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path: root/debugger/QT/SkGLWidget.cpp
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* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Brian Salomon2018-02-031-1/+2
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Brian Salomon2018-02-031-2/+1
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Brian Salomon2018-02-021-1/+2
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Brian Salomon2018-02-021-2/+1
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Brian Salomon2018-02-011-1/+2
* Revert "Redefine the meaning of sample counts in GPU backend."Brian Salomon2018-02-011-2/+1
* Redefine the meaning of sample counts in GPU backend.Brian Salomon2018-02-011-1/+2
* Update SkSurface MakeFromBackend* factories to take an SkColorType.Greg Daniel2017-12-191-2/+9
* Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.Brian Salomon2017-12-111-1/+1
* Revert "Revert "Revert "Revert "Remove GrBackendRenderTargetDesc in favor of ...Brian Salomon2017-08-311-17/+17
* Revert "Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBacken...Brian Salomon2017-08-311-17/+17
* Revert "Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderT...Brian Salomon2017-08-301-17/+17
* Add Make[backend] calls for creating GrContextsGreg Daniel2017-07-251-1/+1
* Revert "Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget."Brian Salomon2017-07-201-17/+17
* Remove GrBackendRenderTargetDesc in favor of GrBackendRenderTarget.Brian Salomon2017-07-201-17/+17
* Get Debugger app compiling againRobert Phillips2017-01-061-3/+3
* Resurrect SkDebuggerFlorin Malita2016-11-151-1/+1
* Remove some ancillary users of SkSurface::MakeRenderTargetDirectrobertphillips2016-08-011-12/+7
* Fix debugger build by specifying nullptr for color space.chrishtr2016-07-251-1/+1
* Fix old debuggerrobertphillips2016-04-291-3/+3
* Unbust the old debuggerrobertphillips2016-03-011-1/+1
* Style Change: NULL->nullptrhalcanary2015-08-271-4/+4
* Fix debugger compilationrobertphillips2015-06-241-2/+3
* Get debugger compiling againrobertphillips2015-05-041-1/+2
* debugger: Abandon context when Qt changes it without noticekkinnunen2015-02-101-9/+7
* Fix debugger wrt to new SkGpuDevice factory signature'Brian Salomon2015-01-161-2/+2
* debugger: SW rasterize the picture only when it changeskkinnunen2015-01-131-1/+0
* Remove draw window size state from SkDebugCanvaskkinnunen2015-01-051-1/+0
* Avoid leaking render targets in debuggerkkinnunen2014-12-221-34/+36
* Introduce Props to surface (patchset #27 id:520001 of https://codereview.chro...reed2014-09-221-2/+4
* Revert of introduce Props to surface (patchset #27 id:520001 of https://coder...reed2014-09-211-4/+2
* introduce Props to surface (work in progress)reed2014-09-211-2/+4
* Try out scalar picture sizesrobertphillips2014-08-291-1/+1
* Make SkGpuDevice constructors private.bsalomon2014-08-281-2/+2
* Avoid black flashes when resizing debugger window using MSAAcommit-bot@chromium.org2014-03-101-5/+10
* deprecate SkScalarRound (and its ilk), use SkScalarRound[ToInt,ToScalar]. #de...reed@google.com2013-12-171-2/+2
* Support MSAA in the picture debuggercommit-bot@chromium.org2013-08-021-0/+8
* Basic error checking for debugger GL widget.bungeman@google.com2013-07-011-8/+13
* Allow debugger to be compiled without Ganeshrobertphillips@google.com2013-02-131-0/+4
* Fix uninitialized Render Target origin issue in debuggerrobertphillips@google.com2013-02-081-0/+2
* Remove legacy names no longer referenced in Chrome and WebKit.bsalomon@google.com2013-02-071-1/+1
* Platform/Engine -> Backendbsalomon@google.com2012-10-251-5/+7
* Bug Fix: Fixes incremental drawing in conjunction with the highlighting filte...chudy@google.com2012-08-141-1/+0
* Refactoring into a public facing facing SkDebugger class first pass.chudy@google.com2012-08-071-11/+11
* Moved the ownership of the current clip and current matrix into the debug can...chudy@google.com2012-08-031-0/+1
* Optimization: SkDebugCanvas is capable of pausing and drawing incrementally i...chudy@google.com2012-08-011-9/+8
* Optimized hit testing feature, refactored into seperate function from canvas ...chudy@google.com2012-07-311-2/+1
* Fixed numerous mem errorschudy@google.com2012-07-311-1/+4
* GL Widget Alphachudy@google.com2012-07-261-0/+71