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| author | brianosman <brianosman@google.com> | 2016-04-13 13:56:21 -0700 |
|---|---|---|
| committer | Commit bot <commit-bot@chromium.org> | 2016-04-13 13:56:21 -0700 |
| commit | 0e3c55431b463b5575983c0c875909e08a3562bf (patch) | |
| tree | 4aa76104cefbbbf35f6ba57a90bb0824ce59ed5e /tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp | |
| parent | d3b63d3244add67b1d087123f36a418f7fd7ec0f (diff) | |
Tweak distance field path renderer behavior in gamma-correct mode to match
recent changes to text rendering.
Uses linear coverage falloff. Produces results that are perceptually more
similar to L32 (raster and gpu). Smoothstep + sRGB was too soft.
Plumb the gamma-correctness via DrawPathArgs, which also paves the way for
other path rendering implementations to easily make decisions about rendering
technique based on that flag.
Fix a few typos and formatting issues from my most recent change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002
Review URL: https://codereview.chromium.org/1889453002
Diffstat (limited to 'tools/gpu/gl/command_buffer/GLTestContext_command_buffer.cpp')
0 files changed, 0 insertions, 0 deletions
