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authorztenghui <ztenghui@google.com>2014-06-17 09:54:45 -0700
committerztenghui <ztenghui@google.com>2014-06-19 10:56:28 -0700
commitcf4832f69c8786b098ce18c24319021f8cd6733a (patch)
treee8fd8df89d7ff6a9a6de5a4e9bd03ee9e88c7a8c /core/java/android/util/PathParser.java
parent150bfcd73d53cd824b4ab20161a3d87710ce259b (diff)
Add path support into xml files for PathInterpolator and ObjectAnimator.
The test case is showing that AnimatedVectorDrawable is able to use path to define time interpolator and object movement now. Change-Id: If3c0418265d0fd762c8f5f0bb8c39cce3ad34ef3
Diffstat (limited to 'core/java/android/util/PathParser.java')
-rw-r--r--core/java/android/util/PathParser.java528
1 files changed, 528 insertions, 0 deletions
diff --git a/core/java/android/util/PathParser.java b/core/java/android/util/PathParser.java
new file mode 100644
index 000000000000..f90ce51be891
--- /dev/null
+++ b/core/java/android/util/PathParser.java
@@ -0,0 +1,528 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
+ * in compliance with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software distributed under the License
+ * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
+ * or implied. See the License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package android.util;
+
+import android.graphics.Path;
+import android.util.Log;
+
+import java.util.ArrayList;
+import java.util.Arrays;
+
+/**
+ * @hide
+ */
+public class PathParser {
+ static final String LOGTAG = PathParser.class.getSimpleName();
+
+ /**
+ * @param pathData The string representing a path, the same as "d" string in svg file.
+ * @return the generated Path object.
+ */
+ public static Path createPathFromPathData(String pathData) {
+ Path path = new Path();
+ PathDataNode[] nodes = createNodesFromPathData(pathData);
+ if (nodes != null) {
+ PathDataNode.nodesToPath(nodes, path);
+ return path;
+ }
+ return null;
+ }
+
+ /**
+ * @param pathData The string representing a path, the same as "d" string in svg file.
+ * @return an array of the PathDataNode.
+ */
+ public static PathDataNode[] createNodesFromPathData(String pathData) {
+ int start = 0;
+ int end = 1;
+
+ ArrayList<PathDataNode> list = new ArrayList<PathDataNode>();
+ while (end < pathData.length()) {
+ end = nextStart(pathData, end);
+ String s = pathData.substring(start, end);
+ float[] val = getFloats(s);
+ addNode(list, s.charAt(0), val);
+
+ start = end;
+ end++;
+ }
+ if ((end - start) == 1 && start < pathData.length()) {
+ addNode(list, pathData.charAt(start), new float[0]);
+ }
+ return list.toArray(new PathDataNode[list.size()]);
+ }
+
+ private static int nextStart(String s, int end) {
+ char c;
+
+ while (end < s.length()) {
+ c = s.charAt(end);
+ if (((c - 'A') * (c - 'Z') <= 0) || (((c - 'a') * (c - 'z') <= 0))) {
+ return end;
+ }
+ end++;
+ }
+ return end;
+ }
+
+ private static void addNode(ArrayList<PathDataNode> list, char cmd, float[] val) {
+ list.add(new PathDataNode(cmd, val));
+ }
+
+
+ /**
+ * Parse the floats in the string.
