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authorJohn Reck <jreck@google.com>2018-10-04 15:08:24 -0700
committerJohn Reck <jreck@google.com>2018-10-04 16:18:12 -0700
commit32f140aa6764ebc71b549e57479a42fc3daefc8a (patch)
tree83fcf0c85b8ee80d70afc48b86151621f98dc296 /core/java/android/view
parentb577f20c23093ff263adc30083928c1d70266fd3 (diff)
Rename & package shuffle
Rename DisplayListCanvas -> RecordingCanvas Move RecordingCanvas to android.graphics Move RenderNode to android.graphics Bug: 112709971 Test: make & boot Change-Id: Iddeb6a89f8923ea81a1f37bbee4e9b1db8ede238
Diffstat (limited to 'core/java/android/view')
-rw-r--r--core/java/android/view/DisplayListCanvas.java272
-rw-r--r--core/java/android/view/GhostView.java6
-rw-r--r--core/java/android/view/RenderNode.java1119
-rw-r--r--core/java/android/view/RenderNodeAnimator.java8
-rw-r--r--core/java/android/view/RenderNodeAnimatorSetHelper.java6
-rw-r--r--core/java/android/view/Surface.java4
-rw-r--r--core/java/android/view/SurfaceView.java1
-rw-r--r--core/java/android/view/TextureLayer.java2
-rw-r--r--core/java/android/view/TextureView.java5
-rw-r--r--core/java/android/view/ThreadedRenderer.java8
-rw-r--r--core/java/android/view/View.java10
-rw-r--r--core/java/android/view/ViewAnimationHostBridge.java2
-rw-r--r--core/java/android/view/ViewDebug.java4
-rw-r--r--core/java/android/view/ViewPropertyAnimator.java1
-rw-r--r--core/java/android/view/ViewRootImpl.java6
-rw-r--r--core/java/android/view/WindowCallbacks.java3
16 files changed, 45 insertions, 1412 deletions
diff --git a/core/java/android/view/DisplayListCanvas.java b/core/java/android/view/DisplayListCanvas.java
deleted file mode 100644
index 667fab5537c9..000000000000
--- a/core/java/android/view/DisplayListCanvas.java
+++ /dev/null
@@ -1,272 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.view;
-
-import android.annotation.NonNull;
-import android.annotation.Nullable;
-import android.annotation.UnsupportedAppUsage;
-import android.graphics.BaseRecordingCanvas;
-import android.graphics.Bitmap;
-import android.graphics.CanvasProperty;
-import android.graphics.Paint;
-import android.util.Pools.SynchronizedPool;
-
-import dalvik.annotation.optimization.CriticalNative;
-import dalvik.annotation.optimization.FastNative;
-
-/**
- * A Canvas implementation that records view system drawing operations for deferred rendering.
- * This is intended for use with a DisplayList. This class keeps a list of all the Paint and
- * Bitmap objects that it draws, preventing the backing memory of Bitmaps from being freed while
- * the DisplayList is still holding a native reference to the memory.
- *
- * @hide
- */
-public final class DisplayListCanvas extends BaseRecordingCanvas {
- // The recording canvas pool should be large enough to handle a deeply nested
- // view hierarchy because display lists are generated recursively.
