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gpu
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glsl
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GrGLSLGeometryProcessor.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
1
-15
/
+18
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
1
-18
/
+15
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
1
-15
/
+18
*
CCPR: Don't use instanced draw calls with geometry shaders
Chris Dalton
2017-12-11
1
-9
/
+19
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
1
-1
/
+1
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
1
-4
/
+7
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
1
-5
/
+21
*
Remove precision from GrGLSLVaryingHandler
Chris Dalton
2017-10-16
1
-1
/
+1
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
1
-17
/
+17
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
1
-22
/
+19
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
1
-19
/
+22
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
1
-22
/
+19
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
1
-19
/
+22
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
1
-22
/
+19
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
1
-9
/
+9
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
1
-6
/
+6
*
Fully remove coord transform precision code
Brian Osman
2017-04-04
1
-1
/
+2
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
1
-1
/
+1
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
1
-1
/
+1
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
1
-1
/
+1
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
1
-1
/
+1
*
Remove option to make GrCoordTransforms apply to device positions.
Brian Salomon
2016-10-03
1
-28
/
+5
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
1
-51
/
+62
*
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
1
-62
/
+51
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
1
-51
/
+62
*
Remove unused GrGLSLGeometryProcessor::emitTransform variation
bsalomon
2016-09-12
1
-27
/
+0
*
Remove unneeded GrGLSLTransformedCoordsArray type
bsalomon
2016-09-12
1
-1
/
+0
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
1
-0
/
+3
*
Add GrShaderFlags enum
cdalton
2016-02-11
1
-2
/
+2
*
Remove SkNEW_APPEND_TO_TARRAY.
bungeman
2016-02-09
1
-5
/
+2
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
1
-17
/
+16
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
1
-2
/
+5
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
1
-12
/
+12
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
1
-0
/
+157