/envsetup.sh; \
- tapas GmsCore; \
- make google-play-services-dac-docs
-
-# Cleanup the GMS Core build output
-setup-gms-ref:
-# Remove unneeded files
- $(hide) rm -f $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/timestamp.js \
- $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/hierarchy.html \
- $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/classes.html \
- $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/package-list \
- $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/index.html
-# Rename files
- $(hide) sed 's/DATA/GMS_DATA/' $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/lists.js > \
- $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/gms_lists.js
- $(hide) rm -f $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/lists.js
-
-# Copies the output of the GMS Core build to the online-sdk out directory to view
-# in staging
-stage-gms-ref:
- $(hide) cp -R $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference \
- $(OUT_DOCS)/online-sdk
-
- $(hide) cp $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/gms_navtree_data.js \
- $(OUT_DOCS)/online-sdk/gms_navtree_data.js
-
-# Copies the output of the GMS Core build to the appropriate location in the repo
-# for checking into Git
-add-gms-ref:
- $(hide) cp -R $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference \
- frameworks/base/docs/html
-
- $(hide) cp $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/gms_navtree_data.js \
- frameworks/base/docs/html/gms_navtree_data.js
-
-# Builds the gms and gcm javadocs, then online-sdk docs, then copies the gms and gcm
-# Javadocs over to the online-sdk out directory so you can stage the results.
-# If all is good, just run "make add-gcm-ref add-gms-ref" to move the required
-# files over to frameworks/base to do a git add/commit.
-all-docs: clean-all online-gms-ref-docs setup-gms-ref online-gcm-ref-docs setup-gcm-ref online-sdk-docs stage-gms-ref stage-gcm-ref \ No newline at end of file
diff --git a/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt
new file mode 100644
index 000000000..6ee108bde
--- /dev/null
+++ b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt
@@ -0,0 +1,263 @@
+glActiveTexture
+glAttachShader
+glBeginQuery
+glBeginTransformFeedback
+glBindAttribLocation
+glBindBuffer
+glBindBufferBase
+glBindBufferRange
+glBindFramebuffer
+glBindRenderbuffer
+glBindSampler
+glBindTexture
+glBindTransformFeedback
+glBindVertexArray
+glBindVertexArrayOES
+glBlendColor
+glBlendEquation
+glBlendEquationSeparate
+glBlendFunc
+glBlendFuncSeparate
+glBlitFramebuffer
+glBufferData
+glBufferSubData
+glCheckFramebufferStatus
+glClear
+glClearBufferfi
+glClearBufferfv
+glClearBufferiv
+glClearBufferuiv
+glClearColor
+glClearDepthf
+glClearStencil
+glClientWaitSync
+glColorMask
+glCompileShader
+glCompressedTexImage2D
+glCompressedTexImage3D
+glCompressedTexImage3DOES
+glCompressedTexSubImage2D
+glCompressedTexSubImage3D
+glCompressedTexSubImage3DOES
+glCopyBufferSubData
+glCopyTexImage2D
+glCopyTexSubImage2D
+glCopyTexSubImage3D
+glCopyTexSubImage3DOES
+glCreateProgram
+glCreateShader
+glCullFace
+glDeleteBuffers
+glDeleteFramebuffers
+glDeleteProgram
+glDeleteQueries
+glDeleteRenderbuffers
+glDeleteSamplers
+glDeleteShader
+glDeleteSync
+glDeleteTextures
+glDeleteTransformFeedbacks
+glDeleteVertexArrays
+glDeleteVertexArraysOES
+glDepthFunc
+glDepthMask
+glDepthRangef
+glDetachShader
+glDisable
+glDisableVertexAttribArray
+glDrawArrays
+glDrawArraysInstanced
+glDrawBuffers
+glDrawElements
+glDrawElementsInstanced
+glDrawRangeElements
+glEGLImageTargetRenderbufferStorageOES
+glEGLImageTargetTexture2DOES
+glEnable
+glEnableVertexAttribArray
+glEndQuery
+glEndTransformFeedback
+glFenceSync
+glFinish
+glFlush
+glFlushMappedBufferRange
+glFramebufferRenderbuffer
+glFramebufferTexture2D
+glFramebufferTexture3DOES
+glFramebufferTextureLayer
+glFrontFace
+glGenBuffers
+glGenFramebuffers
+glGenQueries
+glGenRenderbuffers
+glGenSamplers
+glGenTextures
+glGenTransformFeedbacks
+glGenVertexArrays
+glGenVertexArraysOES
+glGenerateMipmap
+glGetActiveAttrib
+glGetActiveUniform
+glGetActiveUniformBlockName
+glGetActiveUniformBlockiv
+glGetActiveUniformsiv
+glGetAttachedShaders
+glGetAttribLocation
+glGetBooleanv
+glGetBufferParameteri64v
+glGetBufferParameteriv
+glGetBufferPointerv
+glGetBufferPointervOES
+glGetError
+glGetFloatv
+glGetFragDataLocation
+glGetFramebufferAttachmentParameteriv
+glGetInteger64i_v
+glGetInteger64v
+glGetIntegeri_v
+glGetIntegerv
+glGetInternalformativ
+glGetProgramBinary
+glGetProgramBinaryOES
+glGetProgramInfoLog
+glGetProgramiv
+glGetQueryObjectuiv
+glGetQueryiv
+glGetRenderbufferParameteriv
+glGetSamplerParameterfv
+glGetSamplerParameteriv
+glGetShaderInfoLog
+glGetShaderPrecisionFormat
+glGetShaderSource
+glGetShaderiv
+glGetString
+glGetStringi
+glGetSynciv
+glGetTexParameterfv
+glGetTexParameteriv
+glGetTransformFeedbackVarying
+glGetUniformBlockIndex
+glGetUniformIndices
+glGetUniformLocation
+glGetUniformfv
+glGetUniformiv
+glGetUniformuiv
+glGetVertexAttribIiv
+glGetVertexAttribIuiv
+glGetVertexAttribPointerv
+glGetVertexAttribfv
+glGetVertexAttribiv
+glHint
+glInvalidateFramebuffer
+glInvalidateSubFramebuffer
+glIsBuffer
+glIsEnabled
+glIsFramebuffer
+glIsProgram
+glIsQuery
+glIsRenderbuffer
+glIsSampler
+glIsShader
+glIsSync
+glIsTexture
+glIsTransformFeedback
+glIsVertexArray
+glIsVertexArrayOES
+glLineWidth
+glLinkProgram
+glMapBufferOES
+glMapBufferRange
+glPauseTransformFeedback
+glPixelStorei
+glPolygonOffset
+glProgramBinary
+glProgramBinaryOES
+glProgramParameteri
+glReadBuffer
+glReadPixels
+glReleaseShaderCompiler
+glRenderbufferStorage
+glRenderbufferStorageMultisample
+glResumeTransformFeedback
+glSampleCoverage
+glSamplerParameterf
+glSamplerParameterfv
+glSamplerParameteri
+glSamplerParameteriv
+glScissor
+glShaderBinary
+glShaderSource
+glStencilFunc
+glStencilFuncSeparate
+glStencilMask
+glStencilMaskSeparate
+glStencilOp
+glStencilOpSeparate
+glTexImage2D
+glTexImage3D
+glTexImage3DOES
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexStorage2D
+glTexStorage3D
+glTexSubImage2D
+glTexSubImage3D
+glTexSubImage3DOES
+glTransformFeedbackVaryings
+glUniform1f
+glUniform1fv
+glUniform1i
+glUniform1iv
+glUniform1ui
+glUniform1uiv
+glUniform2f
+glUniform2fv
+glUniform2i
+glUniform2iv
+glUniform2ui
+glUniform2uiv
+glUniform3f
+glUniform3fv
+glUniform3i
+glUniform3iv
+glUniform3ui
+glUniform3uiv
+glUniform4f
+glUniform4fv
+glUniform4i
+glUniform4iv
+glUniform4ui
+glUniform4uiv
+glUniformBlockBinding
+glUniformMatrix2fv
+glUniformMatrix2x3fv
+glUniformMatrix2x4fv
+glUniformMatrix3fv
+glUniformMatrix3x2fv
+glUniformMatrix3x4fv
+glUniformMatrix4fv
+glUniformMatrix4x2fv
+glUniformMatrix4x3fv
+glUnmapBuffer
+glUnmapBufferOES
+glUseProgram
+glValidateProgram
+glVertexAttrib1f
+glVertexAttrib1fv
+glVertexAttrib2f
+glVertexAttrib2fv
+glVertexAttrib3f
+glVertexAttrib3fv
+glVertexAttrib4f
+glVertexAttrib4fv
+glVertexAttribDivisor
+glVertexAttribI4i
+glVertexAttribI4iv
+glVertexAttribI4ui
+glVertexAttribI4uiv
+glVertexAttribIPointer
+glVertexAttribPointer
+glViewport
+glWaitSync
diff --git a/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt
new file mode 100644
index 000000000..8b1378917
--- /dev/null
+++ b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt
@@ -0,0 +1 @@
+
diff --git a/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt
new file mode 100644
index 000000000..6ee108bde
--- /dev/null
+++ b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt
@@ -0,0 +1,263 @@
+glActiveTexture
+glAttachShader
+glBeginQuery
+glBeginTransformFeedback
+glBindAttribLocation
+glBindBuffer
+glBindBufferBase
+glBindBufferRange
+glBindFramebuffer
+glBindRenderbuffer
+glBindSampler
+glBindTexture
+glBindTransformFeedback
+glBindVertexArray
+glBindVertexArrayOES
+glBlendColor
+glBlendEquation
+glBlendEquationSeparate
+glBlendFunc
+glBlendFuncSeparate
+glBlitFramebuffer
+glBufferData
+glBufferSubData
+glCheckFramebufferStatus
+glClear
+glClearBufferfi
+glClearBufferfv
+glClearBufferiv
+glClearBufferuiv
+glClearColor
+glClearDepthf
+glClearStencil
+glClientWaitSync
+glColorMask
+glCompileShader
+glCompressedTexImage2D
+glCompressedTexImage3D
+glCompressedTexImage3DOES
+glCompressedTexSubImage2D
+glCompressedTexSubImage3D
+glCompressedTexSubImage3DOES
+glCopyBufferSubData
+glCopyTexImage2D
+glCopyTexSubImage2D
+glCopyTexSubImage3D
+glCopyTexSubImage3DOES
+glCreateProgram
+glCreateShader
+glCullFace
+glDeleteBuffers
+glDeleteFramebuffers
+glDeleteProgram
+glDeleteQueries
+glDeleteRenderbuffers
+glDeleteSamplers
+glDeleteShader
+glDeleteSync
+glDeleteTextures
+glDeleteTransformFeedbacks
+glDeleteVertexArrays
+glDeleteVertexArraysOES
+glDepthFunc
+glDepthMask
+glDepthRangef
+glDetachShader
+glDisable
+glDisableVertexAttribArray
+glDrawArrays
+glDrawArraysInstanced
+glDrawBuffers
+glDrawElements
+glDrawElementsInstanced
+glDrawRangeElements
+glEGLImageTargetRenderbufferStorageOES
+glEGLImageTargetTexture2DOES
+glEnable
+glEnableVertexAttribArray
+glEndQuery
+glEndTransformFeedback
+glFenceSync
+glFinish
+glFlush
+glFlushMappedBufferRange
+glFramebufferRenderbuffer
+glFramebufferTexture2D
+glFramebufferTexture3DOES
+glFramebufferTextureLayer
+glFrontFace
+glGenBuffers
+glGenFramebuffers
+glGenQueries
+glGenRenderbuffers
+glGenSamplers
+glGenTextures
+glGenTransformFeedbacks
+glGenVertexArrays
+glGenVertexArraysOES
+glGenerateMipmap
+glGetActiveAttrib
+glGetActiveUniform
+glGetActiveUniformBlockName
+glGetActiveUniformBlockiv
+glGetActiveUniformsiv
+glGetAttachedShaders
+glGetAttribLocation
+glGetBooleanv
+glGetBufferParameteri64v
+glGetBufferParameteriv
+glGetBufferPointerv
+glGetBufferPointervOES
+glGetError
+glGetFloatv
+glGetFragDataLocation
+glGetFramebufferAttachmentParameteriv
+glGetInteger64i_v
+glGetInteger64v
+glGetIntegeri_v
+glGetIntegerv
+glGetInternalformativ
+glGetProgramBinary
+glGetProgramBinaryOES
+glGetProgramInfoLog
+glGetProgramiv
+glGetQueryObjectuiv
+glGetQueryiv
+glGetRenderbufferParameteriv
+glGetSamplerParameterfv
+glGetSamplerParameteriv
+glGetShaderInfoLog
+glGetShaderPrecisionFormat
+glGetShaderSource
+glGetShaderiv
+glGetString
+glGetStringi
+glGetSynciv
+glGetTexParameterfv
+glGetTexParameteriv
+glGetTransformFeedbackVarying
+glGetUniformBlockIndex
+glGetUniformIndices
+glGetUniformLocation
+glGetUniformfv
+glGetUniformiv
+glGetUniformuiv
+glGetVertexAttribIiv
+glGetVertexAttribIuiv
+glGetVertexAttribPointerv
+glGetVertexAttribfv
+glGetVertexAttribiv
+glHint
+glInvalidateFramebuffer
+glInvalidateSubFramebuffer
+glIsBuffer
+glIsEnabled
+glIsFramebuffer
+glIsProgram
+glIsQuery
+glIsRenderbuffer
+glIsSampler
+glIsShader
