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authorDerek Sollenberger <djsollen@google.com>2019-04-04 11:49:14 -0400
committerMichele Bono <bono.michele94@gmail.com>2019-08-07 16:13:50 +0200
commit55c3d512b95a8b515b7a6a8542da8c0f28270b2e (patch)
treea6098e8aaafb8daeed174c4c9c784c5cb26e6689 /src/core/SkLiteRecorder.cpp
parent1f50aa929088085c6a4fa1c6de435193cbde9ee2 (diff)
Add private save-behind and draw-behind methods to canvas.HEADp9.0
The draw-behind is a variant of drawPaint but is automatically clipped to the bounds of the most recent saveBehind buffer (axis-aligned bounds). No public exposure outside of the Android framework. Impl is pretty simple (its a variant of drawPaint) - find the most recent saveBehind device bounds - if there is none, draw nothing, else - temporarily intersect the device's clip with that bounds - drawPaint - restore the clip This patches did not apply cleanly and have been updated to compile with a previous version of Skia. It was cherry-picked from the following 3 Skia commits: 148b7fd3ad9c29dec0052de624c26ff291ef8f0a d567408362bf7847d6000f6786f9a7b2c9d0b88b 9adc82c73df0ef25b708cae8aa48ef9c39ed4c67 Bug: 129117085 Test: None Change-Id: I291f57885de6e95f749bf5cdb70ac16a5781ffb1
Diffstat (limited to 'src/core/SkLiteRecorder.cpp')
-rw-r--r--src/core/SkLiteRecorder.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/SkLiteRecorder.cpp b/src/core/SkLiteRecorder.cpp
index bd41ff3913..cc582e5978 100644
--- a/src/core/SkLiteRecorder.cpp
+++ b/src/core/SkLiteRecorder.cpp
@@ -37,6 +37,10 @@ SkCanvas::SaveLayerStrategy SkLiteRecorder::getSaveLayerStrategy(const SaveLayer
rec.fSaveLayerFlags);
return SkCanvas::kNoLayer_SaveLayerStrategy;
}
+bool SkLiteRecorder::onDoSaveBehind(const SkRect* subset) {
+ fDL->saveBehind(subset);
+ return false;
+}
void SkLiteRecorder::willRestore() { fDL->restore(); }
void SkLiteRecorder::didConcat (const SkMatrix& matrix) { fDL-> concat(matrix); }
@@ -63,6 +67,9 @@ void SkLiteRecorder::onClipRegion(const SkRegion& region, SkClipOp op) {
void SkLiteRecorder::onDrawPaint(const SkPaint& paint) {
fDL->drawPaint(paint);
}
+void SkLiteRecorder::onDrawBehind(const SkPaint& paint) {
+ fDL->drawBehind(paint);
+}
void SkLiteRecorder::onDrawPath(const SkPath& path, const SkPaint& paint) {
fDL->drawPath(path, paint);
}