From a896306c38c4d11c43b967a21db6d74c251b2520 Mon Sep 17 00:00:00 2001 From: John Reck Date: Wed, 14 Jun 2017 10:47:50 -0700 Subject: Add a workaround for simulate secondary display To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce --- core/java/android/view/ThreadedRenderer.java | 3 +++ 1 file changed, 3 insertions(+) (limited to 'core/java/android/view/ThreadedRenderer.java') diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java index 7cec957adf41..a140f280e7c3 100644 --- a/core/java/android/view/ThreadedRenderer.java +++ b/core/java/android/view/ThreadedRenderer.java @@ -970,6 +970,9 @@ public final class ThreadedRenderer { observer.mNative = null; } + /** Not actually public - internal use only. This doc to make lint happy */ + public static native void disableVsync(); + static native void setupShadersDiskCache(String cacheFile); private static native void nRotateProcessStatsBuffer(); -- cgit v1.2.3