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Commit message (
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Author
Age
Files
Lines
*
Fall back to blurs for unsupported DrawShadow cases
Jim Van Verth
2018-02-28
1
-10
/
+59
*
Remove deprecated drawShadow interfaces
Jim Van Verth
2018-02-28
4
-14
/
+29
*
Resurrect pathfinder in viewer and rename to "bisect"
Chris Dalton
2018-02-20
1
-164
/
+0
*
Fix thrashing issue with multitextured atlas.
Jim Van Verth
2018-02-17
1
-17
/
+23
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-14
1
-19
/
+20
*
Revert "ccpr: Tessellate fans for very large and/or simple paths"
Cary Clark
2018-02-12
1
-20
/
+19
*
ccpr: Tessellate fans for very large and/or simple paths
Chris Dalton
2018-02-12
1
-19
/
+20
*
use SkShaper instead of SkTextBox
Mike Reed
2018-02-10
1
-17
/
+20
*
Revert "use SkShaper instead of SkTextBox"
Yuqian Li
2018-02-09
1
-20
/
+17
*
use SkShaper instead of SkTextBox
Mike Reed
2018-02-08
1
-17
/
+20
*
Simplify SkAnimatedImage
Leon Scroggins III
2018-01-30
1
-5
/
+24
*
[skottie] Hierarchical animators
Florin Malita
2018-01-29
1
-1
/
+1
*
eliminate SK_BUILD_FOR_WIN32
Mike Klein
2018-01-26
1
-1
/
+1
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
1
-0
/
+115
*
ccpr: Use primitive restart feature on ARM
Chris Dalton
2018-01-23
1
-5
/
+4
*
remove unneeded SkFlattenableSerialization
Mike Reed
2018-01-23
1
-3
/
+2
*
IWYU -- SkShader.h
Mike Reed
2018-01-23
14
-0
/
+15
*
Convert SVGPong sample to sksg
Florin Malita
2018-01-22
1
-67
/
+77
*
Respect repetition count in SkAnimatedImage
Leon Scroggins III
2018-01-22
1
-5
/
+1
*
Add Chinese zoom Sample.
Jim Van Verth
2018-01-22
1
-2
/
+133
*
remove unused SkRasterizer
Mike Reed
2018-01-21
6
-433
/
+0
*
Use SkAndroidCodec in SkAnimatedImage
Leon Scroggins III
2018-01-16
1
-2
/
+2
*
Add an SkDrawable for animated images (e.g. GIF)
Leon Scroggins III
2018-01-12
1
-0
/
+130
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08
1
-63
/
+55
*
move largest apis into private
Mike Reed
2018-01-08
1
-1
/
+2
*
Reland "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2018-01-04
1
-2
/
+10
*
[sksg] Fix paint inval
Florin Malita
2017-12-29
1
-0
/
+4
*
Fix leak in GM:Rectanizer
Florin Malita
2017-12-24
1
-23
/
+20
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Chris Dalton
2017-12-22
1
-10
/
+2
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-22
1
-2
/
+10
*
Initial scene graph (SkSG)
Florin Malita
2017-12-21
1
-0
/
+90
*
Revert "CCPR: Initial semi-optimized vertex shader Impl"
Brian Osman
2017-12-20
1
-10
/
+2
*
CCPR: Initial semi-optimized vertex shader Impl
Chris Dalton
2017-12-20
1
-2
/
+10
*
Revert "efficiently dash very large rectangles and very long lines"
Cary Clark
2017-12-19
2
-12
/
+7
*
Fix alpha contribution to tonal color.
Jim Van Verth
2017-12-19
2
-14
/
+28
*
efficiently dash very large rectangles and very long lines
Cary Clark
2017-12-19
2
-7
/
+12
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
1
-19
/
+13
*
Fix SampleLua build
Florin Malita
2017-12-11
1
-16
/
+1
*
Revert "Revert "resources: remove most uses of GetResourcePath()""
Mike Reed
2017-12-09
3
-18
/
+18
*
Revert "resources: remove most uses of GetResourcePath()"
Mike Reed
2017-12-08
3
-18
/
+18
*
CCPR: Combine loops and serpentines back into a single shader
Chris Dalton
2017-12-08
1
-27
/
+13
*
resources: resource identifiers don't begin with leading slash
Hal Canary
2017-12-08
1
-1
/
+1
*
resources: remove most uses of GetResourcePath()
Hal Canary
2017-12-08
3
-18
/
+18
*
resources: orgainize directory.
Hal Canary
2017-12-08
8
-11
/
+11
*
CCPR: Eliminate texel buffers
Chris Dalton
2017-12-05
1
-55
/
+43
*
Add analytic clip FPs that read from the CCPR atlas
Chris Dalton
2017-12-05
1
-5
/
+4
*
turn on extended Clang warnings on Windows too
Chris Dalton
2017-12-04
1
-1
/
+2
*
Fix SVGPong slide crash in Viewer
Florin Malita
2017-12-03
1
-10
/
+12
*
Remove more views code, just to simplify things
Brian Osman
2017-12-01
8
-17
/
+22
*
Delete even more unused views code
Brian Osman
2017-11-29
58
-657
/
+59
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