+ * This is an optimized version of parseFloat(s.split(",|\\s"));
+ *
+ * @param s the string containing a command and list of floats
+ * @return array of floats
+ */
+ private static float[] getFloats(String s) {
+ if (s.charAt(0) == 'z' | s.charAt(0) == 'Z') {
+ return new float[0];
+ }
+ try {
+ float[] tmp = new float[s.length()];
+ int count = 0;
+ int pos = 1, end;
+ while ((end = extract(s, pos)) >= 0) {
+ if (pos < end) {
+ tmp[count++] = Float.parseFloat(s.substring(pos, end));
+ }
+ pos = end + 1;
+ }
+ // handle the final float if there is one
+ if (pos < s.length()) {
+ tmp[count++] = Float.parseFloat(s.substring(pos, s.length()));
+ }
+ return Arrays.copyOf(tmp, count);
+ } catch (NumberFormatException e){
+ Log.e(LOGTAG,"error in parsing \""+s+"\"");
+ throw e;
+ }
+ }
+
+ /**
+ * Calculate the position of the next comma or space
+ * @param s the string to search
+ * @param start the position to start searching
+ * @return the position of the next comma or space or -1 if none found
+ */
+ private static int extract(String s, int start) {
+ int space = s.indexOf(' ', start);
+ int comma = s.indexOf(',', start);
+ if (space == -1) {
+ return comma;
+ }
+ if (comma == -1) {
+ return space;
+ }
+ return (comma > space) ? space : comma;
+ }
+
+ public static class PathDataNode {
+ private char mType;
+ private float[] mParams;
+
+ private PathDataNode(char type, float[] params) {
+ mType = type;
+ mParams = params;
+ }
+
+ private PathDataNode(PathDataNode n) {
+ mType = n.mType;
+ mParams = Arrays.copyOf(n.mParams, n.mParams.length);
+ }
+
+ public static void nodesToPath(PathDataNode[] node, Path path) {
+ float[] current = new float[4];
+ char previousCommand = 'm';
+ for (int i = 0; i < node.length; i++) {
+ addCommand(path, current, previousCommand, node[i].mType, node[i].mParams);
+ previousCommand = node[i].mType;
+ }
+ }
+
+ private static void addCommand(Path path, float[] current,
+ char previousCmd, char cmd, float[] val) {
+
+ int incr = 2;
+ float currentX = current[0];
+ float currentY = current[1];
+ float ctrlPointX = current[2];
+ float ctrlPointY = current[3];
+ float reflectiveCtrlPointX;
+ float reflectiveCtrlPointY;
+
+ switch (cmd) {
+ case 'z':
+ case 'Z':
+ path.close();
+ return;
+ case 'm':
+ case 'M':
+ case 'l':
+ case 'L':
+ case 't':
+ case 'T':
+ incr = 2;
+ break;
+ case 'h':
+ case 'H':
+ case 'v':
+ case 'V':
+ incr = 1;
+ break;
+ case 'c':
+ case 'C':
+ incr = 6;
+ break;
+ case 's':
+ case 'S':
+ case 'q':
+ case 'Q':
+ incr = 4;
+ break;
+ case 'a':
+ case 'A':
+ incr = 7;
+ break;
+ }
+ for (int k = 0; k < val.length; k += incr) {
+ switch (cmd) {
+ case 'm': // moveto - Start a new sub-path (relative)
+ path.rMoveTo(val[k + 0], val[k + 1]);
+ currentX += val[k + 0];
+ currentY += val[k + 1];
+ break;
+ case 'M': // moveto - Start a new sub-path
+ path.moveTo(val[k + 0], val[k + 1]);
+ currentX = val[k + 0];
+ currentY = val[k + 1];
+ break;
+ case 'l': // lineto - Draw a line from the current point (relative)
+ path.rLineTo(val[k + 0], val[k + 1]);
+ currentX += val[k + 0];
+ currentY += val[k + 1];
+ break;
+ case 'L': // lineto - Draw a line from the current point
+ path.lineTo(val[k + 0], val[k + 1]);
+ currentX = val[k + 0];
+ currentY = val[k + 1];
+ break;
+ case 'z': // closepath - Close the current subpath
+ case 'Z': // closepath - Close the current subpath
+ path.close();
+ break;
