diff options
43 files changed, 4982 insertions, 145 deletions
diff --git a/build/sdk.atree b/build/sdk.atree index ca79644ff..6cb6967a3 100644 --- a/build/sdk.atree +++ b/build/sdk.atree @@ -183,6 +183,7 @@ development/samples/BackupRestore samples/${PLATFORM_NAME}/BackupRe development/samples/BasicGLSurfaceView samples/${PLATFORM_NAME}/BasicGLSurfaceView development/samples/BluetoothChat samples/${PLATFORM_NAME}/BluetoothChat development/samples/BluetoothHDP samples/${PLATFORM_NAME}/BluetoothHDP +development/samples/BluetoothLeGatt samples/${PLATFORM_NAME}/BluetoothLeGatt development/samples/ContactManager samples/${PLATFORM_NAME}/ContactManager development/samples/CrossCompatibility samples/${PLATFORM_NAME}/CrossCompatibility development/samples/CubeLiveWallpaper samples/${PLATFORM_NAME}/CubeLiveWallpaper diff --git a/docs/Android.mk b/docs/Android.mk deleted file mode 100644 index 586b97083..000000000 --- a/docs/Android.mk +++ /dev/null @@ -1,141 +0,0 @@ -# This makefile builds the online developer site, gms javadocs, and gcm javadocs. -# It does the following things, which should be ran in order: -# -# 1. Builds the GMS Javadocs from the directory specified by GMS_CORE_PATH. (online-gms-ref-docs) -# 2. Renames, deletes and modifies files to clean the GMS Core build up (setup-gms-ref) -# 3. Builds the GCM Javadocs from vendor/unbundled_google/libs/gcm (online-gcm-ref-docs) -# 4. Renames, deletes, and modifies files to clean the GCM build up (setup-gcm-ref) -# 5. Builds the developer site with 'make online-sdk-docs' (online-sdk-docs) -# 6. Merges the GMS, GCM, and developer site together in out/target/common/docs/online-sdk -# for staging (stage-gms-ref, stage-gcm-ref) -# -# Note: You can run all the targets individually or call 'make all-docs' - -# If the staging server looks good: -# 1. Run 'make add-gms-ref add-gcm-ref' to copy the appropriate files to the right locations. -# This copies the GCM and GMS output from their respective out/target/common/docs dirs -# to frameworks/base/docs/html/reference of the branch you ran this in. -# 2. Run 'repo status' in frameworks/base to see all the modified files -# 3. Run 'git add' and 'git commit' as normal. - -####################### GCM Javadocs ######################## - -LOCAL_PATH:= $(call my-dir) -include $(CLEAR_VARS) -GMS_CORE_PATH:=../froyo-ub-gcore-cheddar-release -GMS_LOCAL_MODULE:=google-play-services-dac -GCM_LOCAL_MODULE:=online-gcm-ref -GCM_PATH=../../vendor/unbundled_google/libs/gcm - -LOCAL_MODULE_CLASS=DOCS -gcm_docs_src_files += \ - $(call all-java-files-under, $(GCM_PATH)/gcm-client/src) \ - $(call all-java-files-under, $(GCM_PATH)/gcm-server/src) -LOCAL_SRC_FILES := $(gcm_docs_src_files) -LOCAL_DROIDDOC_CUSTOM_TEMPLATE_DIR:=build/tools/droiddoc/templates-sdk -LOCAL_MODULE := online-gcm-ref -LOCAL_DROIDDOC_OPTIONS:= \ - -toroot / \ - -gcmref \ - -hdf android.whichdoc online \ - -include $(BUILD_DROIDDOC) - -.PHONY: build-stage-docs online-gms-ref-docs setup-gms-ref online-gcm-ref-docs setup-gcm-ref online-sdk-docs stage-gms-ref stage-gcm-ref - -clean-all: -# Deletes the previous GCM Javadoc build - $(hide) rm -rf $(GCM_PATH)/$(OUT_DOCS)/$(GCM_LOCAL_MODULE) - $(hide) rm -f $(GCM_PATH)/$(OUT_DOCS)/$(GCM_LOCAL_MODULE)-timestamp -# Deletes the previous GMS Core Javadoc build - $(hide) rm -rf $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE) - $(hide) rm -f $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)-timestamp -# Deletes the previous online-sdk build - $(hide) rm -rf $(OUT_DOCS)/online-sdk - $(hide) rm -f $(OUT_DOCS)/online-sdk-timestamp - - -# Cleanup the GCM build output -setup-gcm-ref: - $(hide) rm -f $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/timestamp.js \ - $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/hierarchy.html \ - $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/classes.html \ - $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/package-list \ - $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/index.html - - $(hide) sed 's/DATA/GCM_DATA/' $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/lists.js > \ - $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/gcm_lists.js - $(hide) rm -f $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference/lists.js - -# Copies the output of the GCM build to the online-sdk out directory to view -# in staging -stage-gcm-ref: - $(hide) cp -R $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference \ - $(OUT_DOCS)/online-sdk - - $(hide) cp $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/gcm_navtree_data.js \ - $(OUT_DOCS)/online-sdk/gcm_navtree_data.js - -# Copies the output of the GCM build to the appropriate location in the repo -# for checking into Git -add-gcm-ref: - $(hide) cp -R $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/reference \ - frameworks/base/docs/html - - $(hide) cp $(OUT_DOCS)/$(GCM_LOCAL_MODULE)/gcm_navtree_data.js \ - frameworks/base/docs/html/gcm_navtree_data.js - -####################### GMS Javadocs ######################## - -# Build the GMS Core Javadocs -online-gms-ref-docs: -# Copies the google_toc.cs to the GMS core branch so the javadocs build -# with the left navigation. - $(hide) mkdir -p $(GMS_CORE_PATH)/frameworks/base/docs/html/google - $(hide) cp frameworks/base/docs/html/google/google_toc.cs \ - $(GMS_CORE_PATH)/frameworks/base/docs/html/google - -# Change to GMS core directory to run the build properly -# The ; and \ allow the commands to be run from GMS_CORE_PATH by chaining them -# If not, they will be run from wherever make was ran - $(hide) cd $(GMS_CORE_PATH); \ - source build/envsetup.sh; \ - tapas GmsCore; \ - make google-play-services-dac-docs - -# Cleanup the GMS Core build output -setup-gms-ref: -# Remove unneeded files - $(hide) rm -f $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/timestamp.js \ - $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/hierarchy.html \ - $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/classes.html \ - $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/package-list \ - $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/index.html -# Rename files - $(hide) sed 's/DATA/GMS_DATA/' $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/lists.js > \ - $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/gms_lists.js - $(hide) rm -f $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference/lists.js - -# Copies the output of the GMS Core build to the online-sdk out directory to view -# in staging -stage-gms-ref: - $(hide) cp -R $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference \ - $(OUT_DOCS)/online-sdk - - $(hide) cp $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/gms_navtree_data.js \ - $(OUT_DOCS)/online-sdk/gms_navtree_data.js - -# Copies the output of the GMS Core build to the appropriate location in the repo -# for checking into Git -add-gms-ref: - $(hide) cp -R $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/reference \ - frameworks/base/docs/html - - $(hide) cp $(GMS_CORE_PATH)/$(OUT_DOCS)/$(GMS_LOCAL_MODULE)/gms_navtree_data.js \ - frameworks/base/docs/html/gms_navtree_data.js - -# Builds the gms and gcm javadocs, then online-sdk docs, then copies the gms and gcm -# Javadocs over to the online-sdk out directory so you can stage the results. -# If all is good, just run "make add-gcm-ref add-gms-ref" to move the required -# files over to frameworks/base to do a git add/commit. -all-docs: clean-all online-gms-ref-docs setup-gms-ref online-gcm-ref-docs setup-gcm-ref online-sdk-docs stage-gms-ref stage-gcm-ref
\ No newline at end of file diff --git a/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt new file mode 100644 index 000000000..6ee108bde --- /dev/null +++ b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.functions.txt @@ -0,0 +1,263 @@ +glActiveTexture +glAttachShader +glBeginQuery +glBeginTransformFeedback +glBindAttribLocation +glBindBuffer +glBindBufferBase +glBindBufferRange +glBindFramebuffer +glBindRenderbuffer +glBindSampler +glBindTexture +glBindTransformFeedback +glBindVertexArray +glBindVertexArrayOES +glBlendColor +glBlendEquation +glBlendEquationSeparate +glBlendFunc +glBlendFuncSeparate +glBlitFramebuffer +glBufferData +glBufferSubData +glCheckFramebufferStatus +glClear +glClearBufferfi +glClearBufferfv +glClearBufferiv +glClearBufferuiv +glClearColor +glClearDepthf +glClearStencil +glClientWaitSync +glColorMask +glCompileShader +glCompressedTexImage2D +glCompressedTexImage3D +glCompressedTexImage3DOES +glCompressedTexSubImage2D +glCompressedTexSubImage3D +glCompressedTexSubImage3DOES +glCopyBufferSubData +glCopyTexImage2D +glCopyTexSubImage2D +glCopyTexSubImage3D +glCopyTexSubImage3DOES +glCreateProgram +glCreateShader +glCullFace +glDeleteBuffers +glDeleteFramebuffers +glDeleteProgram +glDeleteQueries +glDeleteRenderbuffers +glDeleteSamplers +glDeleteShader +glDeleteSync +glDeleteTextures +glDeleteTransformFeedbacks +glDeleteVertexArrays +glDeleteVertexArraysOES +glDepthFunc +glDepthMask +glDepthRangef +glDetachShader +glDisable +glDisableVertexAttribArray +glDrawArrays +glDrawArraysInstanced +glDrawBuffers +glDrawElements +glDrawElementsInstanced +glDrawRangeElements +glEGLImageTargetRenderbufferStorageOES +glEGLImageTargetTexture2DOES +glEnable +glEnableVertexAttribArray +glEndQuery +glEndTransformFeedback +glFenceSync +glFinish +glFlush +glFlushMappedBufferRange +glFramebufferRenderbuffer +glFramebufferTexture2D +glFramebufferTexture3DOES +glFramebufferTextureLayer +glFrontFace +glGenBuffers +glGenFramebuffers +glGenQueries +glGenRenderbuffers +glGenSamplers +glGenTextures +glGenTransformFeedbacks +glGenVertexArrays +glGenVertexArraysOES +glGenerateMipmap +glGetActiveAttrib +glGetActiveUniform +glGetActiveUniformBlockName +glGetActiveUniformBlockiv +glGetActiveUniformsiv +glGetAttachedShaders +glGetAttribLocation +glGetBooleanv +glGetBufferParameteri64v +glGetBufferParameteriv +glGetBufferPointerv +glGetBufferPointervOES +glGetError +glGetFloatv +glGetFragDataLocation +glGetFramebufferAttachmentParameteriv +glGetInteger64i_v +glGetInteger64v +glGetIntegeri_v +glGetIntegerv +glGetInternalformativ +glGetProgramBinary +glGetProgramBinaryOES +glGetProgramInfoLog +glGetProgramiv +glGetQueryObjectuiv +glGetQueryiv +glGetRenderbufferParameteriv +glGetSamplerParameterfv +glGetSamplerParameteriv +glGetShaderInfoLog +glGetShaderPrecisionFormat +glGetShaderSource +glGetShaderiv +glGetString +glGetStringi +glGetSynciv +glGetTexParameterfv +glGetTexParameteriv +glGetTransformFeedbackVarying +glGetUniformBlockIndex +glGetUniformIndices +glGetUniformLocation +glGetUniformfv +glGetUniformiv +glGetUniformuiv +glGetVertexAttribIiv +glGetVertexAttribIuiv +glGetVertexAttribPointerv +glGetVertexAttribfv +glGetVertexAttribiv +glHint +glInvalidateFramebuffer +glInvalidateSubFramebuffer +glIsBuffer +glIsEnabled +glIsFramebuffer +glIsProgram +glIsQuery +glIsRenderbuffer +glIsSampler +glIsShader +glIsSync +glIsTexture +glIsTransformFeedback +glIsVertexArray +glIsVertexArrayOES +glLineWidth +glLinkProgram +glMapBufferOES +glMapBufferRange +glPauseTransformFeedback +glPixelStorei +glPolygonOffset +glProgramBinary +glProgramBinaryOES +glProgramParameteri +glReadBuffer +glReadPixels +glReleaseShaderCompiler +glRenderbufferStorage +glRenderbufferStorageMultisample +glResumeTransformFeedback +glSampleCoverage +glSamplerParameterf +glSamplerParameterfv +glSamplerParameteri +glSamplerParameteriv +glScissor +glShaderBinary +glShaderSource +glStencilFunc +glStencilFuncSeparate +glStencilMask +glStencilMaskSeparate +glStencilOp +glStencilOpSeparate +glTexImage2D +glTexImage3D +glTexImage3DOES +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexStorage2D +glTexStorage3D +glTexSubImage2D +glTexSubImage3D +glTexSubImage3DOES +glTransformFeedbackVaryings +glUniform1f +glUniform1fv +glUniform1i +glUniform1iv +glUniform1ui +glUniform1uiv +glUniform2f +glUniform2fv +glUniform2i +glUniform2iv +glUniform2ui +glUniform2uiv +glUniform3f +glUniform3fv +glUniform3i +glUniform3iv +glUniform3ui +glUniform3uiv +glUniform4f +glUniform4fv +glUniform4i +glUniform4iv +glUniform4ui +glUniform4uiv +glUniformBlockBinding +glUniformMatrix2fv +glUniformMatrix2x3fv +glUniformMatrix2x4fv +glUniformMatrix3fv +glUniformMatrix3x2fv +glUniformMatrix3x4fv +glUniformMatrix4fv +glUniformMatrix4x2fv +glUniformMatrix4x3fv +glUnmapBuffer +glUnmapBufferOES +glUseProgram +glValidateProgram +glVertexAttrib1f +glVertexAttrib1fv +glVertexAttrib2f +glVertexAttrib2fv +glVertexAttrib3f +glVertexAttrib3fv +glVertexAttrib4f +glVertexAttrib4fv +glVertexAttribDivisor +glVertexAttribI4i +glVertexAttribI4iv +glVertexAttribI4ui +glVertexAttribI4uiv +glVertexAttribIPointer +glVertexAttribPointer +glViewport +glWaitSync diff --git a/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt new file mode 100644 index 000000000..8b1378917 --- /dev/null +++ b/ndk/platforms/android-18/arch-arm/symbols/libGLESv3.so.variables.txt @@ -0,0 +1 @@ + diff --git a/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt new file mode 100644 index 000000000..6ee108bde --- /dev/null +++ b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.functions.txt @@ -0,0 +1,263 @@ +glActiveTexture +glAttachShader +glBeginQuery +glBeginTransformFeedback +glBindAttribLocation +glBindBuffer +glBindBufferBase +glBindBufferRange +glBindFramebuffer +glBindRenderbuffer +glBindSampler +glBindTexture +glBindTransformFeedback +glBindVertexArray +glBindVertexArrayOES +glBlendColor +glBlendEquation +glBlendEquationSeparate +glBlendFunc +glBlendFuncSeparate +glBlitFramebuffer +glBufferData +glBufferSubData +glCheckFramebufferStatus +glClear +glClearBufferfi +glClearBufferfv +glClearBufferiv +glClearBufferuiv +glClearColor +glClearDepthf +glClearStencil +glClientWaitSync +glColorMask +glCompileShader +glCompressedTexImage2D +glCompressedTexImage3D +glCompressedTexImage3DOES +glCompressedTexSubImage2D +glCompressedTexSubImage3D +glCompressedTexSubImage3DOES +glCopyBufferSubData +glCopyTexImage2D +glCopyTexSubImage2D +glCopyTexSubImage3D +glCopyTexSubImage3DOES +glCreateProgram +glCreateShader +glCullFace +glDeleteBuffers +glDeleteFramebuffers +glDeleteProgram +glDeleteQueries +glDeleteRenderbuffers +glDeleteSamplers +glDeleteShader +glDeleteSync +glDeleteTextures +glDeleteTransformFeedbacks +glDeleteVertexArrays +glDeleteVertexArraysOES +glDepthFunc +glDepthMask +glDepthRangef +glDetachShader +glDisable +glDisableVertexAttribArray +glDrawArrays +glDrawArraysInstanced +glDrawBuffers +glDrawElements +glDrawElementsInstanced +glDrawRangeElements +glEGLImageTargetRenderbufferStorageOES +glEGLImageTargetTexture2DOES +glEnable +glEnableVertexAttribArray +glEndQuery +glEndTransformFeedback +glFenceSync +glFinish +glFlush +glFlushMappedBufferRange +glFramebufferRenderbuffer +glFramebufferTexture2D +glFramebufferTexture3DOES +glFramebufferTextureLayer +glFrontFace +glGenBuffers +glGenFramebuffers +glGenQueries +glGenRenderbuffers +glGenSamplers +glGenTextures +glGenTransformFeedbacks +glGenVertexArrays +glGenVertexArraysOES +glGenerateMipmap +glGetActiveAttrib +glGetActiveUniform +glGetActiveUniformBlockName +glGetActiveUniformBlockiv +glGetActiveUniformsiv +glGetAttachedShaders +glGetAttribLocation +glGetBooleanv +glGetBufferParameteri64v +glGetBufferParameteriv +glGetBufferPointerv +glGetBufferPointervOES +glGetError +glGetFloatv +glGetFragDataLocation +glGetFramebufferAttachmentParameteriv +glGetInteger64i_v +glGetInteger64v +glGetIntegeri_v +glGetIntegerv +glGetInternalformativ +glGetProgramBinary +glGetProgramBinaryOES +glGetProgramInfoLog +glGetProgramiv +glGetQueryObjectuiv +glGetQueryiv +glGetRenderbufferParameteriv +glGetSamplerParameterfv +glGetSamplerParameteriv +glGetShaderInfoLog +glGetShaderPrecisionFormat +glGetShaderSource +glGetShaderiv +glGetString +glGetStringi +glGetSynciv +glGetTexParameterfv +glGetTexParameteriv +glGetTransformFeedbackVarying +glGetUniformBlockIndex +glGetUniformIndices +glGetUniformLocation +glGetUniformfv +glGetUniformiv +glGetUniformuiv +glGetVertexAttribIiv +glGetVertexAttribIuiv +glGetVertexAttribPointerv +glGetVertexAttribfv +glGetVertexAttribiv +glHint +glInvalidateFramebuffer +glInvalidateSubFramebuffer +glIsBuffer +glIsEnabled +glIsFramebuffer +glIsProgram +glIsQuery +glIsRenderbuffer +glIsSampler +glIsShader +glIsSync +glIsTexture +glIsTransformFeedback +glIsVertexArray +glIsVertexArrayOES +glLineWidth +glLinkProgram +glMapBufferOES +glMapBufferRange +glPauseTransformFeedback +glPixelStorei +glPolygonOffset +glProgramBinary +glProgramBinaryOES +glProgramParameteri +glReadBuffer +glReadPixels +glReleaseShaderCompiler +glRenderbufferStorage +glRenderbufferStorageMultisample +glResumeTransformFeedback +glSampleCoverage +glSamplerParameterf +glSamplerParameterfv +glSamplerParameteri +glSamplerParameteriv +glScissor +glShaderBinary +glShaderSource +glStencilFunc +glStencilFuncSeparate +glStencilMask +glStencilMaskSeparate +glStencilOp +glStencilOpSeparate +glTexImage2D +glTexImage3D +glTexImage3DOES +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexStorage2D +glTexStorage3D +glTexSubImage2D +glTexSubImage3D +glTexSubImage3DOES +glTransformFeedbackVaryings +glUniform1f +glUniform1fv +glUniform1i +glUniform1iv +glUniform1ui +glUniform1uiv +glUniform2f +glUniform2fv +glUniform2i +glUniform2iv +glUniform2ui +glUniform2uiv +glUniform3f +glUniform3fv +glUniform3i +glUniform3iv +glUniform3ui +glUniform3uiv +glUniform4f +glUniform4fv +glUniform4i +glUniform4iv +glUniform4ui +glUniform4uiv +glUniformBlockBinding +glUniformMatrix2fv +glUniformMatrix2x3fv +glUniformMatrix2x4fv +glUniformMatrix3fv +glUniformMatrix3x2fv +glUniformMatrix3x4fv +glUniformMatrix4fv +glUniformMatrix4x2fv +glUniformMatrix4x3fv +glUnmapBuffer +glUnmapBufferOES +glUseProgram +glValidateProgram +glVertexAttrib1f +glVertexAttrib1fv +glVertexAttrib2f +glVertexAttrib2fv +glVertexAttrib3f +glVertexAttrib3fv +glVertexAttrib4f +glVertexAttrib4fv +glVertexAttribDivisor +glVertexAttribI4i +glVertexAttribI4iv +glVertexAttribI4ui +glVertexAttribI4uiv +glVertexAttribIPointer +glVertexAttribPointer +glViewport +glWaitSync diff --git a/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt new file mode 100644 index 000000000..8b1378917 --- /dev/null +++ b/ndk/platforms/android-18/arch-mips/symbols/libGLESv3.so.variables.txt @@ -0,0 +1 @@ + diff --git a/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt new file mode 100644 index 000000000..6ee108bde --- /dev/null +++ b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.functions.txt @@ -0,0 +1,263 @@ +glActiveTexture +glAttachShader +glBeginQuery +glBeginTransformFeedback +glBindAttribLocation +glBindBuffer +glBindBufferBase +glBindBufferRange +glBindFramebuffer +glBindRenderbuffer +glBindSampler +glBindTexture +glBindTransformFeedback +glBindVertexArray +glBindVertexArrayOES +glBlendColor +glBlendEquation +glBlendEquationSeparate +glBlendFunc +glBlendFuncSeparate +glBlitFramebuffer +glBufferData +glBufferSubData +glCheckFramebufferStatus +glClear +glClearBufferfi +glClearBufferfv +glClearBufferiv +glClearBufferuiv +glClearColor +glClearDepthf +glClearStencil +glClientWaitSync +glColorMask +glCompileShader +glCompressedTexImage2D +glCompressedTexImage3D +glCompressedTexImage3DOES +glCompressedTexSubImage2D +glCompressedTexSubImage3D +glCompressedTexSubImage3DOES +glCopyBufferSubData +glCopyTexImage2D +glCopyTexSubImage2D +glCopyTexSubImage3D +glCopyTexSubImage3DOES +glCreateProgram +glCreateShader +glCullFace +glDeleteBuffers +glDeleteFramebuffers +glDeleteProgram +glDeleteQueries +glDeleteRenderbuffers +glDeleteSamplers +glDeleteShader +glDeleteSync +glDeleteTextures +glDeleteTransformFeedbacks +glDeleteVertexArrays +glDeleteVertexArraysOES +glDepthFunc +glDepthMask +glDepthRangef +glDetachShader +glDisable +glDisableVertexAttribArray +glDrawArrays +glDrawArraysInstanced +glDrawBuffers +glDrawElements +glDrawElementsInstanced +glDrawRangeElements +glEGLImageTargetRenderbufferStorageOES +glEGLImageTargetTexture2DOES +glEnable +glEnableVertexAttribArray +glEndQuery +glEndTransformFeedback +glFenceSync +glFinish +glFlush +glFlushMappedBufferRange +glFramebufferRenderbuffer +glFramebufferTexture2D +glFramebufferTexture3DOES +glFramebufferTextureLayer +glFrontFace +glGenBuffers +glGenFramebuffers +glGenQueries +glGenRenderbuffers +glGenSamplers +glGenTextures +glGenTransformFeedbacks +glGenVertexArrays +glGenVertexArraysOES +glGenerateMipmap +glGetActiveAttrib +glGetActiveUniform +glGetActiveUniformBlockName +glGetActiveUniformBlockiv +glGetActiveUniformsiv +glGetAttachedShaders +glGetAttribLocation +glGetBooleanv +glGetBufferParameteri64v +glGetBufferParameteriv +glGetBufferPointerv +glGetBufferPointervOES +glGetError +glGetFloatv +glGetFragDataLocation +glGetFramebufferAttachmentParameteriv +glGetInteger64i_v +glGetInteger64v +glGetIntegeri_v +glGetIntegerv +glGetInternalformativ +glGetProgramBinary +glGetProgramBinaryOES +glGetProgramInfoLog +glGetProgramiv +glGetQueryObjectuiv +glGetQueryiv +glGetRenderbufferParameteriv +glGetSamplerParameterfv +glGetSamplerParameteriv +glGetShaderInfoLog +glGetShaderPrecisionFormat +glGetShaderSource +glGetShaderiv +glGetString +glGetStringi +glGetSynciv +glGetTexParameterfv +glGetTexParameteriv +glGetTransformFeedbackVarying +glGetUniformBlockIndex +glGetUniformIndices +glGetUniformLocation +glGetUniformfv +glGetUniformiv +glGetUniformuiv +glGetVertexAttribIiv +glGetVertexAttribIuiv +glGetVertexAttribPointerv +glGetVertexAttribfv +glGetVertexAttribiv +glHint +glInvalidateFramebuffer +glInvalidateSubFramebuffer +glIsBuffer +glIsEnabled +glIsFramebuffer +glIsProgram +glIsQuery +glIsRenderbuffer +glIsSampler +glIsShader +glIsSync +glIsTexture +glIsTransformFeedback +glIsVertexArray +glIsVertexArrayOES +glLineWidth +glLinkProgram +glMapBufferOES +glMapBufferRange +glPauseTransformFeedback +glPixelStorei +glPolygonOffset +glProgramBinary +glProgramBinaryOES +glProgramParameteri +glReadBuffer +glReadPixels +glReleaseShaderCompiler +glRenderbufferStorage +glRenderbufferStorageMultisample +glResumeTransformFeedback +glSampleCoverage +glSamplerParameterf +glSamplerParameterfv +glSamplerParameteri +glSamplerParameteriv +glScissor +glShaderBinary +glShaderSource +glStencilFunc +glStencilFuncSeparate +glStencilMask +glStencilMaskSeparate +glStencilOp +glStencilOpSeparate +glTexImage2D +glTexImage3D +glTexImage3DOES +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexStorage2D +glTexStorage3D +glTexSubImage2D +glTexSubImage3D +glTexSubImage3DOES +glTransformFeedbackVaryings +glUniform1f +glUniform1fv +glUniform1i +glUniform1iv +glUniform1ui +glUniform1uiv +glUniform2f +glUniform2fv +glUniform2i +glUniform2iv +glUniform2ui +glUniform2uiv +glUniform3f +glUniform3fv +glUniform3i +glUniform3iv +glUniform3ui +glUniform3uiv +glUniform4f +glUniform4fv +glUniform4i +glUniform4iv +glUniform4ui +glUniform4uiv +glUniformBlockBinding +glUniformMatrix2fv +glUniformMatrix2x3fv +glUniformMatrix2x4fv +glUniformMatrix3fv +glUniformMatrix3x2fv +glUniformMatrix3x4fv +glUniformMatrix4fv +glUniformMatrix4x2fv +glUniformMatrix4x3fv +glUnmapBuffer +glUnmapBufferOES +glUseProgram +glValidateProgram +glVertexAttrib1f +glVertexAttrib1fv +glVertexAttrib2f +glVertexAttrib2fv +glVertexAttrib3f +glVertexAttrib3fv +glVertexAttrib4f +glVertexAttrib4fv +glVertexAttribDivisor +glVertexAttribI4i +glVertexAttribI4iv +glVertexAttribI4ui +glVertexAttribI4uiv +glVertexAttribIPointer +glVertexAttribPointer +glViewport +glWaitSync diff --git a/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt new file mode 100644 index 000000000..8b1378917 --- /dev/null +++ b/ndk/platforms/android-18/arch-x86/symbols/libGLESv3.so.variables.txt @@ -0,0 +1 @@ + diff --git a/ndk/platforms/android-18/include/GLES3/gl3.h b/ndk/platforms/android-18/include/GLES3/gl3.h new file mode 100644 index 000000000..9c79862c0 --- /dev/null +++ b/ndk/platforms/android-18/include/GLES3/gl3.h @@ -0,0 +1,1061 @@ +#ifndef __gl3_h_ +#define __gl3_h_ + +/* + * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ + */ + +#include <GLES3/gl3platform.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 2.0 */ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES 3.0 */ + +typedef unsigned short GLhalf; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; + +/*------------------------------------------------------------------------- + * Token definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_3_0 1 +#define GL_ES_VERSION_2_0 1 + +/* OpenGL ES 2.0 */ + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/* OpenGL ES 3.0 */ + +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER +#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +/*------------------------------------------------------------------------- + * Entrypoint definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 2.0 */ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/* OpenGL ES 3.0 */ + +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/ndk/platforms/android-18/include/GLES3/gl3ext.h b/ndk/platforms/android-18/include/GLES3/gl3ext.h new file mode 100644 index 000000000..4d4ea96c4 --- /dev/null +++ b/ndk/platforms/android-18/include/GLES3/gl3ext.h @@ -0,0 +1,24 @@ +#ifndef __gl3ext_h_ +#define __gl3ext_h_ + +/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* OpenGL ES 3 Extensions + * + * After an OES extension's interactions with OpenGl ES 3.0 have been documented, + * its tokens and function definitions should be added to this file in a manner + * that does not conflict with gl2ext.h or gl3.h. + * + * Tokens and function definitions for extensions that have become standard + * features in OpenGL ES 3.0 will not be added to this file. + * + * Applications using OpenGL-ES-2-only extensions should include gl2ext.h + */ + +#endif /* __gl3ext_h_ */ + diff --git a/ndk/platforms/android-18/include/GLES3/gl3platform.h b/ndk/platforms/android-18/include/GLES3/gl3platform.h new file mode 100644 index 000000000..1bd1a850f --- /dev/null +++ b/ndk/platforms/android-18/include/GLES3/gl3platform.h @@ -0,0 +1,30 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +#include <KHR/khrplatform.h> + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ diff --git a/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml new file mode 100644 index 000000000..9213c5820 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-11.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.gles3jni"> + <application + android:label="@string/gles3jni_activity"> + <activity android:name="GLES3JNIActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + <uses-feature android:glEsVersion="0x00020000"/> + <uses-sdk android:minSdkVersion="11"/> +</manifest> diff --git a/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml new file mode 100644 index 000000000..7eea32fcc --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/AndroidManifest-18.xml @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.gles3jni"> + <application + android:label="@string/gles3jni_activity"> + <activity android:name="GLES3JNIActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + <uses-feature android:glEsVersion="0x00030000"/> + <uses-sdk android:minSdkVersion="18"/> +</manifest> diff --git a/ndk/platforms/android-18/samples/gles3jni/README b/ndk/platforms/android-18/samples/gles3jni/README new file mode 100644 index 000000000..517eec325 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/README @@ -0,0 +1,33 @@ +This sample demonstrates how to use OpenGL ES 3.0 from JNI/native code. + +The sample can be built two different ways: + * Compatible with API level 11 and later [*1] + * Require API level 18 or later. +Both versions include an OpenGL ES 2.0 fallback path for devices that don't +support OpenGL ES 3.0. + +To build and install the sample: +$ ln -s AndroidManifest-$N.xml AndroidManifest.xml +$ ln -s Android-$N.mk jni/Android.mk +$ $ANDROID_SDK/tools/android update project --path . --target android-$N +$ ../../ndk-build +$ ant debug +$ adb install bin/GLES3JNIActivity-debug.apk +where $N is '11' or '18' and +ANDROID_SDK is the root of your SDK installation. + +The OpenGL ES 3.0 rendering path uses a few new features compared to the +OpenGL ES 2.0 path: + +* Instanced rendering and vertex attribute divisor to reduce the number of + draw calls and uniform changes. +* Vertex array objects to reduce the number of calls required to set up + vertex attribute state on each frame. +* Explicit assignment of attribute locations, eliminating the need to query + assignments. + + +[*1] The only dependency on API level 11 is the call to + setEGLContextClientVersion in GLES3JNIView. With a custom + EGLConfigChooser and EGLContextFactory the sample would be compatible + with older API levels.
