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authorRomain Guy <romainguy@google.com>2010-07-27 17:39:27 -0700
committerRomain Guy <romainguy@google.com>2010-07-27 19:52:29 -0700
commitac670c0433d19397d4e36ced2110475b6f54fe26 (patch)
tree10722cd4e465fc053f9536cc312c1125a694108a /core/java/android/view/Window.java
parentbb2b2a996b2c0bea7e434136e20340f4f1b398ab (diff)
Generate shaders to cover all possible cases.
With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
Diffstat (limited to 'core/java/android/view/Window.java')
-rw-r--r--core/java/android/view/Window.java5
1 files changed, 0 insertions, 5 deletions
diff --git a/core/java/android/view/Window.java b/core/java/android/view/Window.java
index ed02456ce807..b077b568efd6 100644
--- a/core/java/android/view/Window.java
+++ b/core/java/android/view/Window.java
@@ -56,11 +56,6 @@ public abstract class Window {
public static final int FEATURE_CONTEXT_MENU = 6;
/** Flag for custom title. You cannot combine this feature with other title features. */
public static final int FEATURE_CUSTOM_TITLE = 7;
- /** Flag for asking for an OpenGL enabled window.
- All 2D graphics will be handled by OpenGL ES.
- @hide
- */
- public static final int FEATURE_OPENGL = 8;
/**
* Flag for enabling the Action Bar.
* This is enabled by default for some devices. The Action Bar