+glIsSync
+glIsTexture
+glIsTransformFeedback
+glIsVertexArray
+glIsVertexArrayOES
+glLineWidth
+glLinkProgram
+glMapBufferOES
+glMapBufferRange
+glPauseTransformFeedback
+glPixelStorei
+glPolygonOffset
+glProgramBinary
+glProgramBinaryOES
+glProgramParameteri
+glReadBuffer
+glReadPixels
+glReleaseShaderCompiler
+glRenderbufferStorage
+glRenderbufferStorageMultisample
+glResumeTransformFeedback
+glSampleCoverage
+glSamplerParameterf
+glSamplerParameterfv
+glSamplerParameteri
+glSamplerParameteriv
+glScissor
+glShaderBinary
+glShaderSource
+glStencilFunc
+glStencilFuncSeparate
+glStencilMask
+glStencilMaskSeparate
+glStencilOp
+glStencilOpSeparate
+glTexImage2D
+glTexImage3D
+glTexImage3DOES
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexStorage2D
+glTexStorage3D
+glTexSubImage2D
+glTexSubImage3D
+glTexSubImage3DOES
+glTransformFeedbackVaryings
+glUniform1f
+glUniform1fv
+glUniform1i
+glUniform1iv
+glUniform1ui
+glUniform1uiv
+glUniform2f
+glUniform2fv
+glUniform2i
+glUniform2iv
+glUniform2ui
+glUniform2uiv
+glUniform3f
+glUniform3fv
+glUniform3i
+glUniform3iv
+glUniform3ui
+glUniform3uiv
+glUniform4f
+glUniform4fv
+glUniform4i
+glUniform4iv
+glUniform4ui
+glUniform4uiv
+glUniformBlockBinding
+glUniformMatrix2fv
+glUniformMatrix2x3fv
+glUniformMatrix2x4fv
+glUniformMatrix3fv
+glUniformMatrix3x2fv
+glUniformMatrix3x4fv
+glUniformMatrix4fv
+glUniformMatrix4x2fv
+glUniformMatrix4x3fv
+glUnmapBuffer
+glUnmapBufferOES
+glUseProgram
+glValidateProgram
+glVertexAttrib1f
+glVertexAttrib1fv
+glVertexAttrib2f
+glVertexAttrib2fv
+glVertexAttrib3f
+glVertexAttrib3fv
+glVertexAttrib4f
+glVertexAttrib4fv
+glVertexAttribDivisor
+glVertexAttribI4i
+glVertexAttribI4iv
+glVertexAttribI4ui
+glVertexAttribI4uiv
+glVertexAttribIPointer
+glVertexAttribPointer
+glViewport
+glWaitSync
diff --git a/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt
new file mode 100644
index 000000000..8b1378917
--- /dev/null
+++ b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt
@@ -0,0 +1 @@
+
diff --git a/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt
new file mode 100644
index 000000000..6ee108bde
--- /dev/null
+++ b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt
@@ -0,0 +1,263 @@
+glActiveTexture
+glAttachShader
+glBeginQuery
+glBeginTransformFeedback
+glBindAttribLocation
+glBindBuffer
+glBindBufferBase
+glBindBufferRange
+glBindFramebuffer
+glBindRenderbuffer
+glBindSampler
+glBindTexture
+glBindTransformFeedback
+glBindVertexArray
+glBindVertexArrayOES
+glBlendColor
+glBlendEquation
+glBlendEquationSeparate
+glBlendFunc
+glBlendFuncSeparate
+glBlitFramebuffer
+glBufferData
+glBufferSubData
+glCheckFramebufferStatus
+glClear
+glClearBufferfi
+glClearBufferfv
+glClearBufferiv
+glClearBufferuiv
+glClearColor
+glClearDepthf
+glClearStencil
+glClientWaitSync
+glColorMask
+glCompileShader
+glCompressedTexImage2D
+glCompressedTexImage3D
+glCompressedTexImage3DOES
+glCompressedTexSubImage2D
+glCompressedTexSubImage3D
+glCompressedTexSubImage3DOES
+glCopyBufferSubData
+glCopyTexImage2D
+glCopyTexSubImage2D
+glCopyTexSubImage3D
+glCopyTexSubImage3DOES
+glCreateProgram
+glCreateShader
+glCullFace
+glDeleteBuffers
+glDeleteFramebuffers
+glDeleteProgram
+glDeleteQueries
+glDeleteRenderbuffers
+glDeleteSamplers
+glDeleteShader
+glDeleteSync
+glDeleteTextures
+glDeleteTransformFeedbacks
+glDeleteVertexArrays
+glDeleteVertexArraysOES
+glDepthFunc
+glDepthMask
+glDepthRangef
+glDetachShader
+glDisable
+glDisableVertexAttribArray
+glDrawArrays
+glDrawArraysInstanced
+glDrawBuffers
+glDrawElements
+glDrawElementsInstanced
+glDrawRangeElements
+glEGLImageTargetRenderbufferStorageOES
+glEGLImageTargetTexture2DOES
+glEnable
+glEnableVertexAttribArray
+glEndQuery
+glEndTransformFeedback
+glFenceSync
+glFinish
+glFlush
+glFlushMappedBufferRange
+glFramebufferRenderbuffer
+glFramebufferTexture2D
+glFramebufferTexture3DOES
+glFramebufferTextureLayer
+glFrontFace
+glGenBuffers
+glGenFramebuffers
+glGenQueries
+glGenRenderbuffers
+glGenSamplers
+glGenTextures
+glGenTransformFeedbacks
+glGenVertexArrays
+glGenVertexArraysOES
+glGenerateMipmap
+glGetActiveAttrib
+glGetActiveUniform
+glGetActiveUniformBlockName
+glGetActiveUniformBlockiv
+glGetActiveUniformsiv
+glGetAttachedShaders
+glGetAttribLocation
+glGetBooleanv
+glGetBufferParameteri64v
+glGetBufferParameteriv
+glGetBufferPointerv
+glGetBufferPointervOES
+glGetError
+glGetFloatv
+glGetFragDataLocation
+glGetFramebufferAttachmentParameteriv
+glGetInteger64i_v
+glGetInteger64v
+glGetIntegeri_v
+glGetIntegerv
+glGetInternalformativ
+glGetProgramBinary
+glGetProgramBinaryOES
+glGetProgramInfoLog
+glGetProgramiv
+glGetQueryObjectuiv
+glGetQueryiv
+glGetRenderbufferParameteriv
+glGetSamplerParameterfv
+glGetSamplerParameteriv
+glGetShaderInfoLog
+glGetShaderPrecisionFormat
+glGetShaderSource
+glGetShaderiv
+glGetString
+glGetStringi
+glGetSynciv
+glGetTexParameterfv
+glGetTexParameteriv
+glGetTransformFeedbackVarying
+glGetUniformBlockIndex
+glGetUniformIndices
+glGetUniformLocation
+glGetUniformfv
+glGetUniformiv
+glGetUniformuiv
+glGetVertexAttribIiv
+glGetVertexAttribIuiv
+glGetVertexAttribPointerv
+glGetVertexAttribfv
+glGetVertexAttribiv
+glHint
+glInvalidateFramebuffer
+glInvalidateSubFramebuffer
+glIsBuffer
+glIsEnabled
+glIsFramebuffer
+glIsProgram
+glIsQuery
+glIsRenderbuffer
+glIsSampler
+glIsShader
+glIsSync
+glIsTexture
+glIsTransformFeedback
+glIsVertexArray
+glIsVertexArrayOES
+glLineWidth
+glLinkProgram
+glMapBufferOES
+glMapBufferRange
+glPauseTransformFeedback
+glPixelStorei
+glPolygonOffset
+glProgramBinary
+glProgramBinaryOES
+glProgramParameteri
+glReadBuffer
+glReadPixels
+glReleaseShaderCompiler
+glRenderbufferStorage
+glRenderbufferStorageMultisample
+glResumeTransformFeedback
+glSampleCoverage
+glSamplerParameterf
+glSamplerParameterfv
+glSamplerParameteri
+glSamplerParameteriv
+glScissor
+glShaderBinary
+glShaderSource
+glStencilFunc
+glStencilFuncSeparate
+glStencilMask
+glStencilMaskSeparate
+glStencilOp
+glStencilOpSeparate
+glTexImage2D
+glTexImage3D
+glTexImage3DOES
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexStorage2D
+glTexStorage3D
+glTexSubImage2D
+glTexSubImage3D
+glTexSubImage3DOES
+glTransformFeedbackVaryings
+glUniform1f
+glUniform1fv
+glUniform1i
+glUniform1iv
+glUniform1ui
+glUniform1uiv
+glUniform2f
+glUniform2fv
+glUniform2i
+glUniform2iv
+glUniform2ui
+glUniform2uiv
+glUniform3f
+glUniform3fv
+glUniform3i
+glUniform3iv
+glUniform3ui
+glUniform3uiv
+glUniform4f
+glUniform4fv
+glUniform4i
+glUniform4iv
+glUniform4ui
+glUniform4uiv
+glUniformBlockBinding
+glUniformMatrix2fv
+glUniformMatrix2x3fv
+glUniformMatrix2x4fv
+glUniformMatrix3fv
+glUniformMatrix3x2fv
+glUniformMatrix3x4fv
+glUniformMatrix4fv
+glUniformMatrix4x2fv
+glUniformMatrix4x3fv
+glUnmapBuffer
+glUnmapBufferOES
+glUseProgram
+glValidateProgram
+glVertexAttrib1f
+glVertexAttrib1fv
+glVertexAttrib2f
+glVertexAttrib2fv
+glVertexAttrib3f
+glVertexAttrib3fv
+glVertexAttrib4f
+glVertexAttrib4fv
+glVertexAttribDivisor
+glVertexAttribI4i
+glVertexAttribI4iv
+glVertexAttribI4ui
+glVertexAttribI4uiv
+glVertexAttribIPointer
+glVertexAttribPointer
+glViewport
+glWaitSync
diff --git a/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt
new file mode 100644
index 000000000..8b1378917
--- /dev/null
+++ b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt
@@ -0,0 +1 @@
+
diff --git a/ndk/platforms/android-18/include/GLES3/gl3.h b/ndk/platforms/android-18/include/GLES3/gl3.h
new file mode 100644
index 000000000..9c79862c0
--- /dev/null
+++ b/ndk/platforms/android-18/include/GLES3/gl3.h
@@ -0,0 +1,1061 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ */
+
+#include <GLES3/gl3platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0 1
+#define GL_ES_VERSION_2_0 1
+
+/* OpenGL ES 2.0 */
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* OpenGL ES 3.0 */
+
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/ndk/platforms/android-18/include/GLES3/gl3ext.h b/ndk/platforms/android-18/include/GLES3/gl3ext.h
new file mode 100644
index 000000000..4d4ea96c4
--- /dev/null
+++ b/ndk/platforms/android-18/include/GLES3/gl3ext.h
@@ -0,0 +1,24 @@
+#ifndef __gl3ext_h_
+#define __gl3ext_h_
+
+/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* OpenGL ES 3 Extensions
+ *
+ * After an OES extension's interactions with OpenGl ES 3.0 have been documented,
+ * its tokens and function definitions should be added to this file in a manner
+ * that does not conflict with gl2ext.h or gl3.h.
+ *
+ * Tokens and function definitions for extensions that have become standard
+ * features in OpenGL ES 3.0 will not be added to this file.
+ *
+ * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
+ */
+
+#endif /* __gl3ext_h_ */
+
diff --git a/ndk/platforms/android-18/include/GLES3/gl3platform.h b/ndk/platforms/android-18/include/GLES3/gl3platform.h
new file mode 100644
index 000000000..1bd1a850f
--- /dev/null
+++ b/ndk/platforms/android-18/include/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_
+#define __gl3platform_h_
+
+/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl3platform_h_ */
diff --git a/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml
new file mode 100644
index 000000000..9213c5820
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.gles3jni">
+ <application
+ android:label="@string/gles3jni_activity">
+ <activity android:name="GLES3JNIActivity"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask"
+ android:configChanges="orientation|keyboardHidden">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+ <uses-feature android:glEsVersion="0x00020000"/>
+ <uses-sdk android:minSdkVersion="11"/>
+</manifest>
diff --git a/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml
new file mode 100644
index 000000000..7eea32fcc
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.gles3jni">
+ <application
+ android:label="@string/gles3jni_activity">
+ <activity android:name="GLES3JNIActivity"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask"
+ android:configChanges="orientation|keyboardHidden">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+ <uses-feature android:glEsVersion="0x00030000"/>
+ <uses-sdk android:minSdkVersion="18"/>
+</manifest>
diff --git a/ndk/platforms/android-18/samples/gles3jni/README b/ndk/platforms/android-18/samples/gles3jni/README
new file mode 100644
index 000000000..517eec325
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/README
@@ -0,0 +1,33 @@
+This sample demonstrates how to use OpenGL ES 3.0 from JNI/native code.
+
+The sample can be built two different ways:
+ * Compatible with API level 11 and later [*1]
+ * Require API level 18 or later.