\ No newline at end of file diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk b/ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk new file mode 100644 index 000000000..baf17d209 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/Android-11.mk @@ -0,0 +1,27 @@ +# Copyright 2013 The Android Open Source Project +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +LOCAL_PATH:= $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := libgles3jni +LOCAL_CFLAGS := -Werror -DDYNAMIC_ES3 +LOCAL_SRC_FILES := gles3jni.cpp \ + RendererES2.cpp \ + RendererES3.cpp \ + gl3stub.c +LOCAL_LDLIBS := -llog -lGLESv2 -lEGL + +include $(BUILD_SHARED_LIBRARY) diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk b/ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk new file mode 100644 index 000000000..5111de54f --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/Android-18.mk @@ -0,0 +1,26 @@ +# Copyright 2013 The Android Open Source Project +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +LOCAL_PATH:= $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := libgles3jni +LOCAL_CFLAGS := -Werror +LOCAL_SRC_FILES := gles3jni.cpp \ + RendererES2.cpp \ + RendererES3.cpp +LOCAL_LDLIBS := -llog -lGLESv3 -lEGL + +include $(BUILD_SHARED_LIBRARY) diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp new file mode 100644 index 000000000..d5f8d4881 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES2.cpp @@ -0,0 +1,142 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "gles3jni.h" +#include <EGL/egl.h> + +static const char VERTEX_SHADER[] = + "#version 100\n" + "uniform mat2 scaleRot;\n" + "uniform vec2 offset;\n" + "attribute vec2 pos;\n" + "attribute vec4 color;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_Position = vec4(scaleRot*pos + offset, 0.0, 1.0);\n" + " vColor = color;\n" + "}\n"; + +static const char FRAGMENT_SHADER[] = + "#version 100\n" + "precision mediump float;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_FragColor = vColor;\n" + "}\n"; + +class RendererES2: public Renderer { +public: + RendererES2(); + virtual ~RendererES2(); + bool init(); + +private: + virtual float* mapOffsetBuf(); + virtual void unmapOffsetBuf(); + virtual float* mapTransformBuf(); + virtual void unmapTransformBuf(); + virtual void draw(unsigned int numInstances); + + const EGLContext mEglContext; + GLuint mProgram; + GLuint mVB; + GLint mPosAttrib; + GLint mColorAttrib; + GLint mScaleRotUniform; + GLint mOffsetUniform; + + float mOffsets[2*MAX_INSTANCES]; + float mScaleRot[4*MAX_INSTANCES]; // array of 2x2 column-major matrices +}; + +Renderer* createES2Renderer() { + RendererES2* renderer = new RendererES2; + if (!renderer->init()) { + delete renderer; + return NULL; + } + return renderer; +} + +RendererES2::RendererES2() +: mEglContext(eglGetCurrentContext()), + mProgram(0), + mVB(0), + mPosAttrib(-1), + mColorAttrib(-1), + mScaleRotUniform(-1), + mOffsetUniform(-1) +{} + +bool RendererES2::init() { + mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); + if (!mProgram) + return false; + mPosAttrib = glGetAttribLocation(mProgram, "pos"); + mColorAttrib = glGetAttribLocation(mProgram, "color"); + mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot"); + mOffsetUniform = glGetUniformLocation(mProgram, "offset"); + + glGenBuffers(1, &mVB); + glBindBuffer(GL_ARRAY_BUFFER, mVB); + glBufferData(GL_ARRAY_BUFFER, sizeof(QUAD), &QUAD[0], GL_STATIC_DRAW); + + ALOGV("Using OpenGL ES 2.0 renderer"); + return true; +} + +RendererES2::~RendererES2() { + /* The destructor may be called after the context has already been + * destroyed, in which case our objects have already been destroyed. + * + * If the context exists, it must be current. This only happens when we're + * cleaning up after a failed init(). + */ + if (eglGetCurrentContext() != mEglContext) + return; + glDeleteBuffers(1, &mVB); + glDeleteProgram(mProgram); +} + +float* RendererES2::mapOffsetBuf() { + return mOffsets; +} + +void RendererES2::unmapOffsetBuf() { +} + +float* RendererES2::mapTransformBuf() { + return mScaleRot; +} + +void RendererES2::unmapTransformBuf() { +} + +void RendererES2::draw(unsigned int numInstances) { + glUseProgram(mProgram); + + glBindBuffer(GL_ARRAY_BUFFER, mVB); + glVertexAttribPointer(mPosAttrib, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); + glVertexAttribPointer(mColorAttrib, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba)); + glEnableVertexAttribArray(mPosAttrib); + glEnableVertexAttribArray(mColorAttrib); + + for (unsigned int i = 0; i < numInstances; i++) { + glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i); + glUniform2fv(mOffsetUniform, 1, mOffsets + 2*i); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } +} diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp new file mode 100644 index 000000000..a6e617b2b --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/RendererES3.cpp @@ -0,0 +1,165 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "gles3jni.h" +#include <EGL/egl.h> + +#define STR(s) #s +#define STRV(s) STR(s) + +#define POS_ATTRIB 0 +#define COLOR_ATTRIB 1 +#define SCALEROT_ATTRIB 2 +#define OFFSET_ATTRIB 3 + +static const char VERTEX_SHADER[] = + "#version 300 es\n" + "layout(location = " STRV(POS_ATTRIB) ") in vec2 pos;\n" + "layout(location=" STRV(COLOR_ATTRIB) ") in vec4 color;\n" + "layout(location=" STRV(SCALEROT_ATTRIB) ") in vec4 scaleRot;\n" + "layout(location=" STRV(OFFSET_ATTRIB) ") in vec2 offset;\n" + "out vec4 vColor;\n" + "void main() {\n" + " mat2 sr = mat2(scaleRot.xy, scaleRot.zw);\n" + " gl_Position = vec4(sr*pos + offset, 0.0, 1.0);\n" + " vColor = color;\n" + "}\n"; + +static const char FRAGMENT_SHADER[] = + "#version 300 es\n" + "precision mediump float;\n" + "in vec4 vColor;\n" + "out vec4 outColor;\n" + "void main() {\n" + " outColor = vColor;\n" + "}\n"; + +class RendererES3: public Renderer { +public: + RendererES3(); + virtual ~RendererES3(); + bool init(); + +private: + enum {VB_INSTANCE, VB_SCALEROT, VB_OFFSET, VB_COUNT}; + + virtual float* mapOffsetBuf(); + virtual void unmapOffsetBuf(); + virtual float* mapTransformBuf(); + virtual void unmapTransformBuf(); + virtual void draw(unsigned int numInstances); + + const EGLContext mEglContext; + GLuint mProgram; + GLuint mVB[VB_COUNT]; + GLuint mVBState; +}; + +Renderer* createES3Renderer() { + RendererES3* renderer = new RendererES3; + if (!renderer->init()) { + delete renderer; + return NULL; + } + return renderer; +} + +RendererES3::RendererES3() +: mEglContext(eglGetCurrentContext()), + mProgram(0), + mVBState(0) +{ + for (int i = 0; i < VB_COUNT; i++) + mVB[i] = 0; +} + +bool RendererES3::init() { + mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); + if (!mProgram) + return false; + + glGenBuffers(VB_COUNT, mVB); + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_INSTANCE]); + glBufferData(GL_ARRAY_BUFFER, sizeof(QUAD), &QUAD[0], GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_SCALEROT]); + glBufferData(GL_ARRAY_BUFFER, MAX_INSTANCES * 4*sizeof(float), NULL, GL_DYNAMIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_OFFSET]); + glBufferData(GL_ARRAY_BUFFER, MAX_INSTANCES * 2*sizeof(float), NULL, GL_STATIC_DRAW); + + glGenVertexArrays(1, &mVBState); + glBindVertexArray(mVBState); + + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_INSTANCE]); + glVertexAttribPointer(POS_ATTRIB, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, pos)); + glVertexAttribPointer(COLOR_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), (const GLvoid*)offsetof(Vertex, rgba)); + glEnableVertexAttribArray(POS_ATTRIB); + glEnableVertexAttribArray(COLOR_ATTRIB); + + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_SCALEROT]); + glVertexAttribPointer(SCALEROT_ATTRIB, 4, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); + glEnableVertexAttribArray(SCALEROT_ATTRIB); + glVertexAttribDivisor(SCALEROT_ATTRIB, 1); + + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_OFFSET]); + glVertexAttribPointer(OFFSET_ATTRIB, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), 0); + glEnableVertexAttribArray(OFFSET_ATTRIB); + glVertexAttribDivisor(OFFSET_ATTRIB, 1); + + ALOGV("Using OpenGL ES 3.0 renderer"); + return true; +} + +RendererES3::~RendererES3() { + /* The destructor may be called after the context has already been + * destroyed, in which case our objects have already been destroyed. + * + * If the context exists, it must be current. This only happens when we're + * cleaning up after a failed init(). + */ + if (eglGetCurrentContext() != mEglContext) + return; + glDeleteVertexArrays(1, &mVBState); + glDeleteBuffers(VB_COUNT, mVB); + glDeleteProgram(mProgram); +} + +float* RendererES3::mapOffsetBuf() { + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_OFFSET]); + return (float*)glMapBufferRange(GL_ARRAY_BUFFER, + 0, MAX_INSTANCES * 2*sizeof(float), + GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); +} + +void RendererES3::unmapOffsetBuf() { + glUnmapBuffer(GL_ARRAY_BUFFER); +} + +float* RendererES3::mapTransformBuf() { + glBindBuffer(GL_ARRAY_BUFFER, mVB[VB_SCALEROT]); + return (float*)glMapBufferRange(GL_ARRAY_BUFFER, + 0, MAX_INSTANCES * 4*sizeof(float), + GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); +} + +void RendererES3::unmapTransformBuf() { + glUnmapBuffer(GL_ARRAY_BUFFER); +} + +void RendererES3::draw(unsigned int numInstances) { + glUseProgram(mProgram); + glBindVertexArray(mVBState); + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, numInstances); +} diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c new file mode 100644 index 000000000..b579f235a --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.c @@ -0,0 +1,349 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "gl3stub.h" +#include <dlfcn.h> + + +GLboolean gl3stubInit() { + void* so = dlopen("libGLESv3.so", RTLD_NOW | RTLD_GLOBAL); + if (!so) + return GL_FALSE; + + #define DLSYM(s) s = dlsym(so, #s) + DLSYM(glReadBuffer); + DLSYM(glDrawRangeElements); + DLSYM(glTexImage3D); + DLSYM(glTexSubImage3D); + DLSYM(glCopyTexSubImage3D); + DLSYM(glCompressedTexImage3D); + DLSYM(glCompressedTexSubImage3D); + DLSYM(glGenQueries); + DLSYM(glDeleteQueries); + DLSYM(glIsQuery); + DLSYM(glBeginQuery); + DLSYM(glEndQuery); + DLSYM(glGetQueryiv); + DLSYM(glGetQueryObjectuiv); + DLSYM(glUnmapBuffer); + DLSYM(glGetBufferPointerv); + DLSYM(glDrawBuffers); + DLSYM(glUniformMatrix2x3fv); + DLSYM(glUniformMatrix3x2fv); + DLSYM(glUniformMatrix2x4fv); + DLSYM(glUniformMatrix4x2fv); + DLSYM(glUniformMatrix3x4fv); + DLSYM(glUniformMatrix4x3fv); + DLSYM(glBlitFramebuffer); + DLSYM(glRenderbufferStorageMultisample); + DLSYM(glFramebufferTextureLayer); + DLSYM(glMapBufferRange); + DLSYM(glFlushMappedBufferRange); + DLSYM(glBindVertexArray); + DLSYM(glDeleteVertexArrays); + DLSYM(glGenVertexArrays); + DLSYM(glIsVertexArray); + DLSYM(glGetIntegeri_v); + DLSYM(glBeginTransformFeedback); + DLSYM(glEndTransformFeedback); + DLSYM(glBindBufferRange); + DLSYM(glBindBufferBase); + DLSYM(glTransformFeedbackVaryings); + DLSYM(glGetTransformFeedbackVarying); + DLSYM(glVertexAttribIPointer); + DLSYM(glGetVertexAttribIiv); + DLSYM(glGetVertexAttribIuiv); + DLSYM(glVertexAttribI4i); + DLSYM(glVertexAttribI4ui); + DLSYM(glVertexAttribI4iv); + DLSYM(glVertexAttribI4uiv); + DLSYM(glGetUniformuiv); + DLSYM(glGetFragDataLocation); + DLSYM(glUniform1ui); + DLSYM(glUniform2ui); + DLSYM(glUniform3ui); + DLSYM(glUniform4ui); + DLSYM(glUniform1uiv); + DLSYM(glUniform2uiv); + DLSYM(glUniform3uiv); + DLSYM(glUniform4uiv); + DLSYM(glClearBufferiv); + DLSYM(glClearBufferuiv); + DLSYM(glClearBufferfv); + DLSYM(glClearBufferfi); + DLSYM(glGetStringi); + DLSYM(glCopyBufferSubData); + DLSYM(glGetUniformIndices); + DLSYM(glGetActiveUniformsiv); + DLSYM(glGetUniformBlockIndex); + DLSYM(glGetActiveUniformBlockiv); + DLSYM(glGetActiveUniformBlockName); + DLSYM(glUniformBlockBinding); + DLSYM(glDrawArraysInstanced); + DLSYM(glDrawElementsInstanced); + DLSYM(glFenceSync); + DLSYM(glIsSync); + DLSYM(glDeleteSync); + DLSYM(glClientWaitSync); + DLSYM(glWaitSync); + DLSYM(glGetInteger64v); + DLSYM(glGetSynciv); + DLSYM(glGetInteger64i_v); + DLSYM(glGetBufferParameteri64v); + DLSYM(glGenSamplers); + DLSYM(glDeleteSamplers); + DLSYM(glIsSampler); + DLSYM(glBindSampler); + DLSYM(glSamplerParameteri); + DLSYM(glSamplerParameteriv); + DLSYM(glSamplerParameterf); + DLSYM(glSamplerParameterfv); + DLSYM(glGetSamplerParameteriv); + DLSYM(glGetSamplerParameterfv); + DLSYM(glVertexAttribDivisor); + DLSYM(glBindTransformFeedback); + DLSYM(glDeleteTransformFeedbacks); + DLSYM(glGenTransformFeedbacks); + DLSYM(glIsTransformFeedback); + DLSYM(glPauseTransformFeedback); + DLSYM(glResumeTransformFeedback); + DLSYM(glGetProgramBinary); + DLSYM(glProgramBinary); + DLSYM(glProgramParameteri); + DLSYM(glInvalidateFramebuffer); + DLSYM(glInvalidateSubFramebuffer); + DLSYM(glTexStorage2D); + DLSYM(glTexStorage3D); + DLSYM(glGetInternalformativ); + #undef