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| author | Nicolas Geoffray <ngeoffray@google.com> | 2014-09-11 10:30:02 +0100 |
|---|---|---|
| committer | Nicolas Geoffray <ngeoffray@google.com> | 2014-09-11 10:32:12 +0100 |
| commit | 8a16d97fb8f031822b206e65f9109a071da40563 (patch) | |
| tree | 9dbbf5feaac15d2e4f54fbfc3c204fcdd6e8317a /compiler/optimizing/code_generator_arm.h | |
| parent | c7f6b86c269727fe031146b9c18652d40916d46f (diff) | |
Fix valgrind errors.
For now just stack allocate the code generator. Will think
about cleaning up the root problem later (CodeGenerator being an
arena object).
Change-Id: I161a6f61c5f27ea88851b446f3c1e12ee9c594d7
Diffstat (limited to 'compiler/optimizing/code_generator_arm.h')
| -rw-r--r-- | compiler/optimizing/code_generator_arm.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/compiler/optimizing/code_generator_arm.h b/compiler/optimizing/code_generator_arm.h index 610625c50b..660294b147 100644 --- a/compiler/optimizing/code_generator_arm.h +++ b/compiler/optimizing/code_generator_arm.h @@ -124,7 +124,7 @@ class InstructionCodeGeneratorARM : public HGraphVisitor { class CodeGeneratorARM : public CodeGenerator { public: explicit CodeGeneratorARM(HGraph* graph); - virtual ~CodeGeneratorARM() { } + virtual ~CodeGeneratorARM() {} virtual void GenerateFrameEntry() OVERRIDE; virtual void GenerateFrameExit() OVERRIDE; |
