/* * Copyright 2018 The LineageOS Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Light" #include "Light.h" #include namespace { using android::hardware::light::V2_0::LightState; static uint32_t rgbToBrightness(const LightState& state) { uint32_t color = state.color & 0x00ffffff; return ((77 * ((color >> 16) & 0xff)) + (150 * ((color >> 8) & 0xff)) + (29 * (color & 0xff))) >> 8; } static bool isLit(const LightState& state) { return (state.color & 0x00ffffff); } } // anonymous namespace namespace android { namespace hardware { namespace light { namespace V2_0 { namespace implementation { Light::Light(std::ofstream&& backlight, std::ofstream&& led) : mBacklight(std::move(backlight)), mLed(std::move(led)) { auto backlightFn(std::bind(&Light::setBacklight, this, std::placeholders::_1)); auto notifFn(std::bind(&Light::setNotificationLight, this, std::placeholders::_1)); mLights.emplace(std::make_pair(Type::BACKLIGHT, backlightFn)); mLights.emplace(std::make_pair(Type::NOTIFICATIONS, notifFn)); } // Methods from ::android::hardware::light::V2_0::ILight follow. Return Light::setLight(Type type, const LightState& state) { auto it = mLights.find(type); if (it == mLights.end()) { return Status::LIGHT_NOT_SUPPORTED; } it->second(state); return Status::SUCCESS; } Return Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) { std::vector types; for (auto const& light : mLights) { types.push_back(light.first); } _hidl_cb(types); return Void(); } void Light::setBacklight(const LightState& state) { std::lock_guard lock(mLock); uint32_t brightness = rgbToBrightness(state); mBacklight << brightness << std::endl; } void Light::setNotificationLight(const LightState& state) { std::lock_guard lock(mLock); uint32_t color = state.color & 0x00ffffff; if (isLit(state)) { mLed << color << std::endl; } else { mLed << 0 << std::endl; } } } // namespace implementation } // namespace V2_0 } // namespace light } // namespace hardware } // namespace android