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authorDerek Sollenberger <djsollen@google.com>2019-04-04 11:49:14 -0400
committerMichele Bono <bono.michele94@gmail.com>2019-08-07 16:13:50 +0200
commit55c3d512b95a8b515b7a6a8542da8c0f28270b2e (patch)
treea6098e8aaafb8daeed174c4c9c784c5cb26e6689 /include/core/SkCanvas.h
parent1f50aa929088085c6a4fa1c6de435193cbde9ee2 (diff)
Add private save-behind and draw-behind methods to canvas.HEADp9.0
The draw-behind is a variant of drawPaint but is automatically clipped to the bounds of the most recent saveBehind buffer (axis-aligned bounds). No public exposure outside of the Android framework. Impl is pretty simple (its a variant of drawPaint) - find the most recent saveBehind device bounds - if there is none, draw nothing, else - temporarily intersect the device's clip with that bounds - drawPaint - restore the clip This patches did not apply cleanly and have been updated to compile with a previous version of Skia. It was cherry-picked from the following 3 Skia commits: 148b7fd3ad9c29dec0052de624c26ff291ef8f0a d567408362bf7847d6000f6786f9a7b2c9d0b88b 9adc82c73df0ef25b708cae8aa48ef9c39ed4c67 Bug: 129117085 Test: None Change-Id: I291f57885de6e95f749bf5cdb70ac16a5781ffb1
Diffstat (limited to 'include/core/SkCanvas.h')
-rw-r--r--include/core/SkCanvas.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
index 2f83b66fdd..51c285fc08 100644
--- a/include/core/SkCanvas.h
+++ b/include/core/SkCanvas.h
@@ -739,7 +739,7 @@ public:
Call restoreToCount() with returned value to restore this and subsequent saves.
@param layerRec layer state
- @return depth of save state stack
+ @return depth of save state stack before this call was made.
*/
int saveLayer(const SaveLayerRec& layerRec);
@@ -2484,6 +2484,8 @@ protected:
virtual SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec& ) {
return kFullLayer_SaveLayerStrategy;
}
+ // returns true if we should actually perform the saveBehind, or false if we should just save.
+ virtual bool onDoSaveBehind(const SkRect*) { return true; }
virtual void willRestore() {}
virtual void didRestore() {}
virtual void didConcat(const SkMatrix& ) {}
@@ -2520,6 +2522,7 @@ protected:
virtual void onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix);
virtual void onDrawPaint(const SkPaint& paint);
+ virtual void onDrawBehind(const SkPaint& paint);
virtual void onDrawRect(const SkRect& rect, const SkPaint& paint);
virtual void onDrawRegion(const SkRegion& region, const SkPaint& paint);
virtual void onDrawOval(const SkRect& rect, const SkPaint& paint);
@@ -2674,6 +2677,7 @@ private:
void internalSetMatrix(const SkMatrix&);
friend class SkAndroidFrameworkUtils;
+ friend class SkCanvasPriv;
friend class SkDrawIter; // needs setupDrawForLayerDevice()
friend class AutoDrawLooper;
friend class SkDebugCanvas; // needs experimental fAllowSimplifyClip
@@ -2694,6 +2698,22 @@ private:
SkCanvas(const SkBitmap&, std::unique_ptr<SkRasterHandleAllocator>,
SkRasterHandleAllocator::Handle);
+ /** Experimental
+ * Saves the specified subset of the current pixels in the current layer,
+ * and then clears those pixels to transparent black.
+ * Restores the pixels on restore() by drawing them in SkBlendMode::kDstOver.
+ *
+ * @param subset conservative bounds of the area to be saved / restored.
+ * @return depth of save state stack before this call was made.
+ */
+ int only_axis_aligned_saveBehind(const SkRect* subset);
+
+ /**
+ * Like drawPaint, but magically clipped to the most recent saveBehind buffer rectangle.
+ * If there is no active saveBehind, then this draws nothing.
+ */
+ void drawClippedToSaveBehind(const SkPaint&);
+
void resetForNextPicture(const SkIRect& bounds);
// needs gettotalclip()
@@ -2717,6 +2737,7 @@ private:
SrcRectConstraint);
void internalDrawPaint(const SkPaint& paint);
void internalSaveLayer(const SaveLayerRec&, SaveLayerStrategy);
+ void internalSaveBehind(const SkRect*);
void internalDrawDevice(SkBaseDevice*, int x, int y, const SkPaint*, SkImage* clipImage,
const SkMatrix& clipMatrix);