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authorJeff Brown <jeffbrown@google.com>2010-07-14 18:48:53 -0700
committerJeff Brown <jeffbrown@google.com>2010-07-15 18:32:33 -0700
commitc5ed5910c9ef066cec6a13bbb404ec57b1e92637 (patch)
treeb06dfdac2d807dae78a2634007b6e627eefd0804 /core/java/android/view/InputDevice.java
parentd9452ecd0ce6c8e0518055929ba1fd0712146405 (diff)
Add support for new input sources.
Added several new coordinate values to MotionEvents to capture touch major/minor area, tool major/minor area and orientation. Renamed NDK input constants per convention. Added InputDevice class in Java which will eventually provide useful information about available input devices. Added APIs for manufacturing new MotionEvent objects with multiple pointers and all necessary coordinate data. Fixed a bug in the input dispatcher where it could get stuck with a pointer down forever. Fixed a bug in the WindowManager where the input window list could end up containing stale removed windows. Fixed a bug in the WindowManager where the input channel was being removed only after the final animation transition had taken place which caused spurious WINDOW DIED log messages to be printed. Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
Diffstat (limited to 'core/java/android/view/InputDevice.java')
-rwxr-xr-xcore/java/android/view/InputDevice.java231
1 files changed, 231 insertions, 0 deletions
diff --git a/core/java/android/view/InputDevice.java b/core/java/android/view/InputDevice.java
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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.view;
+
+/**
+ * Describes the capabilities of a particular input device.
+ * <p>
+ * Each input device may support multiple classes of input. For example, a multifunction
+ * keyboard may compose the capabilities of a standard keyboard together with a track pad mouse
+ * or other pointing device.
+ * </p><p>
+ * Some input devices present multiple distinguishable sources of input. For example, a
+ * game pad may have two analog joysticks, a directional pad and a full complement of buttons.
+ * Applications can query the framework about the characteristics of each distinct source.
+ * </p><p>
+ * As a further wrinkle, different kinds of input sources uses different coordinate systems
+ * to describe motion events. Refer to the comments on the input source constants for
+ * the appropriate interpretation.
+ */
+public final class InputDevice {
+ private int mId;
+ private String mName;
+ private int mSources;
+
+ /**
+ * A mask for input source classes.
+ *
+ * Each distinct input source constant has one or more input source class bits set to
+ * specify the desired interpretation for its input events.
+ */
+ public static final int SOURCE_CLASS_MASK = 0x000000ff;
+
+ /**
+ * The input source has buttons or keys.
+ * Examples: {@link #SOURCE_KEYBOARD}, {@link #SOURCE_GAMEPAD}, {@link #SOURCE_DPAD}.
+ *
+ * A {@link KeyEvent} should be interpreted as a button or key press.
+ *
+ * Use {@link #hasKeyCode} to query whether the device supports a particular button or key.
+ */
+ public static final int SOURCE_CLASS_BUTTON = 0x00000001;
+
+ /**
+ * The input source is a pointing device associated with a display.
+ * Examples: {@link #SOURCE_TOUCHSCREEN}, {@link #SOURCE_MOUSE}.
+ *
+ * A {@link MotionEvent} should be interpreted as absolute coordinates in
+ * display units according to the {@link View} hierarchy. Pointer down/up indicated when
+ * the finger touches the display or when the selection button is pressed/released.
+ *
+ * Use {@link #getMotionRange} to query the range of the pointing device. Some devices permit
+ * touches outside the display area so the effective range may be somewhat smaller or larger
+ * than the actual display size.
+ */
+ public static final int SOURCE_CLASS_POINTER = 0x00000002;
+
+ /**
+ * The input source is a trackball navigation device.
+ * Examples: {@link #SOURCE_TRACKBALL}.
+ *
+ * A {@link MotionEvent} should be interpreted as relative movements in device-specific
+ * units used for navigation purposes. Pointer down/up indicates when the selection button
+ * is pressed/released.
+ *
+ * Use {@link #getMotionRange} to query the range of motion.
+ */
+ public static final int SOURCE_CLASS_TRACKBALL = 0x00000004;
+
+ /**
+ * The input source is an absolute positioning device not associated with a display
+ * (unlike {@link #SOURCE_CLASS_POINTER}).
+ *
+ * A {@link MotionEvent} should be interpreted as absolute coordinates in
+ * device-specific surface units.
+ *
+ * Use {@link #getMotionRange} to query the range of positions.
+ */
+ public static final int SOURCE_CLASS_POSITION = 0x00000008;
+
+ /**
+ * The input source is a joystick.
+ *
+ * A {@link KeyEvent} should be interpreted as a joystick button press.
