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authorfmalita <fmalita@chromium.org>2016-01-07 10:34:46 -0800
committerCommit bot <commit-bot@chromium.org>2016-01-07 10:34:46 -0800
commitc7e211acd0c9201688de7ff0c9a2271c67440adf (patch)
treec21a3f91ab7e063f9874f90ad62d6a970340ad87 /samplecode/SampleApp.cpp
parentb7f4b8e94e2414d17eb68a9ceae42b2eea38e604 (diff)
SkTreatAsSprite should take AA into account
Currently we always call SkTreatAsSprite with 0 subpixel bits, which means subpixel translations are ignored. This is incorrect for the anti-aliased case (drawSprite always pixel-snaps, so we lose edge AA). The CL updates SkTreatAsSprite to take an SkPaint argument and use 8 subpixel bits when AA is requested. Also remove unused SkTreatAsSpriteFilter. BUG=skia:4761 R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1566943002 Committed: https://skia.googlesource.com/skia/+/983dc2541a729609037a05eba731b3eb9788c517 Review URL: https://codereview.chromium.org/1566943002
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