diff options
Diffstat (limited to 'samples/Snake/src')
| -rwxr-xr-x | samples/Snake/src/com/example/android/snake/BackgroundView.java | 90 | ||||
| -rwxr-xr-x[-rw-r--r--] | samples/Snake/src/com/example/android/snake/Snake.java | 85 | ||||
| -rwxr-xr-x[-rw-r--r--] | samples/Snake/src/com/example/android/snake/SnakeView.java | 248 | ||||
| -rwxr-xr-x[-rw-r--r--] | samples/Snake/src/com/example/android/snake/TileView.java | 128 |
4 files changed, 350 insertions, 201 deletions
diff --git a/samples/Snake/src/com/example/android/snake/BackgroundView.java b/samples/Snake/src/com/example/android/snake/BackgroundView.java new file mode 100755 index 000000000..bda571e07 --- /dev/null +++ b/samples/Snake/src/com/example/android/snake/BackgroundView.java @@ -0,0 +1,90 @@ +/* + * Copyright (C) 2012 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.snake; + +import android.content.Context; +import android.content.res.TypedArray; +import android.graphics.Canvas; +import android.graphics.Color; +import android.graphics.Paint; +import android.util.AttributeSet; +import android.view.View; + +import java.util.Arrays; + +/** + * Background View: Draw 4 full-screen RGBY triangles + */ +public class BackgroundView extends View { + + private int[] mColors = new int[4]; + + private final short[] mIndices = + { 0, 1, 2, 0, 3, 4, 0, 1, 4 // Corner points for triangles (with offset = 2) + }; + + private float[] mVertexPoints = null; + + public BackgroundView(Context context, AttributeSet attrs) { + super(context, attrs); + setFocusable(true); + + // retrieve colors for 4 segments from styleable properties + TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.BackgroundView); + mColors[0] = a.getColor(R.styleable.BackgroundView_colorSegmentOne, Color.RED); + mColors[1] = a.getColor(R.styleable.BackgroundView_colorSegmentTwo, Color.YELLOW); + mColors[2] = a.getColor(R.styleable.BackgroundView_colorSegmentThree, Color.BLUE); + mColors[3] = a.getColor(R.styleable.BackgroundView_colorSegmentFour, Color.GREEN); + + a.recycle(); + } + + @Override + protected void onDraw(Canvas canvas) { + assert(mVertexPoints != null); + + // Colors for each vertex + int[] mFillColors = new int[mVertexPoints.length]; + + for (int triangle = 0; triangle < mColors.length; triangle++) { + // Set color for all vertex points to current triangle color + Arrays.fill(mFillColors, mColors[triangle]); + + // Draw one triangle + canvas.drawVertices(Canvas.VertexMode.TRIANGLES, mVertexPoints.length, mVertexPoints, + 0, null, 0, // No Textures + mFillColors, 0, mIndices, + triangle * 2, 3, // Use 3 vertices via Index Array with offset 2 + new Paint()); + } + } + + @Override + protected void onSizeChanged(int w, int h, int oldw, int oldh) { + super.onSizeChanged(w, h, oldw, oldh); + + // Construct our center and four corners + mVertexPoints = new float[] { + w / 2, h / 2, + 0, 0, + w, 0, + w, h, + 0, h + }; + } + +} diff --git a/samples/Snake/src/com/example/android/snake/Snake.java b/samples/Snake/src/com/example/android/snake/Snake.java index 630669393..ddf0c3c87 100644..100755 --- a/samples/Snake/src/com/example/android/snake/Snake.java +++ b/samples/Snake/src/com/example/android/snake/Snake.java @@ -18,27 +18,38 @@ package com.example.android.snake; import android.app.Activity; import android.os.Bundle; -import android.view.Window; +import android.view.KeyEvent; +import android.view.MotionEvent; +import android.view.View; +import android.view.View.OnTouchListener; import android.widget.TextView; /** * Snake: a simple game that everyone can enjoy. * - * This is an implementation of the classic Game "Snake", in which you control a - * serpent roaming around the garden looking for apples. Be careful, though, - * because when you catch one, not only will you become longer, but you'll move - * faster. Running into yourself or the walls will end the game. + * This is an implementation