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authorvbuzinov <vbuzinov@nvidia.com>2015-06-12 08:59:45 -0700
committerCommit bot <commit-bot@chromium.org>2015-06-12 08:59:45 -0700
commitdded69693dd3779f081326cde24c3954505b129d (patch)
tree0cfc3a16d31093185082268ab16599edb7c0464f /samplecode/SampleApp.cpp
parent57856a1f589bea64ed84535efed0668221060f9b (diff)
Implement support for mixed sampled render targets
Adds a new FBO type kStencil_MSFBOType that is selected whenever NV_framebuffer_mixed_samples extension is available. In this new FBO type a non-msaa color buffer is created with a multisampled stencil buffer attachment. Replaces numSamples() with separate numColorSamples and numStencilSamples methods in RenderTarget. In mixed samples mode non-MSAA codepaths are used to draw simple shapes, while NVPR-rendered paths and text are rendered with a multisampled stencil. BUG=skia:3177 Review URL: https://codereview.chromium.org/1001503002
Diffstat (limited to 'samplecode/SampleApp.cpp')
-rw-r--r--samplecode/SampleApp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 04b1cb0258..ae352aa5de 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -1953,9 +1953,9 @@ void SampleWindow::updateTitle() {
if (IsGpuDeviceType(fDeviceType) &&
fDevManager &&
fDevManager->getGrRenderTarget() &&
- fDevManager->getGrRenderTarget()->numSamples() > 0) {
+ fDevManager->getGrRenderTarget()->numColorSamples() > 0) {
title.appendf(" [MSAA: %d]",
- fDevManager->getGrRenderTarget()->numSamples());
+ fDevManager->getGrRenderTarget()->numColorSamples());
}
#endif