blob: a8d7456afe98e745e7dca9adf08c1dd02a0a8083 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
<WorkSpace_Data WSVersID="Badger_3">
<ACDBFile_Paths>
<ACDBFile_Paths path="NBQ_Bluetooth_cal.acdb" />
<ACDBFile_Paths path="NBQ_General_cal.acdb" />
<ACDBFile_Paths path="NBQ_Global_cal.acdb" />
<ACDBFile_Paths path="NBQ_Handset_cal.acdb" />
<ACDBFile_Paths path="NBQ_Hdmi_cal.acdb" />
<ACDBFile_Paths path="NBQ_Headset_cal.acdb" />
<ACDBFile_Paths path="NBQ_Speaker_cal.acdb" />
</ACDBFile_Paths>
<GUI_Data />
<OpenDSP MajorMinor="1_0">
<AREA_LIST>
<AREA name="AUDIO_COPP_RX" type="RX">
<TOPOLOGY name="AUDIO_DS2_CUSTOM_TOPOLOGY" ID="0x1301033B" type="RX" NewAdded="true">
<Block name="AUDIO_DS1AP" ID="0x00010775" />
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
<Block name="AUDIO_PBE" ID="0x00010C2A" />
<Block name="AUDIO_IIR" ID="0x00010C02" gain_dependant="Yes" />
<Block name="AUDIO_MBDRC" ID="0x00010C06" gain_dependant="Yes" />
<Block name="AUDIO_RX_CODEC_GAIN" ID="0x00010C37" />
<Block name="AUDIO_SOFT_STEP_VOLUME" ID="0x00010BFE" />
</TOPOLOGY>
<TOPOLOGY name="AUDIO_RX_STEREO_COPP_MBDRC_V3" ID="0x11000000" type="RX" NewAdded="true">
<Block name="AUDIO_IIR" ID="0x00010C02" gain_dependant="Yes" />
<Block name="AUDIO_PBE" ID="0x00010C2A" />
<Block name="AUDIO_RX_CODEC_GAIN" ID="0x00010C37" />
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
</TOPOLOGY>
<TOPOLOGY name="AUDIO_RX_MONO_COPP_MBDRC_V3" ID="0x11000001" type="RX" NewAdded="true">
<Block name="AUDIO_IIR" ID="0x00010C02" gain_dependant="Yes" />
<Block name="AUDIO_PBE" ID="0x00010C2A" />
<Block name="AUDIO_RX_CODEC_GAIN" ID="0x00010C37" />
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
</TOPOLOGY>
</AREA>
<AREA name="AUDIO_POPP_RX" type="RX">
<TOPOLOGY name="AUDPROC_OFFLOAD_EFFECTS" ID="0x1000FFFF" type="RX" NewAdded="true">
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
<Block name="AUDIO_SOFT_STEP_VOLUME" ID="0x00010BFE" />
<Block name="AUDIO_VIRTUALIZER" ID="0x000108A5" />
<Block name="AUDIO_REVERB" ID="0x000108AA" />
<Block name="AUDIO_BASS_BOOST" ID="0x000108A1" />
<Block name="AUDIO_POPLESS_EQUALIZER" ID="0x000108BA" />
</TOPOLOGY>
</AREA>
</AREA_LIST>
<TOPOLOGY_LIST>
<TOPOLOGY name="AUDPROC_OFFLOAD_EFFECTS" ID="0x1000FFFF" type="RX" NewAdded="true">
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
<Block name="AUDIO_SOFT_STEP_VOLUME" ID="0x00010BFE" />
<Block name="AUDIO_VIRTUALIZER" ID="0x000108A5" />
<Block name="AUDIO_REVERB" ID="0x000108AA" />
<Block name="AUDIO_BASS_BOOST" ID="0x000108A1" />
<Block name="AUDIO_POPLESS_EQUALIZER" ID="0x000108BA" />
</TOPOLOGY>
<TOPOLOGY name="AUDIO_DS2_CUSTOM_TOPOLOGY" ID="0x1301033B" type="RX" NewAdded="true">
<Block name="AUDIO_DS1AP" ID="0x00010775" />
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
<Block name="AUDIO_PBE" ID="0x00010C2A" />
<Block name="AUDIO_IIR" ID="0x00010C02" />
<Block name="AUDIO_MBDRC" ID="0x00010C06" />
<Block name="AUDIO_RX_CODEC_GAIN" ID="0x00010C37" />
<Block name="AUDIO_SOFT_STEP_VOLUME" ID="0x00010BFE" />
</TOPOLOGY>
<TOPOLOGY name="AUDIO_RX_STEREO_COPP_MBDRC_V3" ID="0x11000000" type="RX" NewAdded="true">
<Block name="AUDIO_IIR" ID="0x00010C02" />
<Block name="AUDIO_PBE" ID="0x00010C2A" />
<Block name="AUDIO_RX_CODEC_GAIN" ID="0x00010C37" />
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
</TOPOLOGY>
<TOPOLOGY name="AUDIO_RX_MONO_COPP_MBDRC_V3" ID="0x11000001" type="RX" NewAdded="true">
<Block name="AUDIO_IIR" ID="0x00010C02" />
<Block name="AUDIO_PBE" ID="0x00010C2A" />
<Block name="AUDIO_RX_CODEC_GAIN" ID="0x00010C37" />
<Block name="AUDIO_HIGH_THD_RESAMPLER" ID="0x00010719" />
</TOPOLOGY>
</TOPOLOGY_LIST>
<BLOCK_LIST />
<AB_VIEW_LIST />
<INTERFACE_LIST />
</OpenDSP>
</WorkSpace_Data>
|