of the classic Game "Snake", in which you control a serpent roaming + * around the garden looking for apples. Be careful, though, because when you catch one, not only + * will you become longer, but you'll move faster. Running into yourself or the walls will end the + * game. * */ public class Snake extends Activity { - private SnakeView mSnakeView; - + /** + * Constants for desired direction of moving the snake + */ + public static int MOVE_LEFT = 0; + public static int MOVE_UP = 1; + public static int MOVE_DOWN = 2; + public static int MOVE_RIGHT = 3; + private static String ICICLE_KEY = "snake-view"; + private SnakeView mSnakeView; + /** - * Called when Activity is first created. Turns off the title bar, sets up - * the content views, and fires up the SnakeView. + * Called when Activity is first created. Turns off the title bar, sets up the content views, + * and fires up the SnakeView. * */ @Override @@ -48,7 +59,8 @@ public class Snake extends Activity { setContentView(R.layout.snake_layout); mSnakeView = (SnakeView) findViewById(R.id.snake); - mSnakeView.setTextView((TextView) findViewById(R.id.text)); + mSnakeView.setDependentViews((TextView) findViewById(R.id.text), + findViewById(R.id.arrowContainer), findViewById(R.id.background)); if (savedInstanceState == null) { // We were just launched -- set up a new game @@ -62,6 +74,31 @@ public class Snake extends Activity { mSnakeView.setMode(SnakeView.PAUSE); } } + mSnakeView.setOnTouchListener(new OnTouchListener() { + + @Override + public boolean onTouch(View v, MotionEvent event) { + if (mSnakeView.getGameState() == SnakeView.RUNNING) { + // Normalize x,y between 0 and 1 + float x = event.getX() / v.getWidth(); + float y = event.getY() / v.getHeight(); + + // Direction will be [0,1,2,3] depending on quadrant + int direction = 0; + direction = (x > y) ? 1 : 0; + direction |= (x > 1 - y) ? 2 : 0; + + // Direction is same as the quadrant which was clicked + mSnakeView.moveSnake(direction); + + } else { + // If the game is not running then on touching any part of the screen + // we start the game by sending MOVE_UP signal to SnakeView + mSnakeView.moveSnake(MOVE_UP); + } + return false; + } + }); } @Override @@ -73,8 +110,34 @@ public class Snake extends Activity { @Override public void onSaveInstanceState(Bundle outState) { - //Store the game state + // Store the game state outState.putBundle(ICICLE_KEY, mSnakeView.saveState()); } + /** + * Handles key events in the game. Update the direction our snake is traveling based on the + * DPAD. + * + */ + @Override + public boolean onKeyDown(int keyCode, KeyEvent msg) { + + switch (keyCode) { + case KeyEvent.KEYCODE_DPAD_UP: + mSnakeView.moveSnake(MOVE_UP); + break; + case KeyEvent.KEYCODE_DPAD_RIGHT: + mSnakeView.moveSnake(MOVE_RIGHT); + break; + case KeyEvent.KEYCODE_DPAD_DOWN: + mSnakeView.moveSnake(MOVE_DOWN); + break; + case KeyEvent.KEYCODE_DPAD_LEFT: + mSnakeView.moveSnake(MOVE_LEFT); + break; + } + + return super.onKeyDown(keyCode, msg); + } + } diff --git a/samples/Snake/src/com/example/android/snake/SnakeView.java b/samples/Snake/src/com/example/android/snake/SnakeView.java index 8dd023209..a8e654ffb 100644..100755 --- a/samples/Snake/src/com/example/android/snake/SnakeView.java +++ b/samples/Snake/src/com/example/android/snake/SnakeView.java @@ -16,33 +16,29 @@ package com.example.android.snake; -import java.util.ArrayList; -import java.util.Random; - import android.content.Context; import android.content.res.Resources; +import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; -import android.os.Bundle; import android.util.Log; -import android.view.KeyEvent; import android.view.View; import android.widget.TextView; +import java.util.ArrayList; +import java.util.Random; + /** * SnakeView: implementation of a simple game of Snake - * - * */ public class SnakeView extends TileView { private static final