DLSYM + + if (!glReadBuffer || + !glDrawRangeElements || + !glTexImage3D || + !glTexSubImage3D || + !glCopyTexSubImage3D || + !glCompressedTexImage3D || + !glCompressedTexSubImage3D || + !glGenQueries || + !glDeleteQueries || + !glIsQuery || + !glBeginQuery || + !glEndQuery || + !glGetQueryiv || + !glGetQueryObjectuiv || + !glUnmapBuffer || + !glGetBufferPointerv || + !glDrawBuffers || + !glUniformMatrix2x3fv || + !glUniformMatrix3x2fv || + !glUniformMatrix2x4fv || + !glUniformMatrix4x2fv || + !glUniformMatrix3x4fv || + !glUniformMatrix4x3fv || + !glBlitFramebuffer || + !glRenderbufferStorageMultisample || + !glFramebufferTextureLayer || + !glMapBufferRange || + !glFlushMappedBufferRange || + !glBindVertexArray || + !glDeleteVertexArrays || + !glGenVertexArrays || + !glIsVertexArray || + !glGetIntegeri_v || + !glBeginTransformFeedback || + !glEndTransformFeedback || + !glBindBufferRange || + !glBindBufferBase || + !glTransformFeedbackVaryings || + !glGetTransformFeedbackVarying || + !glVertexAttribIPointer || + !glGetVertexAttribIiv || + !glGetVertexAttribIuiv || + !glVertexAttribI4i || + !glVertexAttribI4ui || + !glVertexAttribI4iv || + !glVertexAttribI4uiv || + !glGetUniformuiv || + !glGetFragDataLocation || + !glUniform1ui || + !glUniform2ui || + !glUniform3ui || + !glUniform4ui || + !glUniform1uiv || + !glUniform2uiv || + !glUniform3uiv || + !glUniform4uiv || + !glClearBufferiv || + !glClearBufferuiv || + !glClearBufferfv || + !glClearBufferfi || + !glGetStringi || + !glCopyBufferSubData || + !glGetUniformIndices || + !glGetActiveUniformsiv || + !glGetUniformBlockIndex || + !glGetActiveUniformBlockiv || + !glGetActiveUniformBlockName || + !glUniformBlockBinding || + !glDrawArraysInstanced || + !glDrawElementsInstanced || + !glFenceSync || + !glIsSync || + !glDeleteSync || + !glClientWaitSync || + !glWaitSync || + !glGetInteger64v || + !glGetSynciv || + !glGetInteger64i_v || + !glGetBufferParameteri64v || + !glGenSamplers || + !glDeleteSamplers || + !glIsSampler || + !glBindSampler || + !glSamplerParameteri || + !glSamplerParameteriv || + !glSamplerParameterf || + !glSamplerParameterfv || + !glGetSamplerParameteriv || + !glGetSamplerParameterfv || + !glVertexAttribDivisor || + !glBindTransformFeedback || + !glDeleteTransformFeedbacks || + !glGenTransformFeedbacks || + !glIsTransformFeedback || + !glPauseTransformFeedback || + !glResumeTransformFeedback || + !glGetProgramBinary || + !glProgramBinary || + !glProgramParameteri || + !glInvalidateFramebuffer || + !glInvalidateSubFramebuffer || + !glTexStorage2D || + !glTexStorage3D || + !glGetInternalformativ) + { + dlclose(so); + return GL_FALSE; + } + + return GL_TRUE; +} + +/* Function pointer definitions */ +GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); +GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); +GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); +GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); +GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); +GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); +GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); +GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); +GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); +GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); +GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); +GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); +GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); +GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); +GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); +GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); +GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); +GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); +GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); +GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); +GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); +GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); +GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); +GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); +GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); +GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); +GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); +GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); +GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); +GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); +GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); +GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); +GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); +GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); +GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); +GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); +GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); +GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); +GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); +GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); +GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); +GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); +GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); +GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); +GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); +GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); +GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); +GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); +GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); +GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); +GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); +GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); +GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); +GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h new file mode 100644 index 000000000..7a02bf272 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/gl3stub.h @@ -0,0 +1,491 @@ +#ifndef __gl3_h_ +#define __gl3_h_ + +/* + * stub gl3.h for dynamic loading, based on: + * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ + * + * Changes: + * - Added #include <GLES2/gl2.h> + * - Removed duplicate OpenGL ES 2.0 declarations + * - Converted OpenGL ES 3.0 function prototypes to function pointer + * declarations + * - Added gl3stubInit() declaration + */ + +#include <GLES2/gl2.h> + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2013 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Call this function before calling any OpenGL ES 3.0 functions. It will + * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE + * otherwise. */ +GLboolean gl3stubInit(); + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 3.0 */ + +typedef unsigned short GLhalf; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; + +/*------------------------------------------------------------------------- + * Token definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_3_0 1 + +/* OpenGL ES 3.0 */ + +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER +#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +/*------------------------------------------------------------------------- + * Entrypoint definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 3.0 */ + +extern GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode); +extern GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +extern GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +extern GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +extern GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +extern GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +extern GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids); +extern GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id); +extern GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id); +extern GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target); +extern GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params); +extern GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target); +extern GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params); +extern GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +extern GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +extern GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length); +extern GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array); +extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays); +extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array); +extern GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data); +extern GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode); +extern GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void); +extern GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +extern GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer); +extern GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); +extern GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v); +extern GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params); +extern GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name); +extern GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0); +extern GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1); +extern GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2); +extern GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +extern GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value); +extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index); +extern GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +extern GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); +extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +extern GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName); +extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +extern GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +extern GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); +extern GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); +extern GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync); +extern GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync); +extern GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +extern GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout); +extern GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params); +extern GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +extern GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data); +extern GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params); +extern GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers); +extern GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler); +extern GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param); +extern GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param); +extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params); +extern GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params); +extern GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor); +extern GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id); +extern GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids); +extern GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids); +extern GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id); +extern GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void); +extern GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void); +extern GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +extern GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +extern GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value); +extern GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +extern GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +extern GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +extern GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp new file mode 100644 index 000000000..23f2b05a1 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.cpp @@ -0,0 +1,284 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <jni.h> +#include <stdlib.h> +#include <time.h> + +#include "gles3jni.h" + +const Vertex QUAD[4] = { + // Square with diagonal < 2 so that it fits in a [-1 .. 