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#include "GLSharedGroup.h"
/**** BufferData ****/
BufferData::BufferData() : m_size(0) {};
BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
{
void * buffer = NULL;
if (size>0) buffer = m_fixedBuffer.alloc(size);
if (data) memcpy(buffer, data, size);
}
/**** ProgramData ****/
ProgramData::ProgramData() : m_numIndexes(0),
m_initialized(false),
m_locShiftWAR(false)
{
m_Indexes = NULL;
}
void ProgramData::initProgramData(GLuint numIndexes)
{
m_initialized = true;
m_numIndexes = numIndexes;
delete[] m_Indexes;
m_Indexes = new IndexInfo[numIndexes];
m_locShiftWAR = false;
}
bool ProgramData::isInitialized()
{
return m_initialized;
}
ProgramData::~ProgramData()
{
delete[] m_Indexes;
m_Indexes = NULL;
}
void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
{
if (index>=m_numIndexes)
return;
m_Indexes[index].base = base;
m_Indexes[index].size = size;
m_Indexes[index].type = type;
if (index > 0) {
m_Indexes[index].appBase = m_Indexes[index-1].appBase +
m_Indexes[index-1].size;
}
else {
m_Indexes[index].appBase = 0;
}
m_Indexes[index].hostLocsPerElement = 1;
}
GLuint ProgramData::getIndexForLocation(GLint location)
{
GLuint index = m_numIndexes;
GLint minDist = -1;
for (GLuint i=0;i<m_numIndexes;++i)
{
GLint dist = location - m_Indexes[i].base;
if (dist >= 0 &&
(minDist < 0 || dist < minDist)) {
index = i;
minDist = dist;
}
}
return index;
}
GLenum ProgramData::getTypeForLocation(GLint location)
{
GLuint index = getIndexForLocation(location);
if (index<m_numIndexes) {
return m_Indexes[index].type;
}
return 0;
}
void ProgramData::setupLocationShiftWAR()
{
m_locShiftWAR = false;
for (GLuint i=0; i<m_numIndexes; i++) {
if (0 != (m_Indexes[i].base & 0xffff)) {
return;
}
}
// if we have one uniform at location 0, we do not need the WAR.
if (m_numIndexes > 1) {
m_locShiftWAR = true;
}
}
GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
{
if (!m_locShiftWAR) return hostLoc;
GLuint index = getIndexForLocation(hostLoc);
if (index<m_numIndexes) {
if (arrIndex > 0) {
m_Indexes[index].hostLocsPerElement =
(hostLoc - m_Indexes[index].base) / arrIndex;
}
return m_Indexes[index].appBase + arrIndex;
}
return -1;
}
GLint ProgramData::locationWARAppToHost(GLint appLoc)
{
if (!m_locShiftWAR) return appLoc;
for(GLuint i=0; i<m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].appBase;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
return m_Indexes[i].base +
elemIndex * m_Indexes[i].hostLocsPerElement;
}
}
return -1;
}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
m_shaders(android::List<GLuint>())
{
}
GLSharedGroup::~GLSharedGroup()
{
m_buffers.clear();
m_programs.clear();
}
BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
{
android::AutoMutex _lock(m_lock);
return m_buffers.valueFor(bufferId);
}
void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
m_buffers.add(bufferId, new BufferData(size, data));
}
void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
}
GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
BufferData * buf = m_buffers.valueFor(bufferId);
if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
//it's safe to update now
memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
return GL_NO_ERROR;
}
void GLSharedGroup::deleteBufferData(GLuint bufferId)
{
android::AutoMutex _lock(m_lock);
m_buffers.removeItem(bufferId);
}
void GLSharedGroup::addProgramData(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
{
m_programs.removeItem(program);
delete pData;
}
m_programs.add(program,new ProgramData());
}
void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
{
pData->initProgramData(numIndexes);
}
}
bool GLSharedGroup::isProgramInitialized(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
return pData->isInitialized();
}
return false;
}
void GLSharedGroup::deleteProgramData(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
delete pData;
m_programs.removeItem(program);
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
pData->setIndexInfo(index,base,size,type);
}
}
GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
GLenum type=0;
if (pData)
{
type = pData->getTypeForLocation(location);
}
return type;
}
bool GLSharedGroup::isProgram(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return (pData!=NULL);
}
void GLSharedGroup::setupLocationShiftWAR(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) pData->setupLocationShiftWAR();
}
GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
else return hostLoc;
}
GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->locationWARAppToHost(appLoc);
else return appLoc;
}
bool GLSharedGroup::needUniformLocationWAR(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->needUniformLocationWAR();
return false;
}
void GLSharedGroup::addShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
m_shaders.push_front(shader);
}
bool GLSharedGroup::isShader(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
return true;
iter++;
}
return false;
}
void GLSharedGroup::deleteShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
{
m_shaders.erase(iter);
return;
}
iter++;
}
}
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