+ *
+ * A {@link MotionEvent} should be interpreted in absolute coordinates as a joystick
+ * position in normalized device-specific units nominally between -1.0 and 1.0.
+ *
+ * Use {@link #getMotionRange} to query the range and precision of motion.
+ */
+ public static final int SOURCE_CLASS_JOYSTICK = 0x00000010;
+
+ /**
+ * The input source is unknown.
+ */
+ public static final int SOURCE_UNKNOWN = 0x00000000;
+
+ /**
+ * The input source is a keyboard.
+ *
+ * @see #SOURCE_CLASS_BUTTON
+ */
+ public static final int SOURCE_KEYBOARD = 0x00000100 | SOURCE_CLASS_BUTTON;
+
+ /**
+ * The input source is a DPad.
+ *
+ * @see #SOURCE_CLASS_BUTTON
+ */
+ public static final int SOURCE_DPAD = 0x00000200 | SOURCE_CLASS_BUTTON;
+
+ /**
+ * The input source is a gamepad.
+ *
+ * @see #SOURCE_CLASS_BUTTON
+ */
+ public static final int SOURCE_GAMEPAD = 0x00000400 | SOURCE_CLASS_BUTTON;
+
+ /**
+ * The input source is a touch screen pointing device.
+ *
+ * @see #SOURCE_CLASS_POINTER
+ */
+ public static final int SOURCE_TOUCHSCREEN = 0x00001000 | SOURCE_CLASS_POINTER;
+
+ /**
+ * The input source is a mouse pointing device.
+ * This code is also used for other mouse-like pointing devices such as trackpads
+ * and trackpoints.
+ *
+ * @see #SOURCE_CLASS_POINTER
+ */
+ public static final int SOURCE_MOUSE = 0x00002000 | SOURCE_CLASS_POINTER;
+
+ /**
+ * The input source is a trackball.
+ *
+ * @see #SOURCE_CLASS_TRACKBALL
+ */
+ public static final int SOURCE_TRACKBALL = 0x00010000 | SOURCE_CLASS_TRACKBALL;
+
+ /**
+ * The input source is a touch pad or digitizer tablet that is not
+ * associated with a display (unlike {@link SOURCE_TOUCHSCREEN}).
+ *
+ * @see #SOURCE_CLASS_POSITION
+ */
+ public static final int SOURCE_TOUCHPAD = 0x00100000 | SOURCE_CLASS_POSITION;
+
+ /**
+ * The input source is a joystick mounted on the left or is a standalone joystick.
+ *
+ * @see #SOURCE_CLASS_JOYSTICK
+ */
+ public static final int SOURCE_JOYSTICK_LEFT = 0x01000000 | SOURCE_CLASS_JOYSTICK;
+
+ /**
+ * The input source is a joystick mounted on the right.
+ *
+ * @see #SOURCE_CLASS_JOYSTICK
+ */
+ public static final int SOURCE_JOYSTICK_RIGHT = 0x02000000 | SOURCE_CLASS_JOYSTICK;
+
+ /*
+ public static final int MOTION_RANGE_X = 0;
+ public static final int MOTION_RANGE_Y = 1;
+ public static final int MOTION_RANGE_PRESSURE = 2;
+ public static final int MOTION_RANGE_SIZE = 3;
+ public static final int MOTION_RANGE_TOUCH_MAJOR = 4;
+ public static final int MOTION_RANGE_TOUCH_MINOR = 5;
+ public static final int MOTION_RANGE_TOOL_MAJOR = 6;
+ public static final int MOTION_RANGE_TOOL_MINOR = 7;
+ public static final int MOTION_RANGE_ORIENTATION = 8;
+
+ public static InputDevice getDevice(int id) {
+ }
+ */
+
+ /**
+ * Gets the name of this input device.
+ * @return The input device name.
+ */
+ public String getName() {
+ return mName;
+ }
+
+ /**
+ * Gets the input sources supported by this input device as a combined bitfield.
+ * @return The supported input sources.
+ */
+ public int getSources() {
+ return mSources;
+ }
+
+ /**
+ * Gets the key character map associated with this input device.
+ * @return The key character map.
+ */
+ public KeyCharacterMap getKeyCharacterMap() {
+ return KeyCharacterMap.load(mId);
+ }
+
+ /*
+
+ public MotionRange getMotionRange(int range) {
+ }
+
+ public boolean hasKeyCode(int keyCode) {
+ }
+
+ public static final class MotionRange {
+ public float min;
+ public float max;
+ public float range;
+ public float flat;
+ public float fuzz;
+ }*/
+}