- private static final int POOL_LIMIT = 25;
-
- public static final int MAX_BITMAP_SIZE = 100 * 1024 * 1024; // 100 MB
-
- private static final SynchronizedPool<DisplayListCanvas> sPool =
- new SynchronizedPool<>(POOL_LIMIT);
-
- RenderNode mNode;
- private int mWidth;
- private int mHeight;
-
- static DisplayListCanvas obtain(@NonNull RenderNode node, int width, int height) {
- if (node == null) throw new IllegalArgumentException("node cannot be null");
- DisplayListCanvas canvas = sPool.acquire();
- if (canvas == null) {
- canvas = new DisplayListCanvas(node, width, height);
- } else {
- nResetDisplayListCanvas(canvas.mNativeCanvasWrapper, node.mNativeRenderNode,
- width, height);
- }
- canvas.mNode = node;
- canvas.mWidth = width;
- canvas.mHeight = height;
- return canvas;
- }
-
- void recycle() {
- mNode = null;
- sPool.release(this);
- }
-
- long finishRecording() {
- return nFinishRecording(mNativeCanvasWrapper);
- }
-
- @Override
- public boolean isRecordingFor(Object o) {
- return o == mNode;
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Constructors
- ///////////////////////////////////////////////////////////////////////////
-
- private DisplayListCanvas(@NonNull RenderNode node, int width, int height) {
- super(nCreateDisplayListCanvas(node.mNativeRenderNode, width, height));
- mDensity = 0; // disable bitmap density scaling
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Canvas management
- ///////////////////////////////////////////////////////////////////////////
-
-
- @Override
- public void setDensity(int density) {
- // drop silently, since DisplayListCanvas doesn't perform density scaling
- }
-
- @Override
- public boolean isHardwareAccelerated() {
- return true;
- }
-
- @Override
- public void setBitmap(Bitmap bitmap) {
- throw new UnsupportedOperationException();
- }
-
- @Override
- public boolean isOpaque() {
- return false;
- }
-
- @Override
- public int getWidth() {
- return mWidth;
- }
-
- @Override
- public int getHeight() {
- return mHeight;
- }
-
- @Override
- public int getMaximumBitmapWidth() {
- return nGetMaximumTextureWidth();
- }
-
- @Override
- public int getMaximumBitmapHeight() {
- return nGetMaximumTextureHeight();
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Setup
- ///////////////////////////////////////////////////////////////////////////
-
- @Override
- public void insertReorderBarrier() {
- nInsertReorderBarrier(mNativeCanvasWrapper, true);
- }
-
- @Override
- public void insertInorderBarrier() {
- nInsertReorderBarrier(mNativeCanvasWrapper, false);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Functor
- ///////////////////////////////////////////////////////////////////////////
-
- /**
- * Records the functor specified with the drawGLFunction function pointer. This is
- * functionality used by webview for calling into their renderer from our display lists.
- *
- * @param drawGLFunction A native function pointer
- */
- @UnsupportedAppUsage
- public void callDrawGLFunction2(long drawGLFunction) {
- nCallDrawGLFunction(mNativeCanvasWrapper, drawGLFunction, null);
- }
-
- /**
- * Records the functor specified with the drawGLFunction function pointer. This is
- * functionality used by webview for calling into their renderer from our display lists.
- *
- * @param drawGLFunction A native function pointer
- * @param releasedCallback Called when the display list is destroyed, and thus
- * the functor is no longer referenced by this canvas's display list.
- *
- * NOTE: The callback does *not* necessarily mean that there are no longer
- * any references to the functor, just that the reference from this specific
- * canvas's display list has been released.
- */
- @UnsupportedAppUsage
- public void drawGLFunctor2(long drawGLFunctor, @Nullable Runnable releasedCallback) {
- nCallDrawGLFunction(mNativeCanvasWrapper, drawGLFunctor, releasedCallback);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Display list
- ///////////////////////////////////////////////////////////////////////////
-
- /**
- * Draws the specified display list onto this canvas.
- *
- * @param renderNode The RenderNode to draw.
- */
- @UnsupportedAppUsage
- public void drawRenderNode(RenderNode renderNode) {
- nDrawRenderNode(mNativeCanvasWrapper, renderNode.mNativeRenderNode);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Hardware layer
- ///////////////////////////////////////////////////////////////////////////
-
- /**
- * Draws the specified layer onto this canvas.
