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authorBrian Osman <brianosman@google.com>2021-09-07 20:12:32 +0000
committerBrian Osman <brianosman@google.com>2021-09-07 20:17:47 +0000
commitbb10b9c616e36147d333216abd6aee2b6bb3d311 (patch)
tree3b1d273d1f2d40381ce3caa32f801b7923e27847 /core/java/android/inputmethodservice/AbstractInputMethodService.java
parentbb56e9f505080a8b8c5f33c84648c6d8c00f4ae7 (diff)
In SkSL, replace 'sample' with '.eval'
SkSL syntax is evolving to better communicate how the effects integrate with the rest of the Skia pipeline. 'sample' suggests texture sampling, but the invocation of the shader object is really a call to a function (the entry point of the SkShader's generated code). Bug: skbug.com/12302 Change-Id: Ib6b895208ae70368901965b7ca13434c51a7455f
Diffstat (limited to 'core/java/android/inputmethodservice/AbstractInputMethodService.java')
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