+ case 'h': // horizontal lineto - Draws a horizontal line (relative)
+ path.rLineTo(val[k + 0], 0);
+ currentX += val[k + 0];
+ break;
+ case 'H': // horizontal lineto - Draws a horizontal line
+ path.lineTo(val[k + 0], currentY);
+ currentX = val[k + 0];
+ break;
+ case 'v': // vertical lineto - Draws a vertical line from the current point (r)
+ path.rLineTo(0, val[k + 0]);
+ currentY += val[k + 0];
+ break;
+ case 'V': // vertical lineto - Draws a vertical line from the current point
+ path.lineTo(currentX, val[k + 0]);
+ currentY = val[k + 0];
+ break;
+ case 'c': // curveto - Draws a cubic Bézier curve (relative)
+ path.rCubicTo(val[k + 0], val[k + 1], val[k + 2], val[k + 3],
+ val[k + 4], val[k + 5]);
+
+ ctrlPointX = currentX + val[k + 2];
+ ctrlPointY = currentY + val[k + 3];
+ currentX += val[k + 4];
+ currentY += val[k + 5];
+
+ break;
+ case 'C': // curveto - Draws a cubic Bézier curve
+ path.cubicTo(val[k + 0], val[k + 1], val[k + 2], val[k + 3],
+ val[k + 4], val[k + 5]);
+ currentX = val[k + 4];
+ currentY = val[k + 5];
+ ctrlPointX = val[k + 2];
+ ctrlPointY = val[k + 3];
+ break;
+ case 's': // smooth curveto - Draws a cubic Bézier curve (reflective cp)
+ reflectiveCtrlPointX = 0;
+ reflectiveCtrlPointY = 0;
+ if (previousCmd == 'c' || previousCmd == 's'
+ || previousCmd == 'C' || previousCmd == 'S') {
+ reflectiveCtrlPointX = currentX - ctrlPointX;
+ reflectiveCtrlPointY = currentY - ctrlPointY;
+ }
+ path.rCubicTo(reflectiveCtrlPointX, reflectiveCtrlPointY,
+ val[k + 0], val[k + 1],
+ val[k + 2], val[k + 3]);
+
+ ctrlPointX = currentX + val[k + 0];
+ ctrlPointY = currentY + val[k + 1];
+ currentX += val[k + 2];
+ currentY += val[k + 3];
+ break;
+ case 'S': // shorthand/smooth curveto Draws a cubic Bézier curve(reflective cp)
+ reflectiveCtrlPointX = currentX;
+ reflectiveCtrlPointY = currentY;
+ if (previousCmd == 'c' || previousCmd == 's'
+ || previousCmd == 'C' || previousCmd == 'S') {
+ reflectiveCtrlPointX = 2 * currentX - ctrlPointX;
+ reflectiveCtrlPointY = 2 * currentY - ctrlPointY;
+ }
+ path.cubicTo(reflectiveCtrlPointX, reflectiveCtrlPointY,
+ val[k + 0], val[k + 1], val[k + 2], val[k + 3]);
+ ctrlPointX = val[k + 0];
+ ctrlPointY = val[k + 1];
+ currentX = val[k + 2];
+ currentY = val[k + 3];
+ break;
+ case 'q': // Draws a quadratic Bézier (relative)
+ path.rQuadTo(val[k + 0], val[k + 1], val[k + 2], val[k + 3]);
+ ctrlPointX = currentX + val[k + 0];
+ ctrlPointY = currentY + val[k + 1];
+ currentX += val[k + 2];
+ currentY += val[k + 3];
+ break;
+ case 'Q': // Draws a quadratic Bézier
+ path.quadTo(val[k + 0], val[k + 1], val[k + 2], val[k + 3]);
+ ctrlPointX = val[k + 0];
+ ctrlPointY = val[k + 1];
+ currentX = val[k + 2];
+ currentY = val[k + 3];
+ break;
+ case 't': // Draws a quadratic Bézier curve(reflective control point)(relative)
+ reflectiveCtrlPointX = 0;
+ reflectiveCtrlPointY = 0;
+ if (previousCmd == 'q' || previousCmd == 't'
+ || previousCmd == 'Q' || previousCmd == 'T') {
+ reflectiveCtrlPointX = currentX - ctrlPointX;
+ reflectiveCtrlPointY = currentY - ctrlPointY;
+ }
+ path.rQuadTo(reflectiveCtrlPointX, reflectiveCtrlPointY,
+ val[k + 0], val[k + 1]);
+ ctrlPointX = currentX + reflectiveCtrlPointX;
+ ctrlPointY = currentY + reflectiveCtrlPointY;
+ currentX += val[k + 0];
+ currentY += val[k + 1];
+ break;
+ case 'T': // Draws a quadratic Bézier curve (reflective control point)
+ reflectiveCtrlPointX = currentX;