- *
- * @param layer The layer to composite on this canvas
- */
- void drawTextureLayer(TextureLayer layer) {
- nDrawTextureLayer(mNativeCanvasWrapper, layer.getLayerHandle());
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Drawing
- ///////////////////////////////////////////////////////////////////////////
-
- @UnsupportedAppUsage
- public void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy,
- CanvasProperty<Float> radius, CanvasProperty<Paint> paint) {
- nDrawCircle(mNativeCanvasWrapper, cx.getNativeContainer(), cy.getNativeContainer(),
- radius.getNativeContainer(), paint.getNativeContainer());
- }
-
- public void drawRoundRect(CanvasProperty<Float> left, CanvasProperty<Float> top,
- CanvasProperty<Float> right, CanvasProperty<Float> bottom, CanvasProperty<Float> rx,
- CanvasProperty<Float> ry, CanvasProperty<Paint> paint) {
- nDrawRoundRect(mNativeCanvasWrapper, left.getNativeContainer(), top.getNativeContainer(),
- right.getNativeContainer(), bottom.getNativeContainer(),
- rx.getNativeContainer(), ry.getNativeContainer(),
- paint.getNativeContainer());
- }
-
- @Override
- protected void throwIfCannotDraw(Bitmap bitmap) {
- super.throwIfCannotDraw(bitmap);
- int bitmapSize = bitmap.getByteCount();
- if (bitmapSize > MAX_BITMAP_SIZE) {
- throw new RuntimeException(
- "Canvas: trying to draw too large(" + bitmapSize + "bytes) bitmap.");
- }
- }
-
-
- // ------------------ Fast JNI ------------------------
-
- @FastNative
- private static native void nCallDrawGLFunction(long renderer,
- long drawGLFunction, Runnable releasedCallback);
-
-
- // ------------------ Critical JNI ------------------------
-
- @CriticalNative
- private static native long nCreateDisplayListCanvas(long node, int width, int height);
- @CriticalNative
- private static native void nResetDisplayListCanvas(long canvas, long node,
- int width, int height);
- @CriticalNative
- private static native int nGetMaximumTextureWidth();
- @CriticalNative
- private static native int nGetMaximumTextureHeight();
- @CriticalNative
- private static native void nInsertReorderBarrier(long renderer, boolean enableReorder);
- @CriticalNative
- private static native long nFinishRecording(long renderer);
- @CriticalNative
- private static native void nDrawRenderNode(long renderer, long renderNode);
- @CriticalNative
- private static native void nDrawTextureLayer(long renderer, long layer);
- @CriticalNative
- private static native void nDrawCircle(long renderer, long propCx,
- long propCy, long propRadius, long propPaint);
- @CriticalNative
- private static native void nDrawRoundRect(long renderer, long propLeft, long propTop,
- long propRight, long propBottom, long propRx, long propRy, long propPaint);
-}
diff --git a/core/java/android/view/GhostView.java b/core/java/android/view/GhostView.java
index fa7b067deb20..98ed21735e62 100644
--- a/core/java/android/view/GhostView.java
+++ b/core/java/android/view/GhostView.java
@@ -18,6 +18,8 @@ package android.view;
import android.annotation.UnsupportedAppUsage;
import android.graphics.Canvas;
import android.graphics.Matrix;
+import android.graphics.RecordingCanvas;
+import android.graphics.RenderNode;
import android.widget.FrameLayout;
import java.util.ArrayList;
@@ -46,8 +48,8 @@ public class GhostView extends View {
@Override
protected void onDraw(Canvas canvas) {
- if (canvas instanceof DisplayListCanvas) {
- DisplayListCanvas dlCanvas = (DisplayListCanvas) canvas;
+ if (canvas instanceof RecordingCanvas) {
+ RecordingCanvas dlCanvas = (RecordingCanvas) canvas;
mView.mRecreateDisplayList = true;
RenderNode renderNode = mView.updateDisplayListIfDirty();
if (renderNode.isValid()) {
diff --git a/core/java/android/view/RenderNode.java b/core/java/android/view/RenderNode.java
deleted file mode 100644
index 8ae912762fdb..000000000000
--- a/core/java/android/view/RenderNode.java
+++ /dev/null
@@ -1,1119 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.view;
-
-import android.annotation.IntDef;
-import android.annotation.NonNull;
-import android.annotation.Nullable;
-import android.annotation.UnsupportedAppUsage;
-import android.graphics.Matrix;
-import android.graphics.Outline;
-import android.graphics.Paint;
-import android.graphics.Rect;
-
-import dalvik.annotation.optimization.CriticalNative;
-import dalvik.annotation.optimization.FastNative;
-
-import libcore.util.NativeAllocationRegistry;
-
-import java.lang.annotation.Retention;
-import java.lang.annotation.RetentionPolicy;
-
-/**
- * <p>A display list records a series of graphics related operations and can replay
- * them later. Display lists are usually built by recording operations on a
- * {@link DisplayListCanvas}. Replaying the operations from a display list avoids
- * executing application code on every frame, and is thus much more efficient.</p>
- *
- * <p>Display lists are used internally for all views by default, and are not
- * typically used directly. One reason to consider using a display is a custom
- * {@link View} implementation that needs to issue a large number of drawing commands.
