summaryrefslogtreecommitdiff
path: root/opengl/tests/gl2_basic/gl2_basic.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'opengl/tests/gl2_basic/gl2_basic.cpp')
-rw-r--r--opengl/tests/gl2_basic/gl2_basic.cpp298
1 files changed, 298 insertions, 0 deletions
diff --git a/opengl/tests/gl2_basic/gl2_basic.cpp b/opengl/tests/gl2_basic/gl2_basic.cpp
new file mode 100644
index 0000000000..ba9a717769
--- /dev/null
+++ b/opengl/tests/gl2_basic/gl2_basic.cpp
@@ -0,0 +1,298 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/Timers.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+static void printGLString(const char *name, GLenum s) {
+ // fprintf(stderr, "printGLString %s, %d\n", name, s);
+ const char *v = (const char *) glGetString(s);
+ // int error = glGetError();
+ // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
+ // (unsigned int) v);
+ // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
+ // fprintf(stderr, "GL %s = %s\n", name, v);
+ // else
+ // fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
+ fprintf(stderr, "GL %s = %s\n", name, v);
+}
+
+static const char* eglErrorToString[] = {
+ "EGL_SUCCESS", // 0x3000 12288
+ "EGL_NOT_INITIALIZED",
+ "EGL_BAD_ACCESS", // 0x3002 12290
+ "EGL_BAD_ALLOC", "EGL_BAD_ATTRIBUTE",
+ "EGL_BAD_CONFIG",
+ "EGL_BAD_CONTEXT", // 0x3006 12294
+ "EGL_BAD_CURRENT_SURFACE", "EGL_BAD_DISPLAY", "EGL_BAD_MATCH",
+ "EGL_BAD_NATIVE_PIXMAP", "EGL_BAD_NATIVE_WINDOW", "EGL_BAD_PARAMETER", // 0x300c 12300
+ "EGL_BAD_SURFACE" };
+
+static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
+ if (returnVal != EGL_TRUE) {
+ fprintf(stderr, "%s() returned %d\n", op, returnVal);
+ }
+
+ for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
+ = eglGetError()) {
+ const char* errorString = "unknown";
+ if (error >= EGL_SUCCESS && error <= EGL_BAD_SURFACE) {
+ errorString = eglErrorToString[error - EGL_SUCCESS];
+ }
+ fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, errorString,
+ error);
+ }
+}
+
+static void checkGlError(const char* op) {
+ for (GLint error = glGetError(); error; error
+ = glGetError()) {
+ fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
+ }
+}
+
+static const char gVertexShader[] = "attribute vec4 vPosition;\n"
+ "void main() {\n"
+ " gl_Position = vPosition;\n"
+ "}\n";
+
+static const char gFragmentShader[] = "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ "}\n";
+
+GLuint loadShader(GLenum shaderType, const char* pSource) {
+ GLuint shader = glCreateShader(shaderType);
+ if (shader) {
+ glShaderSource(shader, 1, &pSource, NULL);
+ glCompileShader(shader);
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ GLint infoLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf) {
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ fprintf(stderr, "Could not compile shader %d:\n%s\n",
+ shaderType, buf);
+ free(buf);
+ }
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ }
+ return shader;
+}
+
+GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
+ GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
+ if (!vertexShader) {
+ return 0;
+ }
+
+ GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
+ if (!pixelShader) {
+ return 0;
+ }
+
+ GLuint program = glCreateProgram();
+ if (program) {
+ glAttachShader(program, vertexShader);
+ checkGlError("glAttachShader");
+ glAttachShader(program, pixelShader);
+ checkGlError("glAttachShader");
+ glLinkProgram(program);
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ GLint bufLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = (char*) malloc(bufLength);
+ if (buf) {
+ glGetProgramInfoLog(program, bufLength, NULL, buf);
+ fprintf(stderr, "Could not link program:\n%s\n", buf);
+ free(buf);
+ }
+ }
+ glDeleteProgram(program);
+ program = 0;
+ }
+ }
+ return program;
+}
+
+GLuint gProgram;
+GLuint gvPositionHandle;
+
+bool setupGraphics(int w, int h) {
+ gProgram = createProgram(gVertexShader, gFragmentShader);
