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authorJesse Hall <jessehall@google.com>2012-05-30 13:31:24 -0700
committerJesse Hall <jessehall@google.com>2012-06-06 09:46:29 -0700
commit56513f5ff4f3e851c5f0cb38dc8851d18616b3c0 (patch)
treede30d64a128dee538e2a74adbe8f2fe4db78e15e /tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp
parentc424ad10606977edab8d81a39eca68ddf00ec686 (diff)
Move emugl system code to development.git
Because of the way the SDK and Android system images are branched, host code that goes into the SDK tools can't live in the same repository as code that goes into the system image. This change keeps the emugl host code in sdk.git/emulator/opengl while moving the emugl system code to development.git/tools/emulator/opengl. A few changes were made beyond simply cloning the directories: (a) Makefiles were modified to only build the relevant components. Not doing so would break the build due to having multiple rule definitions. (b) Protocol spec files were moved from the guest encoder directories to the host decoder directories. The decoder must support older versions of the protocol, but not newer versions, so it makes sense to keep the latest version of the protocol spec with the decoder. (c) Along with that, the encoder is now built from checked in generated encoder source rather than directly from the protocol spec. The generated code must be updated manually. This makes it possible to freeze the system encoder version without freezing the host decoder version, and also makes it very obvious when a protocol changes is happening that will require special backwards-compatibility support in the decoder/renderer. (d) Host-only and system-only code were removed from the repository where they aren't used. (e) README and DESIGN documents were updated to reflect this split. No actual source code was changed due to the above. Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
Diffstat (limited to 'tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp')
-rw-r--r--tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp b/tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp
new file mode 100644
index 000000000..e8e6ab7b0
--- /dev/null
+++ b/tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp
@@ -0,0 +1,79 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "osDynLibrary.h"
+
+#ifndef _WIN32
+#include <dlfcn.h>
+#endif
+#include <stdio.h>
+
+namespace osUtils {
+
+dynLibrary *dynLibrary::open(const char *p_libName)
+{
+ dynLibrary *lib = new dynLibrary();
+ if (!lib) {
+ return NULL;
+ }
+
+#ifdef _WIN32
+ lib->m_lib = LoadLibrary(p_libName);
+#else // !WIN32
+ lib->m_lib = dlopen(p_libName, RTLD_NOW);
+#endif
+
+ if (lib->m_lib == NULL) {
+ printf("Failed to load %s\n", p_libName);
+#ifndef _WIN32
+ printf("error %s\n", dlerror()); //only on linux
+#endif
+ delete lib;
+ return NULL;
+ }
+
+ return lib;
+}
+
+dynLibrary::dynLibrary() :
+ m_lib(NULL)
+{
+}
+
+dynLibrary::~dynLibrary()
+{
+ if (NULL != m_lib) {
+#ifdef _WIN32
+ FreeLibrary(m_lib);
+#else // !WIN32
+ dlclose(m_lib);
+#endif
+ }
+}
+
+dynFuncPtr dynLibrary::findSymbol(const char *p_symName)
+{
+ if (NULL == m_lib) {
+ return NULL;
+ }
+
+#ifdef _WIN32
+ return (dynFuncPtr) GetProcAddress(m_lib, p_symName);
+#else // !WIN32
+ return (dynFuncPtr) dlsym(m_lib, p_symName);
+#endif
+}
+
+} // of namespace osUtils