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diff --git a/samples/ApiDemos/src/com/example/android/apis/graphics/MatrixPaletteActivity.java b/samples/ApiDemos/src/com/example/android/apis/graphics/MatrixPaletteActivity.java
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.android.apis.graphics;
+
+import android.app.Activity;
+import android.opengl.GLSurfaceView;
+import android.os.Bundle;
+
+/**
+ * This sample shows how to implement a Matrix Palette
+ */
+public class MatrixPaletteActivity extends Activity {
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mGLSurfaceView = new GLSurfaceView(this);
+ mGLSurfaceView.setRenderer(new MatrixPaletteRenderer(this));
+ setContentView(mGLSurfaceView);
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onResume();
+ mGLSurfaceView.onResume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally a game should implement onResume() and onPause()
+ // to take appropriate action when the activity looses focus
+ super.onPause();
+ mGLSurfaceView.onPause();
+ }
+
+ private GLSurfaceView mGLSurfaceView;
+}