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authorDianne Hackborn <hackbod@google.com>2014-05-02 10:45:59 -0700
committerDianne Hackborn <hackbod@google.com>2014-05-05 11:18:08 -0700
commitc03c9167c2d9a1e22fb2b176b00a0524177fb037 (patch)
treebc8045725f3384dff1c53a508041fa63f78e5ce8 /core/java/android/inputmethodservice/SoftInputWindow.java
parent6b003c9e3c0d3e5e31d9578e6d15facc6553e45e (diff)
Further work on voice interaction services.
This makes VoiceInteractionSession a more first-class concept. Now the flow is that a VoiceInteractionService calls startSession() when it wants to begin a session. This will result in a new VoiceInteractionSession via the VoiceInteractionSessionService containing it, and the session at that point an decide what to do. It can now show UI, and it is what has access to the startVoiceActivity API. Change-Id: Ie2b85b3020ef1206d3f44b335b128d064e8f9935
Diffstat (limited to 'core/java/android/inputmethodservice/SoftInputWindow.java')
-rw-r--r--core/java/android/inputmethodservice/SoftInputWindow.java78
1 files changed, 68 insertions, 10 deletions
diff --git a/core/java/android/inputmethodservice/SoftInputWindow.java b/core/java/android/inputmethodservice/SoftInputWindow.java
index df1afeea9b23..a9bace15ed1d 100644
--- a/core/java/android/inputmethodservice/SoftInputWindow.java
+++ b/core/java/android/inputmethodservice/SoftInputWindow.java
@@ -30,11 +30,20 @@ import android.view.WindowManager;
* method window. It will be displayed along the edge of the screen, moving
* the application user interface away from it so that the focused item is
* always visible.
+ * @hide
*/
-class SoftInputWindow extends Dialog {
+public class SoftInputWindow extends Dialog {
+ final String mName;
+ final Callback mCallback;
+ final KeyEvent.Callback mKeyEventCallback;
final KeyEvent.DispatcherState mDispatcherState;
+ final boolean mTakesFocus;
private final Rect mBounds = new Rect();
-
+
+ public interface Callback {
+ public void onBackPressed();
+ }
+
public void setToken(IBinder token) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.token = token;
@@ -53,10 +62,15 @@ class SoftInputWindow extends Dialog {
* using styles. This theme is applied on top of the current theme in
* <var>context</var>. If 0, the default dialog theme will be used.
*/
- public SoftInputWindow(Context context, int theme,
- KeyEvent.DispatcherState dispatcherState) {
+ public SoftInputWindow(Context context, String name, int theme, Callback callback,
+ KeyEvent.Callback keyEventCallback, KeyEvent.DispatcherState dispatcherState,
+ boolean takesFocus) {
super(context, theme);
+ mName = name;
+ mCallback = callback;
+ mKeyEventCallback = keyEventCallback;
mDispatcherState = dispatcherState;
+ mTakesFocus = takesFocus;
initDockWindow();
}
@@ -148,11 +162,47 @@ class SoftInputWindow extends Dialog {
}
}
+ public boolean onKeyDown(int keyCode, KeyEvent event) {
+ if (mKeyEventCallback != null && mKeyEventCallback.onKeyDown(keyCode, event)) {
+ return true;
+ }
+ return super.onKeyDown(keyCode, event);
+ }
+
+ public boolean onKeyLongPress(int keyCode, KeyEvent event) {
+ if (mKeyEventCallback != null && mKeyEventCallback.onKeyLongPress(keyCode, event)) {
+ return true;
+ }
+ return super.onKeyLongPress(keyCode, event);
+ }
+
+ public boolean onKeyUp(int keyCode, KeyEvent event) {
+ if (mKeyEventCallback != null && mKeyEventCallback.onKeyUp(keyCode, event)) {
+ return true;
+ }
+ return super.onKeyUp(keyCode, event);
+ }
+
+ public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) {
+ if (mKeyEventCallback != null && mKeyEventCallback.onKeyMultiple(keyCode, count, event)) {
+ return true;
+ }
+ return super.onKeyMultiple(keyCode, count, event);
+ }
+
+ public void onBackPressed() {
+ if (mCallback != null) {
+ mCallback.onBackPressed();
+ } else {
+ super.onBackPressed();
+ }
+ }
+
private void initDockWindow() {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.type = WindowManager.LayoutParams.TYPE_INPUT_METHOD;
- lp.setTitle("InputMethod");
+ lp.setTitle(mName);
lp.gravity = Gravity.BOTTOM;
lp.width = -1;
@@ -161,11 +211,19 @@ class SoftInputWindow extends Dialog {
//lp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_USER;
getWindow().setAttributes(lp);
- getWindow().setFlags(
- WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
- WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
- WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
+
+ int windowSetFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN;
+ int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
- WindowManager.LayoutParams.FLAG_DIM_BEHIND);
+ WindowManager.LayoutParams.FLAG_DIM_BEHIND;
+
+ if (!mTakesFocus) {
+ windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
+ } else {
+ windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
+ windowModFlags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
+ }
+
+ getWindow().setFlags(windowSetFlags, windowModFlags);
}
}