+ if (!gProgram) {
+ return false;
+ }
+ gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
+ checkGlError("glGetAttribLocation");
+ fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
+ gvPositionHandle);
+
+ glViewport(0, 0, w, h);
+ checkGlError("glViewport");
+ return true;
+}
+
+const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f,
+ 0.5f, -0.5f };
+
+void renderFrame() {
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ checkGlError("glClearColor");
+ glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ checkGlError("glClear");
+
+ glUseProgram(gProgram);
+ checkGlError("glUseProgram");
+
+ glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
+ checkGlError("glVertexAttribPointer");
+ glEnableVertexAttribArray(gvPositionHandle);
+ checkGlError("glEnableVertexAttribArray");
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ checkGlError("glDrawArrays");
+}
+
+int main(int argc, char** argv) {
+ EGLBoolean returnValue;
+ EGLConfig configs[2];
+ EGLint config_count;
+
+ EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+ EGLint s_configAttribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE,
+ 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 8,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE };
+
+ EGLint s_configAttribs2[] =
+ {
+ EGL_DEPTH_SIZE, 16,
+ EGL_NONE
+ };
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLSurface surface;
+ EGLint w, h;
+
+ EGLDisplay dpy;
+
+ EGLNativeWindowType window = 0;
+ window = android_createDisplaySurface();
+
+ checkEglError("<init>");
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ checkEglError("eglGetDisplay");
+ if (dpy == EGL_NO_DISPLAY) {
+ printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
+ return 0;
+ }
+
+ returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
+ checkEglError("eglInitialize", returnValue);
+ fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
+ if (returnValue != EGL_TRUE) {
+ printf("eglInitialize failed\n");
+ return 0;
+ }
+
+ returnValue = eglGetConfigs(dpy, configs, 2, &config_count);
+ checkEglError("eglGetConfigs", returnValue);
+ fprintf(stderr, "Config count: %d\n", config_count);
+ for (int i = 0; i < config_count; i++) {
+ fprintf(stderr, "%d: 0x%08x\n", i, (unsigned int) configs[i]);
+ }
+
+#if 0
+ EGLConfig config;
+ EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &config);
+ checkEglError("EGLUtils::selectConfigForNativeWindow");
+#else
+ int chooseConfigResult = eglChooseConfig(dpy, s_configAttribs2, configs, 2,
+ &config_count);
+ checkEglError("eglChooseConfig", chooseConfigResult);
+ if (chooseConfigResult != EGL_TRUE) {
+ printf("eglChooseConfig failed\n");
+ return 0;
+ }
+#endif
+
+ surface = eglCreateWindowSurface(dpy, configs[0], window, NULL);
+ checkEglError("eglCreateWindowSurface");
+ if (surface == EGL_NO_SURFACE) {
+ printf("gelCreateWindowSurface failed.\n");
+ return 0;
+ }
+ EGLint gl2_0Attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+
+ context = eglCreateContext(dpy, configs[0], EGL_NO_CONTEXT, context_attribs);
+ checkEglError("eglCreateContext");
+ if (context == EGL_NO_CONTEXT) {
+ printf("eglCreateContext failed\n");
+ return 0;
+ }
+ eglMakeCurrent(dpy, surface, surface, context);
+ checkEglError("eglMakeCurrent");
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ checkEglError("eglQuerySurface");
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+ checkEglError("eglQuerySurface");
+ GLint dim = w < h ? w : h;
+
+ fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
+
+ printGLString("Version", GL_VERSION);
+ printGLString("Vendor", GL_VENDOR);
+ printGLString("Renderer", GL_RENDERER);
+ printGLString("Extensions", GL_EXTENSIONS);
+
+ if(!setupGraphics(w, h)) {
+ fprintf(stderr, "Could not set up graphics.\n");
+ return 0;
+ }
+
+ for (;;) {
+ renderFrame();
+ eglSwapBuffers(dpy, surface);
+ checkEglError("eglSwapBuffers");
+ }
+
+ return 0;
+}