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-rw-r--r--tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp231
1 files changed, 231 insertions, 0 deletions
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
new file mode 100644
index 000000000..7fc506821
--- /dev/null
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
@@ -0,0 +1,231 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "GLClientState.h"
+#include "ErrorLog.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include "glUtils.h"
+#include <cutils/log.h>
+
+GLClientState::GLClientState(int nLocations)
+{
+ if (nLocations < LAST_LOCATION) {
+ nLocations = LAST_LOCATION;
+ }
+ m_nLocations = nLocations;
+ m_states = new VertexAttribState[m_nLocations];
+ for (int i = 0; i < m_nLocations; i++) {
+ m_states[i].enabled = 0;
+ m_states[i].enableDirty = false;
+ }
+ m_currentArrayVbo = 0;
+ m_currentIndexVbo = 0;
+ // init gl constans;
+ m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
+ m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
+ m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
+ m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
+ m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_activeTexture = 0;
+
+ m_pixelStore.unpack_alignment = 4;
+ m_pixelStore.pack_alignment = 4;
+}
+
+GLClientState::~GLClientState()
+{
+ delete m_states;
+}
+
+void GLClientState::enable(int location, int state)
+{
+ if (!validLocation(location)) {
+ return;
+ }
+
+ m_states[location].enableDirty |= (state != m_states[location].enabled);
+ m_states[location].enabled = state;
+}
+
+void GLClientState::setState(int location, int size, GLenum type, GLsizei stride, void *data)
+{
+ if (!validLocation(location)) {
+ return;
+ }
+ m_states[location].size = size;
+ m_states[location].type = type;
+ m_states[location].stride = stride;
+ m_states[location].data = data;
+ m_states[location].bufferObject = m_currentArrayVbo;
+ m_states[location].elementSize = glSizeof(type) * size;
+}
+
+void GLClientState::setBufferObject(int location, GLuint id)
+{
+ if (!validLocation(location)) {
+ return;
+ }
+
+ m_states[location].bufferObject = id;
+}
+
+const GLClientState::VertexAttribState * GLClientState::getState(int location)
+{
+ if (!validLocation(location)) {
+ return NULL;
+ }
+ return & m_states[location];
+}
+
+const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
+{
+ if (!validLocation(location)) {
+ return NULL;
+ }
+
+ if (enableChanged) {
+ *enableChanged = m_states[location].enableDirty;
+ }
+
+ m_states[location].enableDirty = false;
+ return & m_states[location];
+}
+
+int GLClientState::getLocation(GLenum loc)
+{
+ int retval;
+
+ switch(loc) {
+ case GL_VERTEX_ARRAY:
+ retval = int(VERTEX_LOCATION);
+ break;
+ case GL_NORMAL_ARRAY:
+ retval = int(NORMAL_LOCATION);
+ break;
+ case GL_COLOR_ARRAY:
+ retval = int(COLOR_LOCATION);
+ break;
+ case GL_POINT_SIZE_ARRAY_OES:
+ retval = int(POINTSIZE_LOCATION);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ retval = int (TEXCOORD0_LOCATION + m_activeTexture);
+ break;
+ default:
+ retval = loc;
+ }
+ return retval;
+}
+
+int GLClientState::setPixelStore(GLenum param, GLint value)
+{
+ int retval = 0;
+ switch(param) {
+ case GL_UNPACK_ALIGNMENT:
+ if (value == 1 || value == 2 || value == 4 || value == 8) {
+ m_pixelStore.unpack_alignment = value;
+ } else {
+ retval = GL_INVALID_VALUE;
+ }
+ break;
+ case GL_PACK_ALIGNMENT:
+ if (value == 1 || value == 2 || value == 4 || value == 8) {
+ m_pixelStore.pack_alignment = value;
+ } else {
+ retval = GL_INVALID_VALUE;
+ }
+ break;
+ default:
+ retval = GL_INVALID_ENUM;
+ }
+ return retval;
+}
+
+
+size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+
+ int components = 0;
+ int componentsize = 0;
+ int pixelsize = 0;
+ switch(type) {
+ case GL_UNSIGNED_BYTE:
+ componentsize = 1;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ pixelsize = 2;
+ break;
+ default:
+ ERR("pixelDataSize: unknown pixel type - assuming pixel data 0\n");
+ componentsize = 0;
+ }
+
+ if (pixelsize == 0) {
+ switch(format) {
+#if 0
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+#endif
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ components = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ components = 2;
+ break;
+ case GL_RGB:
+#if 0
+ case GL_BGR:
+#endif
+ components = 3;
+ break;
+ case GL_RGBA:
+#if 0
+ case GL_BGRA:
+#endif
+ components = 4;
+ break;
+ default:
+ ERR("pixelDataSize: unknown pixel format...\n");
+ components = 0;
+ }
+ pixelsize = components * componentsize;
+ }
+
+ int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
+
+ if (pixelsize == 0 ) {
+ ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n",
+ width, height, format, type, pack, alignment);
+ }
+ size_t linesize = pixelsize * width;
+ size_t aligned_linesize = int(linesize / alignment) * alignment;
+ if (aligned_linesize < linesize) {
+ aligned_linesize += alignment;
+ }
+ return aligned_linesize * height;
+}
+