+Both versions include an OpenGL ES 2.0 fallback path for devices that don't
+support OpenGL ES 3.0.
+
+To build and install the sample:
+$ ln -s AndroidManifest-$N.xml AndroidManifest.xml
+$ ln -s Android-$N.mk jni/Android.mk
+$ $ANDROID_SDK/tools/android update project --path . --target android-$N
+$ ../../ndk-build
+$ ant debug
+$ adb install bin/GLES3JNIActivity-debug.apk
+where $N is '11' or '18' and
+ANDROID_SDK is the root of your SDK installation.
+
+The OpenGL ES 3.0 rendering path uses a few new features compared to the
+OpenGL ES 2.0 path:
+
+* Instanced rendering and vertex attribute divisor to reduce the number of
+ draw calls and uniform changes.
+* Vertex array objects to reduce the number of calls required to set up
+ vertex attribute state on each frame.
+* Explicit assignment of attribute locations, eliminating the need to query
+ assignments.
+
+
+[*1] The only dependency on API level 11 is the call to
+ setEGLContextClientVersion in GLES3JNIView. With a custom
+ EGLConfigChooser and EGLContextFactory the sample would be compatible
+ with older API levels. \ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk b/ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk
new file mode 100644
index 000000000..baf17d209
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk
@@ -0,0 +1,27 @@
+# Copyright 2013 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := libgles3jni
+LOCAL_CFLAGS := -Werror -DDYNAMIC_ES3
+LOCAL_SRC_FILES := gles3jni.cpp \
+ RendererES2.cpp \
+ RendererES3.cpp \
+ gl3stub.c
+LOCAL_LDLIBS := -llog -lGLESv2 -lEGL
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk b/ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk
new file mode 100644
index 000000000..5111de54f
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk
@@ -0,0 +1,26 @@
+# Copyright 2013 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := libgles3jni
+LOCAL_CFLAGS := -Werror
+LOCAL_SRC_FILES := gles3jni.cpp \
+ RendererES2.cpp \
+ RendererES3.cpp
+LOCAL_LDLIBS := -llog -lGLESv3 -lEGL
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp
new file mode 100644
index 000000000..d5f8d4881
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp
@@ -0,0 +1,142 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "gles3jni.h"
+#include <EGL/egl.h>
+
+static const char VERTEX_SHADER[] =
+ "#version 100\n"
+ "uniform mat2 scaleRot;\n"
+ "uniform vec2 offset;\n"
+ "attribute vec2 pos;\n"
+ "attribute vec4 color;\n"
+ "varying vec4 vColor;\n"
+ "void main() {\n"
+ " gl_Position = vec4(scaleRot*pos + offset, 0.0, 1.0);\n"
+ " vColor = color;\n"
+ "}\n";
+
+static const char FRAGMENT_SHADER[] =
+ "#version 100\n"
+ "precision mediump float;\n"
+ "varying vec4 vColor;\n"
+ "void main() {\n"
+ " gl_FragColor = vColor;\n"
+ "}\n";
+
+class RendererES2: public Renderer {
+public:
+ RendererES2();
+ virtual ~RendererES2();
+ bool init();
+
+private:
+ virtual float* mapOffsetBuf();
+ virtual void unmapOffsetBuf();
+ virtual float* mapTransformBuf();
+ virtual void unmapTransformBuf();
+ virtual void draw(unsigned int numInstances);
+
+ const EGLContext mEglContext;
+ GLuint mProgram;
+ GLuint mVB;
+ GLint mPosAttrib;
+ GLint mColorAttrib;
+ GLint mScaleRotUniform;
+ GLint mOffsetUniform;
+
+ float mOffsets[2*MAX_INSTANCES];
+ float mScaleRot[4*MAX_INSTANCES]; // array of 2x2 column-major matrices
+};
+
+Renderer* createES2Renderer() {
+ RendererES2* renderer = new RendererES2;
+ if (!renderer->init()) {
+ delete renderer;
+ return NULL;
+ }
+ return renderer;
+}
+
+RendererES2::RendererES2()
+: mEglContext(eglGetCurrentContext()),
+ mProgram(0),
+ mVB(0),
+ mPosAttrib(-1),
+ mColorAttrib(-1),
+ mScaleRotUniform(-1),
+ mOffsetUniform(-1)
+{}
+
+bool RendererES2::init() {
+ mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
+ if (!mProgram)
+ return false;
+ mPosAttrib = glGetAttribLocation(mProgram, "pos");
+ mColorAttrib = glGetAttribLocation(mProgram, "color");
+ mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot");
+ mOffsetUniform = glGetUniformLocation(mProgram, "offset");
+
+ glGenBuffers(1, &mVB);
+ glBindBuffer(GL_ARRAY_BUFFER, mVB);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(QUAD), &QUAD[0], GL_STATIC_DRAW);
+
+ ALOGV("Using OpenGL ES 2.0 renderer");
+ return true;
+}
+
+RendererES2::~RendererES2() {
+ /* The destructor may be called after the context has already been
+ * destroyed, in which case our objects have already been destroyed.
+ *
+ * If the context exists, it must be current. This only happens when we're
+ * cleaning up after a failed init().
+ */
+ if (eglGetCurrentContext() != mEglContext)
+ return;
+ glDeleteBuffers(1, &mVB);
+ glDeleteProgram(mProgram);
+}
+
+float* RendererES2::mapOffsetBuf() {
+ return mOffsets;
+}
+
+void RendererES2::unmapOffsetBuf() {
+}
+
+float* RendererES2::mapTransformBuf() {
+ return mScaleRot;
+}
+
+void RendererES2::unmapTransformBuf() {
+}
+
+void RendererES2::draw(unsigned int numInstances) {
+ glUseProgram(mProgram);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVB);
+ glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
+ glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
+ glEnableVertexAttribArray(mPosAttrib);
+ glEnableVertexAttribArray(mColorAttrib);
+
+ for (unsigned int i = 0; i < numInstances; i++) {
+ glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i);
+ glUniform2fv(mOffsetUniform, 1, mOffsets + 2*i);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+}
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp
new file mode 100644
index 000000000..a6e617b2b
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp
@@ -0,0 +1,165 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "gles3jni.h"
+#include <EGL/egl.h>
+
+#define STR(s) #s
+#define STRV(s) STR(s)
+
+#define POS_ATTRIB 0
+#define COLOR_ATTRIB 1
+#define SCALEROT_ATTRIB 2
+#define OFFSET_ATTRIB 3
+
+static const char VERTEX_SHADER[] =
+ "#version 300 es\n"
+ "layout(location = " STRV(POS_ATTRIB) ") in vec2 pos;\n"
+ "layout(location=" STRV(COLOR_ATTRIB) ") in vec4 color;\n"
+ "layout(location=" STRV(SCALEROT_ATTRIB) ") in vec4 scaleRot;\n"
+ "layout(location=" STRV(OFFSET_ATTRIB) ") in vec2 offset;\n"
+ "out vec4 vColor;\n"
+ "void main() {\n"
+ " mat2 sr = mat2(scaleRot.xy, scaleRot.zw);\n"
+ " gl_Position = vec4(sr*pos + offset, 0.0, 1.0);\n"
+ " vColor = color;\n"
+ "}\n";
+
+static const char FRAGMENT_SHADER[] =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 vColor;\n"
+ "out vec4 outColor;\n"
+ "void main() {\n"
+ " outColor = vColor;\n"
+ "}\n";
+
+class RendererES3: public Renderer {
+public:
+ RendererES3();
+ virtual ~RendererES3();
+ bool init();
+
+private:
+ enum {VB_INSTANCE, VB_SCALEROT, VB_OFFSET, VB_COUNT};
+
+ virtual float* mapOffsetBuf();
+ virtual void unmapOffsetBuf();
+ virtual float* mapTransformBuf();
+ virtual void unmapTransformBuf();
+ virtual void draw(unsigned int numInstances);
+
+ const EGLContext mEglContext;
+ GLuint mProgram;
+ GLuint mVB[VB_COUNT];
+ GLuint mVBState;
+};
+
+Renderer* createES3Renderer() {
+ RendererES3* renderer = new RendererES3;
+ if (!renderer->init()) {
+ delete renderer;
+ return NULL;
+ }
+ return renderer;
+}
+
+RendererES3::RendererES3()
+: mEglContext(eglGetCurrentContext()),
+ mProgram(0),
+ mVBState(0)
+{
+ for (int i = 0; i < VB_COUNT; i++)
+ mVB[i] = 0;
+}
+
+bool RendererES3::init() {
+ mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
+ if (!mProgram)
+ return false;
+
+ glGenBuffers(VB_COUNT, mVB);
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_INSTANCE]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(QUAD), &QUAD[0], GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_SCALEROT]);
+ glBufferData(GL_ARRAY_BUFFER, MAX_INSTANCES * 4*sizeof(float), NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_OFFSET]);
+ glBufferData(GL_ARRAY_BUFFER, MAX_INSTANCES * 2*sizeof(float), NULL, GL_STATIC_DRAW);
+
+ glGenVertexArrays(1, &mVBState);
+ glBindVertexArray(mVBState);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_INSTANCE]);
+ glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos));
+ glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba));
+ glEnableVertexAttribArray(POS_ATTRIB);
+ glEnableVertexAttribArray(COLOR_ATTRIB);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_SCALEROT]);
+ glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0);
+ glEnableVertexAttribArray(SCALEROT_ATTRIB);
+ glVertexAttribDivisor(SCALEROT_ATTRIB, 1);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_OFFSET]);
+ glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0);
+ glEnableVertexAttribArray(OFFSET_ATTRIB);
+ glVertexAttribDivisor(OFFSET_ATTRIB, 1);
+
+ ALOGV("Using OpenGL ES 3.0 renderer");
+ return true;
+}
+
+RendererES3::~RendererES3() {
+ /* The destructor may be called after the context has already been
+ * destroyed, in which case our objects have already been destroyed.
+ *
+ * If the context exists, it must be current. This only happens when we're
+ * cleaning up after a failed init().
