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path: root/tools/emulator/opengl/system/OpenglSystemCommon/HostConnection.cpp
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* move emulator HALs to device/generic/goldfishkeunyoung2013-03-111-153/+0
| | | | Change-Id: I1ff304d540c75c4d27c5fddeb7315e177d366fb3
* Move emugl system code to development.gitJesse Hall2012-06-061-0/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Because of the way the SDK and Android system images are branched, host code that goes into the SDK tools can't live in the same repository as code that goes into the system image. This change keeps the emugl host code in sdk.git/emulator/opengl while moving the emugl system code to development.git/tools/emulator/opengl. A few changes were made beyond simply cloning the directories: (a) Makefiles were modified to only build the relevant components. Not doing so would break the build due to having multiple rule definitions. (b) Protocol spec files were moved from the guest encoder directories to the host decoder directories. The decoder must support older versions of the protocol, but not newer versions, so it makes sense to keep the latest version of the protocol spec with the decoder. (c) Along with that, the encoder is now built from checked in generated encoder source rather than directly from the protocol spec. The generated code must be updated manually. This makes it possible to freeze the system encoder version without freezing the host decoder version, and also makes it very obvious when a protocol changes is happening that will require special backwards-compatibility support in the decoder/renderer. (d) Host-only and system-only code were removed from the repository where they aren't used. (e) README and DESIGN documents were updated to reflect this split. No actual source code was changed due to the above. Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
* Move emulator GLES from development.git to sdk.gitJesse Hall2012-04-181-153/+0
| | | | | | | | | | | | | | | The emulator GLES support has two interfaces: a host shared library interface used by QEMU, and a protocol between the platform and the host. The host library interface is not versioned; QEMU and the GLES renderer must match. The protocol on the other hand must be backwards compatible: a new GLES renderer must support an older platform image. Thus for branching purposes it makes more sense to put the GLES renderer in sdk.git, which is branched along with qemu.git for SDK releases. Platform images will be built against the protocol version in the platform branch of sdk.git. Change-Id: Ie73fce12815c9740e27d0f56caa53c6ceb3d30cc
* emulator: opengl: minor fix and reformattingDavid 'Digit' Turner2011-10-191-0/+2
| | | | | | | This patches fixes a minor invalid usage of delete (instead of delete[]) and reformats the source code a little to make it more obvious. Change-Id: If853d12e74549abcc6682430c837b0f14da81fdc
* emulator: opengl: Add support for unix sockets.David 'Digit' Turner2011-09-131-18/+2
| | | | | | | | | | | | | | | | | | | | | | This patch allows the OpenGLES rendering library to use Unix sockets instead of TCP ones when communicating with its clients. On certain benchmarks (e.g. 0xBench teapot), this provides a noticeable improvement (x1.05 fps) without any other changes. On practice, Unix sockets are faster than TCP sockets, even local ones. Also, this introduces a moderate amount of abstraction that will allow us to use Win32 named pipes on Windows (where TCP sockets are much slower than they are on Unix). Note that by default, TCP streams are still used. The client (emulator) must call the new API 'setStreamMode' to change it to STREAM_MODE_UNIX between 'initLibrary' and 'startOpenglRenderer' calls. + Adjust callers / user appropriately. Change-Id: I4105bbf07541f3146b50a58d1a5b51e8cf044fab
* opengles emulator: fixed renderer termination flowGuy Zadickario2011-08-101-0/+7
| | | | | | | | | | | | Handling clean exit of the renderer when stopOpenGLRenderer is called. This is done by openning a connection to the renderer and flag that it should exit. Added 'clientFlags' field which must be send after every connection is made to the renderer for this purpose. The server will wait for running rendering threads to exit and then will close all EGL/GL resources and will exit. The stopOpenGLRenderer will return only when the renderer has exited. Change-Id: I8272b8ea59d5fc78453bb7bd2d25908068869fa7
* emulator opengl: add GLESv2 support to driver + rendererStas Gurtovoy2011-06-301-0/+23
| | | | | | | | | Added GLESv2 library to system. Made fixes to the host libOpenGLRender to compile and support GLESv2 (defined WITH_GLES2). Other fixes required to make GLESv2 to work. Change-Id: I9eb198e6092e7fa3550342c50929dd1714282cb3
* emulator opengl: pool of fixups to the system components.Stas Gurtovoy2011-06-211-4/+21
| | | | | | | Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
* emulator: opengl: Use QEMU pipe.David 'Digit' Turner2011-05-031-14/+34
| | | | | | | | | | | | | | | | This patch modifies the guest libraries to use the new fast qemu "opengles" pipe to communicate with the host renderer process. Note that the renderer is still listening on a TCP socket on port 22468. Change-Id: I6ab84f972a8024e1fdababa4615d0650c8d461bf Conflicts: tools/emulator/opengl/tests/gles_android_wrapper/Android.mk tools/emulator/opengl/tests/gles_android_wrapper/ServerConnection.h
* emulator opengl: OpenglSystemCommon library shared between gralloc/EGL/GLES.Guy Zadikario2011-04-161-0/+100
This is a static library of utilities shared between the emulator opengl system components, gralloc, EGL, GLES. In includes host connection functionality and access to OpenGL TLS info. Change-Id: Ic63a6f7384a2035308ca6d316c747f0e6c6f2ef3