/* * Copyright (C) 2008-2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "RenderScript.h" using namespace android; using namespace RSC; ScriptIntrinsic::ScriptIntrinsic(sp rs, int id, sp e) : Script(NULL, rs) { mID = RS::dispatch->ScriptIntrinsicCreate(rs->getContext(), id, e->getID()); } ScriptIntrinsic3DLUT::ScriptIntrinsic3DLUT(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_3DLUT, e) { } void ScriptIntrinsic3DLUT::forEach(sp ain, sp aout) { Script::forEach(0, ain, aout, NULL, 0); } void ScriptIntrinsic3DLUT::setLUT(sp lut) { Script::setVar(0, lut); } ScriptIntrinsicBlend::ScriptIntrinsicBlend(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_BLEND, e) { } void ScriptIntrinsicBlend::blendClear(sp in, sp out) { Script::forEach(0, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendSrc(sp in, sp out) { Script::forEach(1, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendDst(sp in, sp out) { Script::forEach(2, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendSrcOver(sp in, sp out) { Script::forEach(3, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendDstOver(sp in, sp out) { Script::forEach(4, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendSrcIn(sp in, sp out) { Script::forEach(5, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendDstIn(sp in, sp out) { Script::forEach(6, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendSrcOut(sp in, sp out) { Script::forEach(7, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendDstOut(sp in, sp out) { Script::forEach(8, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendSrcAtop(sp in, sp out) { Script::forEach(9, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendDstAtop(sp in, sp out) { Script::forEach(10, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendXor(sp in, sp out) { Script::forEach(11, in, out, NULL, 0); } // Numbering jumps here void ScriptIntrinsicBlend::blendMultiply(sp in, sp out) { Script::forEach(14, in, out, NULL, 0); } // Numbering jumps here void ScriptIntrinsicBlend::blendAdd(sp in, sp out) { Script::forEach(34, in, out, NULL, 0); } void ScriptIntrinsicBlend::blendSubtract(sp in, sp out) { Script::forEach(35, in, out, NULL, 0); } ScriptIntrinsicBlur::ScriptIntrinsicBlur(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_BLUR, e) { } void ScriptIntrinsicBlur::blur(sp in, sp out) { Script::setVar(1, in); Script::forEach(0, NULL, out, NULL, 0); } void ScriptIntrinsicBlur::setRadius(float radius) { Script::setVar(0, &radius, sizeof(float)); } ScriptIntrinsicColorMatrix::ScriptIntrinsicColorMatrix(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_COLOR_MATRIX, e) { } void ScriptIntrinsicColorMatrix::forEach(sp in, sp out) { Script::forEach(0, in, out, NULL, 0); } void ScriptIntrinsicColorMatrix::setColorMatrix3(float* m) { Script::setVar(0, (void*)m, sizeof(float) * 9); } void ScriptIntrinsicColorMatrix::setColorMatrix4(float* m) { Script::setVar(0, (void*)m, sizeof(float) * 16); } void ScriptIntrinsicColorMatrix::setGreyscale() { float matrix[] = {0.299f, 0.587f, 0.114f, 0.299f, 0.587f, 0.114f, 0.299f, 0.587f, 0.114f}; setColorMatrix3(matrix); } void ScriptIntrinsicColorMatrix::setRGBtoYUV() { float matrix[] = {0.299f,0.587f,0.114f,-0.14713f,-0.28886f,0.436f,0.615f,-0.51499f,-0.10001f}; setColorMatrix3(matrix); } void ScriptIntrinsicColorMatrix::setYUVtoRGB() { float matrix[] = {1.f,0.f,1.13983f,1.f,-0.39465f,-0.5806f,1.f,2.03211f,0.f}; setColorMatrix3(matrix); } ScriptIntrinsicConvolve3x3::ScriptIntrinsicConvolve3x3(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_CONVOLVE_3x3, e) { } void ScriptIntrinsicConvolve3x3::setInput(sp in) { Script::setVar(1, in); } void ScriptIntrinsicConvolve3x3::forEach(sp out) { Script::forEach(0, NULL, out, NULL, 0); } void ScriptIntrinsicConvolve3x3::setCoefficients(float* v) { Script::setVar(0, (void*)v, sizeof(float) * 9); } ScriptIntrinsicConvolve5x5::ScriptIntrinsicConvolve5x5(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_CONVOLVE_5x5, e) { } void ScriptIntrinsicConvolve5x5::setInput(sp in) { Script::setVar(1, in); } void ScriptIntrinsicConvolve5x5::forEach(sp out) { Script::forEach(0, NULL, out, NULL, 0); } void ScriptIntrinsicConvolve5x5::setCoefficients(float* v) { Script::setVar(0, (void*)v, sizeof(float) * 25); } /*ScriptIntrinsicLUT::ScriptIntrinsicLUT(sp rs, sp e) : ScriptIntrinsic(rs, RS_SCRIPT_INTRINSIC_ID_LUT, e) { } void ScriptIntrinsicLUT::forEach(sp ain, sp aout) { } void ScriptIntrinsicLUT::setLUT(sp lut) { }*/