+ */
+ if (eglGetCurrentContext() != mEglContext)
+ return;
+ glDeleteVertexArrays(1, &mVBState);
+ glDeleteBuffers(VB_COUNT, mVB);
+ glDeleteProgram(mProgram);
+}
+
+float* RendererES3::mapOffsetBuf() {
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_OFFSET]);
+ return (float*)glMapBufferRange(GL_ARRAY_BUFFER,
+ 0, MAX_INSTANCES * 2*sizeof(float),
+ GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
+}
+
+void RendererES3::unmapOffsetBuf() {
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+}
+
+float* RendererES3::mapTransformBuf() {
+ glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_SCALEROT]);
+ return (float*)glMapBufferRange(GL_ARRAY_BUFFER,
+ 0, MAX_INSTANCES * 4*sizeof(float),
+ GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
+}
+
+void RendererES3::unmapTransformBuf() {
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+}
+
+void RendererES3::draw(unsigned int numInstances) {
+ glUseProgram(mProgram);
+ glBindVertexArray(mVBState);
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, numInstances);
+}
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c
new file mode 100644
index 000000000..b579f235a
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c
@@ -0,0 +1,349 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "gl3stub.h"
+#include <dlfcn.h>
+
+
+GLboolean gl3stubInit() {
+ void* so = dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL);
+ if (!so)
+ return GL_FALSE;
+
+ #define DLSYM(s) s = dlsym(so, #s)
+ DLSYM(glReadBuffer);
+ DLSYM(glDrawRangeElements);
+ DLSYM(glTexImage3D);
+ DLSYM(glTexSubImage3D);
+ DLSYM(glCopyTexSubImage3D);
+ DLSYM(glCompressedTexImage3D);
+ DLSYM(glCompressedTexSubImage3D);
+ DLSYM(glGenQueries);
+ DLSYM(glDeleteQueries);
+ DLSYM(glIsQuery);
+ DLSYM(glBeginQuery);
+ DLSYM(glEndQuery);
+ DLSYM(glGetQueryiv);
+ DLSYM(glGetQueryObjectuiv);
+ DLSYM(glUnmapBuffer);
+ DLSYM(glGetBufferPointerv);
+ DLSYM(glDrawBuffers);
+ DLSYM(glUniformMatrix2x3fv);
+ DLSYM(glUniformMatrix3x2fv);
+ DLSYM(glUniformMatrix2x4fv);
+ DLSYM(glUniformMatrix4x2fv);
+ DLSYM(glUniformMatrix3x4fv);
+ DLSYM(glUniformMatrix4x3fv);
+ DLSYM(glBlitFramebuffer);
+ DLSYM(glRenderbufferStorageMultisample);
+ DLSYM(glFramebufferTextureLayer);
+ DLSYM(glMapBufferRange);
+ DLSYM(glFlushMappedBufferRange);
+ DLSYM(glBindVertexArray);
+ DLSYM(glDeleteVertexArrays);
+ DLSYM(glGenVertexArrays);
+ DLSYM(glIsVertexArray);
+ DLSYM(glGetIntegeri_v);
+ DLSYM(glBeginTransformFeedback);
+ DLSYM(glEndTransformFeedback);
+ DLSYM(glBindBufferRange);
+ DLSYM(glBindBufferBase);
+ DLSYM(glTransformFeedbackVaryings);
+ DLSYM(glGetTransformFeedbackVarying);
+ DLSYM(glVertexAttribIPointer);
+ DLSYM(glGetVertexAttribIiv);
+ DLSYM(glGetVertexAttribIuiv);
+ DLSYM(glVertexAttribI4i);
+ DLSYM(glVertexAttribI4ui);
+ DLSYM(glVertexAttribI4iv);
+ DLSYM(glVertexAttribI4uiv);
+ DLSYM(glGetUniformuiv);
+ DLSYM(glGetFragDataLocation);
+ DLSYM(glUniform1ui);
+ DLSYM(glUniform2ui);
+ DLSYM(glUniform3ui);
+ DLSYM(glUniform4ui);
+ DLSYM(glUniform1uiv);
+ DLSYM(glUniform2uiv);
+ DLSYM(glUniform3uiv);
+ DLSYM(glUniform4uiv);
+ DLSYM(glClearBufferiv);
+ DLSYM(glClearBufferuiv);
+ DLSYM(glClearBufferfv);
+ DLSYM(glClearBufferfi);
+ DLSYM(glGetStringi);
+ DLSYM(glCopyBufferSubData);
+ DLSYM(glGetUniformIndices);
+ DLSYM(glGetActiveUniformsiv);
+ DLSYM(glGetUniformBlockIndex);
+ DLSYM(glGetActiveUniformBlockiv);
+ DLSYM(glGetActiveUniformBlockName);
+ DLSYM(glUniformBlockBinding);
+ DLSYM(glDrawArraysInstanced);
+ DLSYM(glDrawElementsInstanced);
+ DLSYM(glFenceSync);
+ DLSYM(glIsSync);
+ DLSYM(glDeleteSync);
+ DLSYM(glClientWaitSync);
+ DLSYM(glWaitSync);
+ DLSYM(glGetInteger64v);
+ DLSYM(glGetSynciv);
+ DLSYM(glGetInteger64i_v);
+ DLSYM(glGetBufferParameteri64v);
+ DLSYM(glGenSamplers);
+ DLSYM(glDeleteSamplers);
+ DLSYM(glIsSampler);
+ DLSYM(glBindSampler);
+ DLSYM(glSamplerParameteri);
+ DLSYM(glSamplerParameteriv);
+ DLSYM(glSamplerParameterf);
+ DLSYM(glSamplerParameterfv);
+ DLSYM(glGetSamplerParameteriv);
+ DLSYM(glGetSamplerParameterfv);
+ DLSYM(glVertexAttribDivisor);
+ DLSYM(glBindTransformFeedback);
+ DLSYM(glDeleteTransformFeedbacks);
+ DLSYM(glGenTransformFeedbacks);
+ DLSYM(glIsTransformFeedback);
+ DLSYM(glPauseTransformFeedback);
+ DLSYM(glResumeTransformFeedback);
+ DLSYM(glGetProgramBinary);
+ DLSYM(glProgramBinary);
+ DLSYM(glProgramParameteri);
+ DLSYM(glInvalidateFramebuffer);
+ DLSYM(glInvalidateSubFramebuffer);
+ DLSYM(glTexStorage2D);
+ DLSYM(glTexStorage3D);
+ DLSYM(glGetInternalformativ);
+ #undef DLSYM
+
+ if (!glReadBuffer ||
+ !glDrawRangeElements ||
+ !glTexImage3D ||
+ !glTexSubImage3D ||
+ !glCopyTexSubImage3D ||
+ !glCompressedTexImage3D ||
+ !glCompressedTexSubImage3D ||
+ !glGenQueries ||
+ !glDeleteQueries ||
+ !glIsQuery ||
+ !glBeginQuery ||
+ !glEndQuery ||
+ !glGetQueryiv ||
+ !glGetQueryObjectuiv ||
+ !glUnmapBuffer ||
+ !glGetBufferPointerv ||
+ !glDrawBuffers ||
+ !glUniformMatrix2x3fv ||
+ !glUniformMatrix3x2fv ||
+ !glUniformMatrix2x4fv ||
+ !glUniformMatrix4x2fv ||
+ !glUniformMatrix3x4fv ||
+ !glUniformMatrix4x3fv ||
+ !glBlitFramebuffer ||
+ !glRenderbufferStorageMultisample ||
+ !glFramebufferTextureLayer ||
+ !glMapBufferRange ||
+ !glFlushMappedBufferRange ||
+ !glBindVertexArray ||
+ !glDeleteVertexArrays ||
+ !glGenVertexArrays ||
+ !glIsVertexArray ||
+ !glGetIntegeri_v ||
+ !glBeginTransformFeedback ||
+ !glEndTransformFeedback ||
+ !glBindBufferRange ||
+ !glBindBufferBase ||
+ !glTransformFeedbackVaryings ||
+ !glGetTransformFeedbackVarying ||
+ !glVertexAttribIPointer ||
+ !glGetVertexAttribIiv ||
+ !glGetVertexAttribIuiv ||
+ !glVertexAttribI4i ||
+ !glVertexAttribI4ui ||
+ !glVertexAttribI4iv ||
+ !glVertexAttribI4uiv ||
+ !glGetUniformuiv ||
+ !glGetFragDataLocation ||
+ !glUniform1ui ||
+ !glUniform2ui ||
+ !glUniform3ui ||
+ !glUniform4ui ||
+ !glUniform1uiv ||
+ !glUniform2uiv ||
+ !glUniform3uiv ||
+ !glUniform4uiv ||
+ !glClearBufferiv ||
+ !glClearBufferuiv ||
+ !glClearBufferfv ||
+ !glClearBufferfi ||
+ !glGetStringi ||
+ !glCopyBufferSubData ||
+ !glGetUniformIndices ||
+ !glGetActiveUniformsiv ||
+ !glGetUniformBlockIndex ||
+ !glGetActiveUniformBlockiv ||
+ !glGetActiveUniformBlockName ||
+ !glUniformBlockBinding ||
+ !glDrawArraysInstanced ||
+ !glDrawElementsInstanced ||
+ !glFenceSync ||
+ !glIsSync ||
+ !glDeleteSync ||
+ !glClientWaitSync ||
+ !glWaitSync ||
+ !glGetInteger64v ||
+ !glGetSynciv ||
+ !glGetInteger64i_v ||
+ !glGetBufferParameteri64v ||
+ !glGenSamplers ||
+ !glDeleteSamplers ||
+ !glIsSampler ||
+ !glBindSampler ||
+ !glSamplerParameteri ||
+ !glSamplerParameteriv ||
+ !glSamplerParameterf ||
+ !glSamplerParameterfv ||
+ !glGetSamplerParameteriv ||
+ !glGetSamplerParameterfv ||
+ !glVertexAttribDivisor ||
+ !glBindTransformFeedback ||
+ !glDeleteTransformFeedbacks ||
+ !glGenTransformFeedbacks ||
+ !glIsTransformFeedback ||
+ !glPauseTransformFeedback ||
+ !glResumeTransformFeedback ||
+ !glGetProgramBinary ||
+ !glProgramBinary ||
+ !glProgramParameteri ||
+ !glInvalidateFramebuffer ||
+ !glInvalidateSubFramebuffer ||
+ !glTexStorage2D ||
+ !glTexStorage3D ||
+ !glGetInternalformativ)
+ {
+ dlclose(so);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+/* Function pointer definitions */
+GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
+GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
+GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
+GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
+GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
+GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
+GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
+GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
+GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
+GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
+GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
+GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
+GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
+GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
+GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
+GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
+GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
+GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
+GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
+GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
+GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
+GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
+GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
+GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
+GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
+GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
+GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
+GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
+GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
+GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
+GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h
new file mode 100644
index 000000000..7a02bf272
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h
@@ -0,0 +1,491 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * stub gl3.h for dynamic loading, based on:
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ *
+ * Changes:
+ * - Added #include <GLES2/gl2.h>
+ * - Removed duplicate OpenGL ES 2.0 declarations
+ * - Converted OpenGL ES 3.0 function prototypes to function pointer
+ * declarations
+ * - Added gl3stubInit() declaration
+ */
+
+#include <GLES2/gl2.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Call this function before calling any OpenGL ES 3.0 functions. It will
+ * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
+ * otherwise. */
+GLboolean gl3stubInit();
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0 1
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
+extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
+extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
+extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
+extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
+extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
+extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
+extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
+extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
+extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
+extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
+extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
+extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
+extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
+extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
+extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
+extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
+extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
+extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
+extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
+extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
+extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
+extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
+extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
+extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
+extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
+extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
+extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
+extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
+extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
+extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
+extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
+extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
+extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
+extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
+extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
+extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
+extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
+extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
+extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp
new file mode 100644
index 000000000..23f2b05a1
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp
@@ -0,0 +1,284 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <jni.h>
+#include <stdlib.h>
+#include <time.h>
+
+#include "gles3jni.h"
+
+const Vertex QUAD[4] = {
+ // Square with diagonal < 2 so that it fits in a [-1 .. 1]^2 square
+ // regardless of rotation.
+ {{-0.7f, -0.7f}, {0x00, 0xFF, 0x00}},
+ {{ 0.7f, -0.7f}, {0x00, 0x00, 0xFF}},
+ {{-0.7f, 0.7f}, {0xFF, 0x00, 0x00}},
+ {{ 0.7f, 0.7f}, {0xFF, 0xFF, 0xFF}},
+};
+
+bool checkGlError(const char* funcName) {
+ GLint err = glGetError();
+ if (err != GL_NO_ERROR) {
+ ALOGE("GL error after %s(): 0x%08x\n", funcName, err);
+ return true;
+ }
+ return false;
+}
+
+GLuint createShader(GLenum shaderType, const char* src) {
+ GLuint shader = glCreateShader(shaderType);
+ if (!shader) {
+ checkGlError("glCreateShader");
+ return 0;
+ }
+ glShaderSource(shader, 1, &src, NULL);
+
+ GLint compiled = GL_FALSE;
+ glCompileShader(shader);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ GLint infoLogLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen);
+ if (infoLogLen > 0) {
+ GLchar* infoLog = (GLchar*)malloc(infoLogLen);
+ if (infoLog) {
+ glGetShaderInfoLog(shader, infoLogLen, NULL, infoLog);
+ ALOGE("Could not compile %s shader:\n%s\n",
+ shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment",
+ infoLog);
+ free(infoLog);
+ }
+ }
+ glDeleteShader(shader);
+ return 0;
+ }
+
+ return shader;
+}
+
+GLuint createProgram(const char* vtxSrc, const char* fragSrc) {
+ GLuint vtxShader = 0;
+ GLuint fragShader = 0;
+ GLuint program = 0;
+ GLint linked = GL_FALSE;
+
+ vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc);
+ if (!vtxShader)
+ goto exit;
+
+ fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc);
+ if (!fragShader)
+ goto exit;
+
+ program = glCreateProgram();
+ if (!program) {
+ checkGlError("glCreateProgram");
+ goto exit;
+ }
+ glAttachShader(program, vtxShader);
+ glAttachShader(program, fragShader);
+
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &linked);
+ if (!linked) {
+ ALOGE("Could not link program");
+ GLint infoLogLen = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen);
+ if (infoLogLen) {
+ GLchar* infoLog = (GLchar*)malloc(infoLogLen);
+ if (infoLog) {
+ glGetProgramInfoLog(program, infoLogLen, NULL, infoLog);
+ ALOGE("Could not link program:\n%s\n", infoLog);
+ free(infoLog);
+ }
+ }
+ glDeleteProgram(program);
+ program = 0;
+ }
+
+exit:
+ glDeleteShader(vtxShader);
+ glDeleteShader(fragShader);
+ return program;
+}
+
+static void printGlString(const char* name, GLenum s) {
+ const char* v = (const char*)glGetString(s);
+ ALOGV("GL %s: %s\n", name, v);
+}
+
+// ----------------------------------------------------------------------------
+
+Renderer::Renderer()
+: mNumInstances(0),
+ mLastFrameNs(0)
+{
+ memset(mScale, 0, sizeof(mScale));
+ memset(mAngularVelocity, 0, sizeof(mAngularVelocity));
+ memset(mAngles, 0, sizeof(mAngles));
+}
+
+Renderer::~Renderer() {
+}
+
+void Renderer::resize(int w, int h) {
+ float* offsets = mapOffsetBuf();
+ calcSceneParams(w, h, offsets);
+ unmapOffsetBuf();
+
+ for (unsigned int i = 0; i < mNumInstances; i++) {
+ mAngles[i] = drand48() * TWO_PI;
+ mAngularVelocity[i] = MAX_ROT_SPEED * (2.0*drand48() - 1.0);
+ }
+
+ mLastFrameNs = 0;
+
+ glViewport(0, 0, w, h);
+}
+
+void Renderer::calcSceneParams(unsigned int w, unsigned int h,
+ float* offsets) {
+ // number of cells along the larger screen dimension
+ const float NCELLS_MAJOR = MAX_INSTANCES_PER_SIDE;
+ // cell size in scene space
+ const float CELL_SIZE = 2.0f / NCELLS_MAJOR;
+
+ // Calculations are done in "landscape", i.e. assuming dim[0] >= dim[1].
+ // Only at the end are values put in the opposite order if h > w.
