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Diffstat (limited to 'samples/ApiDemos/src/com/example/android/apis/graphics/GLES20Activity.java')
| -rw-r--r-- | samples/ApiDemos/src/com/example/android/apis/graphics/GLES20Activity.java | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/samples/ApiDemos/src/com/example/android/apis/graphics/GLES20Activity.java b/samples/ApiDemos/src/com/example/android/apis/graphics/GLES20Activity.java new file mode 100644 index 000000000..f5573cf48 --- /dev/null +++ b/samples/ApiDemos/src/com/example/android/apis/graphics/GLES20Activity.java @@ -0,0 +1,72 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.example.android.apis.graphics; + +import android.app.Activity; +import android.app.ActivityManager; +import android.content.Context; +import android.content.pm.ConfigurationInfo; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +/** + * This sample shows how to check for OpenGL ES 2.0 support at runtime, and then + * use either OpenGL ES 1.0 or OpenGL ES 2.0, as appropriate. + */ +public class GLES20Activity extends Activity { + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + mGLSurfaceView = new GLSurfaceView(this); + if (detectOpenGLES20()) { + // Tell the surface view we want to create an OpenGL ES 2.0-compatible + // context, and set an OpenGL ES 2.0-compatible renderer. + mGLSurfaceView.setEGLContextClientVersion(2); + mGLSurfaceView.setRenderer(new GLES20TriangleRenderer(this)); + } else { + // Set an OpenGL ES 1.x-compatible renderer. In a real application + // this renderer might approximate the same output as the 2.0 renderer. + mGLSurfaceView.setRenderer(new TriangleRenderer(this)); + } + setContentView(mGLSurfaceView); + } + + private boolean detectOpenGLES20() { + ActivityManager am = + (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE); + ConfigurationInfo info = am.getDeviceConfigurationInfo(); + return (info.reqGlEsVersion >= 0x20000); + } + + @Override + protected void onResume() { + // Ideally a game should implement onResume() and onPause() + // to take appropriate action when the activity looses focus + super.onResume(); + mGLSurfaceView.onResume(); + } + + @Override + protected void onPause() { + // Ideally a game should implement onResume() and onPause() + // to take appropriate action when the activity looses focus + super.onPause(); + mGLSurfaceView.onPause(); + } + + private GLSurfaceView mGLSurfaceView; +} |
