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path: root/src/gpu/vk/GrVkUniformHandler.cpp
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* Remove integer texture supportBrian Salomon2018-02-061-2/+0
* Revert "Revert "converted vertex shaders to device coords""Robert Phillips2018-01-241-1/+1
* Revert "converted vertex shaders to device coords"Ethan Nicholas2018-01-231-1/+1
* converted vertex shaders to device coordsEthan Nicholas2017-12-121-1/+1
* Remove support for image load/storeBrian Salomon2017-11-151-4/+0
* Add vector GrSLTypes for shortsChris Dalton2017-10-251-9/+31
* Revert "Add vector GrSLTypes for shorts"Chris Dalton2017-10-241-31/+9
* Add vector GrSLTypes for shortsChris Dalton2017-10-241-9/+31
* switched SkSL's temporary 'highfloat' type back to 'float'Ethan Nicholas2017-09-221-15/+15
* re-land of new SkSL precisionsEthan Nicholas2017-09-181-23/+41
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Ethan Nicholas2017-09-181-41/+23
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Ethan Nicholas2017-09-151-23/+41
* Switch atlas clients over to using absolute texture coordinates (take 2)Robert Phillips2017-08-251-0/+4
* Revert "Switch atlas clients over to using absolute texture coordinates"Robert Phillips2017-08-241-4/+0
* Switch atlas clients over to using absolute texture coordinatesRobert Phillips2017-08-241-0/+4
* Revert "Switched highp float to highfloat and mediump float to half."Brian Salomon2017-08-171-39/+21
* Switched highp float to highfloat and mediump float to half.Ethan Nicholas2017-08-161-21/+39
* Replace SkFAIL with SK_ABORT.Ben Wagner2017-08-161-2/+2
* renamed SkSL types in preparation for killing precision modifiersEthan Nicholas2017-07-281-1/+1
* Update visibility checks in Vulkan to support geom shadersGreg Daniel2017-07-171-10/+30
* Add support for using texel buffers in Vulkan backend.Greg Daniel2017-05-091-0/+32
* Add support for Geom shaders in Vulkan backend.Greg Daniel2017-05-041-15/+35
* Add integer vectors to GrSLTypecsmartdalton2017-02-081-2/+14
* Add offset to uniform blocks in VulkanGreg Daniel2017-01-271-0/+13
* Merge GrGLSLCaps into GrShaderCapsBrian Salomon2016-11-291-2/+2
* Reland image storage with fixes.Brian Salomon2016-11-291-1/+5
* Revert "Initial OpenGL Image support."Brian Salomon2016-11-231-5/+1
* Initial OpenGL Image support.Brian Salomon2016-11-221-1/+5
* Move GrShaderVar to an appending model for layout qualifiersBrian Salomon2016-11-221-1/+1
* Merge GrGLSLShaderVar and GrShaderVarBrian Salomon2016-11-211-2/+2
* Remove GrGLSLSampler type and subclassesBrian Salomon2016-11-211-11/+23
* Rename GrTextureBufferSampler to GrBufferSamplercsmartdalton2016-11-161-2/+2
* Rename kTexture2DISampler to kITexture2DSampler.Brian Salomon2016-11-161-2/+2
* Remove static asserts for GrSLType and GrVertexAttribType enum values.Brian Salomon2016-11-141-83/+69
* Revert "Revert "Add integer texture support.""Brian Salomon2016-11-111-20/+24
* Revert "Add integer texture support."Leon Scroggins2016-11-101-24/+20
* Add integer texture support.Brian Salomon2016-11-101-20/+24
* Add Texture2D and Sampler GrSLTypesegdaniel2016-07-131-14/+22
* Correctly handle mat2x2 in Vulkanegdaniel2016-07-071-4/+3
* Refactor how we store and use samplers in Ganeshegdaniel2016-04-201-33/+39
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...egdaniel2016-04-191-39/+33
* Refactor how we store and use samplers in Ganeshegdaniel2016-04-191-33/+39
* Fix Vk build breakage due to new GrSLTypebsalomon2016-04-121-9/+21
* Style bikeshed - remove extraneous whitespacehalcanary2016-03-291-1/+0
* Add support for 2x2 matricescdalton2016-03-071-13/+19
* Fix uniform buffer layout in vulkanegdaniel2016-02-261-5/+54
* Add vulkan files into skia repo. This is an incomplete backend with only part...Greg Daniel2016-02-221-0/+149
* Revert of Add vulkan files into skia repo. (patchset #2 id:20001 of https://c...egdaniel2016-02-221-149/+0
* Add vulkan files into skia repo. This is an incomplete backend with only part...Greg Daniel2016-02-221-0/+149