- * When the view invalidates, all the drawing commands must be reissued, even if
- * large portions of the drawing command stream stay the same frame to frame, which
- * can become a performance bottleneck. To solve this issue, a custom View might split
- * its content into several display lists. A display list is updated only when its
- * content, and only its content, needs to be updated.</p>
- *
- * <p>A text editor might for instance store each paragraph into its own display list.
- * Thus when the user inserts or removes characters, only the display list of the
- * affected paragraph needs to be recorded again.</p>
- *
- * <h3>Hardware acceleration</h3>
- * <p>Display lists can only be replayed using a {@link DisplayListCanvas}. They are not
- * supported in software. Always make sure that the {@link android.graphics.Canvas}
- * you are using to render a display list is hardware accelerated using
- * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p>
- *
- * <h3>Creating a display list</h3>
- * <pre class="prettyprint">
- * ThreadedRenderer renderer = myView.getThreadedRenderer();
- * if (renderer != null) {
- * DisplayList displayList = renderer.createDisplayList();
- * DisplayListCanvas canvas = displayList.start(width, height);
- * try {
- * // Draw onto the canvas
- * // For instance: canvas.drawBitmap(...);
- * } finally {
- * displayList.end();
- * }
- * }
- * </pre>
- *
- * <h3>Rendering a display list on a View</h3>
- * <pre class="prettyprint">
- * protected void onDraw(Canvas canvas) {
- * if (canvas.isHardwareAccelerated()) {
- * DisplayListCanvas displayListCanvas = (DisplayListCanvas) canvas;
- * displayListCanvas.drawDisplayList(mDisplayList);
- * }
- * }
- * </pre>
- *
- * <h3>Releasing resources</h3>
- * <p>This step is not mandatory but recommended if you want to release resources
- * held by a display list as soon as possible.</p>
- * <pre class="prettyprint">
- * // Mark this display list invalid, it cannot be used for drawing anymore,
- * // and release resources held by this display list
- * displayList.clear();
- * </pre>
- *
- * <h3>Properties</h3>
- * <p>In addition, a display list offers several properties, such as
- * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all
- * the drawing commands recorded within. For instance, these properties can be used
- * to move around a large number of images without re-issuing all the individual
- * <code>drawBitmap()</code> calls.</p>
- *
- * <pre class="prettyprint">
- * private void createDisplayList() {
- * mDisplayList = DisplayList.create("MyDisplayList");
- * DisplayListCanvas canvas = mDisplayList.start(width, height);
- * try {
- * for (Bitmap b : mBitmaps) {
- * canvas.drawBitmap(b, 0.0f, 0.0f, null);
- * canvas.translate(0.0f, b.getHeight());
- * }
- * } finally {
- * displayList.end();
- * }
- * }
- *
- * protected void onDraw(Canvas canvas) {
- * if (canvas.isHardwareAccelerated()) {
- * DisplayListCanvas displayListCanvas = (DisplayListCanvas) canvas;
- * displayListCanvas.drawDisplayList(mDisplayList);
- * }
- * }
- *
- * private void moveContentBy(int x) {
- * // This will move all the bitmaps recorded inside the display list
- * // by x pixels to the right and redraw this view. All the commands
- * // recorded in createDisplayList() won't be re-issued, only onDraw()
- * // will be invoked and will execute very quickly
- * mDisplayList.offsetLeftAndRight(x);
- * invalidate();
- * }
- * </pre>
- *
- * <h3>Threading</h3>
- * <p>Display lists must be created on and manipulated from the UI thread only.</p>
- *
- * @hide
- */
-public class RenderNode {
-
- // Use a Holder to allow static initialization in the boot image.