+ reflectiveCtrlPointY = currentY;
+ if (previousCmd == 'q' || previousCmd == 't'
+ || previousCmd == 'Q' || previousCmd == 'T') {
+ reflectiveCtrlPointX = 2 * currentX - ctrlPointX;
+ reflectiveCtrlPointY = 2 * currentY - ctrlPointY;
+ }
+ path.quadTo(reflectiveCtrlPointX, reflectiveCtrlPointY,
+ val[k + 0], val[k + 1]);
+ ctrlPointX = reflectiveCtrlPointX;
+ ctrlPointY = reflectiveCtrlPointY;
+ currentX = val[k + 0];
+ currentY = val[k + 1];
+ break;
+ case 'a': // Draws an elliptical arc
+ // (rx ry x-axis-rotation large-arc-flag sweep-flag x y)
+ drawArc(path,
+ currentX,
+ currentY,
+ val[k + 5] + currentX,
+ val[k + 6] + currentY,
+ val[k + 0],
+ val[k + 1],
+ val[k + 2],
+ val[k + 3] != 0,
+ val[k + 4] != 0);
+ currentX += val[k + 5];
+ currentY += val[k + 6];
+ ctrlPointX = currentX;
+ ctrlPointY = currentY;
+ break;
+ case 'A': // Draws an elliptical arc
+ drawArc(path,
+ currentX,
+ currentY,
+ val[k + 5],
+ val[k + 6],
+ val[k + 0],
+ val[k + 1],
+ val[k + 2],
+ val[k + 3] != 0,
+ val[k + 4] != 0);
+ currentX = val[k + 5];
+ currentY = val[k + 6];
+ ctrlPointX = currentX;
+ ctrlPointY = currentY;
+ break;
+ }
+ previousCmd = cmd;
+ }
+ current[0] = currentX;
+ current[1] = currentY;
+ current[2] = ctrlPointX;
+ current[3] = ctrlPointY;
+ }
+
+ private static void drawArc(Path p,
+ float x0,
+ float y0,
+ float x1,
+ float y1,
+ float a,
+ float b,
+ float theta,
+ boolean isMoreThanHalf,
+ boolean isPositiveArc) {
+
+ /* Convert rotation angle from degrees to radians */
+ double thetaD = Math.toRadians(theta);
+ /* Pre-compute rotation matrix entries */
+ double cosTheta = Math.cos(thetaD);
+ double sinTheta = Math.sin(thetaD);
+ /* Transform (x0, y0) and (x1, y1) into unit space */
+ /* using (inverse) rotation, followed by (inverse) scale */
+ double x0p = (x0 * cosTheta + y0 * sinTheta) / a;
+ double y0p = (-x0 * sinTheta + y0 * cosTheta) / b;
+ double x1p = (x1 * cosTheta + y1 * sinTheta) / a;
+ double y1p = (-x1 * sinTheta + y1 * cosTheta) / b;
+
+ /* Compute differences and averages */
+ double dx = x0p - x1p;
+ double dy = y0p - y1p;
+ double xm = (x0p + x1p) / 2;
+ double ym = (y0p + y1p) / 2;
+ /* Solve for intersecting unit circles */
+ double dsq = dx * dx + dy * dy;
+ if (dsq == 0.0) {
+ Log.w(LOGTAG, " Points are coincident");
+ return; /* Points are coincident */
+ }
+ double disc = 1.0 / dsq - 1.0 / 4.0;
+ if (disc < 0.0) {
+ Log.w(LOGTAG, "Points are too far apart " + dsq);
+ float adjust = (float) (Math.sqrt(dsq) / 1.99999);
+ drawArc(p, x0, y0, x1, y1, a * adjust,
+ b * adjust, theta, isMoreThanHalf, isPositiveArc);
+ return; /* Points are too far apart */
+ }
+ double s = Math.sqrt(disc);
+ double sdx = s * dx;
+ double sdy = s * dy;
+ double cx;
+ double cy;
+ if (isMoreThanHalf == isPositiveArc) {
+ cx = xm - sdy;
+ cy = ym + sdx;
+ } else {
+ cx = xm + sdy;
+ cy = ym - sdx;
+ }
+
+ double eta0 = Math.atan2((y0p - cy), (x0p - cx));
+
+ double eta1 = Math.atan2((y1p - cy), (x1p - cx));
+
+ double sweep = (eta1 - eta0);
+ if (isPositiveArc != (sweep >= 0)) {
+ if (sweep > 0) {
+ sweep -= 2 * Math.PI;
+ } else {
+ sweep += 2 * Math.PI;
+ }
+ }
+
+ cx *= a;
+ cy *= b;
+ double tcx = cx;
+ cx = cx * cosTheta - cy * sinTheta;
+ cy = tcx * sinTheta + cy * cosTheta;
+
+ arcToBezier(p, cx, cy, a, b, x0, y0, thetaD, eta0, sweep);
+ }
+
+ /**
+ * Converts an arc to cubic Bezier segments and records them in p.
