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Change-Id: Ia9a4ce9e50473f4c1ee46fe40506c6a9736043a7
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After updating a Shader's Matrix, set the Shader on the Paint again,
so it will take effect.
BUG:14315916
Change-Id: Ibf732f7f417d2a52500fabf4d660be7fcfb59f43
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bug:15724818
Change-Id: I22e3faaee9bb1d46f9c9f16cac38069071e1fc0b
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Shows the ideal way for a game to interact with system UI, hiding
the status bar and nav bar while being played, making them visible
when paused or otherwise interacting with controls of the game,
and determing layout of game controls to not be covered by the
status bar or nav bar.
Change-Id: Ia192c31321113d81f96c06c7a69a06ef72c4682a
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Added three ApiDemos for secure surfaces. One for Activity,
one for Dialog and one for SurfaceView. The mechanism is the
same in each case but the API is a little different.
Bug: 7368436
Change-Id: I78bc2a456b4c0f1a553120d72f433095ba7e038c
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Added basic stylus and hover support to the sample to illustrate
the usage of pressure, size, orientation, distance, tilt and tool type
information.
Change-Id: I1689adc38d5904870e005300b3317c44c214fc08
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since before 1.0.
Change-Id: I01e0e2476de9098152434b9991c22483fc6e1165
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Change-Id: Iebc7a81738122fbfb94f22649e07eabb39dc4afb
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available device cameras
* commit '35dfdb6fc37cf72aab09713ce59bd8c6ec571fab':
Extended camera preview to switch between multiple available device cameras
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device cameras
* commit 'dbe66332e278962c058a596353b839a2fd6dca1b':
Extended camera preview to switch between multiple available device cameras
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Change-Id: I8e97d6182bf02cba29ae3bc9f1a7ef21a277117e
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Change-Id: I4de9ce1e52dda68bf4c3ab7fbd9987ca6d5548a0
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into gingerbread
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Also remove unnescessary "executable" bits from a documentation file.
Change-Id: I49bf8a6f0dabece62d16956b7e02c9a846bdd69b
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center the preview in cases where the camera hardware doesn\'t support a preview size with the same aspect ratio as the device display." into gingerbread
Merge commit '83c50ca740fabe25189601db90dc1f65ed4d2061' into gingerbread-plus-aosp
* commit '83c50ca740fabe25189601db90dc1f65ed4d2061':
Update ApiDemos CameraPreview activity to properly center the preview in cases where the camera hardware doesn't support a preview size with the same aspect ratio as the device display.
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cases where the camera hardware doesn't support a preview size with the same aspect ratio as the device display.
Change-Id: Ic7ccc324dfe4d46f3aeb5c7edafc7cc97a6fdc49
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Change-Id: I6a75675ffcb4d9bcb1b7d321a4934b3e3fcca137
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Added multitouch support.
Fixed the trackball based drawing.
Change-Id: I15d9c5c4ac26a83f476f98c1f2ef3a5841e2ffbd
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Merge commit '98b2c359c2b3361f43e14b0c5d07a02c055dd10e' into gingerbread-plus-aosp
* commit '98b2c359c2b3361f43e14b0c5d07a02c055dd10e':
Copy over updated NDK APIs and follow other API changes.
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Change-Id: Ifec95268c9ade21963eea13357ec2f56fd7968c2
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Change-Id: I1f4c76c89aad748b006cfc1370a767782e4ca3e7
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Change-Id: I7d0f3b08f6e632b689c870017374741a544bc7e8
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deprecated Config.LOGD to Config.DEBUG Removed unnecessary whitespaces"
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Changed deprecated Config.LOGD to Config.DEBUG
Removed unnecessary whitespaces
Change-Id: I01414dd83eb6f9a41e56762dd7fc00e7f1115039
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Merge commit '4bdec4ab5d3deb28e29c460100a4e3c0b25d37cf' into kraken
* commit '4bdec4ab5d3deb28e29c460100a4e3c0b25d37cf':
removed unused imports
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Change-Id: I0d2492c58689315f4caaa9bcb908296c26f53ed6
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Change-Id: I1411ee3d0229918a6ff3837894d63f775550da27
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Merge commit '8cc5a8166dcdccfdb7f379a05190cef43f91c423' into kraken
* commit '8cc5a8166dcdccfdb7f379a05190cef43f91c423':
Updated Sensor Samples to newest API
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Change-Id: I900ca65f70c1a66781fb5f6f37c45961416d5650
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Change-Id: I88c0ce08232fed34aa99c97385155220e7d9abff
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Change-Id: Iaae90aaf8cfdb71c6201eba8a436450a75b2b732
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Change-Id: If76f577d2a314018d7dc7980ffa446b7cf050037
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Fix tabs and trailing whitespace.
Expand comment to explain how we search for GL extensions.
Rename and document the DEBUG_RENDER_OFFSCREEN_ONSCREEN variable.
Also make it final static because its value never changes.
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Bug: #2361749.
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The ETC1 texture format is commonly supported by
OpenGL ES 2.0-capable GPUs.
For historical reasons ETC1 texture files have the
default extension .PKM
This tool relies on the libETC1 library to
compress and decompress the image data.
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glDrawTexiOES does not use the matix stack, so no need to modify it.
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Conflicts:
samples/ApiDemos/src/com/example/android/apis/app/_index.html
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Bug: 2160782
Change-Id: Ie8650e4b642a96e67a2e7e62669282bc58d414ba
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Merge commit '0a91a547ee32d559b7b737f69430d4d0732dfca9'
* commit '0a91a547ee32d559b7b737f69430d4d0732dfca9':
Fix the camera preview demo.
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The preview size will be checked now in Camera HAL. So, we change the code to
get the supported preview sizes and find one of the size that match the
surface's width and height.
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This sample renders a textured triangle using OpenGL ES 2.0.
If OpenGL ES 2.0 is not available, the sample falls back to
using OpenGL ES 1.0.
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This reverts commit 3f14f59ee679c76438f6d37bfc9535b4bc2be024.
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After all, it's being used as a raw resource.
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At one time during the development of GLSurfaceView, the
GLSurfaceView.Renderer interface had a getConfigSpec method that was used to
select the frame buffer format. This method was removed from the
Renderer interface before GLSurfaceView became a public API, but
the sample code still defined these now-unused methods.
To reduce the chance of confusing a developer who uses the sample code,
this change removes the dead, no-longer-called getConfigSpec
implementations from the three samples.
See GLSurfaceView.setEGLConfigChooser for the replacement
technique.
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Merge commit 'c5c912e49bdc89a7a7778b66d1ca6b00440d2888'
* commit 'c5c912e49bdc89a7a7778b66d1ca6b00440d2888':
Release the camera in surfaceDestroyed().
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