- private static class NoImagePreloadHolder {
- public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry(
- RenderNode.class.getClassLoader(), nGetNativeFinalizer(), 1024);
- }
-
- /** Not for general use; use only if you are ThreadedRenderer or DisplayListCanvas.
- * @hide
- */
- final long mNativeRenderNode;
- private final AnimationHost mAnimationHost;
-
- private RenderNode(String name, AnimationHost animationHost) {
- mNativeRenderNode = nCreate(name);
- NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativeRenderNode);
- mAnimationHost = animationHost;
- }
-
- /**
- * @see RenderNode#adopt(long)
- */
- private RenderNode(long nativePtr) {
- mNativeRenderNode = nativePtr;
- NoImagePreloadHolder.sRegistry.registerNativeAllocation(this, mNativeRenderNode);
- mAnimationHost = null;
- }
-
- /**
- * Creates a new RenderNode that can be used to record batches of
- * drawing operations, and store / apply render properties when drawn.
- *
- * @param name The name of the RenderNode, used for debugging purpose. May be null.
- *
- * @return A new RenderNode.
- */
- @UnsupportedAppUsage
- public static RenderNode create(String name, @Nullable AnimationHost animationHost) {
- return new RenderNode(name, animationHost);
- }
-
- /**
- * Adopts an existing native render node.
- *
- * Note: This will *NOT* incRef() on the native object, however it will
- * decRef() when it is destroyed. The caller should have already incRef'd it
- */
- public static RenderNode adopt(long nativePtr) {
- return new RenderNode(nativePtr);
- }
-
- /**
- * Listens for RenderNode position updates for synchronous window movement.
- *
- * This is not suitable for generic position listening, it is only designed & intended
- * for use by things which require external position events like SurfaceView, PopupWindow, etc..
- *
- * @hide
- */
- interface PositionUpdateListener {
-
- /**
- * Called by native by a Rendering Worker thread to update window position
- *
- * @hide
- */
- void positionChanged(long frameNumber, int left, int top, int right, int bottom);
-
- /**
- * Called by native on RenderThread to notify that the view is no longer in the
- * draw tree. UI thread is blocked at this point.
- *
- * @hide
- */
- void positionLost(long frameNumber);
-
- }
-
- /**
- * Enable callbacks for position changes.
- */
- public void requestPositionUpdates(PositionUpdateListener listener) {
- nRequestPositionUpdates(mNativeRenderNode, listener);
- }
-
-
- /**
- * Starts recording a display list for the render node. All
- * operations performed on the returned canvas are recorded and
- * stored in this display list.
- *
- * Calling this method will mark the render node invalid until
- * {@link #end(DisplayListCanvas)} is called.
- * Only valid render nodes can be replayed.
- *
- * @param width The width of the recording viewport
- * @param height The height of the recording viewport
- *
- * @return A canvas to record drawing operations.
