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| author | srfarias <erikofarias@gmail.com> | 2019-08-15 13:46:29 -0300 |
|---|---|---|
| committer | jro1979oliver <jroliveira.oliveira301@gmail.com> | 2020-07-02 14:10:42 +0000 |
| commit | ebcf555637078bf90a25d7126e507cd525f9def3 (patch) | |
| tree | 2d98ce65662d8534d7ec80d845c67c544dfb78c9 | |
| parent | a5f20a202703ea6a726614031d52ea1e714a220a (diff) | |
lux: overlay: Make the UI smoother
Signed-off-by: srfarias <erikofarias@gmail.com>
Signed-off-by: Hatsune71 <evraisecheat2@gmail.com>
Change-Id: Idce54065d2ec66c6cfd61ff090d114858da5dbc5
| -rw-r--r-- | overlay/frameworks/base/core/res/res/values/config.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/overlay/frameworks/base/core/res/res/values/config.xml b/overlay/frameworks/base/core/res/res/values/config.xml index ca44532..9224dfb 100644 --- a/overlay/frameworks/base/core/res/res/values/config.xml +++ b/overlay/frameworks/base/core/res/res/values/config.xml @@ -60,4 +60,15 @@ <!-- If this is true, the screen will fade off. --> <bool name="config_animateScreenLights">false</bool> + <!-- Flag indicating whether the surface flinger has limited + alpha compositing functionality in hardware. If set, the window + manager will disable alpha trasformation in animations where not + strictly needed. --> + <bool name="config_sf_limitedAlpha">true</bool> + + <!-- Enables or disables fading edges when marquee is enabled in TextView. + Off by default, since the framebuffer readback used to implement the + fading edges is prohibitively expensive on most GPUs. --> + <bool name="config_ui_enableFadingMarquee">true</bool> + </resources> |
