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authorsrfarias <erikofarias@gmail.com>2019-08-15 13:46:29 -0300
committerjro1979oliver <jroliveira.oliveira301@gmail.com>2020-07-02 14:10:42 +0000
commitebcf555637078bf90a25d7126e507cd525f9def3 (patch)
tree2d98ce65662d8534d7ec80d845c67c544dfb78c9
parenta5f20a202703ea6a726614031d52ea1e714a220a (diff)
lux: overlay: Make the UI smoother
Signed-off-by: srfarias <erikofarias@gmail.com> Signed-off-by: Hatsune71 <evraisecheat2@gmail.com> Change-Id: Idce54065d2ec66c6cfd61ff090d114858da5dbc5
-rw-r--r--overlay/frameworks/base/core/res/res/values/config.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/overlay/frameworks/base/core/res/res/values/config.xml b/overlay/frameworks/base/core/res/res/values/config.xml
index ca44532..9224dfb 100644
--- a/overlay/frameworks/base/core/res/res/values/config.xml
+++ b/overlay/frameworks/base/core/res/res/values/config.xml
@@ -60,4 +60,15 @@
<!-- If this is true, the screen will fade off. -->
<bool name="config_animateScreenLights">false</bool>
+ <!-- Flag indicating whether the surface flinger has limited
+ alpha compositing functionality in hardware. If set, the window
+ manager will disable alpha trasformation in animations where not
+ strictly needed. -->
+ <bool name="config_sf_limitedAlpha">true</bool>
+
+ <!-- Enables or disables fading edges when marquee is enabled in TextView.
+ Off by default, since the framebuffer readback used to implement the
+ fading edges is prohibitively expensive on most GPUs. -->
+ <bool name="config_ui_enableFadingMarquee">true</bool>
+
</resources>