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authorreed <reed@google.com>2016-01-07 09:15:20 -0800
committerCommit bot <commit-bot@chromium.org>2016-01-07 09:15:20 -0800
commit5423ee17ed5a1becd0aeaa89d8faaaa5e2696cbb (patch)
treebacf1b85ad57770aca87a5b11876a1f1d7b49c58 /samplecode/SampleApp.cpp
parent0575cb2def2f4dfdad04e0674d0f8eb8e7c24cec (diff)
Revert of SkTreatAsSprite should take AA into account (patchset #5 id:80001 of https://codereview.chromium.org/1566943002/ )
Reason for revert: Need to use SkLeftShift since the arg could be negative Original issue's description: > SkTreatAsSprite should take AA into account > > Currently we always call SkTreatAsSprite with 0 subpixel bits, which means > subpixel translations are ignored. This is incorrect for the anti-aliased > case (drawSprite always pixel-snaps, so we lose edge AA). > > The CL updates SkTreatAsSprite to take an SkPaint argument and use 8 subpixel > bits when AA is requested. > > Also remove unused SkTreatAsSpriteFilter. > > BUG=skia:4761 > R=reed@google.com > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1566943002 > > Committed: https://skia.googlesource.com/skia/+/983dc2541a729609037a05eba731b3eb9788c517 TBR=fmalita@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4761 Review URL: https://codereview.chromium.org/1569873003
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