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* Revert "Revert "resources: remove most uses of GetResourcePath()""Mike Reed2017-12-091-3/+3
* Revert "resources: remove most uses of GetResourcePath()"Mike Reed2017-12-081-3/+3
* resources: remove most uses of GetResourcePath()Hal Canary2017-12-081-3/+3
* upgrade SkReadBuffer to always validateMike Reed2017-12-061-19/+19
* make matrix serialization privateCary Clark2017-10-201-2/+7
* Remove SkLightingShader and associated classesRobert Phillips2017-08-071-60/+0
* remove unused xfermode methodsMike Reed2017-06-081-18/+0
* Remove support in GPU backend for distance vector field.Brian Salomon2017-06-021-10/+0
* Reland of SkShaderBaseFlorin Malita2017-05-251-4/+5
* Revert "SkShaderBase"Florin Malita2017-05-241-5/+4
* SkShaderBaseFlorin Malita2017-05-241-4/+5
* add drawString helper to canvasCary Clark2017-04-281-1/+1
* hide lockpixels api behind flagMike Reed2017-04-171-2/+0
* tests: s/SkAutoTUnref/sk_sp/Hal Canary2016-11-041-8/+7
* Remove SkAutoTDelete.Ben Wagner2016-11-031-3/+3
* hide setImageFilter(ptr)Mike Reed2016-11-011-1/+1
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"reed2016-10-051-1/+1
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Mike Reed2016-10-051-1/+1
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Mike Reed2016-10-051-1/+1
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Mike Reed2016-10-041-1/+1
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Mike Reed2016-10-041-1/+1
* Revert "Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paint...Mike Reed2016-10-031-1/+1
* Revert "Revert "replace SkXfermode obj with SkBlendMode enum in paints""Mike Reed2016-10-031-1/+1
* Revert "replace SkXfermode obj with SkBlendMode enum in paints"Mike Reed2016-10-031-1/+1
* replace SkXfermode obj with SkBlendMode enum in paintsMike Reed2016-10-031-1/+1
* Propagate validation errors from inner readbuffer when deserializing picture....reed2016-09-301-0/+1
* Fix some fuzzer complaintsRobert Phillips2016-09-261-3/+3
* Add SkColor4f serializationbrianosman2016-09-251-1/+21
* SkFontData to use smart pointers.bungeman2016-09-161-2/+3
* Revert of SkFontData to use smart pointers. (patchset #3 id:40001 of https://...bungeman2016-09-151-3/+2
* SkFontData to use smart pointers.bungeman2016-09-151-2/+3
* Moved ambient lights out of SkLight's light arrayvjiaoblack2016-08-291-1/+1
* Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...vjiaoblack2016-08-291-1/+1
* Moved ambient lights out of SkLight's light arrayvjiaoblack2016-08-291-1/+1
* Added PointLights to SkLights::Lightvjiaoblack2016-08-121-3/+3
* rename FoceCopyMode to SkCopyPixelModereed2016-08-051-5/+4
* Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.bungeman2016-08-021-11/+11
* Added API for Bevel NormalSource.dvonbeck2016-07-281-0/+11
* SkLS now accepting nullptr for diffuse shader and normal source, now accurate...dvonbeck2016-07-201-3/+16
* Changed SkLightingShader API to take in a shader as color sourcedvonbeck2016-07-101-2/+5
* API change to allow for NormalSource selection at the user level.dvonbeck2016-07-061-3/+10
* Refactoring of GPU NormalMap handling out into its own class.dvonbeck2016-06-161-2/+41
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...egdaniel2016-06-151-41/+2
* Refactoring of GPU NormalMap handling out into its own class.dvonbeck2016-06-151-2/+41
* Revert of Refactoring of GPU NormalMap handling out into its own class (patch...egdaniel2016-06-141-41/+2
* Refactoring of GPU NormalMap handling out into its own class.dvonbeck2016-06-141-2/+41
* Move SkTypeface to sk_sp.bungeman2016-05-121-6/+6
* Revert of Move SkTypeface to sk_sp. (patchset #5 id:80001 of https://coderevi...scroggo2016-05-121-6/+6
* Move SkTypeface to sk_sp.bungeman2016-05-111-6/+6
* Prototype code that turns any/every flattenable into JSONbrianosman2016-05-041-4/+4