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authorJohn Reck <jreck@google.com>2017-06-14 10:47:50 -0700
committerJohn Reck <jreck@google.com>2017-06-14 10:50:14 -0700
commita896306c38c4d11c43b967a21db6d74c251b2520 (patch)
treed02997fd55bdbfbd05a3d09a320aba505c6c887a /core/java/android/view/ThreadedRenderer.java
parent890cb590039774969a79ac7d0b8f27f0bb227e9f (diff)
Add a workaround for simulate secondary display
To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
Diffstat (limited to 'core/java/android/view/ThreadedRenderer.java')
-rw-r--r--core/java/android/view/ThreadedRenderer.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 7cec957adf41..a140f280e7c3 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -970,6 +970,9 @@ public final class ThreadedRenderer {
observer.mNative = null;
}
+ /** Not actually public - internal use only. This doc to make lint happy */
+ public static native void disableVsync();
+
static native void setupShadersDiskCache(String cacheFile);
private static native void nRotateProcessStatsBuffer();