+ const float dim[2] = {fmaxf(w,h), fminf(w,h)};
+ const float aspect[2] = {dim[0] / dim[1], dim[1] / dim[0]};
+ const float scene2clip[2] = {1.0f, aspect[0]};
+ const int ncells[2] = {
+ NCELLS_MAJOR,
+ (int)floorf(NCELLS_MAJOR * aspect[1])
+ };
+
+ float centers[2][MAX_INSTANCES_PER_SIDE];
+ for (int d = 0; d < 2; d++) {
+ float offset = -ncells[d] / NCELLS_MAJOR; // -1.0 for d=0
+ for (int i = 0; i < ncells[d]; i++) {
+ centers[d][i] = scene2clip[d] * (CELL_SIZE*(i + 0.5f) + offset);
+ }
+ }
+
+ int major = w >= h ? 0 : 1;
+ int minor = w >= h ? 1 : 0;
+ // outer product of centers[0] and centers[1]
+ for (int i = 0; i < ncells[0]; i++) {
+ for (int j = 0; j < ncells[1]; j++) {
+ int idx = i*ncells[1] + j;
+ offsets[2*idx + major] = centers[0][i];
+ offsets[2*idx + minor] = centers[1][j];
+ }
+ }
+
+ mNumInstances = ncells[0] * ncells[1];
+ mScale[major] = 0.5f * CELL_SIZE * scene2clip[0];
+ mScale[minor] = 0.5f * CELL_SIZE * scene2clip[1];
+}
+
+void Renderer::step() {
+ timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ uint64_t nowNs = now.tv_sec*1000000000ull + now.tv_nsec;
+
+ if (mLastFrameNs > 0) {
+ float dt = float(nowNs - mLastFrameNs) * 0.000000001f;
+
+ for (unsigned int i = 0; i < mNumInstances; i++) {
+ mAngles[i] += mAngularVelocity[i] * dt;
+ if (mAngles[i] >= TWO_PI) {
+ mAngles[i] -= TWO_PI;
+ } else if (mAngles[i] <= -TWO_PI) {
+ mAngles[i] += TWO_PI;
+ }
+ }
+
+ float* transforms = mapTransformBuf();
+ for (unsigned int i = 0; i < mNumInstances; i++) {
+ float s = sinf(mAngles[i]);
+ float c = cosf(mAngles[i]);
+ transforms[4*i + 0] = c * mScale[0];
+ transforms[4*i + 1] = s * mScale[1];
+ transforms[4*i + 2] = -s * mScale[0];
+ transforms[4*i + 3] = c * mScale[1];
+ }
+ unmapTransformBuf();
+ }
+
+ mLastFrameNs = nowNs;
+}
+
+void Renderer::render() {
+ step();
+
+ glClearColor(0.2f, 0.2f, 0.3f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ draw(mNumInstances);
+ checkGlError("Renderer::render");
+}
+
+// ----------------------------------------------------------------------------
+
+static Renderer* g_renderer = NULL;
+
+extern "C" {
+ JNIEXPORT void JNICALL Java_com_android_gles3jni_GLES3JNILib_init(JNIEnv* env, jobject obj);
+ JNIEXPORT void JNICALL Java_com_android_gles3jni_GLES3JNILib_resize(JNIEnv* env, jobject obj, jint width, jint height);
+ JNIEXPORT void JNICALL Java_com_android_gles3jni_GLES3JNILib_step(JNIEnv* env, jobject obj);
+};
+
+#if !defined(DYNAMIC_ES3)
+static GLboolean gl3stubInit() {
+ return GL_TRUE;
+}
+#endif
+
+JNIEXPORT void JNICALL
+Java_com_android_gles3jni_GLES3JNILib_init(JNIEnv* env, jobject obj) {
+ if (g_renderer) {
+ delete g_renderer;
+ g_renderer = NULL;
+ }
+
+ printGlString("Version", GL_VERSION);
+ printGlString("Vendor", GL_VENDOR);
+ printGlString("Renderer", GL_RENDERER);
+ printGlString("Extensions", GL_EXTENSIONS);
+
+ const char* versionStr = (const char*)glGetString(GL_VERSION);
+ if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
+ g_renderer = createES3Renderer();
+ } else if (strstr(versionStr, "OpenGL ES 2.")) {
+ g_renderer = createES2Renderer();
+ } else {
+ ALOGE("Unsupported OpenGL ES version");
+ }
+}
+
+JNIEXPORT void JNICALL
+Java_com_android_gles3jni_GLES3JNILib_resize(JNIEnv* env, jobject obj, jint width, jint height) {
+ if (g_renderer) {
+ g_renderer->resize(width, height);
+ }
+}
+
+JNIEXPORT void JNICALL
+Java_com_android_gles3jni_GLES3JNILib_step(JNIEnv* env, jobject obj) {
+ if (g_renderer) {
+ g_renderer->render();
+ }
+}
diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h
new file mode 100644
index 000000000..dde779ce4
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef GLES3JNI_H
+#define GLES3JNI_H 1
+
+#include <android/log.h>
+#include <math.h>
+
+#if DYNAMIC_ES3
+#include "gl3stub.h"
+#else
+#include <GLES3/gl3.h>
+#endif
+
+#define DEBUG 1
+
+#define LOG_TAG "GLES3JNI"
+#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
+#if DEBUG
+#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
+#else
+#define ALOGV(...)
+#endif
+
+// ----------------------------------------------------------------------------
+// Types, functions, and data used by both ES2 and ES3 renderers.
+// Defined in gles3jni.cpp.
+
+#define MAX_INSTANCES_PER_SIDE 16
+#define MAX_INSTANCES (MAX_INSTANCES_PER_SIDE * MAX_INSTANCES_PER_SIDE)
+#define TWO_PI (2.0 * M_PI)
+#define MAX_ROT_SPEED (0.3 * TWO_PI)
+
+// This demo uses three coordinate spaces:
+// - The model (a quad) is in a [-1 .. 1]^2 space
+// - Scene space is either
+// landscape: [-1 .. 1] x [-1/(2*w/h) .. 1/(2*w/h)]
+// portrait: [-1/(2*h/w) .. 1/(2*h/w)] x [-1 .. 1]
+// - Clip space in OpenGL is [-1 .. 1]^2
+//
+// Conceptually, the quads are rotated in model space, then scaled (uniformly)
+// and translated to place them in scene space. Scene space is then
+// non-uniformly scaled to clip space. In practice the transforms are combined
+// so vertices go directly from model to clip space.
+
+struct Vertex {
+ GLfloat pos[2];
+ GLubyte rgba[4];
+};
+extern const Vertex QUAD[4];
+
+// returns true if a GL error occurred
+extern bool checkGlError(const char* funcName);
+extern GLuint createShader(GLenum shaderType, const char* src);
+extern GLuint createProgram(const char* vtxSrc, const char* fragSrc);
+
+// ----------------------------------------------------------------------------
+// Interface to the ES2 and ES3 renderers, used by JNI code.
+
+class Renderer {
+public:
+ virtual ~Renderer();
+ void resize(int w, int h);
+ void render();
+
+protected:
+ Renderer();
+
+ // return a pointer to a buffer of MAX_INSTANCES * sizeof(vec2).
+ // the buffer is filled with per-instance offsets, then unmapped.
+ virtual float* mapOffsetBuf() = 0;
+ virtual void unmapOffsetBuf() = 0;
+ // return a pointer to a buffer of MAX_INSTANCES * sizeof(vec4).
+ // the buffer is filled with per-instance scale and rotation transforms.
+ virtual float* mapTransformBuf() = 0;
+ virtual void unmapTransformBuf() = 0;
+
+ virtual void draw(unsigned int numInstances) = 0;
+
+private:
+ void calcSceneParams(unsigned int w, unsigned int h, float* offsets);
+ void step();
+
+ unsigned int mNumInstances;
+ float mScale[2];
+ float mAngularVelocity[MAX_INSTANCES];
+ uint64_t mLastFrameNs;
+ float mAngles[MAX_INSTANCES];
+};
+
+extern Renderer* createES2Renderer();
+extern Renderer* createES3Renderer();
+
+#endif // GLES3JNI_H
diff --git a/ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml b/ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml
new file mode 100644
index 000000000..375efc639
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+
+<!-- This file contains resource definitions for displayed strings, allowing
+ them to be changed based on the locale and options. -->
+
+<resources>
+ <!-- Simple strings. -->
+ <string name="gles3jni_activity">GLES3JNI</string>
+
+</resources>
diff --git a/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java
new file mode 100644
index 000000000..542741859
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java
@@ -0,0 +1,45 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gles3jni;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.WindowManager;
+
+import java.io.File;
+
+public class GLES3JNIActivity extends Activity {
+
+ GLES3JNIView mView;
+
+ @Override protected void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+ mView = new GLES3JNIView(getApplication());
+ setContentView(mView);
+ }
+
+ @Override protected void onPause() {
+ super.onPause();
+ mView.onPause();
+ }
+
+ @Override protected void onResume() {
+ super.onResume();
+ mView.onResume();
+ }
+}
diff --git a/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java
new file mode 100644
index 000000000..811658ff0
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java
@@ -0,0 +1,30 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gles3jni;
+
+// Wrapper for native library
+
+public class GLES3JNILib {
+
+ static {
+ System.loadLibrary("gles3jni");
+ }
+
+ public static native void init();
+ public static native void resize(int width, int height);
+ public static native void step();
+}
diff --git a/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java
new file mode 100644
index 000000000..12624fdf1
--- /dev/null
+++ b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.gles3jni;
+
+import android.content.Context;
+import android.graphics.PixelFormat;
+import android.opengl.GLSurfaceView;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.opengles.GL10;
+
+class GLES3JNIView extends GLSurfaceView {
+ private static final String TAG = "GLES3JNI";
+ private static final boolean DEBUG = true;
+
+ public GLES3JNIView(Context context) {
+ super(context);
+ // Pick an EGLConfig with RGB8 color, 16-bit depth, no stencil,
+ // supporting OpenGL ES 2.0 or later backwards-compatible versions.
+ setEGLConfigChooser(8, 8, 8, 0, 16, 0);
+ setEGLContextClientVersion(2);
+ setRenderer(new Renderer());
+ }
+
+ private static class Renderer implements GLSurfaceView.Renderer {
+ public void onDrawFrame(GL10 gl) {
+ GLES3JNILib.step();
+ }
+
+ public void onSurfaceChanged(GL10 gl, int width, int height) {
+ GLES3JNILib.resize(width, height);
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ GLES3JNILib.init();
+ }
+ }
+}
diff --git a/samples/BluetoothLeGatt/Android.mk b/samples/BluetoothLeGatt/Android.mk
new file mode 100644
index 000000000..1e30b2242
--- /dev/null
+++ b/samples/BluetoothLeGatt/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := samples
+
+# Only compile source java files in this apk.
+LOCAL_SRC_FILES := $(call all-java-files-under, src)
+
+LOCAL_PACKAGE_NAME := BluetoothLeGatt
+
+LOCAL_SDK_VERSION := current
+
+include $(BUILD_PACKAGE)
+
+# Use the following include to make our test apk.