1]^2 square + // regardless of rotation. + {{-0.7f, -0.7f}, {0x00, 0xFF, 0x00}}, + {{ 0.7f, -0.7f}, {0x00, 0x00, 0xFF}}, + {{-0.7f, 0.7f}, {0xFF, 0x00, 0x00}}, + {{ 0.7f, 0.7f}, {0xFF, 0xFF, 0xFF}}, +}; + +bool checkGlError(const char* funcName) { + GLint err = glGetError(); + if (err != GL_NO_ERROR) { + ALOGE("GL error after %s(): 0x%08x\n", funcName, err); + return true; + } + return false; +} + +GLuint createShader(GLenum shaderType, const char* src) { + GLuint shader = glCreateShader(shaderType); + if (!shader) { + checkGlError("glCreateShader"); + return 0; + } + glShaderSource(shader, 1, &src, NULL); + + GLint compiled = GL_FALSE; + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLogLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); + if (infoLogLen > 0) { + GLchar* infoLog = (GLchar*)malloc(infoLogLen); + if (infoLog) { + glGetShaderInfoLog(shader, infoLogLen, NULL, infoLog); + ALOGE("Could not compile %s shader:\n%s\n", + shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment", + infoLog); + free(infoLog); + } + } + glDeleteShader(shader); + return 0; + } + + return shader; +} + +GLuint createProgram(const char* vtxSrc, const char* fragSrc) { + GLuint vtxShader = 0; + GLuint fragShader = 0; + GLuint program = 0; + GLint linked = GL_FALSE; + + vtxShader = createShader(GL_VERTEX_SHADER, vtxSrc); + if (!vtxShader) + goto exit; + + fragShader = createShader(GL_FRAGMENT_SHADER, fragSrc); + if (!fragShader) + goto exit; + + program = glCreateProgram(); + if (!program) { + checkGlError("glCreateProgram"); + goto exit; + } + glAttachShader(program, vtxShader); + glAttachShader(program, fragShader); + + glLinkProgram(program); + glGetProgramiv(program, GL_LINK_STATUS, &linked); + if (!linked) { + ALOGE("Could not link program"); + GLint infoLogLen = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen); + if (infoLogLen) { + GLchar* infoLog = (GLchar*)malloc(infoLogLen); + if (infoLog) { + glGetProgramInfoLog(program, infoLogLen, NULL, infoLog); + ALOGE("Could not link program:\n%s\n", infoLog); + free(infoLog); + } + } + glDeleteProgram(program); + program = 0; + } + +exit: + glDeleteShader(vtxShader); + glDeleteShader(fragShader); + return program; +} + +static void printGlString(const char* name, GLenum s) { + const char* v = (const char*)glGetString(s); + ALOGV("GL %s: %s\n", name, v); +} + +// ---------------------------------------------------------------------------- + +Renderer::Renderer() +: mNumInstances(0), + mLastFrameNs(0) +{ + memset(mScale, 0, sizeof(mScale)); + memset(mAngularVelocity, 0, sizeof(mAngularVelocity)); + memset(mAngles, 0, sizeof(mAngles)); +} + +Renderer::~Renderer() { +} + +void Renderer::resize(int w, int h) { + float* offsets = mapOffsetBuf(); + calcSceneParams(w, h, offsets); + unmapOffsetBuf(); + + for (unsigned int i = 0; i < mNumInstances; i++) { + mAngles[i] = drand48() * TWO_PI; + mAngularVelocity[i] = MAX_ROT_SPEED * (2.0*drand48() - 1.0); + } + + mLastFrameNs = 0; + + glViewport(0, 0, w, h); +} + +void Renderer::calcSceneParams(unsigned int w, unsigned int h, + float* offsets) { + // number of cells along the larger screen dimension + const float NCELLS_MAJOR = MAX_INSTANCES_PER_SIDE; + // cell size in scene space + const float CELL_SIZE = 2.0f / NCELLS_MAJOR; + + // Calculations are done in "landscape", i.e. assuming dim[0] >= dim[1]. + // Only at the end are values put in the opposite order if h > w. + const float dim[2] = {fmaxf(w,h), fminf(w,h)}; + const float aspect[2] = {dim[0] / dim[1], dim[1] / dim[0]}; + const float scene2clip[2] = {1.0f, aspect[0]}; + const int ncells[2] = { + NCELLS_MAJOR, + (int)floorf(NCELLS_MAJOR * aspect[1]) + }; + + float centers[2][MAX_INSTANCES_PER_SIDE]; + for (int d = 0; d < 2; d++) { + float offset = -ncells[d] / NCELLS_MAJOR; // -1.0 for d=0 + for (int i = 0; i < ncells[d]; i++) { + centers[d][i] = scene2clip[d] * (CELL_SIZE*(i + 0.5f) + offset); + } + } + + int major = w >= h ? 0 : 1; + int minor = w >= h ? 1 : 0; + // outer product of centers[0] and centers[1] + for (int i = 0; i < ncells[0]; i++) { + for (int j = 0; j < ncells[1]; j++) { + int idx = i*ncells[1] + j; + offsets[2*idx + major] = centers[0][i]; + offsets[2*idx + minor] = centers[1][j]; + } + } + + mNumInstances = ncells[0] * ncells[1]; + mScale[major] = 0.5f * CELL_SIZE * scene2clip[0]; + mScale[minor] = 0.5f * CELL_SIZE * scene2clip[1]; +} + +void Renderer::step() { + timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + uint64_t nowNs = now.tv_sec*1000000000ull + now.tv_nsec; + + if (mLastFrameNs > 0) { + float dt = float(nowNs - mLastFrameNs) * 0.000000001f; + + for (unsigned int i = 0; i < mNumInstances; i++) { + mAngles[i] += mAngularVelocity[i] * dt; + if (mAngles[i] >= TWO_PI) { + mAngles[i] -= TWO_PI; + } else if (mAngles[i] <= -TWO_PI) { + mAngles[i] += TWO_PI; + } + } + + float* transforms = mapTransformBuf(); + for (unsigned int i = 0; i < mNumInstances; i++) { + float s = sinf(mAngles[i]); + float c = cosf(mAngles[i]); + transforms[4*i + 0] = c * mScale[0]; + transforms[4*i + 1] = s * mScale[1]; + transforms[4*i + 2] = -s * mScale[0]; + transforms[4*i + 3] = c * mScale[1]; + } + unmapTransformBuf(); + } + + mLastFrameNs = nowNs; +} + +void Renderer::render() { + step(); + + glClearColor(0.2f, 0.2f, 0.3f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + draw(mNumInstances); + checkGlError("Renderer::render"); +} + +// ---------------------------------------------------------------------------- + +static Renderer* g_renderer = NULL; + +extern "C" { + JNIEXPORT void JNICALL Java_com_android_gles3jni_GLES3JNILib_init(JNIEnv* env, jobject obj); + JNIEXPORT void JNICALL Java_com_android_gles3jni_GLES3JNILib_resize(JNIEnv* env, jobject obj, jint width, jint height); + JNIEXPORT void JNICALL Java_com_android_gles3jni_GLES3JNILib_step(JNIEnv* env, jobject obj); +}; + +#if !defined(DYNAMIC_ES3) +static GLboolean gl3stubInit() { + return GL_TRUE; +} +#endif + +JNIEXPORT void JNICALL +Java_com_android_gles3jni_GLES3JNILib_init(JNIEnv* env, jobject obj) { + if (g_renderer) { + delete g_renderer; + g_renderer = NULL; + } + + printGlString("Version", GL_VERSION); + printGlString("Vendor", GL_VENDOR); + printGlString("Renderer", GL_RENDERER); + printGlString("Extensions", GL_EXTENSIONS); + + const char* versionStr = (const char*)glGetString(GL_VERSION); + if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) { + g_renderer = createES3Renderer(); + } else if (strstr(versionStr, "OpenGL ES 2.")) { + g_renderer = createES2Renderer(); + } else { + ALOGE("Unsupported OpenGL ES version"); + } +} + +JNIEXPORT void JNICALL +Java_com_android_gles3jni_GLES3JNILib_resize(JNIEnv* env, jobject obj, jint width, jint height) { + if (g_renderer) { + g_renderer->resize(width, height); + } +} + +JNIEXPORT void JNICALL +Java_com_android_gles3jni_GLES3JNILib_step(JNIEnv* env, jobject obj) { + if (g_renderer) { + g_renderer->render(); + } +} diff --git a/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h new file mode 100644 index 000000000..dde779ce4 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/jni/gles3jni.h @@ -0,0 +1,108 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef GLES3JNI_H +#define GLES3JNI_H 1 + +#include <android/log.h> +#include <math.h> + +#if DYNAMIC_ES3 +#include "gl3stub.h" +#else +#include <GLES3/gl3.h> +#endif + +#define DEBUG 1 + +#define LOG_TAG "GLES3JNI" +#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) +#if DEBUG +#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) +#else +#define ALOGV(...) +#endif + +// ---------------------------------------------------------------------------- +// Types, functions, and data used by both ES2 and ES3 renderers. +// Defined in gles3jni.cpp. + +#define MAX_INSTANCES_PER_SIDE 16 +#define MAX_INSTANCES (MAX_INSTANCES_PER_SIDE * MAX_INSTANCES_PER_SIDE) +#define TWO_PI (2.0 * M_PI) +#define MAX_ROT_SPEED (0.3 * TWO_PI) + +// This demo uses three coordinate spaces: +// - The model (a quad) is in a [-1 .. 1]^2 space +// - Scene space is either +// landscape: [-1 .. 1] x [-1/(2*w/h) .. 1/(2*w/h)] +// portrait: [-1/(2*h/w) .. 1/(2*h/w)] x [-1 .. 1] +// - Clip space in OpenGL is [-1 .. 1]^2 +// +// Conceptually, the quads are rotated in model space, then scaled (uniformly) +// and translated to place them in scene space. Scene space is then +// non-uniformly scaled to clip space. In practice the transforms are combined +// so vertices go directly from model to clip space. + +struct Vertex { + GLfloat pos[2]; + GLubyte rgba[4]; +}; +extern const Vertex QUAD[4]; + +// returns true if a GL error occurred +extern bool checkGlError(const char* funcName); +extern GLuint createShader(GLenum shaderType, const char* src); +extern GLuint createProgram(const char* vtxSrc, const char* fragSrc); + +// ---------------------------------------------------------------------------- +// Interface to the ES2 and ES3 renderers, used by JNI code. + +class Renderer { +public: + virtual ~Renderer(); + void resize(int w, int h); + void render(); + +protected: + Renderer(); + + // return a pointer to a buffer of MAX_INSTANCES * sizeof(vec2). + // the buffer is filled with per-instance offsets, then unmapped. + virtual float* mapOffsetBuf() = 0; + virtual void unmapOffsetBuf() = 0; + // return a pointer to a buffer of MAX_INSTANCES * sizeof(vec4). + // the buffer is filled with per-instance scale and rotation transforms. + virtual float* mapTransformBuf() = 0; + virtual void unmapTransformBuf() = 0; + + virtual void draw(unsigned int numInstances) = 0; + +private: + void calcSceneParams(unsigned int w, unsigned int h, float* offsets); + void step(); + + unsigned int mNumInstances; + float mScale[2]; + float mAngularVelocity[MAX_INSTANCES]; + uint64_t mLastFrameNs; + float mAngles[MAX_INSTANCES]; +}; + +extern Renderer* createES2Renderer(); +extern Renderer* createES3Renderer(); + +#endif // GLES3JNI_H diff --git a/ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml b/ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml new file mode 100644 index 000000000..375efc639 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/res/values/strings.xml @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> + +<!-- This file contains resource definitions for displayed strings, allowing + them to be changed based on the locale and options. --> + +<resources> + <!-- Simple strings. --> + <string name="gles3jni_activity">GLES3JNI</string> + +</resources> diff --git a/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java new file mode 100644 index 000000000..542741859 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIActivity.java @@ -0,0 +1,45 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gles3jni; + +import android.app.Activity; +import android.os.Bundle; +import android.util.Log; +import android.view.WindowManager; + +import java.io.File; + +public class GLES3JNIActivity extends Activity { + + GLES3JNIView mView; + + @Override protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + mView = new GLES3JNIView(getApplication()); + setContentView(mView); + } + + @Override protected void onPause() { + super.onPause(); + mView.onPause(); + } + + @Override protected void onResume() { + super.onResume(); + mView.onResume(); + } +} diff --git a/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java new file mode 100644 index 000000000..811658ff0 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNILib.java @@ -0,0 +1,30 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gles3jni; + +// Wrapper for native library + +public class GLES3JNILib { + + static { + System.loadLibrary("gles3jni"); + } + + public static native void init(); + public static native void resize(int width, int height); + public static native void step(); +} diff --git a/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java new file mode 100644 index 000000000..12624fdf1 --- /dev/null +++ b/ndk/platforms/android-18/samples/gles3jni/src/com/android/gles3jni/GLES3JNIView.java @@ -0,0 +1,59 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gles3jni; + +import android.content.Context; +import android.graphics.PixelFormat; +import android.opengl.GLSurfaceView; +import android.util.AttributeSet; +import android.util.Log; +import android.view.KeyEvent; +import android.view.MotionEvent; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.opengles.GL10; + +class GLES3JNIView extends GLSurfaceView { + private static final String TAG = "GLES3JNI"; + private static final boolean DEBUG = true; + + public GLES3JNIView(Context context) { + super(context); + // Pick an EGLConfig with RGB8 color, 16-bit depth, no stencil, + // supporting OpenGL ES 2.0 or later backwards-compatible versions. + setEGLConfigChooser(8, 8, 8, 0, 16, 0); + setEGLContextClientVersion(2); + setRenderer(new Renderer()); + } + + private static class Renderer implements GLSurfaceView.Renderer { + public void onDrawFrame(GL10 gl) { + GLES3JNILib.step(); + } + + public void onSurfaceChanged(GL10 gl, int width, int height) { + GLES3JNILib.resize(width, height); + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + GLES3JNILib.init(); + } + } +} diff --git a/samples/BluetoothLeGatt/Android.mk b/samples/BluetoothLeGatt/Android.mk new file mode 100644 index 000000000..1e30b2242 --- /dev/null +++ b/samples/BluetoothLeGatt/Android.mk @@ -0,0 +1,16 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := samples + +# Only compile source java files in this apk. +LOCAL_SRC_FILES := $(call all-java-files-under, src) + +LOCAL_PACKAGE_NAME := BluetoothLeGatt + +LOCAL_SDK_VERSION := current + +include $(BUILD_PACKAGE) + +# Use the following include to make our test apk. +include $(call all-makefiles-under,$(LOCAL_PATH)) diff --git a/samples/BluetoothLeGatt/AndroidManifest.xml b/samples/BluetoothLeGatt/AndroidManifest.xml new file mode 100644 index 000000000..019d2587d --- /dev/null +++ b/samples/BluetoothLeGatt/AndroidManifest.xml @@ -0,0 +1,45 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +Copyright (C) 2013 The Android Open Source Project + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. +--> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.example.bluetooth.le" + android:versionCode="1" + android:versionName="1.0"> + <uses-sdk android:minSdkVersion="18" + android:targetSdkVersion="18"/> + <!