String TAG = "SnakeView"; /** - * Current mode of application: READY to run, RUNNING, or you have already - * lost. static final ints are used instead of an enum for performance - * reasons. + * Current mode of application: READY to run, RUNNING, or you have already lost. static final + * ints are used instead of an enum for performance reasons. */ private int mMode = READY; public static final int PAUSE = 0; @@ -68,26 +64,36 @@ public class SnakeView extends TileView { private static final int GREEN_STAR = 3; /** - * mScore: used to track the number of apples captured mMoveDelay: number of - * milliseconds between snake movements. This will decrease as apples are - * captured. + * mScore: Used to track the number of apples captured mMoveDelay: number of milliseconds + * between snake movements. This will decrease as apples are captured. */ private long mScore = 0; private long mMoveDelay = 600; /** - * mLastMove: tracks the absolute time when the snake last moved, and is used - * to determine if a move should be made based on mMoveDelay. + * mLastMove: Tracks the absolute time when the snake last moved, and is used to determine if a + * move should be made based on mMoveDelay. */ private long mLastMove; - + /** - * mStatusText: text shows to the user in some run states + * mStatusText: Text shows to the user in some run states */ private TextView mStatusText; /** - * mSnakeTrail: a list of Coordinates that make up the snake's body - * mAppleList: the secret location of the juicy apples the snake craves. + * mArrowsView: View which shows 4 arrows to signify 4 directions in which the snake can move + */ + private View mArrowsView; + + /** + * mBackgroundView: Background View which shows 4 different colored triangles pressing which + * moves the snake + */ + private View mBackgroundView; + + /** + * mSnakeTrail: A list of Coordinates that make up the snake's body mAppleList: The secret + * location of the juicy apples the snake craves. */ private ArrayList<Coordinate> mSnakeTrail = new ArrayList<Coordinate>(); private ArrayList<Coordinate> mAppleList = new ArrayList<Coordinate>(); @@ -98,10 +104,11 @@ public class SnakeView extends TileView { private static final Random RNG = new Random(); /** - * Create a simple handler that we can use to cause animation to happen. We - * set ourselves as a target and we can use the sleep() - * function to cause an update/invalidate to occur at a later date. + * Create a simple handler that we can use to cause animation to happen. We set ourselves as a + * target and we can use the sleep() function to cause an update/invalidate to occur at a later + * date. */ + private RefreshHandler mRedrawHandler = new RefreshHandler(); class RefreshHandler extends Handler { @@ -113,12 +120,11 @@ public class SnakeView extends TileView { } public void sleep(long delayMillis) { - this.removeMessages(0); + this.removeMessages(0); sendMessageDelayed(obtainMessage(0), delayMillis); } }; - /** * Constructs a SnakeView based on inflation from XML * @@ -127,26 +133,26 @@ public class SnakeView extends TileView { */ public SnakeView(Context context, AttributeSet attrs) { super(context, attrs); - initSnakeView(); - } + initSnakeView(context); + } public SnakeView(Context context, AttributeSet attrs, int defStyle) { - super(context, attrs, defStyle); - initSnakeView(); + super(context, attrs, defStyle); + initSnakeView(context); } - private void initSnakeView() { + private void initSnakeView(Context context) { + setFocusable(true); Resources r = this.getContext().getResources(); - + resetTiles(4); loadTile(RED_STAR, r.getDrawable(R.drawable.redstar)); loadTile(YELLOW_STAR, r.getDrawable(R.drawable.yellowstar)); loadTile(GREEN_STAR, r.getDrawable(R.drawable.greenstar)); - + } - private void initNewGame() { mSnakeTrail.clear(); @@ -155,7 +161,6 @@ public class SnakeView extends TileView { // For now we're just going