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| author | Stephen White <senorblanco@chromium.org> | 2017-03-02 10:35:56 -0500 |
|---|---|---|
| committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-03-02 16:20:32 +0000 |
| commit | b56dedf70bdbf1a5e1e04dfbc83a374bffe6b00f (patch) | |
| tree | 7a74d51768d18dbf8a20e7b94d4e673e15f4be97 /samplecode/SampleAndroidShadows.cpp | |
| parent | c31858bcba3f6d9eb6b57ae03c15b266324a5c23 (diff) | |
GrTessellator (AA): restore rounding in Line::intersect().
I removed this in https://skia-review.googlesource.com/8028, but that
was actually just masking a problem properly fixed in
https://skia-review.googlesource.com/8364. Now that it is fixed, we
can restore the rounding, which actually improves performance by
5-10% on Canvas Arcs (when run with the tess verb limit disabled).
NOTE: this change will affect many GMs, including strokes_poly,
addarc, parsedpaths, dashcubics, beziers, nested_aa, etc.
BUG=skia:
Change-Id: Id10f82e35a344247cab27e6d59a0dd2e11c9944d
Reviewed-on: https://skia-review.googlesource.com/9051
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Diffstat (limited to 'samplecode/SampleAndroidShadows.cpp')
0 files changed, 0 insertions, 0 deletions
