diff options
| author | Derek Sollenberger <djsollen@google.com> | 2019-04-04 11:49:14 -0400 |
|---|---|---|
| committer | Michele Bono <bono.michele94@gmail.com> | 2019-08-07 16:13:50 +0200 |
| commit | 55c3d512b95a8b515b7a6a8542da8c0f28270b2e (patch) | |
| tree | a6098e8aaafb8daeed174c4c9c784c5cb26e6689 /src/core/SkLiteRecorder.cpp | |
| parent | 1f50aa929088085c6a4fa1c6de435193cbde9ee2 (diff) | |
The draw-behind is a variant of drawPaint but is automatically clipped
to the bounds of the most recent saveBehind buffer (axis-aligned bounds).
No public exposure outside of the Android framework.
Impl is pretty simple (its a variant of drawPaint)
- find the most recent saveBehind device bounds
- if there is none, draw nothing, else
- temporarily intersect the device's clip with that bounds
- drawPaint
- restore the clip
This patches did not apply cleanly and have been updated to compile
with a previous version of Skia. It was cherry-picked from the
following 3 Skia commits:
148b7fd3ad9c29dec0052de624c26ff291ef8f0a
d567408362bf7847d6000f6786f9a7b2c9d0b88b
9adc82c73df0ef25b708cae8aa48ef9c39ed4c67
Bug: 129117085
Test: None
Change-Id: I291f57885de6e95f749bf5cdb70ac16a5781ffb1
Diffstat (limited to 'src/core/SkLiteRecorder.cpp')
| -rw-r--r-- | src/core/SkLiteRecorder.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/SkLiteRecorder.cpp b/src/core/SkLiteRecorder.cpp index bd41ff3913..cc582e5978 100644 --- a/src/core/SkLiteRecorder.cpp +++ b/src/core/SkLiteRecorder.cpp @@ -37,6 +37,10 @@ SkCanvas::SaveLayerStrategy SkLiteRecorder::getSaveLayerStrategy(const SaveLayer rec.fSaveLayerFlags); return SkCanvas::kNoLayer_SaveLayerStrategy; } +bool SkLiteRecorder::onDoSaveBehind(const SkRect* subset) { + fDL->saveBehind(subset); + return false; +} void SkLiteRecorder::willRestore() { fDL->restore(); } void SkLiteRecorder::didConcat (const SkMatrix& matrix) { fDL-> concat(matrix); } @@ -63,6 +67,9 @@ void SkLiteRecorder::onClipRegion(const SkRegion& region, SkClipOp op) { void SkLiteRecorder::onDrawPaint(const SkPaint& paint) { fDL->drawPaint(paint); } +void SkLiteRecorder::onDrawBehind(const SkPaint& paint) { + fDL->drawBehind(paint); +} void SkLiteRecorder::onDrawPath(const SkPath& path, const SkPaint& paint) { fDL->drawPath(path, paint); } |
