diff options
| author | Derek Sollenberger <djsollen@google.com> | 2019-04-04 11:49:14 -0400 |
|---|---|---|
| committer | Michele Bono <bono.michele94@gmail.com> | 2019-08-07 16:13:50 +0200 |
| commit | 55c3d512b95a8b515b7a6a8542da8c0f28270b2e (patch) | |
| tree | a6098e8aaafb8daeed174c4c9c784c5cb26e6689 /src/core/SkLiteDL.cpp | |
| parent | 1f50aa929088085c6a4fa1c6de435193cbde9ee2 (diff) | |
The draw-behind is a variant of drawPaint but is automatically clipped
to the bounds of the most recent saveBehind buffer (axis-aligned bounds).
No public exposure outside of the Android framework.
Impl is pretty simple (its a variant of drawPaint)
- find the most recent saveBehind device bounds
- if there is none, draw nothing, else
- temporarily intersect the device's clip with that bounds
- drawPaint
- restore the clip
This patches did not apply cleanly and have been updated to compile
with a previous version of Skia. It was cherry-picked from the
following 3 Skia commits:
148b7fd3ad9c29dec0052de624c26ff291ef8f0a
d567408362bf7847d6000f6786f9a7b2c9d0b88b
9adc82c73df0ef25b708cae8aa48ef9c39ed4c67
Bug: 129117085
Test: None
Change-Id: I291f57885de6e95f749bf5cdb70ac16a5781ffb1
Diffstat (limited to 'src/core/SkLiteDL.cpp')
| -rw-r--r-- | src/core/SkLiteDL.cpp | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/core/SkLiteDL.cpp b/src/core/SkLiteDL.cpp index ed23acffe0..19cabf061e 100644 --- a/src/core/SkLiteDL.cpp +++ b/src/core/SkLiteDL.cpp @@ -6,6 +6,7 @@ */ #include "SkCanvas.h" +#include "SkCanvasPriv.h" #include "SkData.h" #include "SkDrawFilter.h" #include "SkDrawShadowInfo.h" @@ -48,10 +49,11 @@ static const D* pod(const T* op, size_t offset = 0) { namespace { #define TYPES(M) \ - M(SetDrawFilter) M(Flush) M(Save) M(Restore) M(SaveLayer) \ + M(SetDrawFilter) M(Flush) M(Save) M(Restore) M(SaveLayer) M(SaveBehind) \ M(Concat) M(SetMatrix) M(Translate) \ M(ClipPath) M(ClipRect) M(ClipRRect) M(ClipRegion) \ - M(DrawPaint) M(DrawPath) M(DrawRect) M(DrawRegion) M(DrawOval) M(DrawArc) \ + M(DrawPaint) M(DrawBehind)M(DrawPath) M(DrawRect) \ + M(DrawRegion) M(DrawOval) M(DrawArc) \ M(DrawRRect) M(DrawDRRect) M(DrawAnnotation) M(DrawDrawable) M(DrawPicture) \ M(DrawImage) M(DrawImageNine) M(DrawImageRect) M(DrawImageLattice) \ M(DrawText) M(DrawPosText) M(DrawPosTextH) \ @@ -117,7 +119,16 @@ namespace { clipMatrix.isIdentity() ? nullptr : &clipMatrix, flags }); } }; - + struct SaveBehind final : Op { + static const auto kType = Type::SaveBehind; + SaveBehind(const SkRect* subset) { + if (subset) { this->subset = *subset; } + } + SkRect subset = kUnset; + void draw(SkCanvas* c, const SkMatrix&) const { + SkCanvasPriv::SaveBehind(c, maybe_unset(subset)); + } + }; struct Concat final : Op { static const auto kType = Type::Concat; Concat(const SkMatrix& matrix) : matrix(matrix) {} @@ -179,6 +190,12 @@ namespace { SkPaint paint; void draw(SkCanvas* c, const SkMatrix&) const { c->drawPaint(paint); } }; + struct DrawBehind final : Op { + static const auto kType = Type::DrawBehind; + DrawBehind(const SkPaint& paint) : paint(paint) {} + SkPaint paint; + void draw(SkCanvas* c, const SkMatrix&) const { SkCanvasPriv::DrawBehind(c, paint); } + }; struct DrawPath final : Op { static const auto kType = Type::DrawPath; DrawPath(const SkPath& path, const SkPaint& paint) : path(path), paint(paint) {} @@ -553,6 +570,9 @@ void SkLiteDL::saveLayer(const SkRect* bounds, const SkPaint* paint, const SkMatrix* clipMatrix, SkCanvas::SaveLayerFlags flags) { this->push<SaveLayer>(0, bounds, paint, backdrop, clipMask, clipMatrix, flags); } +void SkLiteDL::saveBehind(const SkRect* subset) { + this->push<SaveBehind>(0, subset); +} void SkLiteDL:: concat(const SkMatrix& matrix) { this->push <Concat>(0, matrix); } void SkLiteDL::setMatrix(const SkMatrix& matrix) { this->push<SetMatrix>(0, matrix); } @@ -574,6 +594,9 @@ void SkLiteDL::clipRegion(const SkRegion& region, SkClipOp op) { void SkLiteDL::drawPaint(const SkPaint& paint) { this->push<DrawPaint>(0, paint); } +void SkLiteDL::drawBehind(const SkPaint& paint) { + this->push<DrawBehind>(0, paint); +} void SkLiteDL::drawPath(const SkPath& path, const SkPaint& paint) { this->push<DrawPath>(0, path, paint); } |