-- Declare this required feature if you want to make the app available to BLE-capable + devices only. If you want to make your app available to devices that don't support BLE, + you should omit this in the manifest. Instead, determine BLE capability by using + PackageManager.hasSystemFeature(FEATURE_BLUETOOTH_LE) --> + <uses-feature android:name="android.hardware.bluetooth_le" android:required="true"/> + + <uses-permission android:name="android.permission.BLUETOOTH"/> + <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/> + + <application android:label="@string/app_name" + android:icon="@drawable/ic_launcher" + android:theme="@android:style/Theme.Holo.Light"> + <activity android:name=".DeviceScanActivity" + android:label="@string/app_name"> + <intent-filter> + <action android:name="android.intent.action.MAIN"/> + <category android:name="android.intent.category.LAUNCHER"/> + </intent-filter> + </activity> + <activity android:name=".DeviceControlActivity"/> + <service android:name=".BluetoothLeService" android:enabled="true"/> + </application> +</manifest> diff --git a/samples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.png Binary files differnew file mode 100755 index 000000000..15367c050 --- /dev/null +++ b/samples/BluetoothLeGatt/res/drawable-hdpi/ic_launcher.png diff --git a/samples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.png Binary files differnew file mode 100755 index 000000000..ba810a766 --- /dev/null +++ b/samples/BluetoothLeGatt/res/drawable-mdpi/ic_launcher.png diff --git a/samples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.png Binary files differnew file mode 100755 index 000000000..14f1d7467 --- /dev/null +++ b/samples/BluetoothLeGatt/res/drawable-xhdpi/ic_launcher.png diff --git a/samples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.png b/samples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.png Binary files differnew file mode 100755 index 000000000..81ff9cc8b --- /dev/null +++ b/samples/BluetoothLeGatt/res/drawable-xxhdpi/ic_launcher.png diff --git a/samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml b/samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml new file mode 100644 index 000000000..a950833f8 --- /dev/null +++ b/samples/BluetoothLeGatt/res/layout/actionbar_indeterminate_progress.xml @@ -0,0 +1,23 @@ +<!-- + Copyright 2013 Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + --> +<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_height="wrap_content" + android:layout_width="56dp" + android:minWidth="56dp"> + <ProgressBar android:layout_width="32dp" + android:layout_height="32dp" + android:layout_gravity="center"/> +</FrameLayout> diff --git a/samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml b/samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml new file mode 100644 index 000000000..2f3106103 --- /dev/null +++ b/samples/BluetoothLeGatt/res/layout/gatt_services_characteristics.xml @@ -0,0 +1,71 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright (C) 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:orientation="vertical" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:layout_margin="10dp"> + <LinearLayout android:orientation="horizontal" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:layout_margin="10dp"> + <TextView android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:text="@string/label_device_address" + android:textSize="18sp"/> + <Space android:layout_width="5dp" + android:layout_height="wrap_content"/> + <TextView android:id="@+id/device_address" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:textSize="18sp"/> + </LinearLayout> + <LinearLayout android:orientation="horizontal" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:layout_margin="10dp"> + <TextView android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:text="@string/label_state" + android:textSize="18sp"/> + <Space android:layout_width="5dp" + android:layout_height="wrap_content"/> + <TextView android:id="@+id/connection_state" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:text="@string/disconnected" + android:textSize="18sp"/> + </LinearLayout> + <LinearLayout android:orientation="horizontal" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:layout_margin="10dp"> + <TextView android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:text="@string/label_data" + android:textSize="18sp"/> + <Space android:layout_width="5dp" + android:layout_height="wrap_content"/> + <TextView android:id="@+id/data_value" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:text="@string/no_data" + android:textSize="18sp"/> + </LinearLayout> + <ExpandableListView android:id="@+id/gatt_services_list" + android:layout_width="match_parent" + android:layout_height="wrap_content"/> +</LinearLayout>
\ No newline at end of file diff --git a/samples/BluetoothLeGatt/res/layout/listitem_device.xml b/samples/BluetoothLeGatt/res/layout/listitem_device.xml new file mode 100644 index 000000000..eff44fcdd --- /dev/null +++ b/samples/BluetoothLeGatt/res/layout/listitem_device.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright (C) 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" + android:orientation="vertical" + android:layout_width="match_parent" + android:layout_height="wrap_content"> + <TextView android:id="@+id/device_name" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:textSize="24dp"/> + <TextView android:id="@+id/device_address" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:textSize="12dp"/> +</LinearLayout>
\ No newline at end of file diff --git a/samples/BluetoothLeGatt/res/menu/gatt_services.xml b/samples/BluetoothLeGatt/res/menu/gatt_services.xml new file mode 100644 index 000000000..464d32ff7 --- /dev/null +++ b/samples/BluetoothLeGatt/res/menu/gatt_services.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright (C) 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<menu xmlns:android="http://schemas.android.com/apk/res/android"> + <item android:id="@+id/menu_refresh" + android:checkable="false" + android:orderInCategory="1" + android:showAsAction="ifRoom"/> + <item android:id="@+id/menu_connect" + android:title="@string/menu_connect" + android:orderInCategory="100" + android:showAsAction="ifRoom|withText"/> + <item android:id="@+id/menu_disconnect" + android:title="@string/menu_disconnect" + android:orderInCategory="101" + android:showAsAction="ifRoom|withText"/> +</menu> diff --git a/samples/BluetoothLeGatt/res/menu/main.xml b/samples/BluetoothLeGatt/res/menu/main.xml new file mode 100644 index 000000000..39dd66aa4 --- /dev/null +++ b/samples/BluetoothLeGatt/res/menu/main.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright (C) 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<menu xmlns:android="http://schemas.android.com/apk/res/android"> + <item android:id="@+id/menu_refresh" + android:checkable="false" + android:orderInCategory="1" + android:showAsAction="ifRoom"/> + <item android:id="@+id/menu_scan" + android:title="@string/menu_scan" + android:orderInCategory="100" + android:showAsAction="ifRoom|withText"/> + <item android:id="@+id/menu_stop" + android:title="@string/menu_stop" + android:orderInCategory="101" + android:showAsAction="ifRoom|withText"/> +</menu> diff --git a/samples/BluetoothLeGatt/res/values/strings.xml b/samples/BluetoothLeGatt/res/values/strings.xml new file mode 100644 index 000000000..d828aa018 --- /dev/null +++ b/samples/BluetoothLeGatt/res/values/strings.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright (C) 2013 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<resources> + <string name="app_name">BLE Sample</string> + <string name="ble_not_supported">BLE is not supported</string> + <string name="label_data">Data:</string> + <string name="label_device_address">Device address:</string> + <string name="label_state">State:</string> + <string name="no_data">No data</string> + <string name="connected">Connected</string> + <string name="disconnected">Disconnected</string> + <string name="title_devices">BLE Device Scan</string> + <string name="error_bluetooth_not_supported">Bluetooth not supported.</string> + + <string name="unknown_device">Unknown device</string> + <string name="unknown_characteristic">Unknown characteristic</string> + <string name="unknown_service">Unknown service</string> + + <!-- Menu items --> + <string name="menu_connect">Connect</string> + <string name="menu_disconnect">Disconnect</string> + <string name="menu_scan">Scan</string> + <string name="menu_stop">Stop</string> +</resources> diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java new file mode 100644 index 000000000..9e7aabd83 --- /dev/null +++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/BluetoothLeService.java @@ -0,0 +1,319 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.bluetooth.le; + +import android.app.Service; +import android.bluetooth.BluetoothAdapter; +import android.bluetooth.BluetoothDevice; +import android.bluetooth.BluetoothGatt; +import android.bluetooth.BluetoothGattCallback; +import android.bluetooth.BluetoothGattCharacteristic; +import android.bluetooth.BluetoothGattDescriptor; +import android.bluetooth.BluetoothGattService; +import android.bluetooth.BluetoothManager; +import android.bluetooth.BluetoothProfile; +import android.content.Context; +import android.content.Intent; +import android.os.Binder; +import android.os.IBinder; +import android.util.Log; + +import java.util.List; +import java.util.UUID; + +/** + * Service for managing connection and data communication with a GATT server hosted on a + * given Bluetooth LE device. + */ +public class BluetoothLeService extends Service { + private final static String TAG = BluetoothLeService.class.getSimpleName(); + + private BluetoothManager mBluetoothManager; + private BluetoothAdapter mBluetoothAdapter; + private String mBluetoothDeviceAddress; + private BluetoothGatt mBluetoothGatt; + private int mConnectionState = STATE_DISCONNECTED; + + private static final int STATE_DISCONNECTED = 0; + private static final int STATE_CONNECTING = 1; + private static final int STATE_CONNECTED = 2; + + public final static String ACTION_GATT_CONNECTED = + "com.example.bluetooth.le.ACTION_GATT_CONNECTED"; + public final static String ACTION_GATT_DISCONNECTED = + "com.example.bluetooth.le.ACTION_GATT_DISCONNECTED"; + public final static String ACTION_GATT_SERVICES_DISCOVERED = + "com.example.bluetooth.le.ACTION_GATT_SERVICES_DISCOVERED"; + public final static String ACTION_DATA_AVAILABLE = + "com.example.bluetooth.le.ACTION_DATA_AVAILABLE"; + public final static String EXTRA_DATA = + "com.example.bluetooth.le.EXTRA_DATA"; + + public final static UUID UUID_HEART_RATE_MEASUREMENT = + UUID.fromString(SampleGattAttributes.HEART_RATE_MEASUREMENT); + + // Implements callback methods for GATT events that the app cares about. For example, + // connection change and services discovered. + private final BluetoothGattCallback mGattCallback = new BluetoothGattCallback() { + @Override + public void onConnectionStateChange(BluetoothGatt gatt, int status, int newState) { + String intentAction; + if (newState == BluetoothProfile.STATE_CONNECTED) { + intentAction = ACTION_GATT_CONNECTED; + mConnectionState = STATE_CONNECTED; + broadcastUpdate(intentAction); + Log.i(TAG, "Connected to GATT server."); + // Attempts to discover services after successful connection. + Log.i(TAG, "Attempting to start service discovery:" + + mBluetoothGatt.discoverServices()); + + } else if (newState == BluetoothProfile.STATE_DISCONNECTED) { + intentAction = ACTION_GATT_DISCONNECTED; + mConnectionState = STATE_DISCONNECTED; + Log.i(TAG, "Disconnected from GATT server."); + broadcastUpdate(intentAction); + } + } + + @Override + public void onServicesDiscovered(BluetoothGatt gatt, int status) { + if (status == BluetoothGatt.GATT_SUCCESS) { + broadcastUpdate(ACTION_GATT_SERVICES_DISCOVERED); + } else { + Log.w(TAG, "onServicesDiscovered received: " + status); + } + } + + @Override + public void onCharacteristicRead(BluetoothGatt gatt, + BluetoothGattCharacteristic characteristic, + int status) { + if (status == BluetoothGatt.GATT_SUCCESS) { + broadcastUpdate(ACTION_DATA_AVAILABLE, characteristic); + } + } + + @Override + public void onCharacteristicChanged(BluetoothGatt gatt, + BluetoothGattCharacteristic characteristic) { + broadcastUpdate(ACTION_DATA_AVAILABLE, characteristic); + } + }; + + private void broadcastUpdate(final String action) { + final Intent intent = new Intent(action); + sendBroadcast(intent); + } + + private void broadcastUpdate(final String action, + final BluetoothGattCharacteristic characteristic) { + final Intent intent = new Intent(action); + + // This is special handling for the Heart Rate Measurement profile. Data parsing is + // carried out as per profile specifications: + // http://developer.bluetooth.org/gatt/characteristics/Pages/CharacteristicViewer.aspx?u=org.bluetooth.characteristic.heart_rate_measurement.xml + if (UUID_HEART_RATE_MEASUREMENT.equals(characteristic.getUuid())) { + int