to load up a short default eastbound snake // that's just turned north - mSnakeTrail.add(new Coordinate(7, 7)); mSnakeTrail.add(new Coordinate(6, 7)); mSnakeTrail.add(new Coordinate(5, 7)); @@ -172,30 +177,29 @@ public class SnakeView extends TileView { mScore = 0; } - /** - * Given a ArrayList of coordinates, we need to flatten them into an array of - * ints before we can stuff them into a map for flattening and storage. + * Given a ArrayList of coordinates, we need to flatten them into an array of ints before we can + * stuff them into a map for flattening and storage. * * @param cvec : a ArrayList of Coordinate objects - * @return : a simple array containing the x/y values of the coordinates - * as [x1,y1,x2,y2,x3,y3...] + * @return : a simple array containing the x/y values of the coordinates as + * [x1,y1,x2,y2,x3,y3...] */ private int[] coordArrayListToArray(ArrayList<Coordinate> cvec) { - int count = cvec.size(); - int[] rawArray = new int[count * 2]; - for (int index = 0; index < count; index++) { - Coordinate c = cvec.get(index); - rawArray[2 * index] = c.x; - rawArray[2 * index + 1] = c.y; + int[] rawArray = new int[cvec.size() * 2]; + + int i = 0; + for (Coordinate c : cvec) { + rawArray[i++] = c.x; + rawArray[i++] = c.y; } + return rawArray; } /** - * Save game state so that the user does not lose anything - * if the game process is killed while we are in the - * background. + * Save game state so that the user does not lose anything if the game process is killed while + * we are in the background. * * @return a Bundle with this view's state */ @@ -213,8 +217,8 @@ public class SnakeView extends TileView { } /** - * Given a flattened array of ordinate pairs, we reconstitute them into a - * ArrayList of Coordinate objects + * Given a flattened array of ordinate pairs, we reconstitute them into a ArrayList of + * Coordinate objects * * @param rawArray : [x1,y1,x2,y2,...] * @return a ArrayList of Coordinates @@ -246,83 +250,79 @@ public class SnakeView extends TileView { mSnakeTrail = coordArrayToArrayList(icicle.getIntArray("mSnakeTrail")); } - /* - * handles key events in the game. Update the direction our snake is traveling - * based on the DPAD. Ignore events that would cause the snake to immediately - * turn back on itself. - * - * (non-Javadoc) - * - * @see android.view.View#onKeyDown(int, android.os.KeyEvent) + /** + * Handles snake movement triggers from Snake Activity and moves the snake accordingly. Ignore + * events that would cause the snake to immediately turn back on itself. + * + * @param direction The desired direction of movement */ - @Override - public boolean onKeyDown(int keyCode, KeyEvent msg) { + public void moveSnake(int direction) { - if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { + if (direction == Snake.MOVE_UP) { if (mMode == READY | mMode == LOSE) { /* * At the beginning of the game, or the end of a previous one, - * we should start a new game. + * we should start a new game if UP key is clicked. */ initNewGame(); setMode(RUNNING); update(); - return (true); + return; } if (mMode == PAUSE) { /* - * If the game is merely paused, we should just continue where - * we left off. + * If the game is merely paused, we should just continue where we left off. */ setMode(RUNNING); update(); - return (true); + return; } if (mDirection != SOUTH) { mNextDirection = NORTH; } - return (true); + return; } - if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) { + if (direction == Snake.MOVE_DOWN) { if (mDirection != NORTH) { mNextDirection = SOUTH; } - return (true); + return; } - if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { + if (direction == Snake.MOVE_LEFT) { if (mDirection != EAST) { mNextDirection = WEST; } - return (true); + return; } - if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) { + if (direction == Snake.MOVE_RIGHT) { if (mDirection != WEST) { mNextDirection = EAST; } - return (true); + return; } - return super.onKeyDown(keyCode, msg); } /** - * Sets the TextView that will be used to give information (such as "Game - * Over" to the user. + * Sets the Dependent views that will be used to give information (such as "Game Over" to the + * user and also to handle touch events for making movements * * @param newView */ - public void setTextView(TextView newView) { - mStatusText = newView; + public void setDependentViews(TextView msgView, View arrowView, View backgroundView) { + mStatusText = msgView; + mArrowsView = arrowView; + mBackgroundView = backgroundView; } /** - * Updates the current mode of the application (RUNNING or PAUSED or the like) - * as well as sets the visibility of textview for notification + * Updates the current mode of the application (RUNNING or PAUSED or the like) as well as sets + * the visibility of textview for notification * * @param newMode */ @@ -330,23 +330,33 @@ public class SnakeView extends TileView { int oldMode = mMode; mMode = newMode; - if (newMode == RUNNING & oldMode != RUNNING) { + if (newMode == RUNNING && oldMode != RUNNING) { + // hide the game instructions mStatusText.setVisibility(View.INVISIBLE); update(); + // make the background and arrows visible as soon the snake starts moving + mArrowsView.setVisibility(View.VISIBLE); + mBackgroundView.setVisibility(View.VISIBLE); return; } Resources res = getContext().getResources(); CharSequence str = ""; if (newMode == PAUSE) { + mArrowsView.setVisibility(View.GONE); + mBackgroundView.setVisibility(View.GONE); str = res.getText(R.string.mode_pause); } if (newMode == READY) { + mArrowsView.setVisibility(View.GONE); + mBackgroundView.setVisibility(View.GONE); + str = res.getText(R.string.mode_ready); } if (newMode == LOSE) { - str = res.getString(R.string.mode_lose_prefix) + mScore - + res.getString(R.string.mode_lose_suffix); + mArrowsView.setVisibility(View.GONE); + mBackgroundView.setVisibility(View.GONE); + str = res.getString(R.string.mode_lose, mScore); } mStatusText.setText(str); @@ -354,11 +364,16 @@ public class SnakeView extends TileView { } /** - * Selects a random location within the garden that is not currently covered - * by the snake. Currently _could_ go into an infinite loop if the snake - * currently fills the garden, but we'll leave discovery of this prize to a - * truly excellent snake-player. - * + * @return the Game state as Running, Ready, Paused, Lose + */ + public int getGameState() { + return mMode; + } + + /** + * Selects a random location within the garden that is not currently covered by the snake. + * Currently _could_ go into an infinite loop if the snake currently fills the garden, but we'll + * leave discovery of this prize to a truly excellent snake-player. */ private void addRandomApple() { Coordinate newCoord = null; @@ -388,10 +403,9 @@ public class SnakeView extends TileView { mAppleList.add(newCoord); } - /** - * Handles the basic update loop, checking to see if we are in the running - * state, determining if a move should be made, updating the snake's location. + * Handles the basic update loop, checking to see if we are in the running state, determining if + * a move should be made, updating the snake's location. */ public void update() { if (mMode == RUNNING) { @@ -411,7 +425,6 @@ public class SnakeView extends TileView { /** * Draws some walls. - * */ private void updateWalls() { for (int x = 0; x < mXTileCount; x++) { @@ -426,7 +439,6 @@ public class SnakeView extends TileView { /** * Draws some apples. - * */ private void updateApples() { for (Coordinate c : mAppleList) { @@ -435,38 +447,36 @@ public class SnakeView extends TileView { } /** - * Figure out which way the snake is going, see if he's run into anything (the - * walls, himself, or an apple). If he's not going to die, we then add to the - * front and subtract from the rear in order to