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authorJesse Hall <jessehall@google.com>2012-05-30 13:31:24 -0700
committerJesse Hall <jessehall@google.com>2012-06-06 09:46:29 -0700
commit56513f5ff4f3e851c5f0cb38dc8851d18616b3c0 (patch)
treede30d64a128dee538e2a74adbe8f2fe4db78e15e /tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h
parentc424ad10606977edab8d81a39eca68ddf00ec686 (diff)
Move emugl system code to development.git
Because of the way the SDK and Android system images are branched, host code that goes into the SDK tools can't live in the same repository as code that goes into the system image. This change keeps the emugl host code in sdk.git/emulator/opengl while moving the emugl system code to development.git/tools/emulator/opengl. A few changes were made beyond simply cloning the directories: (a) Makefiles were modified to only build the relevant components. Not doing so would break the build due to having multiple rule definitions. (b) Protocol spec files were moved from the guest encoder directories to the host decoder directories. The decoder must support older versions of the protocol, but not newer versions, so it makes sense to keep the latest version of the protocol spec with the decoder. (c) Along with that, the encoder is now built from checked in generated encoder source rather than directly from the protocol spec. The generated code must be updated manually. This makes it possible to freeze the system encoder version without freezing the host decoder version, and also makes it very obvious when a protocol changes is happening that will require special backwards-compatibility support in the decoder/renderer. (d) Host-only and system-only code were removed from the repository where they aren't used. (e) README and DESIGN documents were updated to reflect this split. No actual source code was changed due to the above. Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
Diffstat (limited to 'tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h')
-rw-r--r--tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h b/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h
new file mode 100644
index 000000000..b44f5d06a
--- /dev/null
+++ b/tools/emulator/opengl/system/renderControl_enc/renderControl_opcodes.h
@@ -0,0 +1,34 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_renderControl_opcodes_h_
+#define __GUARD_renderControl_opcodes_h_
+
+#define OP_rcGetRendererVersion 10000
+#define OP_rcGetEGLVersion 10001
+#define OP_rcQueryEGLString 10002
+#define OP_rcGetGLString 10003
+#define OP_rcGetNumConfigs 10004
+#define OP_rcGetConfigs 10005
+#define OP_rcChooseConfig 10006
+#define OP_rcGetFBParam 10007
+#define OP_rcCreateContext 10008
+#define OP_rcDestroyContext 10009
+#define OP_rcCreateWindowSurface 10010
+#define OP_rcDestroyWindowSurface 10011
+#define OP_rcCreateColorBuffer 10012
+#define OP_rcOpenColorBuffer 10013
+#define OP_rcCloseColorBuffer 10014
+#define OP_rcSetWindowColorBuffer 10015
+#define OP_rcFlushWindowColorBuffer 10016
+#define OP_rcMakeCurrent 10017
+#define OP_rcFBPost 10018
+#define OP_rcFBSetSwapInterval 10019
+#define OP_rcBindTexture 10020
+#define OP_rcBindRenderbuffer 10021
+#define OP_rcColorBufferCacheFlush 10022
+#define OP_rcReadColorBuffer 10023
+#define OP_rcUpdateColorBuffer 10024
+#define OP_last 10025
+
+
+#endif