flag = characteristic.getProperties(); + int format = -1; + if ((flag & 0x01) != 0) { + format = BluetoothGattCharacteristic.FORMAT_UINT16; + Log.d(TAG, "Heart rate format UINT16."); + } else { + format = BluetoothGattCharacteristic.FORMAT_UINT8; + Log.d(TAG, "Heart rate format UINT8."); + } + final int heartRate = characteristic.getIntValue(format, 1); + Log.d(TAG, String.format("Received heart rate: %d", heartRate)); + intent.putExtra(EXTRA_DATA, String.valueOf(heartRate)); + } else { + // For all other profiles, writes the data formatted in HEX. + final byte[] data = characteristic.getValue(); + if (data != null && data.length > 0) { + final StringBuilder stringBuilder = new StringBuilder(data.length); + for(byte byteChar : data) + stringBuilder.append(String.format("%02X ", byteChar)); + intent.putExtra(EXTRA_DATA, new String(data) + "\n" + stringBuilder.toString()); + } + } + sendBroadcast(intent); + } + + public class LocalBinder extends Binder { + BluetoothLeService getService() { + return BluetoothLeService.this; + } + } + + @Override + public IBinder onBind(Intent intent) { + return mBinder; + } + + @Override + public boolean onUnbind(Intent intent) { + // After using a given device, you should make sure that BluetoothGatt.close() is called + // such that resources are cleaned up properly. In this particular example, close() is + // invoked when the UI is disconnected from the Service. + close(); + return super.onUnbind(intent); + } + + private final IBinder mBinder = new LocalBinder(); + + /** + * Initializes a reference to the local Bluetooth adapter. + * + * @return Return true if the initialization is successful. + */ + public boolean initialize() { + // For API level 18 and above, get a reference to BluetoothAdapter through + // BluetoothManager. + if (mBluetoothManager == null) { + mBluetoothManager = (BluetoothManager) getSystemService(Context.BLUETOOTH_SERVICE); + if (mBluetoothManager == null) { + Log.e(TAG, "Unable to initialize BluetoothManager."); + return false; + } + } + + mBluetoothAdapter = mBluetoothManager.getAdapter(); + if (mBluetoothAdapter == null) { + Log.e(TAG, "Unable to obtain a BluetoothAdapter."); + return false; + } + + return true; + } + + /** + * Connects to the GATT server hosted on the Bluetooth LE device. + * + * @param address The device address of the destination device. + * + * @return Return true if the connection is initiated successfully. The connection result + * is reported asynchronously through the + * {@code BluetoothGattCallback#onConnectionStateChange(android.bluetooth.BluetoothGatt, int, int)} + * callback. + */ + public boolean connect(final String address) { + if (mBluetoothAdapter == null || address == null) { + Log.w(TAG, "BluetoothAdapter not initialized or unspecified address."); + return false; + } + + // Previously connected device. Try to reconnect. + if (mBluetoothDeviceAddress != null && address.equals(mBluetoothDeviceAddress) + && mBluetoothGatt != null) { + Log.d(TAG, "Trying to use an existing mBluetoothGatt for connection."); + if (mBluetoothGatt.connect()) { + mConnectionState = STATE_CONNECTING; + return true; + } else { + return false; + } + } + + final BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address); + if (device == null) { + Log.w(TAG, "Device not found. Unable to connect."); + return false; + } + // We want to directly connect to the device, so we are setting the autoConnect + // parameter to false. + mBluetoothGatt = device.connectGatt(this, false, mGattCallback); + Log.d(TAG, "Trying to create a new connection."); + mBluetoothDeviceAddress = address; + mConnectionState = STATE_CONNECTING; + return true; + } + + /** + * Disconnects an existing connection or cancel a pending connection. The disconnection result + * is reported asynchronously through the + * {@code BluetoothGattCallback#onConnectionStateChange(android.bluetooth.BluetoothGatt, int, int)} + * callback. + */ + public void disconnect() { + if (mBluetoothAdapter == null || mBluetoothGatt == null) { + Log.w(TAG, "BluetoothAdapter not initialized"); + return; + } + mBluetoothGatt.disconnect(); + } + + /** + * After using a given BLE device, the app must call this method to ensure resources are + * released properly. + */ + public void close() { + if (mBluetoothGatt == null) { + return; + } + mBluetoothGatt.close(); + mBluetoothGatt = null; + } + + /** + * Request a read on a given {@code BluetoothGattCharacteristic}. The read result is reported + * asynchronously through the {@code BluetoothGattCallback#onCharacteristicRead(android.bluetooth.BluetoothGatt, android.bluetooth.BluetoothGattCharacteristic, int)} + * callback. + * + * @param characteristic The characteristic to read from. + */ + public void readCharacteristic(BluetoothGattCharacteristic characteristic) { + if (mBluetoothAdapter == null || mBluetoothGatt == null) { + Log.w(TAG, "BluetoothAdapter not initialized"); + return; + } + mBluetoothGatt.readCharacteristic(characteristic); + } + + /** + * Enables or disables notification on a give characteristic. + * + * @param characteristic Characteristic to act on. + * @param enabled If true, enable notification. False otherwise. + */ + public void setCharacteristicNotification(BluetoothGattCharacteristic characteristic, + boolean enabled) { + if (mBluetoothAdapter == null || mBluetoothGatt == null) { + Log.w(TAG, "BluetoothAdapter not initialized"); + return; + } + mBluetoothGatt.setCharacteristicNotification(characteristic, enabled); + + // This is specific to Heart Rate Measurement. + if (UUID_HEART_RATE_MEASUREMENT.equals(characteristic.getUuid())) { + BluetoothGattDescriptor descriptor = characteristic.getDescriptor( + UUID.fromString(SampleGattAttributes.CLIENT_CHARACTERISTIC_CONFIG)); + descriptor.setValue(BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE); + mBluetoothGatt.writeDescriptor(descriptor); + } + } + + /** + * Retrieves a list of supported GATT services on the connected device. This should be + * invoked only after {@code BluetoothGatt#discoverServices()} completes successfully. + * + * @return A {@code List} of supported services. + */ + public List<BluetoothGattService> getSupportedGattServices() { + if (mBluetoothGatt == null) return null; + + return mBluetoothGatt.getServices(); + } +} diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java new file mode 100644 index 000000000..06b3bb465 --- /dev/null +++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceControlActivity.java @@ -0,0 +1,309 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.bluetooth.le; + +import android.app.Activity; +import android.bluetooth.BluetoothGattCharacteristic; +import android.bluetooth.BluetoothGattService; +import android.content.BroadcastReceiver; +import android.content.ComponentName; +import android.content.Context; +import android.content.Intent; +import android.content.IntentFilter; +import android.content.ServiceConnection; +import android.os.Bundle; +import android.os.IBinder; +import android.util.Log; +import android.view.Menu; +import android.view.MenuItem; +import android.view.View; +import android.widget.ExpandableListView; +import android.widget.SimpleExpandableListAdapter; +import android.widget.TextView; + +import java.util.ArrayList; +import java.util.HashMap; +import java.util.List; + +/** + * For a given BLE device, this Activity provides the user interface to connect, display data, + * and display GATT services and characteristics supported by the device. The Activity + * communicates with {@code BluetoothLeService}, which in turn interacts with the + * Bluetooth LE API. + */ +public class DeviceControlActivity extends Activity { + private final static String TAG = DeviceControlActivity.class.getSimpleName(); + + public static final String EXTRAS_DEVICE_NAME = "DEVICE_NAME"; + public static final String EXTRAS_DEVICE_ADDRESS = "DEVICE_ADDRESS"; + + private TextView mConnectionState; + private TextView mDataField; + private String mDeviceName; + private String mDeviceAddress; + private ExpandableListView mGattServicesList; + private BluetoothLeService mBluetoothLeService; + private ArrayList<ArrayList<BluetoothGattCharacteristic>> mGattCharacteristics = + new ArrayList<ArrayList<BluetoothGattCharacteristic>>(); + private boolean mConnected = false; + private BluetoothGattCharacteristic mNotifyCharacteristic; + + private final String LIST_NAME = "NAME"; + private final String LIST_UUID = "UUID"; + + // Code to manage Service lifecycle. + private final ServiceConnection mServiceConnection = new ServiceConnection() { + + @Override + public void onServiceConnected(ComponentName componentName, IBinder service) { + mBluetoothLeService = ((BluetoothLeService.LocalBinder) service).getService(); + if (!mBluetoothLeService.initialize()) { + Log.e(TAG, "Unable to initialize Bluetooth"); + finish(); + } + // Automatically connects to the device upon successful start-up initialization. + mBluetoothLeService.connect(mDeviceAddress); + } + + @Override + public void onServiceDisconnected(ComponentName componentName) { + mBluetoothLeService = null; + } + }; + + // Handles various events fired by the Service. + // ACTION_GATT_CONNECTED: connected to a GATT server. + // ACTION_GATT_DISCONNECTED: disconnected from a GATT server. + // ACTION_GATT_SERVICES_DISCOVERED: discovered GATT services. + // ACTION_DATA_AVAILABLE: received data from the device. This can be a result of read + // or notification operations. + private final BroadcastReceiver mGattUpdateReceiver = new BroadcastReceiver() { + @Override + public void onReceive(Context context, Intent intent) { + final String action = intent.getAction(); + if (BluetoothLeService.ACTION_GATT_CONNECTED.equals(action)) { + mConnected = true; + updateConnectionState(R.string.connected); + invalidateOptionsMenu(); + } else if (BluetoothLeService.ACTION_GATT_DISCONNECTED.equals(action)) { + mConnected = false; + updateConnectionState(R.string.disconnected); + invalidateOptionsMenu(); + clearUI(); + } else if (BluetoothLeService.ACTION_GATT_SERVICES_DISCOVERED.equals(action)) { + // Show all the supported services and characteristics on the user interface. + displayGattServices(mBluetoothLeService.getSupportedGattServices()); + } else if (BluetoothLeService.ACTION_DATA_AVAILABLE.equals(action)) { + displayData(intent.getStringExtra(BluetoothLeService.EXTRA_DATA)); + } + } + }; + + // If a given GATT characteristic is selected, check for supported features. This sample + // demonstrates 'Read' and 'Notify' features. See + // http://d.android.com/reference/android/bluetooth/BluetoothGatt.html for the complete + // list of supported characteristic features. + private final ExpandableListView.OnChildClickListener servicesListClickListner = + new ExpandableListView.OnChildClickListener() { + @Override + public boolean onChildClick(ExpandableListView parent, View v, int groupPosition, + int childPosition, long id) { + if (mGattCharacteristics != null) { + final BluetoothGattCharacteristic characteristic = + mGattCharacteristics.get(groupPosition).get(childPosition); + final int charaProp = characteristic.getProperties(); + if ((charaProp | BluetoothGattCharacteristic.PROPERTY_READ) > 0) { + // If there is an active notification on a characteristic, clear + // it first so it doesn't update the data field on the user interface. + if (mNotifyCharacteristic != null) { + mBluetoothLeService.setCharacteristicNotification( + mNotifyCharacteristic, false); + mNotifyCharacteristic = null; + } + mBluetoothLeService.readCharacteristic(characteristic); + } + if ((charaProp | BluetoothGattCharacteristic.PROPERTY_NOTIFY) > 0) { + mNotifyCharacteristic = characteristic; + mBluetoothLeService.setCharacteristicNotification( + characteristic, true); + } + return true; + } + return false; + } + }; + + private void clearUI() { + mGattServicesList.setAdapter((SimpleExpandableListAdapter) null); + mDataField.setText(R.string.no_data); + } + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + setContentView(R.layout.gatt_services_characteristics); + + final Intent intent = getIntent(); + mDeviceName = intent.getStringExtra(EXTRAS_DEVICE_NAME); + mDeviceAddress = intent.getStringExtra(EXTRAS_DEVICE_ADDRESS); + + // Sets up UI references. + ((TextView) findViewById(R.id.device_address)).setText(mDeviceAddress); + mGattServicesList = (ExpandableListView) findViewById(R.id.gatt_services_list); + mGattServicesList.setOnChildClickListener(servicesListClickListner); + mConnectionState = (TextView) findViewById(R.id.connection_state); + mDataField = (TextView) findViewById(R.id.data_value); + + getActionBar().setTitle(mDeviceName); + getActionBar().setDisplayHomeAsUpEnabled(true); + Intent gattServiceIntent = new Intent(this, BluetoothLeService.class); + bindService(gattServiceIntent, mServiceConnection, BIND_AUTO_CREATE); + } + + @Override + protected void onResume() { + super.onResume(); + registerReceiver(mGattUpdateReceiver, makeGattUpdateIntentFilter()); + if (mBluetoothLeService != null) { + final boolean result = mBluetoothLeService.connect(mDeviceAddress); + Log.d(TAG, "Connect request result=" + result); + } + } + + @Override + protected void onPause() { + super.onPause(); + unregisterReceiver(mGattUpdateReceiver); + } + + @Override + protected void onDestroy() { + super.onDestroy(); + unbindService(mServiceConnection); + mBluetoothLeService = null; + } + + @Override + public boolean onCreateOptionsMenu(Menu menu) { + getMenuInflater().inflate(R.menu.gatt_services, menu); + if (mConnected) { + menu.findItem(R.id.menu_connect).setVisible(false); + menu.findItem(R.id.menu_disconnect).setVisible(true); + } else { + menu.findItem(R.id.menu_connect).setVisible(true); + menu.findItem(R.id.menu_disconnect).setVisible(false); + } + return true; + } + + @Override + public boolean onOptionsItemSelected(MenuItem item) { + switch(item.getItemId()) { + case R.id.menu_connect: + mBluetoothLeService.connect(mDeviceAddress); + return true; + case R.id.menu_disconnect: + mBluetoothLeService.disconnect(); + return true; + case android.R.id.home: + onBackPressed(); + return true; + } + return super.onOptionsItemSelected(item); + } + + private void updateConnectionState(final int resourceId) { + runOnUiThread(new Runnable() { + @Override + public void run() { + mConnectionState.setText(resourceId); + } + }); + } + + private void displayData(String data) { + if (data != null) { + mDataField.setText(data); + } + } + + // Demonstrates how to iterate through the supported GATT Services/Characteristics. + // In this sample, we populate the data structure that is bound to the ExpandableListView + // on the UI. + private void displayGattServices(List<BluetoothGattService> gattServices) { + if (gattServices == null) return; + String uuid = null; + String unknownServiceString = getResources().getString(R.string.unknown_service); + String unknownCharaString = getResources().getString(R.string.unknown_characteristic); + ArrayList<HashMap<String, String>> gattServiceData = new ArrayList<HashMap<String, String>>(); + ArrayList<ArrayList<HashMap<String, String>>> gattCharacteristicData + = new ArrayList<ArrayList<HashMap<String, String>>>(); + mGattCharacteristics = new ArrayList<ArrayList<BluetoothGattCharacteristic>>(); + + // Loops through available GATT Services. + for (BluetoothGattService gattService : gattServices) { + HashMap<String, String> currentServiceData = new HashMap<String, String>(); + uuid = gattService.getUuid().toString(); + currentServiceData.put( + LIST_NAME, SampleGattAttributes.lookup(uuid, unknownServiceString)); + currentServiceData.put(LIST_UUID, uuid); + gattServiceData.add(currentServiceData); + + ArrayList<HashMap<String, String>> gattCharacteristicGroupData = + new ArrayList<HashMap<String, String>>(); + List<BluetoothGattCharacteristic> gattCharacteristics = + gattService.getCharacteristics(); + ArrayList<BluetoothGattCharacteristic> charas = + new ArrayList<BluetoothGattCharacteristic>(); + + // Loops through available Characteristics. + for (BluetoothGattCharacteristic gattCharacteristic : gattCharacteristics) { + charas.add(gattCharacteristic); + HashMap<String, String> currentCharaData = new HashMap<String, String>(); + uuid = gattCharacteristic.getUuid().toString(); + currentCharaData.put( + LIST_NAME, SampleGattAttributes.lookup(uuid, unknownCharaString)); + currentCharaData.put(LIST_UUID, uuid); + gattCharacteristicGroupData.add(currentCharaData); + } + mGattCharacteristics.add(charas); + gattCharacteristicData.add(gattCharacteristicGroupData); + } + + SimpleExpandableListAdapter gattServiceAdapter = new SimpleExpandableListAdapter( + this, + gattServiceData, + android.R.layout.simple_expandable_list_item_2, + new String[] {LIST_NAME, LIST_UUID}, + new int[] { android.R.id.text1, android.R.id.text2 }, + gattCharacteristicData, + android.R.layout.simple_expandable_list_item_2, + new String[] {LIST_NAME, LIST_UUID}, + new int[] { android.R.id.text1, android.R.id.text2 } + ); + mGattServicesList.setAdapter(gattServiceAdapter); + } + + private static IntentFilter makeGattUpdateIntentFilter() { + final IntentFilter intentFilter = new IntentFilter(); + intentFilter.addAction(BluetoothLeService.ACTION_GATT_CONNECTED); + intentFilter.addAction(BluetoothLeService.ACTION_GATT_DISCONNECTED); + intentFilter.addAction(BluetoothLeService.ACTION_GATT_SERVICES_DISCOVERED); + intentFilter.addAction(BluetoothLeService.ACTION_DATA_AVAILABLE); + return intentFilter; + } +} diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java new file mode 100644 index 000000000..1cc954df2 --- /dev/null +++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/DeviceScanActivity.java @@ -0,0 +1,269 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.bluetooth.le; + +import android.app.Activity; +import android.app.ListActivity; +import android.bluetooth.BluetoothAdapter; +import android.bluetooth.BluetoothDevice; +import android.bluetooth.BluetoothManager; +import android.content.Context; +import android.content.Intent; +import android.content.pm.PackageManager; +import android.os.Bundle; +import android.os.Handler; +import android.view.LayoutInflater; +import android.view.Menu; +import android.view.MenuItem; +import android.view.View; +import android.view.ViewGroup; +import android.widget.BaseAdapter; +import android.widget.ListView; +import android.widget.TextView; +import android.widget.Toast; + +import java.util.ArrayList; +import java.util.UUID; + +/** + * Activity for scanning and displaying available Bluetooth LE devices. + */ +public class DeviceScanActivity extends ListActivity { + private LeDeviceListAdapter mLeDeviceListAdapter; + private BluetoothAdapter mBluetoothAdapter; + private boolean mScanning; + private Handler mHandler; + + private static final int REQUEST_ENABLE_BT = 1; + // Stops scanning after 10 seconds. + private static final long SCAN_PERIOD = 10000; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + getActionBar().setTitle(R.string.title_devices); + mHandler = new Handler(); + + // Use this check to determine whether BLE is supported on the device. Then you can + // selectively disable BLE-related features. + if (!getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE)) { + Toast.makeText(this, R.string.ble_not_supported, Toast.LENGTH_SHORT).show(); + finish(); + } + + // Initializes a Bluetooth adapter. For API level 18 and above, get a reference to + // BluetoothAdapter through BluetoothManager. + final BluetoothManager bluetoothManager = + (BluetoothManager) getSystemService(Context.BLUETOOTH_SERVICE); + mBluetoothAdapter = bluetoothManager.getAdapter(); + + // Checks if Bluetooth is supported on the device. + if (mBluetoothAdapter == null) { + Toast.makeText(this, R.string.error_bluetooth_not_supported, Toast.LENGTH_SHORT).show(); + finish(); + return; + } + } + + @Override + public boolean onCreateOptionsMenu(Menu menu) { + getMenuInflater().inflate(R.menu.main, menu); + if (!mScanning) { + menu.findItem(R.id.menu_stop).setVisible(false); + menu.findItem(R.id.menu_scan).setVisible(true); + menu.findItem(R.id.menu_refresh).setActionView(null); + } else { + menu.findItem(R.id.menu_stop).setVisible(true); + menu.findItem(R.id.menu_scan).setVisible(false); + menu.findItem(R.id.menu_refresh).setActionView( + R.layout.actionbar_indeterminate_progress); + } + return true; + } + + @Override + public boolean onOptionsItemSelected(MenuItem item) { + switch (item.getItemId()) { + case R.id.menu_scan: + mLeDeviceListAdapter.clear(); + scanLeDevice(true); + break; + case R.id.menu_stop: + scanLeDevice(false); + break; + } + return true; + } + + @Override + protected void onResume() { + super.onResume(); + + // Ensures Bluetooth is enabled on the device. If Bluetooth is not currently enabled, + // fire an intent to display a dialog asking the user to grant permission to enable it. + if (!mBluetoothAdapter.isEnabled()) { + if (!mBluetoothAdapter.isEnabled()) { + Intent enableBtIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); + startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT); + } + } + + // Initializes list view adapter. + mLeDeviceListAdapter = new LeDeviceListAdapter(); + setListAdapter(mLeDeviceListAdapter); + scanLeDevice(true); + } + + @Override + protected void onActivityResult(int requestCode, int resultCode, Intent data) { + // User chose not to enable Bluetooth. + if (requestCode == REQUEST_ENABLE_BT && resultCode == Activity.RESULT_CANCELED) { + finish(); + return; + } + super.onActivityResult(requestCode, resultCode, data); + } + + @Override + protected void onPause() { + super.onPause(); + scanLeDevice(false); + mLeDeviceListAdapter.clear(); + } + + @Override + protected void onListItemClick(ListView l, View v, int position, long id) { + final BluetoothDevice device = mLeDeviceListAdapter.getDevice(position); + if (device == null) return; + final Intent intent = new Intent(this, DeviceControlActivity.class); + intent.putExtra(DeviceControlActivity.EXTRAS_DEVICE_NAME, device.getName()); + intent.putExtra(DeviceControlActivity.EXTRAS_DEVICE_ADDRESS, device.getAddress()); + if (mScanning) { + mBluetoothAdapter.stopLeScan(mLeScanCallback); + mScanning = false; + } + startActivity(intent); + } + + private void scanLeDevice(final boolean enable) { + if (enable) { + // Stops scanning after a pre-defined scan period. + mHandler.postDelayed(new Runnable() { + @Override + public void run() { + mScanning = false; + mBluetoothAdapter.stopLeScan(mLeScanCallback); + invalidateOptionsMenu(); + } + }, SCAN_PERIOD); + + mScanning = true; + mBluetoothAdapter.startLeScan(mLeScanCallback); + } else { + mScanning = false; + mBluetoothAdapter.stopLeScan(mLeScanCallback); + } + invalidateOptionsMenu(); + } + + // Adapter for holding devices found through scanning. + private class LeDeviceListAdapter extends BaseAdapter { + private ArrayList<BluetoothDevice> mLeDevices; + private LayoutInflater mInflator; + + public LeDeviceListAdapter() { + super(); + mLeDevices = new ArrayList<BluetoothDevice>(); + mInflator = DeviceScanActivity.this.getLayoutInflater(); + } + + public void addDevice(BluetoothDevice device) { + if(!mLeDevices.contains(device)) { + mLeDevices.add(device); + } + } + + public BluetoothDevice getDevice(int position) { + return mLeDevices.get(position); + } + + public void clear() { + mLeDevices.clear(); + } + + @Override + public int getCount() { + return mLeDevices.size(); + } + + @Override + public Object getItem(int i) { + return mLeDevices.get(i); + } + + @Override + public long getItemId(int i) { + return i; + } + + @Override + public View getView(int i, View view, ViewGroup viewGroup) { + ViewHolder viewHolder; + // General ListView optimization code. + if (view == null) { + view = mInflator.inflate(R.layout.listitem_device, null); + viewHolder = new ViewHolder(); + viewHolder.deviceAddress = (TextView) view.findViewById(R.id.device_address); + viewHolder.deviceName = (TextView) view.findViewById(R.id.device_name); + view.setTag(viewHolder); + } else { + viewHolder = (ViewHolder) view.getTag(); + } + + BluetoothDevice device = mLeDevices.get(i); + final String deviceName = device.getName(); + if (deviceName != null && deviceName.length() > 0) + viewHolder.deviceName.setText(deviceName); + else + viewHolder.deviceName.setText(R.string.unknown_device); + viewHolder.deviceAddress.setText(device.getAddress()); + + return view; + } + } + + // Device scan callback. + private BluetoothAdapter.LeScanCallback mLeScanCallback = + new BluetoothAdapter.LeScanCallback() { + + @Override + public void onLeScan(final BluetoothDevice device, int rssi, byte[] scanRecord) { + runOnUiThread(new Runnable() { + @Override + public void run() { + mLeDeviceListAdapter.addDevice(device); + mLeDeviceListAdapter.notifyDataSetChanged(); + } + }); + } + }; + + static class ViewHolder { + TextView deviceName; + TextView deviceAddress; + } +}
\ No newline at end of file diff --git a/samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java new file mode 100644 index 000000000..255653eb0 --- /dev/null +++ b/samples/BluetoothLeGatt/src/com/example/bluetooth/le/SampleGattAttributes.java @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.bluetooth.le; + +import java.util.HashMap; + +/** + * This class includes a small subset of standard GATT attributes for demonstration purposes. + */ +public class SampleGattAttributes { + private static HashMap<String, String> attributes = new HashMap(); + public static String HEART_RATE_MEASUREMENT = "00002a37-0000-1000-8000-00805f9b34fb"; + public static String CLIENT_CHARACTERISTIC_CONFIG = "00002902-0000-1000-8000-00805f9b34fb"; + + static { + // Sample Services. + attributes.put("0000180d-0000-1000-8000-00805f9b34fb", "Heart Rate Service"); + attributes.put("0000180a-0000-1000-8000-00805f9b34fb", "Device Information Service"); + // Sample Characteristics. + attributes.put(HEART_RATE_MEASUREMENT, "Heart Rate Measurement"); + attributes.put("00002a29-0000-1000-8000-00805f9b34fb", "Manufacturer Name String"); + } + + public static String lookup(String uuid, String defaultName) { + String name = attributes.get(uuid); + return name == null ? defaultName : name; + } +} diff --git a/scripts/app_engine_server/redirects.yaml b/scripts/app_engine_server/redirects.yaml index 2866c34e6..7cb63792e 100644 --- a/scripts/app_engine_server/redirects.yaml +++ b/scripts/app_engine_server/redirects.yaml @@ -655,18 +655,22 @@ redirects: dst: http://www.youtube.com/user/androiddevelopers type: permanent -- src: /playbadge +- src: /playbadge/?$ dst: http://developer.android.com/distribute/googleplay/promote/badges.html type: permanent -- src: /deviceart +- src: /deviceart/?$ dst: http://developer.android.com/distribute/promote/device-art.html type: permanent -- src: /edu/signup +- src: /edu/signup/?$ dst: https://services.google.com/fb/forms/playedu type: permanent -- src: /edu +- src: /edu/?$ dst: /distribute/googleplay/edu/index.html type: permanent + +- src: /edu/signup + dst: https://services.google.com/fb/forms/playedu + type: permanent |
