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authorJohn Reck <jreck@google.com>2018-10-29 16:45:58 -0700
committerJohn Reck <jreck@google.com>2018-11-08 15:32:35 -0800
commit8785ceb3b94b78312cd24e22f05610d9b654221e (patch)
treeb5d3016cfa322fb354bf41b09ca86abc8e10365a /core/java/android/view/TextureLayer.java
parent22b63148b14a0aac39323c1590c1cae3dc101979 (diff)
Refactors and a potential public API for rendering
Split out the View/ViewRootImpl bits from the hardware rendering bits. Create a potential public API surface for hardware rendering Bug: 112709971 Test: builds & boots Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
Diffstat (limited to 'core/java/android/view/TextureLayer.java')
-rw-r--r--core/java/android/view/TextureLayer.java8
1 files changed, 5 insertions, 3 deletions
diff --git a/core/java/android/view/TextureLayer.java b/core/java/android/view/TextureLayer.java
index d89d634c6a25..46dd436e27a5 100644
--- a/core/java/android/view/TextureLayer.java
+++ b/core/java/android/view/TextureLayer.java
@@ -18,6 +18,7 @@ package android.view;
import android.annotation.Nullable;
import android.graphics.Bitmap;
+import android.graphics.HardwareRenderer;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.SurfaceTexture;
@@ -32,10 +33,10 @@ import com.android.internal.util.VirtualRefBasePtr;
* @hide
*/
public final class TextureLayer {
- private ThreadedRenderer mRenderer;
+ private HardwareRenderer mRenderer;
private VirtualRefBasePtr mFinalizer;
- private TextureLayer(ThreadedRenderer renderer, long deferredUpdater) {
+ private TextureLayer(HardwareRenderer renderer, long deferredUpdater) {
if (renderer == null || deferredUpdater == 0) {
throw new IllegalArgumentException("Either hardware renderer: " + renderer
+ " or deferredUpdater: " + deferredUpdater + " is invalid");
@@ -139,7 +140,8 @@ public final class TextureLayer {
mRenderer.pushLayerUpdate(this);
}
- static TextureLayer adoptTextureLayer(ThreadedRenderer renderer, long layer) {
+ /** @hide */
+ public static TextureLayer adoptTextureLayer(HardwareRenderer renderer, long layer) {
return new TextureLayer(renderer, layer);
}