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authorDerek Sollenberger <djsollen@google.com>2019-04-04 11:49:14 -0400
committerMichele Bono <bono.michele94@gmail.com>2019-08-07 16:13:50 +0200
commit55c3d512b95a8b515b7a6a8542da8c0f28270b2e (patch)
treea6098e8aaafb8daeed174c4c9c784c5cb26e6689 /src/core/SkLiteDL.cpp
parent1f50aa929088085c6a4fa1c6de435193cbde9ee2 (diff)
Add private save-behind and draw-behind methods to canvas.HEADp9.0
The draw-behind is a variant of drawPaint but is automatically clipped to the bounds of the most recent saveBehind buffer (axis-aligned bounds). No public exposure outside of the Android framework. Impl is pretty simple (its a variant of drawPaint) - find the most recent saveBehind device bounds - if there is none, draw nothing, else - temporarily intersect the device's clip with that bounds - drawPaint - restore the clip This patches did not apply cleanly and have been updated to compile with a previous version of Skia. It was cherry-picked from the following 3 Skia commits: 148b7fd3ad9c29dec0052de624c26ff291ef8f0a d567408362bf7847d6000f6786f9a7b2c9d0b88b 9adc82c73df0ef25b708cae8aa48ef9c39ed4c67 Bug: 129117085 Test: None Change-Id: I291f57885de6e95f749bf5cdb70ac16a5781ffb1
Diffstat (limited to 'src/core/SkLiteDL.cpp')
-rw-r--r--src/core/SkLiteDL.cpp29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/core/SkLiteDL.cpp b/src/core/SkLiteDL.cpp
index ed23acffe0..19cabf061e 100644
--- a/src/core/SkLiteDL.cpp
+++ b/src/core/SkLiteDL.cpp
@@ -6,6 +6,7 @@
*/
#include "SkCanvas.h"
+#include "SkCanvasPriv.h"
#include "SkData.h"
#include "SkDrawFilter.h"
#include "SkDrawShadowInfo.h"
@@ -48,10 +49,11 @@ static const D* pod(const T* op, size_t offset = 0) {
namespace {
#define TYPES(M) \
- M(SetDrawFilter) M(Flush) M(Save) M(Restore) M(SaveLayer) \
+ M(SetDrawFilter) M(Flush) M(Save) M(Restore) M(SaveLayer) M(SaveBehind) \
M(Concat) M(SetMatrix) M(Translate) \
M(ClipPath) M(ClipRect) M(ClipRRect) M(ClipRegion) \
- M(DrawPaint) M(DrawPath) M(DrawRect) M(DrawRegion) M(DrawOval) M(DrawArc) \
+ M(DrawPaint) M(DrawBehind)M(DrawPath) M(DrawRect) \
+ M(DrawRegion) M(DrawOval) M(DrawArc) \
M(DrawRRect) M(DrawDRRect) M(DrawAnnotation) M(DrawDrawable) M(DrawPicture) \
M(DrawImage) M(DrawImageNine) M(DrawImageRect) M(DrawImageLattice) \
M(DrawText) M(DrawPosText) M(DrawPosTextH) \
@@ -117,7 +119,16 @@ namespace {
clipMatrix.isIdentity() ? nullptr : &clipMatrix, flags });
}
};
-
+ struct SaveBehind final : Op {
+ static const auto kType = Type::SaveBehind;
+ SaveBehind(const SkRect* subset) {
+ if (subset) { this->subset = *subset; }
+ }
+ SkRect subset = kUnset;
+ void draw(SkCanvas* c, const SkMatrix&) const {
+ SkCanvasPriv::SaveBehind(c, maybe_unset(subset));
+ }
+ };
struct Concat final : Op {
static const auto kType = Type::Concat;
Concat(const SkMatrix& matrix) : matrix(matrix) {}
@@ -179,6 +190,12 @@ namespace {
SkPaint paint;
void draw(SkCanvas* c, const SkMatrix&) const { c->drawPaint(paint); }
};
+ struct DrawBehind final : Op {
+ static const auto kType = Type::DrawBehind;
+ DrawBehind(const SkPaint& paint) : paint(paint) {}
+ SkPaint paint;
+ void draw(SkCanvas* c, const SkMatrix&) const { SkCanvasPriv::DrawBehind(c, paint); }
+ };
struct DrawPath final : Op {
static const auto kType = Type::DrawPath;
DrawPath(const SkPath& path, const SkPaint& paint) : path(path), paint(paint) {}
@@ -553,6 +570,9 @@ void SkLiteDL::saveLayer(const SkRect* bounds, const SkPaint* paint,
const SkMatrix* clipMatrix, SkCanvas::SaveLayerFlags flags) {
this->push<SaveLayer>(0, bounds, paint, backdrop, clipMask, clipMatrix, flags);
}
+void SkLiteDL::saveBehind(const SkRect* subset) {
+ this->push<SaveBehind>(0, subset);
+}
void SkLiteDL:: concat(const SkMatrix& matrix) { this->push <Concat>(0, matrix); }
void SkLiteDL::setMatrix(const SkMatrix& matrix) { this->push<SetMatrix>(0, matrix); }
@@ -574,6 +594,9 @@ void SkLiteDL::clipRegion(const SkRegion& region, SkClipOp op) {
void SkLiteDL::drawPaint(const SkPaint& paint) {
this->push<DrawPaint>(0, paint);
}
+void SkLiteDL::drawBehind(const SkPaint& paint) {
+ this->push<DrawBehind>(0, paint);
+}
void SkLiteDL::drawPath(const SkPath& path, const SkPaint& paint) {
this->push<DrawPath>(0, path, paint);
}