/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.dreams.touch.dagger; import static com.android.systemui.dreams.touch.dagger.DreamTouchModule.INPUT_SESSION_NAME; import static com.android.systemui.dreams.touch.dagger.DreamTouchModule.PILFER_ON_GESTURE_CONSUME; import android.view.GestureDetector; import com.android.systemui.dreams.touch.InputSession; import com.android.systemui.shared.system.InputChannelCompat; import javax.inject.Named; import dagger.BindsInstance; import dagger.Subcomponent; /** * {@link InputSessionComponent} generates {@link InputSession} with specific instances bound for * the session name and whether touches should be pilfered when consumed. */ @Subcomponent public interface InputSessionComponent { /** * Generates {@link InputSessionComponent}. */ @Subcomponent.Factory interface Factory { InputSessionComponent create(@Named(INPUT_SESSION_NAME) @BindsInstance String name, @BindsInstance InputChannelCompat.InputEventListener inputEventListener, @BindsInstance GestureDetector.OnGestureListener gestureListener, @Named(PILFER_ON_GESTURE_CONSUME) @BindsInstance boolean pilferOnGestureConsume); } /** */ InputSession getInputSession(); }