+ *
+ * @param p The target for the cubic Bezier segments
+ * @param cx The x coordinate center of the ellipse
+ * @param cy The y coordinate center of the ellipse
+ * @param a The radius of the ellipse in the horizontal direction
+ * @param b The radius of the ellipse in the vertical direction
+ * @param e1x E(eta1) x coordinate of the starting point of the arc
+ * @param e1y E(eta2) y coordinate of the starting point of the arc
+ * @param theta The angle that the ellipse bounding rectangle makes with horizontal plane
+ * @param start The start angle of the arc on the ellipse
+ * @param sweep The angle (positive or negative) of the sweep of the arc on the ellipse
+ */
+ private static void arcToBezier(Path p,
+ double cx,
+ double cy,
+ double a,
+ double b,
+ double e1x,
+ double e1y,
+ double theta,
+ double start,
+ double sweep) {
+ // Taken from equations at: http://spaceroots.org/documents/ellipse/node8.html
+ // and http://www.spaceroots.org/documents/ellipse/node22.html
+
+ // Maximum of 45 degrees per cubic Bezier segment
+ int numSegments = Math.abs((int) Math.ceil(sweep * 4 / Math.PI));
+
+ double eta1 = start;
+ double cosTheta = Math.cos(theta);
+ double sinTheta = Math.sin(theta);
+ double cosEta1 = Math.cos(eta1);
+ double sinEta1 = Math.sin(eta1);
+ double ep1x = (-a * cosTheta * sinEta1) - (b * sinTheta * cosEta1);
+ double ep1y = (-a * sinTheta * sinEta1) + (b * cosTheta * cosEta1);
+
+ double anglePerSegment = sweep / numSegments;
+ for (int i = 0; i < numSegments; i++) {
+ double eta2 = eta1 + anglePerSegment;
+ double sinEta2 = Math.sin(eta2);
+ double cosEta2 = Math.cos(eta2);
+ double e2x = cx + (a * cosTheta * cosEta2) - (b * sinTheta * sinEta2);
+ double e2y = cy + (a * sinTheta * cosEta2) + (b * cosTheta * sinEta2);
+ double ep2x = -a * cosTheta * sinEta2 - b * sinTheta * cosEta2;
+ double ep2y = -a * sinTheta * sinEta2 + b * cosTheta * cosEta2;
+ double tanDiff2 = Math.tan((eta2 - eta1) / 2);
+ double alpha =
+ Math.sin(eta2 - eta1) * (Math.sqrt(4 + (3 * tanDiff2 * tanDiff2)) - 1) / 3;
+ double q1x = e1x + alpha * ep1x;
+ double q1y = e1y + alpha * ep1y;
+ double q2x = e2x - alpha * ep2x;
+ double q2y = e2y - alpha * ep2y;
+
+ p.cubicTo((float) q1x,
+ (float) q1y,
+ (float) q2x,
+ (float) q2y,
+ (float) e2x,
+ (float) e2y);
+ eta1 = eta2;
+ e1x = e2x;
+ e1y = e2y;
+ ep1x = ep2x;
+ ep1y = ep2y;
+ }
+ }
+
+ }
+}