# Shell & SystemUI --- ## Setup The SystemUI of various products depend on and build against the WM Shell library. To ensure that we don't inadvertently build dependencies between the Shell library and one particular product (ie. handheld SysUI), we deliberately separate the initialization of the WM Shell component from the SysUI component when set up through Dagger. **TLDR**  Initialize everything as needed in the WM component scope and export only well defined interfaces to SysUI. ## Initialization There are more details in the Dagger docs, but the general overview of the SysUI/Shell initialization flow is such: 1) SysUI Global scope is initialize (see `GlobalModule` and its included modules) 2) WM Shell scope is initialized, for example 1) On phones: `WMComponent` includes `WMShellModule` which includes `WMShellBaseModule` (common to all SysUI) 2) On TVs: `TvWMComponent` includes `TvWMShellModule` which includes `WMShellBaseModule` 3) etc. 3) SysUI explicitly passes interfaces provided from the `WMComponent` to `SysUIComponent` via the `SysUIComponent#Builder`, then builds the SysUI scoped components 4) `WMShell` is the SystemUI “service” (in the SysUI scope) that initializes with the app after the SystemUI part of the dependency graph has been created. It contains the binding code between the interfaces provided by the Shell and the rest of SystemUI. 5) SysUI can inject the interfaces into its own components More detail can be found in [go/wm-sysui-dagger](http://go/wm-sysui-dagger). ## Interfaces from SysUI to Shell components Within the same process, the WM Shell components can be running on a different thread than the main SysUI thread (disabled on certain products). This introduces challenges where we have to be careful about how SysUI calls into the Shell and vice versa. As a result, we enforce explicit interfaces between SysUI and Shell components, and the implementations of the interfaces on each side need to post to the right thread before it calls into other code. For example, you might have: 1) (Shell) ShellFeature interface to be used from SysUI 2) (Shell) ShellFeatureController handles logic, implements ShellFeature interface and posts to main Shell thread 3) SysUI application init injects Optional as an interface to SysUI to call 4) (SysUI) SysUIFeature depends on ShellFeature interface 5) (SysUI) SysUIFeature injects Optional, and sets up a callback for the Shell to call, and the callback posts to the main SysUI thread Adding an interface to a Shell component may seem like a lot of boiler plate, but is currently necessary to maintain proper threading and logic isolation. ## Listening for Configuration changes & other SysUI events Aside from direct calls into Shell controllers for exposed features, the Shell also receives common event callbacks from SysUI via the `ShellController`. This includes things like: - Configuration changes - Keyguard events - Shell init - Shell dumps & commands For other events which are specific to the Shell feature, then you can add callback methods on the Shell feature interface. Any such calls should **never** be synchronous calls as they will need to post to the Shell main thread to run. ## Shell commands & Dumps Since the Shell library is a part of the SysUI process, it relies on SysUI to trigger commands on individual Shell components, or to dump individual shell components. ```shell # Dump everything adb shell dumpsys activity service SystemUIService WMShell # Run a specific command adb shell dumpsys activity service SystemUIService WMShell help adb shell dumpsys activity service SystemUIService WMShell ... ```