+include $(call all-makefiles-under,$(LOCAL_PATH))
diff --git a/samples/BluetoothLeGatt/AndroidManifest.xml b/samples/BluetoothLeGatt/AndroidManifest.xml
new file mode 100644
index 000000000..019d2587d
--- /dev/null
+++ b/samples/BluetoothLeGatt/AndroidManifest.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+Copyright (C) 2013 The Android Open Source Project
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+-->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.example.bluetooth.le"
+ android:versionCode="1"
+ android:versionName="1.0">
+ <uses-sdk android:minSdkVersion="18"
+ android:targetSdkVersion="18"/>
+ <!-- Declare this required feature if you want to make the app available to BLE-capable
+ devices only. If you want to make your app available to devices that don't support BLE,
+ you should omit this in the manifest. Instead, determine BLE capability by using
+ PackageManager.hasSystemFeature(FEATURE_BLUETOOTH_LE) -->
+ <uses-feature android:name="android.hardware.bluetooth_le" android:required="true"/>
+
+ <uses-permission android:name="android.permission.BLUETOOTH"/>
+ <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
+
+ <application android:label="@string/app_name"
+ android:icon="@drawable/ic_launcher"
+ android:theme="@android:style/Theme.Holo.Light">
+ <activity android:name=".DeviceScanActivity"
+ android:label="@string/app_name">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN"/>
+ <category android:name="android.intent.category.LAUNCHER"/>
+ </intent-filter>
+ </activity>
+ <activity android:name=".DeviceControlActivity"/>
+ <service android:name=".BluetoothLeService" android:enabled="true"/>
+ </application>
+</manifest>
diff --git a/samples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.png
new file mode 100755
index 000000000..15367c050
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.png
Binary files differ
diff --git a/samples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.png
new file mode 100755
index 000000000..ba810a766
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.png
Binary files differ
diff --git a/samples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.png
new file mode 100755
index 000000000..14f1d7467
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.png
Binary files differ
diff --git a/samples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.png
new file mode 100755
index 000000000..81ff9cc8b
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.png
Binary files differ
diff --git a/samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml b/samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml
new file mode 100644
index 000000000..a950833f8
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml
@@ -0,0 +1,23 @@
+<!--
+ Copyright 2013 Google Inc.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+ -->
+<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:layout_height="wrap_content"
+ android:layout_width="56dp"
+ android:minWidth="56dp">
+ <ProgressBar android:layout_width="32dp"
+ android:layout_height="32dp"
+ android:layout_gravity="center"/>
+</FrameLayout>
diff --git a/samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml b/samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml
new file mode 100644
index 000000000..2f3106103
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:orientation="vertical"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_margin="10dp">
+ <LinearLayout android:orientation="horizontal"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_margin="10dp">
+ <TextView android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="@string/label_device_address"
+ android:textSize="18sp"/>
+ <Space android:layout_width="5dp"
+ android:layout_height="wrap_content"/>
+ <TextView android:id="@+id/device_address"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="18sp"/>
+ </LinearLayout>
+ <LinearLayout android:orientation="horizontal"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_margin="10dp">
+ <TextView android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="@string/label_state"
+ android:textSize="18sp"/>
+ <Space android:layout_width="5dp"
+ android:layout_height="wrap_content"/>
+ <TextView android:id="@+id/connection_state"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="@string/disconnected"
+ android:textSize="18sp"/>
+ </LinearLayout>
+ <LinearLayout android:orientation="horizontal"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:layout_margin="10dp">
+ <TextView android:layout_width="wrap_content"
+ android:layout_height="wrap_content"
+ android:text="@string/label_data"
+ android:textSize="18sp"/>
+ <Space android:layout_width="5dp"
+ android:layout_height="wrap_content"/>
+ <TextView android:id="@+id/data_value"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:text="@string/no_data"
+ android:textSize="18sp"/>
+ </LinearLayout>
+ <ExpandableListView android:id="@+id/gatt_services_list"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"/>
+</LinearLayout> \ No newline at end of file
diff --git a/samples/BluetoothLeGatt/res/layout/listitem_device.xml b/samples/BluetoothLeGatt/res/layout/listitem_device.xml
new file mode 100644
index 000000000..eff44fcdd
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/layout/listitem_device.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+ android:orientation="vertical"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content">
+ <TextView android:id="@+id/device_name"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="24dp"/>
+ <TextView android:id="@+id/device_address"
+ android:layout_width="match_parent"
+ android:layout_height="wrap_content"
+ android:textSize="12dp"/>
+</LinearLayout> \ No newline at end of file
diff --git a/samples/BluetoothLeGatt/res/menu/gatt_services.xml b/samples/BluetoothLeGatt/res/menu/gatt_services.xml
new file mode 100644
index 000000000..464d32ff7
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/menu/gatt_services.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<menu xmlns:android="http://schemas.android.com/apk/res/android">
+ <item android:id="@+id/menu_refresh"
+ android:checkable="false"
+ android:orderInCategory="1"
+ android:showAsAction="ifRoom"/>
+ <item android:id="@+id/menu_connect"
+ android:title="@string/menu_connect"
+ android:orderInCategory="100"
+ android:showAsAction="ifRoom|withText"/>
+ <item android:id="@+id/menu_disconnect"
+ android:title="@string/menu_disconnect"
+ android:orderInCategory="101"
+ android:showAsAction="ifRoom|withText"/>
+</menu>
diff --git a/samples/BluetoothLeGatt/res/menu/main.xml b/samples/BluetoothLeGatt/res/menu/main.xml
new file mode 100644
index 000000000..39dd66aa4
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/menu/main.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<menu xmlns:android="http://schemas.android.com/apk/res/android">
+ <item android:id="@+id/menu_refresh"
+ android:checkable="false"
+ android:orderInCategory="1"
+ android:showAsAction="ifRoom"/>
+ <item android:id="@+id/menu_scan"
+ android:title="@string/menu_scan"
+ android:orderInCategory="100"
+ android:showAsAction="ifRoom|withText"/>
+ <item android:id="@+id/menu_stop"
+ android:title="@string/menu_stop"
+ android:orderInCategory="101"
+ android:showAsAction="ifRoom|withText"/>
+</menu>
diff --git a/samples/BluetoothLeGatt/res/values/strings.xml b/samples/BluetoothLeGatt/res/values/strings.xml
new file mode 100644
index 000000000..d828aa018
--- /dev/null
+++ b/samples/BluetoothLeGatt/res/values/strings.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2013 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<resources>
+ <string name="app_name">BLE Sample</string>
+ <string name="ble_not_supported">BLE is not supported</string>
+ <string name="label_data">Data:</string>
+ <string name="label_device_address">Device address:</string>
+ <string name="label_state">State:</string>
+ <string name="no_data">No data</string>
+ <string name="connected">Connected</string>
+ <string name="disconnected">Disconnected</string>
+ <string name="title_devices">BLE Device Scan</string>
+ <string name="error_bluetooth_not_supported">Bluetooth not supported.</string>
+
+ <string name="unknown_device">Unknown device</string>
+ <string name="unknown_characteristic">Unknown characteristic</string>
+ <string name="unknown_service">Unknown service</string>
+
+ <!-- Menu items -->
+ <string name="menu_connect">Connect</string>
+ <string name="menu_disconnect">Disconnect</string>
+ <string name="menu_scan">Scan</string>
+ <string name="menu_stop">Stop</string>
+</resources>
diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java
new file mode 100644
index 000000000..9e7aabd83
--- /dev/null
+++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java
@@ -0,0 +1,319 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.bluetooth.le;
+
+import android.app.Service;
+import android.bluetooth.BluetoothAdapter;
+import android.bluetooth.BluetoothDevice;
+import android.bluetooth.BluetoothGatt;
+import android.bluetooth.BluetoothGattCallback;
+import android.bluetooth.BluetoothGattCharacteristic;
+import android.bluetooth.BluetoothGattDescriptor;
+import android.bluetooth.BluetoothGattService;
+import android.bluetooth.BluetoothManager;
+import android.bluetooth.BluetoothProfile;
+import android.content.Context;
+import android.content.Intent;
+import android.os.Binder;
+import android.os.IBinder;
+import android.util.Log;
+
+import java.util.List;
+import java.util.UUID;
+
+/**
+ * Service for managing connection and data communication with a GATT server hosted on a
+ * given Bluetooth LE device.
+ */
+public class BluetoothLeService extends Service {
+ private final static String TAG = BluetoothLeService.class.getSimpleName();
+
+ private BluetoothManager mBluetoothManager;
+ private BluetoothAdapter mBluetoothAdapter;
+ private String mBluetoothDeviceAddress;
+ private BluetoothGatt mBluetoothGatt;
+ private int mConnectionState = STATE_DISCONNECTED;
+
+ private static final int STATE_DISCONNECTED = 0;
+ private static final int STATE_CONNECTING = 1;
+ private static final int STATE_CONNECTED = 2;
+
+ public final static String ACTION_GATT_CONNECTED =
+ "com.example.bluetooth.le.ACTION_GATT_CONNECTED";
+ public final static String ACTION_GATT_DISCONNECTED =
+ "com.example.bluetooth.le.ACTION_GATT_DISCONNECTED";
+ public final static String ACTION_GATT_SERVICES_DISCOVERED =
+ "com.example.bluetooth.le.ACTION_GATT_SERVICES_DISCOVERED";
+ public final static String ACTION_DATA_AVAILABLE =
+ "com.example.bluetooth.le.ACTION_DATA_AVAILABLE";
+ public final static String EXTRA_DATA =
+ "com.example.bluetooth.le.EXTRA_DATA";
+
+ public final static UUID UUID_HEART_RATE_MEASUREMENT =
+ UUID.fromString(SampleGattAttributes.HEART_RATE_MEASUREMENT);
+
+ // Implements callback methods for GATT events that the app cares about. For example,
+ // connection change and services discovered.
+ private final BluetoothGattCallback mGattCallback = new BluetoothGattCallback() {
+ @Override
+ public void onConnectionStateChange(BluetoothGatt gatt, int status, int newState) {
+ String intentAction;
+ if (newState == BluetoothProfile.STATE_CONNECTED) {
+ intentAction = ACTION_GATT_CONNECTED;
+ mConnectionState = STATE_CONNECTED;
+ broadcastUpdate(intentAction);
+ Log.i(TAG, "Connected to GATT server.");
+ // Attempts to discover services after successful connection.
+ Log.i(TAG, "Attempting to start service discovery:" +
+ mBluetoothGatt.discoverServices());
+
+ } else if (newState == BluetoothProfile.STATE_DISCONNECTED) {
+ intentAction = ACTION_GATT_DISCONNECTED;
+ mConnectionState = STATE_DISCONNECTED;
+ Log.i(TAG, "Disconnected from GATT server.");
+ broadcastUpdate(intentAction);
+ }
+ }
+
+ @Override
+ public void onServicesDiscovered(BluetoothGatt gatt, int status) {
+ if (status == BluetoothGatt.GATT_SUCCESS) {
+ broadcastUpdate(ACTION_GATT_SERVICES_DISCOVERED);
+ } else {
+ Log.w(TAG, "onServicesDiscovered received: " + status);
+ }
+ }
+
+ @Override
+ public void onCharacteristicRead(BluetoothGatt gatt,
+ BluetoothGattCharacteristic characteristic,
+ int status) {
+ if (status == BluetoothGatt.GATT_SUCCESS) {
+ broadcastUpdate(ACTION_DATA_AVAILABLE, characteristic);
+ }
+ }
+
+ @Override
+ public void onCharacteristicChanged(BluetoothGatt gatt,
+ BluetoothGattCharacteristic characteristic) {
+ broadcastUpdate(ACTION_DATA_AVAILABLE, characteristic);
+ }
+ };
+
+ private void broadcastUpdate(final String action) {
+ final Intent intent = new Intent(action);
+ sendBroadcast(intent);
+ }
+
+ private void broadcastUpdate(final String action,
+ final BluetoothGattCharacteristic characteristic) {
+ final Intent intent = new Intent(action);
+
+ // This is special handling for the Heart Rate Measurement profile. Data parsing is
+ // carried out as per profile specifications:
+ // http://developer.bluetooth.org/gatt/characteristics/Pages/CharacteristicViewer.aspx?u=org.bluetooth.characteristic.heart_rate_measurement.xml
+ if (UUID_HEART_RATE_MEASUREMENT.equals(characteristic.getUuid())) {
+ int flag = characteristic.getProperties();
+ int format = -1;
+ if ((flag & 0x01) != 0) {
+ format = BluetoothGattCharacteristic.FORMAT_UINT16;
+ Log.d(TAG, "Heart rate format UINT16.");
+ } else {
+ format = BluetoothGattCharacteristic.FORMAT_UINT8;
+ Log.d(TAG, "Heart rate format UINT8.");
+ }
+ final int heartRate = characteristic.getIntValue(format, 1);
+ Log.d(TAG, String.format("Received heart rate: %d", heartRate));
+ intent.putExtra(EXTRA_DATA, String.valueOf(heartRate));
+ } else {
+ // For all other profiles, writes the data formatted in HEX.
+ final byte[] data = characteristic.getValue();
+ if (data != null && data.length > 0) {
+ final StringBuilder stringBuilder = new StringBuilder(data.length);
+ for(byte byteChar : data)
+ stringBuilder.append(String.format("%02X ", byteChar));
+ intent.putExtra(EXTRA_DATA, new String(data) + "\n" + stringBuilder.toString());
+ }
+ }
+ sendBroadcast(intent);
+ }
+
+ public class LocalBinder extends Binder {
+ BluetoothLeService getService() {
+ return BluetoothLeService.this;
+ }
+ }
+
+ @Override
+ public IBinder onBind(Intent intent) {
+ return mBinder;
+ }
+
+ @Override
+ public boolean onUnbind(Intent intent) {
+ // After using a given device, you should make sure that BluetoothGatt.close() is called
+ // such that resources are cleaned up properly. In this particular example, close() is
+ // invoked when the UI is disconnected from the Service.
+ close();
+ return super.onUnbind(intent);
+ }
+
+ private final IBinder mBinder = new LocalBinder();
+
+ /**
+ * Initializes a reference to the local Bluetooth adapter.
+ *
+ * @return Return true if the initialization is successful.
+ */
+ public boolean initialize() {
+ // For API level 18 and above, get a reference to BluetoothAdapter through
+ // BluetoothManager.
+ if (mBluetoothManager == null) {
+ mBluetoothManager = (BluetoothManager) getSystemService(Context.BLUETOOTH_SERVICE);
+ if (mBluetoothManager == null) {
+ Log.e(TAG, "Unable to initialize BluetoothManager.");
+ return false;
+ }
+ }
+
+ mBluetoothAdapter = mBluetoothManager.getAdapter();
+ if (mBluetoothAdapter == null) {
+ Log.e(TAG, "Unable to obtain a BluetoothAdapter.");
+ return false;
+ }
+
+ return true;
+ }
+
+ /**
+ * Connects to the GATT server hosted on the Bluetooth LE device.
+ *
+ * @param address The device address of the destination device.
+ *
+ * @return Return true if the connection is initiated successfully. The connection result
+ * is reported asynchronously through the
+ * {@code BluetoothGattCallback#onConnectionStateChange(android.bluetooth.BluetoothGatt, int, int)}
+ * callback.
+ */
+ public boolean connect(final String address) {
+ if (mBluetoothAdapter == null || address == null) {
+ Log.w(TAG, "BluetoothAdapter not initialized or unspecified address.");
+ return false;
+ }
+
+ // Previously connected device. Try to reconnect.