- *
- * @see #end(DisplayListCanvas)
- * @see #isValid()
- */
- @UnsupportedAppUsage
- public DisplayListCanvas start(int width, int height) {
- return DisplayListCanvas.obtain(this, width, height);
- }
-
- /**
- * Same as {@link #start(int, int)} but with the RenderNode's width & height
- */
- public DisplayListCanvas start() {
- return DisplayListCanvas.obtain(this,
- nGetWidth(mNativeRenderNode), nGetHeight(mNativeRenderNode));
- }
-
- /**
- * Ends the recording for this display list. A display list cannot be
- * replayed if recording is not finished. Calling this method marks
- * the display list valid and {@link #isValid()} will return true.
- *
- * @see #start(int, int)
- * @see #isValid()
- */
- @UnsupportedAppUsage
- public void end(DisplayListCanvas canvas) {
- long displayList = canvas.finishRecording();
- nSetDisplayList(mNativeRenderNode, displayList);
- canvas.recycle();
- }
-
- /**
- * Reset native resources. This is called when cleaning up the state of display lists
- * during destruction of hardware resources, to ensure that we do not hold onto
- * obsolete resources after related resources are gone.
- */
- @UnsupportedAppUsage
- public void discardDisplayList() {
- nSetDisplayList(mNativeRenderNode, 0);
- }
-
- /**
- * Returns whether the RenderNode's display list content is currently usable.
- * If this returns false, the display list should be re-recorded prior to replaying it.
- *
- * @return boolean true if the display list is able to be replayed, false otherwise.
- */
- @UnsupportedAppUsage
- public boolean isValid() {
- return nIsValid(mNativeRenderNode);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Matrix manipulation
- ///////////////////////////////////////////////////////////////////////////
-
- public boolean hasIdentityMatrix() {
- return nHasIdentityMatrix(mNativeRenderNode);
- }
-
- public void getMatrix(@NonNull Matrix outMatrix) {
- nGetTransformMatrix(mNativeRenderNode, outMatrix.native_instance);
- }
-
- public void getInverseMatrix(@NonNull Matrix outMatrix) {
- nGetInverseTransformMatrix(mNativeRenderNode, outMatrix.native_instance);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // RenderProperty Setters
- ///////////////////////////////////////////////////////////////////////////
-
- public boolean setLayerType(int layerType) {
- return nSetLayerType(mNativeRenderNode, layerType);
- }
-
- public boolean setLayerPaint(@Nullable Paint paint) {
- return nSetLayerPaint(mNativeRenderNode, paint != null ? paint.getNativeInstance() : 0);
- }
-
- public boolean setClipBounds(@Nullable Rect rect) {
- if (rect == null) {
- return nSetClipBoundsEmpty(mNativeRenderNode);
- } else {
- return nSetClipBounds(mNativeRenderNode, rect.left, rect.top, rect.right, rect.bottom);
- }
- }
-
- /**
- * Set whether the Render node should clip itself to its bounds. This property is controlled by
- * the view's parent.
- *
- * @param clipToBounds true if the display list should clip to its bounds
- */
- @UnsupportedAppUsage
- public boolean setClipToBounds(boolean clipToBounds) {
- return nSetClipToBounds(mNativeRenderNode, clipToBounds);
- }
-
- /**
- * Sets whether the display list should be drawn immediately after the
- * closest ancestor display list containing a projection receiver.
- *
- * @param shouldProject true if the display list should be projected onto a
- * containing volume.
- */
- @UnsupportedAppUsage
- public boolean setProjectBackwards(boolean shouldProject) {
- return nSetProjectBackwards(mNativeRenderNode, shouldProject);
- }
-
- /**
- * Sets whether the display list is a projection receiver - that its parent
- * DisplayList should draw any descendent DisplayLists with
- * ProjectBackwards=true directly on top of it. Default value is false.
- */
- public boolean setProjectionReceiver(boolean shouldRecieve) {
- return nSetProjectionReceiver(mNativeRenderNode, shouldRecieve);
- }
-
- /**
- * Sets the outline, defining the shape that casts a shadow, and the path to
- * be clipped if setClipToOutline is set.