simulate motion. If we want to - * grow him, we don't subtract from the rear. - * + * Figure out which way the snake is going, see if he's run into anything (the walls, himself, + * or an apple). If he's not going to die, we then add to the front and subtract from the rear + * in order to simulate motion. If we want to grow him, we don't subtract from the rear. */ private void updateSnake() { boolean growSnake = false; - // grab the snake by the head + // Grab the snake by the head Coordinate head = mSnakeTrail.get(0); Coordinate newHead = new Coordinate(1, 1); mDirection = mNextDirection; switch (mDirection) { - case EAST: { - newHead = new Coordinate(head.x + 1, head.y); - break; - } - case WEST: { - newHead = new Coordinate(head.x - 1, head.y); - break; - } - case NORTH: { - newHead = new Coordinate(head.x, head.y - 1); - break; - } - case SOUTH: { - newHead = new Coordinate(head.x, head.y + 1); - break; - } + case EAST: { + newHead = new Coordinate(head.x + 1, head.y); + break; + } + case WEST: { + newHead = new Coordinate(head.x - 1, head.y); + break; + } + case NORTH: { + newHead = new Coordinate(head.x, head.y - 1); + break; + } + case SOUTH: { + newHead = new Coordinate(head.x, head.y + 1); + break; + } } // Collision detection @@ -495,7 +505,7 @@ public class SnakeView extends TileView { if (c.equals(newHead)) { mAppleList.remove(c); addRandomApple(); - + mScore++; mMoveDelay *= 0.9; @@ -523,10 +533,8 @@ public class SnakeView extends TileView { } /** - * Simple class containing two integer values and a comparison function. - * There's probably something I should use instead, but this was quick and - * easy to build. - * + * Simple class containing two integer values and a comparison function. There's probably + * something I should use instead, but this was quick and easy to build. */ private class Coordinate { public int x; @@ -549,5 +557,5 @@ public class SnakeView extends TileView { return "Coordinate: [" + x + "," + y + "]"; } } - + } diff --git a/samples/Snake/src/com/example/android/snake/TileView.java b/samples/Snake/src/com/example/android/snake/TileView.java index a912c53d6..a25e922ee 100644..100755 --- a/samples/Snake/src/com/example/android/snake/TileView.java +++ b/samples/Snake/src/com/example/android/snake/TileView.java @@ -25,18 +25,16 @@ import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.View; - /** - * TileView: a View-variant designed for handling arrays of "icons" or other - * drawables. + * TileView: a View-variant designed for handling arrays of "icons" or other drawables. * */ public class TileView extends View { /** - * Parameters controlling the size of the tiles and their range within view. - * Width/Height are in pixels, and Drawables will be scaled to fit to these - * dimensions. X/Y Tile Counts are the number of tiles that will be drawn. + * Parameters controlling the size of the tiles and their range within view. Width/Height are in + * pixels, and Drawables will be scaled to fit to these dimensions. X/Y Tile Counts are the + * number of tiles that will be drawn. */ protected static int mTileSize; @@ -47,71 +45,54 @@ public class TileView extends View { private static int mXOffset; private static int mYOffset; + private final Paint mPaint = new Paint(); /** - * A hash that maps integer handles specified by the subclasser to the - * drawable that will be used for that reference + * A hash that maps integer handles specified by the subclasser to the drawable that will be + * used for that reference */ - private Bitmap[] mTileArray; + private Bitmap[] mTileArray; /** - * A two-dimensional array of integers in which the number represents the - * index of the tile that should be drawn at that locations + * A two-dimensional array of integers in which the number represents the index of the tile that + * should be drawn at that locations */ private int[][] mTileGrid; - private