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authorMathias Agopian <mathias@google.com>2010-10-24 18:29:48 -0700
committerMathias Agopian <mathias@google.com>2010-10-25 17:59:06 -0700
commitf0c011224a2f7410f35253fb8bb8df158acb51a8 (patch)
tree1e64b423505171516c9ef05ff50d811eccc5aab2 /samples/ApiDemos/src/com/example/android/apis/animation
parenta77c1bdd4abf3c7e82af1f3b4330143d14c84103 (diff)
simplify a bit the native-activity sample code
there is no reason to set a depth buffer. this is somewhat confusing. also, it's better to always specify EGL_SURFACE_TYPE. Change-Id: Ieff499b0b69a3812773cf3fe08b8bf1ca57a82d9
Diffstat (limited to 'samples/ApiDemos/src/com/example/android/apis/animation')
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