/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the specific language governing * permissions and limitations under the License. */ package com.android.systemui.unfold.system import android.os.Handler import com.android.systemui.dagger.qualifiers.Main import com.android.systemui.dagger.qualifiers.UiBackground import com.android.systemui.unfold.config.ResourceUnfoldTransitionConfig import com.android.systemui.unfold.config.UnfoldTransitionConfig import com.android.systemui.unfold.dagger.UnfoldSingleThreadBg import com.android.systemui.unfold.dagger.UnfoldMain import com.android.systemui.unfold.updates.FoldProvider import com.android.systemui.unfold.util.CurrentActivityTypeProvider import dagger.Binds import dagger.Module import java.util.concurrent.Executor /** * Dagger module with system-only dependencies for the unfold animation. * The code that is used to calculate unfold transition progress * depends on some hidden APIs that are not available in normal * apps. In order to re-use this code and use alternative implementations * of these classes in other apps and hidden APIs here. */ @Module abstract class SystemUnfoldSharedModule { @Binds abstract fun activityTypeProvider(executor: ActivityManagerActivityTypeProvider): CurrentActivityTypeProvider @Binds abstract fun config(config: ResourceUnfoldTransitionConfig): UnfoldTransitionConfig @Binds abstract fun foldState(provider: DeviceStateManagerFoldProvider): FoldProvider @Binds @UnfoldMain abstract fun mainExecutor(@Main executor: Executor): Executor @Binds @UnfoldMain abstract fun mainHandler(@Main handler: Handler): Handler @Binds @UnfoldSingleThreadBg abstract fun backgroundExecutor(@UiBackground executor: Executor): Executor }