+ if (mBluetoothDeviceAddress != null && address.equals(mBluetoothDeviceAddress)
+ && mBluetoothGatt != null) {
+ Log.d(TAG, "Trying to use an existing mBluetoothGatt for connection.");
+ if (mBluetoothGatt.connect()) {
+ mConnectionState = STATE_CONNECTING;
+ return true;
+ } else {
+ return false;
+ }
+ }
+
+ final BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address);
+ if (device == null) {
+ Log.w(TAG, "Device not found. Unable to connect.");
+ return false;
+ }
+ // We want to directly connect to the device, so we are setting the autoConnect
+ // parameter to false.
+ mBluetoothGatt = device.connectGatt(this, false, mGattCallback);
+ Log.d(TAG, "Trying to create a new connection.");
+ mBluetoothDeviceAddress = address;
+ mConnectionState = STATE_CONNECTING;
+ return true;
+ }
+
+ /**
+ * Disconnects an existing connection or cancel a pending connection. The disconnection result
+ * is reported asynchronously through the
+ * {@code BluetoothGattCallback#onConnectionStateChange(android.bluetooth.BluetoothGatt, int, int)}
+ * callback.
+ */
+ public void disconnect() {
+ if (mBluetoothAdapter == null || mBluetoothGatt == null) {
+ Log.w(TAG, "BluetoothAdapter not initialized");
+ return;
+ }
+ mBluetoothGatt.disconnect();
+ }
+
+ /**
+ * After using a given BLE device, the app must call this method to ensure resources are
+ * released properly.
+ */
+ public void close() {
+ if (mBluetoothGatt == null) {
+ return;
+ }
+ mBluetoothGatt.close();
+ mBluetoothGatt = null;
+ }
+
+ /**
+ * Request a read on a given {@code BluetoothGattCharacteristic}. The read result is reported
+ * asynchronously through the {@code BluetoothGattCallback#onCharacteristicRead(android.bluetooth.BluetoothGatt, android.bluetooth.BluetoothGattCharacteristic, int)}
+ * callback.
+ *
+ * @param characteristic The characteristic to read from.
+ */
+ public void readCharacteristic(BluetoothGattCharacteristic characteristic) {
+ if (mBluetoothAdapter == null || mBluetoothGatt == null) {
+ Log.w(TAG, "BluetoothAdapter not initialized");
+ return;
+ }
+ mBluetoothGatt.readCharacteristic(characteristic);
+ }
+
+ /**
+ * Enables or disables notification on a give characteristic.
+ *
+ * @param characteristic Characteristic to act on.
+ * @param enabled If true, enable notification. False otherwise.
+ */
+ public void setCharacteristicNotification(BluetoothGattCharacteristic characteristic,
+ boolean enabled) {
+ if (mBluetoothAdapter == null || mBluetoothGatt == null) {
+ Log.w(TAG, "BluetoothAdapter not initialized");
+ return;
+ }
+ mBluetoothGatt.setCharacteristicNotification(characteristic, enabled);
+
+ // This is specific to Heart Rate Measurement.
+ if (UUID_HEART_RATE_MEASUREMENT.equals(characteristic.getUuid())) {
+ BluetoothGattDescriptor descriptor = characteristic.getDescriptor(
+ UUID.fromString(SampleGattAttributes.CLIENT_CHARACTERISTIC_CONFIG));
+ descriptor.setValue(BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE);
+ mBluetoothGatt.writeDescriptor(descriptor);
+ }
+ }
+
+ /**
+ * Retrieves a list of supported GATT services on the connected device. This should be
+ * invoked only after {@code BluetoothGatt#discoverServices()} completes successfully.
+ *
+ * @return A {@code List} of supported services.
+ */
+ public List<BluetoothGattService> getSupportedGattServices() {
+ if (mBluetoothGatt == null) return null;
+
+ return mBluetoothGatt.getServices();
+ }
+}
diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java
new file mode 100644
index 000000000..06b3bb465
--- /dev/null
+++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java
@@ -0,0 +1,309 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.bluetooth.le;
+
+import android.app.Activity;
+import android.bluetooth.BluetoothGattCharacteristic;
+import android.bluetooth.BluetoothGattService;
+import android.content.BroadcastReceiver;
+import android.content.ComponentName;
+import android.content.Context;
+import android.content.Intent;
+import android.content.IntentFilter;
+import android.content.ServiceConnection;
+import android.os.Bundle;
+import android.os.IBinder;
+import android.util.Log;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.widget.ExpandableListView;
+import android.widget.SimpleExpandableListAdapter;
+import android.widget.TextView;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.List;
+
+/**
+ * For a given BLE device, this Activity provides the user interface to connect, display data,
+ * and display GATT services and characteristics supported by the device. The Activity
+ * communicates with {@code BluetoothLeService}, which in turn interacts with the
+ * Bluetooth LE API.
+ */
+public class DeviceControlActivity extends Activity {
+ private final static String TAG = DeviceControlActivity.class.getSimpleName();
+
+ public static final String EXTRAS_DEVICE_NAME = "DEVICE_NAME";
+ public static final String EXTRAS_DEVICE_ADDRESS = "DEVICE_ADDRESS";
+
+ private TextView mConnectionState;
+ private TextView mDataField;
+ private String mDeviceName;
+ private String mDeviceAddress;
+ private ExpandableListView mGattServicesList;
+ private BluetoothLeService mBluetoothLeService;
+ private ArrayList<ArrayList<BluetoothGattCharacteristic>> mGattCharacteristics =
+ new ArrayList<ArrayList<BluetoothGattCharacteristic>>();
+ private boolean mConnected = false;
+ private BluetoothGattCharacteristic mNotifyCharacteristic;
+
+ private final String LIST_NAME = "NAME";
+ private final String LIST_UUID = "UUID";
+
+ // Code to manage Service lifecycle.
+ private final ServiceConnection mServiceConnection = new ServiceConnection() {
+
+ @Override
+ public void onServiceConnected(ComponentName componentName, IBinder service) {
+ mBluetoothLeService = ((BluetoothLeService.LocalBinder) service).getService();
+ if (!mBluetoothLeService.initialize()) {
+ Log.e(TAG, "Unable to initialize Bluetooth");
+ finish();
+ }
+ // Automatically connects to the device upon successful start-up initialization.
+ mBluetoothLeService.connect(mDeviceAddress);
+ }
+
+ @Override
+ public void onServiceDisconnected(ComponentName componentName) {
+ mBluetoothLeService = null;
+ }
+ };
+
+ // Handles various events fired by the Service.
+ // ACTION_GATT_CONNECTED: connected to a GATT server.
+ // ACTION_GATT_DISCONNECTED: disconnected from a GATT server.
+ // ACTION_GATT_SERVICES_DISCOVERED: discovered GATT services.
+ // ACTION_DATA_AVAILABLE: received data from the device. This can be a result of read
+ // or notification operations.
+ private final BroadcastReceiver mGattUpdateReceiver = new BroadcastReceiver() {
+ @Override
+ public void onReceive(Context context, Intent intent) {
+ final String action = intent.getAction();
+ if (BluetoothLeService.ACTION_GATT_CONNECTED.equals(action)) {
+ mConnected = true;
+ updateConnectionState(R.string.connected);
+ invalidateOptionsMenu();
+ } else if (BluetoothLeService.ACTION_GATT_DISCONNECTED.equals(action)) {
+ mConnected = false;
+ updateConnectionState(R.string.disconnected);
+ invalidateOptionsMenu();
+ clearUI();
+ } else if (BluetoothLeService.ACTION_GATT_SERVICES_DISCOVERED.equals(action)) {
+ // Show all the supported services and characteristics on the user interface.
+ displayGattServices(mBluetoothLeService.getSupportedGattServices());
+ } else if (BluetoothLeService.ACTION_DATA_AVAILABLE.equals(action)) {
+ displayData(intent.getStringExtra(BluetoothLeService.EXTRA_DATA));
+ }
+ }
+ };
+
+ // If a given GATT characteristic is selected, check for supported features. This sample
+ // demonstrates 'Read' and 'Notify' features. See
+ // http://d.android.com/reference/android/bluetooth/BluetoothGatt.html for the complete
+ // list of supported characteristic features.
+ private final ExpandableListView.OnChildClickListener servicesListClickListner =
+ new ExpandableListView.OnChildClickListener() {
+ @Override
+ public boolean onChildClick(ExpandableListView parent, View v, int groupPosition,
+ int childPosition, long id) {
+ if (mGattCharacteristics != null) {
+ final BluetoothGattCharacteristic characteristic =
+ mGattCharacteristics.get(groupPosition).get(childPosition);
+ final int charaProp = characteristic.getProperties();
+ if ((charaProp | BluetoothGattCharacteristic.PROPERTY_READ) > 0) {
+ // If there is an active notification on a characteristic, clear
+ // it first so it doesn't update the data field on the user interface.
+ if (mNotifyCharacteristic != null) {
+ mBluetoothLeService.setCharacteristicNotification(
+ mNotifyCharacteristic, false);
+ mNotifyCharacteristic = null;
+ }
+ mBluetoothLeService.readCharacteristic(characteristic);
+ }
+ if ((charaProp | BluetoothGattCharacteristic.PROPERTY_NOTIFY) > 0) {
+ mNotifyCharacteristic = characteristic;
+ mBluetoothLeService.setCharacteristicNotification(
+ characteristic, true);
+ }
+ return true;
+ }
+ return false;
+ }
+ };
+
+ private void clearUI() {
+ mGattServicesList.setAdapter((SimpleExpandableListAdapter) null);
+ mDataField.setText(R.string.no_data);
+ }
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.gatt_services_characteristics);
+
+ final Intent intent = getIntent();
+ mDeviceName = intent.getStringExtra(EXTRAS_DEVICE_NAME);
+ mDeviceAddress = intent.getStringExtra(EXTRAS_DEVICE_ADDRESS);
+
+ // Sets up UI references.
+ ((TextView) findViewById(R.id.device_address)).setText(mDeviceAddress);
+ mGattServicesList = (ExpandableListView) findViewById(R.id.gatt_services_list);
+ mGattServicesList.setOnChildClickListener(servicesListClickListner);
+ mConnectionState = (TextView) findViewById(R.id.connection_state);
+ mDataField = (TextView) findViewById(R.id.data_value);
+
+ getActionBar().setTitle(mDeviceName);
+ getActionBar().setDisplayHomeAsUpEnabled(true);
+ Intent gattServiceIntent = new Intent(this, BluetoothLeService.class);
+ bindService(gattServiceIntent, mServiceConnection, BIND_AUTO_CREATE);
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+ registerReceiver(mGattUpdateReceiver, makeGattUpdateIntentFilter());
+ if (mBluetoothLeService != null) {
+ final boolean result = mBluetoothLeService.connect(mDeviceAddress);
+ Log.d(TAG, "Connect request result=" + result);
+ }
+ }
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+ unregisterReceiver(mGattUpdateReceiver);
+ }
+
+ @Override
+ protected void onDestroy() {
+ super.onDestroy();
+ unbindService(mServiceConnection);
+ mBluetoothLeService = null;
+ }
+
+ @Override
+ public boolean onCreateOptionsMenu(Menu menu) {
+ getMenuInflater().inflate(R.menu.gatt_services, menu);
+ if (mConnected) {
+ menu.findItem(R.id.menu_connect).setVisible(false);
+ menu.findItem(R.id.menu_disconnect).setVisible(true);
+ } else {
+ menu.findItem(R.id.menu_connect).setVisible(true);
+ menu.findItem(R.id.menu_disconnect).setVisible(false);
+ }
+ return true;
+ }
+
+ @Override
+ public boolean onOptionsItemSelected(MenuItem item) {
+ switch(item.getItemId()) {
+ case R.id.menu_connect:
+ mBluetoothLeService.connect(mDeviceAddress);
+ return true;
+ case R.id.menu_disconnect:
+ mBluetoothLeService.disconnect();
+ return true;
+ case android.R.id.home:
+ onBackPressed();
+ return true;
+ }
+ return super.onOptionsItemSelected(item);
+ }
+
+ private void updateConnectionState(final int resourceId) {
+ runOnUiThread(new Runnable() {
+ @Override
+ public void run() {
+ mConnectionState.setText(resourceId);
+ }
+ });
+ }
+
+ private void displayData(String data) {
+ if (data != null) {
+ mDataField.setText(data);
+ }
+ }
+
+ // Demonstrates how to iterate through the supported GATT Services/Characteristics.
+ // In this sample, we populate the data structure that is bound to the ExpandableListView
+ // on the UI.
+ private void displayGattServices(List<BluetoothGattService> gattServices) {
+ if (gattServices == null) return;
+ String uuid = null;
+ String unknownServiceString = getResources().getString(R.string.unknown_service);
+ String unknownCharaString = getResources().getString(R.string.unknown_characteristic);
+ ArrayList<HashMap<String, String>> gattServiceData = new ArrayList<HashMap<String, String>>();
+ ArrayList<ArrayList<HashMap<String, String>>> gattCharacteristicData
+ = new ArrayList<ArrayList<HashMap<String, String>>>();
+ mGattCharacteristics = new ArrayList<ArrayList<BluetoothGattCharacteristic>>();
+
+ // Loops through available GATT Services.