final Paint mPaint = new Paint(); - - public TileView(Context context, AttributeSet attrs, int defStyle) { - super(context, attrs, defStyle); + public TileView(Context context, AttributeSet attrs) { + super(context, attrs); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); + mTileSize = a.getDimensionPixelSize(R.styleable.TileView_tileSize, 12); - mTileSize = a.getInt(R.styleable.TileView_tileSize, 12); - a.recycle(); } - public TileView(Context context, AttributeSet attrs) { - super(context, attrs); + public TileView(Context context, AttributeSet attrs, int defStyle) { + super(context, attrs, defStyle); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.TileView); + mTileSize = a.getDimensionPixelSize(R.styleable.TileView_tileSize, 12); - mTileSize = a.getInt(R.styleable.TileView_tileSize, 12); - a.recycle(); + } - - /** - * Rests the internal array of Bitmaps used for drawing tiles, and - * sets the maximum index of tiles to be inserted + * Resets all tiles to 0 (empty) * - * @param tilecount */ - - public void resetTiles(int tilecount) { - mTileArray = new Bitmap[tilecount]; - } - - - @Override - protected void onSizeChanged(int w, int h, int oldw, int oldh) { - mXTileCount = (int) Math.floor(w / mTileSize); - mYTileCount = (int) Math.floor(h / mTileSize); - - mXOffset = ((w - (mTileSize * mXTileCount)) / 2); - mYOffset = ((h - (mTileSize * mYTileCount)) / 2); - - mTileGrid = new int[mXTileCount][mYTileCount]; - clearTiles(); + public void clearTiles() { + for (int x = 0; x < mXTileCount; x++) { + for (int y = 0; y < mYTileCount; y++) { + setTile(0, x, y); + } + } } /** - * Function to set the specified Drawable as the tile for a particular - * integer key. - * + * Function to set the specified Drawable as the tile for a particular integer key. + * * @param key * @param tile */ @@ -120,26 +101,38 @@ public class TileView extends View { Canvas canvas = new Canvas(bitmap); tile.setBounds(0, 0, mTileSize, mTileSize); tile.draw(canvas); - + mTileArray[key] = bitmap; } - /** - * Resets all tiles to 0 (empty) - * - */ - public void clearTiles() { - for (int x = 0; x < mXTileCount; x++) { - for (int y = 0; y < mYTileCount; y++) { - setTile(0, x, y); + @Override + public void onDraw(Canvas canvas) { + super.onDraw(canvas); + for (int x = 0; x < mXTileCount; x += 1) { + for (int y = 0; y < mYTileCount; y += 1) { + if (mTileGrid[x][y] > 0) { + canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize, + mYOffset + y * mTileSize, mPaint); + } } } + + } + + /** + * Rests the internal array of Bitmaps used for drawing tiles, and sets the maximum index of + * tiles to be inserted + * + * @param tilecount + */ + + public void resetTiles(int tilecount) { + mTileArray = new Bitmap[tilecount]; } /** - * Used to indicate that a particular tile (set with loadTile and referenced - * by an integer) should be drawn at the given x/y coordinates during the - * next invalidate/draw cycle. + * Used to indicate that a particular tile (set with loadTile and referenced by an integer) + * should be drawn at the given x/y coordinates during the next invalidate/draw cycle. * * @param tileindex * @param x @@ -149,21 +142,16 @@ public class TileView extends View { mTileGrid[x][y] = tileindex; } - @Override - public void onDraw(Canvas canvas) { - super.onDraw(canvas); - for (int x = 0; x < mXTileCount; x += 1) { - for (int y = 0; y < mYTileCount; y += 1) { - if (mTileGrid[x][y] > 0) { - canvas.drawBitmap(mTileArray[mTileGrid[x][y]], - mXOffset + x * mTileSize, - mYOffset + y * mTileSize, - mPaint); - } - } - } + protected void onSizeChanged(int w, int h, int oldw, int oldh) { + mXTileCount = (int) Math.floor(w / mTileSize); + mYTileCount = (int) Math.floor(h / mTileSize); + mXOffset = ((w - (mTileSize * mXTileCount)) / 2); + mYOffset = ((h - (mTileSize * mYTileCount)) / 2); + + mTileGrid = new int[mXTileCount][mYTileCount]; + clearTiles(); } } |
