diff options
Diffstat (limited to 'tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp')
| -rw-r--r-- | tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp new file mode 100644 index 000000000..7fc506821 --- /dev/null +++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp @@ -0,0 +1,231 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "GLClientState.h" +#include "ErrorLog.h" +#include <stdio.h> +#include <stdlib.h> +#include "glUtils.h" +#include <cutils/log.h> + +GLClientState::GLClientState(int nLocations) +{ + if (nLocations < LAST_LOCATION) { + nLocations = LAST_LOCATION; + } + m_nLocations = nLocations; + m_states = new VertexAttribState[m_nLocations]; + for (int i = 0; i < m_nLocations; i++) { + m_states[i].enabled = 0; + m_states[i].enableDirty = false; + } + m_currentArrayVbo = 0; + m_currentIndexVbo = 0; + // init gl constans; + m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; + m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; + m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; + m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; + m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_activeTexture = 0; + + m_pixelStore.unpack_alignment = 4; + m_pixelStore.pack_alignment = 4; +} + +GLClientState::~GLClientState() +{ + delete m_states; +} + +void GLClientState::enable(int location, int state) +{ + if (!validLocation(location)) { + return; + } + + m_states[location].enableDirty |= (state != m_states[location].enabled); + m_states[location].enabled = state; +} + +void GLClientState::setState(int location, int size, GLenum type, GLsizei stride, void *data) +{ + if (!validLocation(location)) { + return; + } + m_states[location].size = size; + m_states[location].type = type; + m_states[location].stride = stride; + m_states[location].data = data; + m_states[location].bufferObject = m_currentArrayVbo; + m_states[location].elementSize = glSizeof(type) * size; +} + +void GLClientState::setBufferObject(int location, GLuint id) +{ + if (!validLocation(location)) { + return; + } + + m_states[location].bufferObject = id; +} + +const GLClientState::VertexAttribState * GLClientState::getState(int location) +{ + if (!validLocation(location)) { + return NULL; + } + return & m_states[location]; +} + +const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) +{ + if (!validLocation(location)) { + return NULL; + } + + if (enableChanged) { + *enableChanged = m_states[location].enableDirty; + } + + m_states[location].enableDirty = false; + return & m_states[location]; +} + +int GLClientState::getLocation(GLenum loc) +{ + int retval; + + switch(loc) { + case GL_VERTEX_ARRAY: + retval = int(VERTEX_LOCATION); + break; + case GL_NORMAL_ARRAY: + retval = int(NORMAL_LOCATION); + break; + case GL_COLOR_ARRAY: + retval = int(COLOR_LOCATION); + break; + case GL_POINT_SIZE_ARRAY_OES: + retval = int(POINTSIZE_LOCATION); + break; + case GL_TEXTURE_COORD_ARRAY: + retval = int (TEXCOORD0_LOCATION + m_activeTexture); + break; + default: + retval = loc; + } + return retval; +} + +int GLClientState::setPixelStore(GLenum param, GLint value) +{ + int retval = 0; + switch(param) { + case GL_UNPACK_ALIGNMENT: + if (value == 1 || value == 2 || value == 4 || value == 8) { + m_pixelStore.unpack_alignment = value; + } else { + retval = GL_INVALID_VALUE; + } + break; + case GL_PACK_ALIGNMENT: + if (value == 1 || value == 2 || value == 4 || value == 8) { + m_pixelStore.pack_alignment = value; + } else { + retval = GL_INVALID_VALUE; + } + break; + default: + retval = GL_INVALID_ENUM; + } + return retval; +} + + +size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) +{ + + int components = 0; + int componentsize = 0; + int pixelsize = 0; + switch(type) { + case GL_UNSIGNED_BYTE: + componentsize = 1; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + pixelsize = 2; + break; + default: + ERR("pixelDataSize: unknown pixel type - assuming pixel data 0\n"); + componentsize = 0; + } + + if (pixelsize == 0) { + switch(format) { +#if 0 + case GL_RED: + case GL_GREEN: + case GL_BLUE: +#endif + case GL_ALPHA: + case GL_LUMINANCE: + components = 1; + break; + case GL_LUMINANCE_ALPHA: + components = 2; + break; + case GL_RGB: +#if 0 + case GL_BGR: +#endif + components = 3; + break; + case GL_RGBA: +#if 0 + case GL_BGRA: +#endif + components = 4; + break; + default: + ERR("pixelDataSize: unknown pixel format...\n"); + components = 0; + } + pixelsize = components * componentsize; + } + + int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; + + if (pixelsize == 0 ) { + ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", + width, height, format, type, pack, alignment); + } + size_t linesize = pixelsize * width; + size_t aligned_linesize = int(linesize / alignment) * alignment; + if (aligned_linesize < linesize) { + aligned_linesize += alignment; + } + return aligned_linesize * height; +} + |
