/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.statusbar.notification.stack import android.animation.AnimatorListenerAdapter import android.content.Context import android.content.res.Configuration import android.graphics.Canvas import android.graphics.Path import android.graphics.RectF import android.util.AttributeSet import com.android.systemui.R import com.android.systemui.statusbar.notification.row.ExpandableView /** * Root view to insert Lock screen media controls into the notification stack. */ class MediaContainerView(context: Context, attrs: AttributeSet?) : ExpandableView(context, attrs) { var cornerRadius = 0f var clipHeight = 0 var clipRect = RectF() var clipPath = Path() init { setWillNotDraw(false) // Run onDraw after invalidate. updateResources() } override fun onConfigurationChanged(newConfig: Configuration?) { super.onConfigurationChanged(newConfig) updateResources() } private fun updateResources() { cornerRadius = context.resources .getDimensionPixelSize(R.dimen.notification_corner_radius).toFloat() } public override fun updateClipping() { if (clipHeight != actualHeight) { clipHeight = actualHeight } invalidate() } override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val bounds = canvas.clipBounds bounds.bottom = clipHeight clipRect.set(bounds) clipPath.reset() clipPath.addRoundRect(clipRect, cornerRadius, cornerRadius, Path.Direction.CW) canvas.clipPath(clipPath) } override fun performRemoveAnimation(duration: Long, delay: Long, translationDirection: Float, isHeadsUpAnimation: Boolean, endLocation: Float, onFinishedRunnable: Runnable?, animationListener: AnimatorListenerAdapter?): Long { return 0 } override fun performAddAnimation(delay: Long, duration: Long, isHeadsUpAppear: Boolean, onEnd: Runnable?) { // No animation, it doesn't need it, this would be local } }