/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; import android.annotation.NonNull; import android.annotation.SystemApi; import android.os.Parcel; import android.os.Parcelable; /** * GameModeInfo returned from {@link GameManager#getGameModeInfo(String)}. * @hide */ @SystemApi public final class GameModeInfo implements Parcelable { public static final @NonNull Creator CREATOR = new Creator() { @Override public GameModeInfo createFromParcel(Parcel in) { return new GameModeInfo(in); } @Override public GameModeInfo[] newArray(int size) { return new GameModeInfo[size]; } }; public GameModeInfo(@GameManager.GameMode int activeGameMode, @NonNull @GameManager.GameMode int[] availableGameModes) { mActiveGameMode = activeGameMode; mAvailableGameModes = availableGameModes; } GameModeInfo(Parcel in) { mActiveGameMode = in.readInt(); final int availableGameModesCount = in.readInt(); mAvailableGameModes = new int[availableGameModesCount]; in.readIntArray(mAvailableGameModes); } /** * Returns the {@link GameManager.GameMode} the application is currently using. * Developers can enable game modes by adding * * * * to the {@link tag}, where the GAME_MODE_CONFIG_FILE is an XML file that * specifies the game mode enablement and configuration: * * * */ public @GameManager.GameMode int getActiveGameMode() { return mActiveGameMode; } /** * The collection of {@link GameManager.GameMode GameModes} that can be applied to the game. */ @NonNull public @GameManager.GameMode int[] getAvailableGameModes() { return mAvailableGameModes; } // Ideally there should be callback that the caller can register to know when the available // GameMode and/or the active GameMode is changed, however, there's no concrete use case // at the moment so there's no callback mechanism introduced . private final @GameManager.GameMode int[] mAvailableGameModes; private final @GameManager.GameMode int mActiveGameMode; @Override public int describeContents() { return 0; } @Override public void writeToParcel(@NonNull Parcel dest, int flags) { dest.writeInt(mActiveGameMode); dest.writeInt(mAvailableGameModes.length); dest.writeIntArray(mAvailableGameModes); } }