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authorNicolas Geoffray <ngeoffray@google.com>2014-09-11 10:30:02 +0100
committerNicolas Geoffray <ngeoffray@google.com>2014-09-11 10:32:12 +0100
commit8a16d97fb8f031822b206e65f9109a071da40563 (patch)
tree9dbbf5feaac15d2e4f54fbfc3c204fcdd6e8317a /compiler/optimizing/code_generator_arm.h
parentc7f6b86c269727fe031146b9c18652d40916d46f (diff)
Fix valgrind errors.
For now just stack allocate the code generator. Will think about cleaning up the root problem later (CodeGenerator being an arena object). Change-Id: I161a6f61c5f27ea88851b446f3c1e12ee9c594d7
Diffstat (limited to 'compiler/optimizing/code_generator_arm.h')
-rw-r--r--compiler/optimizing/code_generator_arm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/compiler/optimizing/code_generator_arm.h b/compiler/optimizing/code_generator_arm.h
index 610625c50b..660294b147 100644
--- a/compiler/optimizing/code_generator_arm.h
+++ b/compiler/optimizing/code_generator_arm.h
@@ -124,7 +124,7 @@ class InstructionCodeGeneratorARM : public HGraphVisitor {
class CodeGeneratorARM : public CodeGenerator {
public:
explicit CodeGeneratorARM(HGraph* graph);
- virtual ~CodeGeneratorARM() { }
+ virtual ~CodeGeneratorARM() {}
virtual void GenerateFrameEntry() OVERRIDE;
virtual void GenerateFrameExit() OVERRIDE;