diff options
| author | Joe Fernandez <joefernandez@google.com> | 2012-06-14 15:10:46 -0700 |
|---|---|---|
| committer | Joe Fernandez <joefernandez@google.com> | 2013-08-22 10:25:33 -0700 |
| commit | 66f6fe66331469618b4edf1e1e163a28ba5dea44 (patch) | |
| tree | c6ee7aafed29a5b040cd292a9e6829ecfe8d3943 /samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java | |
| parent | abb260a280af25500b2d5c95890c9af116981f4d (diff) | |
Sample code for OpenGL Android training class
( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 )
Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241
Diffstat (limited to 'samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java')
| -rw-r--r-- | samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java new file mode 100644 index 000000000..e207f9281 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional triangle for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Triangle { + + private final FloatBuffer vertexBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float triangleCoords[] = { + // in counterclockwise order: + 0.0f, 0.622008459f, 0.0f,// top + -0.5f, -0.311004243f, 0.0f,// bottom left + 0.5f, -0.311004243f, 0.0f // bottom right + }; + + float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Triangle() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (number of coordinate values * 4 bytes per float) + triangleCoords.length * 4); + // use the device hardware's native byte order + bb.order(ByteOrder.nativeOrder()); + + // create a floating point buffer from the ByteBuffer + vertexBuffer = bb.asFloatBuffer(); + // add the coordinates to the FloatBuffer + vertexBuffer.put(triangleCoords); + // set the buffer to read the first coordinate + vertexBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color: + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawArrays( // draw shape: + GL10.GL_TRIANGLES, 0, + triangleCoords.length / COORDS_PER_VERTEX); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +} |