+ for (BluetoothGattService gattService : gattServices) {
+ HashMap<String, String> currentServiceData = new HashMap<String, String>();
+ uuid = gattService.getUuid().toString();
+ currentServiceData.put(
+ LIST_NAME, SampleGattAttributes.lookup(uuid, unknownServiceString));
+ currentServiceData.put(LIST_UUID, uuid);
+ gattServiceData.add(currentServiceData);
+
+ ArrayList<HashMap<String, String>> gattCharacteristicGroupData =
+ new ArrayList<HashMap<String, String>>();
+ List<BluetoothGattCharacteristic> gattCharacteristics =
+ gattService.getCharacteristics();
+ ArrayList<BluetoothGattCharacteristic> charas =
+ new ArrayList<BluetoothGattCharacteristic>();
+
+ // Loops through available Characteristics.
+ for (BluetoothGattCharacteristic gattCharacteristic : gattCharacteristics) {
+ charas.add(gattCharacteristic);
+ HashMap<String, String> currentCharaData = new HashMap<String, String>();
+ uuid = gattCharacteristic.getUuid().toString();
+ currentCharaData.put(
+ LIST_NAME, SampleGattAttributes.lookup(uuid, unknownCharaString));
+ currentCharaData.put(LIST_UUID, uuid);
+ gattCharacteristicGroupData.add(currentCharaData);
+ }
+ mGattCharacteristics.add(charas);
+ gattCharacteristicData.add(gattCharacteristicGroupData);
+ }
+
+ SimpleExpandableListAdapter gattServiceAdapter = new SimpleExpandableListAdapter(
+ this,
+ gattServiceData,
+ android.R.layout.simple_expandable_list_item_2,
+ new String[] {LIST_NAME, LIST_UUID},
+ new int[] { android.R.id.text1, android.R.id.text2 },
+ gattCharacteristicData,
+ android.R.layout.simple_expandable_list_item_2,
+ new String[] {LIST_NAME, LIST_UUID},
+ new int[] { android.R.id.text1, android.R.id.text2 }
+ );
+ mGattServicesList.setAdapter(gattServiceAdapter);
+ }
+
+ private static IntentFilter makeGattUpdateIntentFilter() {
+ final IntentFilter intentFilter = new IntentFilter();
+ intentFilter.addAction(BluetoothLeService.ACTION_GATT_CONNECTED);
+ intentFilter.addAction(BluetoothLeService.ACTION_GATT_DISCONNECTED);
+ intentFilter.addAction(BluetoothLeService.ACTION_GATT_SERVICES_DISCOVERED);
+ intentFilter.addAction(BluetoothLeService.ACTION_DATA_AVAILABLE);
+ return intentFilter;
+ }
+}
diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java
new file mode 100644
index 000000000..1cc954df2
--- /dev/null
+++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java
@@ -0,0 +1,269 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.bluetooth.le;
+
+import android.app.Activity;
+import android.app.ListActivity;
+import android.bluetooth.BluetoothAdapter;
+import android.bluetooth.BluetoothDevice;
+import android.bluetooth.BluetoothManager;
+import android.content.Context;
+import android.content.Intent;
+import android.content.pm.PackageManager;
+import android.os.Bundle;
+import android.os.Handler;
+import android.view.LayoutInflater;
+import android.view.Menu;
+import android.view.MenuItem;
+import android.view.View;
+import android.view.ViewGroup;
+import android.widget.BaseAdapter;
+import android.widget.ListView;
+import android.widget.TextView;
+import android.widget.Toast;
+
+import java.util.ArrayList;
+import java.util.UUID;
+
+/**
+ * Activity for scanning and displaying available Bluetooth LE devices.
+ */
+public class DeviceScanActivity extends ListActivity {
+ private LeDeviceListAdapter mLeDeviceListAdapter;
+ private BluetoothAdapter mBluetoothAdapter;
+ private boolean mScanning;
+ private Handler mHandler;
+
+ private static final int REQUEST_ENABLE_BT = 1;
+ // Stops scanning after 10 seconds.
+ private static final long SCAN_PERIOD = 10000;
+
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ getActionBar().setTitle(R.string.title_devices);
+ mHandler = new Handler();
+
+ // Use this check to determine whether BLE is supported on the device. Then you can
+ // selectively disable BLE-related features.
+ if (!getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE)) {
+ Toast.makeText(this, R.string.ble_not_supported, Toast.LENGTH_SHORT).show();
+ finish();
+ }
+
+ // Initializes a Bluetooth adapter. For API level 18 and above, get a reference to
+ // BluetoothAdapter through BluetoothManager.
+ final BluetoothManager bluetoothManager =
+ (BluetoothManager) getSystemService(Context.BLUETOOTH_SERVICE);
+ mBluetoothAdapter = bluetoothManager.getAdapter();
+
+ // Checks if Bluetooth is supported on the device.
+ if (mBluetoothAdapter == null) {
+ Toast.makeText(this, R.string.error_bluetooth_not_supported, Toast.LENGTH_SHORT).show();
+ finish();
+ return;
+ }
+ }
+
+ @Override
+ public boolean onCreateOptionsMenu(Menu menu) {
+ getMenuInflater().inflate(R.menu.main, menu);
+ if (!mScanning) {
+ menu.findItem(R.id.menu_stop).setVisible(false);
+ menu.findItem(R.id.menu_scan).setVisible(true);
+ menu.findItem(R.id.menu_refresh).setActionView(null);
+ } else {
+ menu.findItem(R.id.menu_stop).setVisible(true);
+ menu.findItem(R.id.menu_scan).setVisible(false);
+ menu.findItem(R.id.menu_refresh).setActionView(
+ R.layout.actionbar_indeterminate_progress);
+ }
+ return true;
+ }
+
+ @Override
+ public boolean onOptionsItemSelected(MenuItem item) {
+ switch (item.getItemId()) {
+ case R.id.menu_scan:
+ mLeDeviceListAdapter.clear();
+ scanLeDevice(true);
+ break;
+ case R.id.menu_stop:
+ scanLeDevice(false);
+ break;
+ }
+ return true;
+ }
+
+ @Override
+ protected void onResume() {
+ super.onResume();
+
+ // Ensures Bluetooth is enabled on the device. If Bluetooth is not currently enabled,
+ // fire an intent to display a dialog asking the user to grant permission to enable it.
+ if (!mBluetoothAdapter.isEnabled()) {
+ if (!mBluetoothAdapter.isEnabled()) {
+ Intent enableBtIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
+ startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT);
+ }
+ }
+
+ // Initializes list view adapter.
+ mLeDeviceListAdapter = new LeDeviceListAdapter();
+ setListAdapter(mLeDeviceListAdapter);
+ scanLeDevice(true);
+ }
+
+ @Override
+ protected void onActivityResult(int requestCode, int resultCode, Intent data) {
+ // User chose not to enable Bluetooth.
+ if (requestCode == REQUEST_ENABLE_BT && resultCode == Activity.RESULT_CANCELED) {
+ finish();
+ return;
+ }
+ super.onActivityResult(requestCode, resultCode, data);
+ }
+
+ @Override
+ protected void onPause() {
+ super.onPause();
+ scanLeDevice(false);
+ mLeDeviceListAdapter.clear();
+ }
+
+ @Override
+ protected void onListItemClick(ListView l, View v, int position, long id) {
+ final BluetoothDevice device = mLeDeviceListAdapter.getDevice(position);
+ if (device == null) return;
+ final Intent intent = new Intent(this, DeviceControlActivity.class);
+ intent.putExtra(DeviceControlActivity.EXTRAS_DEVICE_NAME, device.getName());
+ intent.putExtra(DeviceControlActivity.EXTRAS_DEVICE_ADDRESS, device.getAddress());
+ if (mScanning) {
+ mBluetoothAdapter.stopLeScan(mLeScanCallback);
+ mScanning = false;
+ }
+ startActivity(intent);
+ }
+
+ private void scanLeDevice(final boolean enable) {
+ if (enable) {
+ // Stops scanning after a pre-defined scan period.
+ mHandler.postDelayed(new Runnable() {
+ @Override
+ public void run() {
+ mScanning = false;
+ mBluetoothAdapter.stopLeScan(mLeScanCallback);
+ invalidateOptionsMenu();
+ }
+ }, SCAN_PERIOD);
+
+ mScanning = true;
+ mBluetoothAdapter.startLeScan(mLeScanCallback);
+ } else {
+ mScanning = false;
+ mBluetoothAdapter.stopLeScan(mLeScanCallback);
+ }
+ invalidateOptionsMenu();
+ }
+
+ // Adapter for holding devices found through scanning.
+ private class LeDeviceListAdapter extends BaseAdapter {
+ private ArrayList<BluetoothDevice> mLeDevices;
+ private LayoutInflater mInflator;
+
+ public LeDeviceListAdapter() {
+ super();
+ mLeDevices = new ArrayList<BluetoothDevice>();
+ mInflator = DeviceScanActivity.this.getLayoutInflater();
+ }
+
+ public void addDevice(BluetoothDevice device) {
+ if(!mLeDevices.contains(device)) {
+ mLeDevices.add(device);
+ }
+ }
+
+ public BluetoothDevice getDevice(int position) {
+ return mLeDevices.get(position);
+ }
+
+ public void clear() {
+ mLeDevices.clear();
+ }
+
+ @Override
+ public int getCount() {
+ return mLeDevices.size();
+ }
+
+ @Override
+ public Object getItem(int i) {
+ return mLeDevices.get(i);
+ }
+
+ @Override
+ public long getItemId(int i) {
+ return i;
+ }
+
+ @Override
+ public View getView(int i, View view, ViewGroup viewGroup) {
+ ViewHolder viewHolder;
+ // General ListView optimization code.
+ if (view == null) {
+ view = mInflator.inflate(R.layout.listitem_device, null);
+ viewHolder = new ViewHolder();
+ viewHolder.deviceAddress = (TextView) view.findViewById(R.id.device_address);
+ viewHolder.deviceName = (TextView) view.findViewById(R.id.device_name);
+ view.setTag(viewHolder);
+ } else {
+ viewHolder = (ViewHolder) view.getTag();
+ }
+
+ BluetoothDevice device = mLeDevices.get(i);
+ final String deviceName = device.getName();
+ if (deviceName != null && deviceName.length() > 0)
+ viewHolder.deviceName.setText(deviceName);
+ else
+ viewHolder.deviceName.setText(R.string.unknown_device);
+ viewHolder.deviceAddress.setText(device.getAddress());
+
+ return view;
+ }
+ }
+
+ // Device scan callback.
+ private BluetoothAdapter.LeScanCallback mLeScanCallback =
+ new BluetoothAdapter.LeScanCallback() {
+
+ @Override
+ public void onLeScan(final BluetoothDevice device, int rssi, byte[] scanRecord) {
+ runOnUiThread(new Runnable() {
+ @Override
+ public void run() {
+ mLeDeviceListAdapter.addDevice(device);
+ mLeDeviceListAdapter.notifyDataSetChanged();
+ }
+ });
+ }
+ };
+
+ static class ViewHolder {
+ TextView deviceName;
+ TextView deviceAddress;
+ }
+} \ No newline at end of file
diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java
new file mode 100644
index 000000000..255653eb0
--- /dev/null
+++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.bluetooth.le;
+
+import java.util.HashMap;
+
+/**
+ * This class includes a small subset of standard GATT attributes for demonstration purposes.
+ */
+public class SampleGattAttributes {
+ private static HashMap<String, String> attributes = new HashMap();
+ public static String HEART_RATE_MEASUREMENT = "00002a37-0000-1000-8000-00805f9b34fb";
+ public static String CLIENT_CHARACTERISTIC_CONFIG = "00002902-0000-1000-8000-00805f9b34fb";
+
+ static {
+ // Sample Services.
+ attributes.put("0000180d-0000-1000-8000-00805f9b34fb", "Heart Rate Service");
+ attributes.put("0000180a-0000-1000-8000-00805f9b34fb", "Device Information Service");
+ // Sample Characteristics.
+ attributes.put(HEART_RATE_MEASUREMENT, "Heart Rate Measurement");
+ attributes.put("00002a29-0000-1000-8000-00805f9b34fb", "Manufacturer Name String");
+ }
+
+ public static String lookup(String uuid, String defaultName) {
+ String name = attributes.get(uuid);
+ return name == null ? defaultName : name;
+ }
+}
diff --git a/scripts/app_engine_server/redirects.yaml b/scripts/app_engine_server/redirects.yaml
index 2866c34e6..7cb63792e 100644
--- a/scripts/app_engine_server/redirects.yaml
+++ b/scripts/app_engine_server/redirects.yaml
@@ -655,18 +655,22 @@ redirects:
dst: http://www.youtube.com/user/androiddevelopers
type: permanent
-- src: /playbadge
+- src: /playbadge/?$
dst: http://developer.android.com/distribute/googleplay/promote/badges.html
type: permanent
-- src: /deviceart
+- src: /deviceart/?$
dst: http://developer.android.com/distribute/promote/device-art.html
type: permanent
-- src: /edu/signup
+- src: /edu/signup/?$
dst: https://services.google.com/fb/forms/playedu
type: permanent
-- src: /edu
+- src: /edu/?$
dst: /distribute/googleplay/edu/index.html
type: permanent
+
+- src: /edu/signup
+ dst: https://services.google.com/fb/forms/playedu
+ type: permanent