- *
- * Deep copies the data into native to simplify reference ownership.
- */
- public boolean setOutline(@Nullable Outline outline) {
- if (outline == null) {
- return nSetOutlineNone(mNativeRenderNode);
- }
-
- switch(outline.mMode) {
- case Outline.MODE_EMPTY:
- return nSetOutlineEmpty(mNativeRenderNode);
- case Outline.MODE_ROUND_RECT:
- return nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top,
- outline.mRect.right, outline.mRect.bottom, outline.mRadius, outline.mAlpha);
- case Outline.MODE_CONVEX_PATH:
- return nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath,
- outline.mAlpha);
- }
-
- throw new IllegalArgumentException("Unrecognized outline?");
- }
-
- public boolean hasShadow() {
- return nHasShadow(mNativeRenderNode);
- }
-
- /** setSpotShadowColor */
- public boolean setSpotShadowColor(int color) {
- return nSetSpotShadowColor(mNativeRenderNode, color);
- }
-
- /** setAmbientShadowColor */
- public boolean setAmbientShadowColor(int color) {
- return nSetAmbientShadowColor(mNativeRenderNode, color);
- }
-
- /** getSpotShadowColor */
- public int getSpotShadowColor() {
- return nGetSpotShadowColor(mNativeRenderNode);
- }
-
- /** getAmbientShadowColor */
- public int getAmbientShadowColor() {
- return nGetAmbientShadowColor(mNativeRenderNode);
- }
-
- /**
- * Enables or disables clipping to the outline.
- *
- * @param clipToOutline true if clipping to the outline.
- */
- public boolean setClipToOutline(boolean clipToOutline) {
- return nSetClipToOutline(mNativeRenderNode, clipToOutline);
- }
-
- public boolean getClipToOutline() {
- return nGetClipToOutline(mNativeRenderNode);
- }
-
- /**
- * Controls the RenderNode's circular reveal clip.
- */
- public boolean setRevealClip(boolean shouldClip,
- float x, float y, float radius) {
- return nSetRevealClip(mNativeRenderNode, shouldClip, x, y, radius);
- }
-
- /**
- * Set the static matrix on the display list. The specified matrix is combined with other
- * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.)
- *
- * @param matrix A transform matrix to apply to this display list
- */
- public boolean setStaticMatrix(Matrix matrix) {
- return nSetStaticMatrix(mNativeRenderNode, matrix.native_instance);
- }
-
- /**
- * Set the Animation matrix on the display list. This matrix exists if an Animation is
- * currently playing on a View, and is set on the display list during at draw() time. When
- * the Animation finishes, the matrix should be cleared by sending <code>null</code>
- * for the matrix parameter.
- *
- * @param matrix The matrix, null indicates that the matrix should be cleared.
- */
- public boolean setAnimationMatrix(Matrix matrix) {
- return nSetAnimationMatrix(mNativeRenderNode,
- (matrix != null) ? matrix.native_instance : 0);
- }
-
- /**
- * Sets the translucency level for the display list.
- *
- * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f
- *
- * @see View#setAlpha(float)
- * @see #getAlpha()
- */
- public boolean setAlpha(float alpha) {
- return nSetAlpha(mNativeRenderNode, alpha);
- }
-
- /**
- * Returns the translucency level of this display list.
- *
- * @return A value between 0.0f and 1.0f
- *
- * @see #setAlpha(float)
- */
- public float getAlpha() {
- return nGetAlpha(mNativeRenderNode);
- }
-
- /**
- * Sets whether the display list renders content which overlaps. Non-overlapping rendering
- * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default
- * display lists consider they do not have overlapping content.
- *
- * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping,
- * true otherwise.
- *
- * @see android.view.View#hasOverlappingRendering()
- * @see #hasOverlappingRendering()
- */
- @UnsupportedAppUsage
- public boolean setHasOverlappingRendering(boolean hasOverlappingRendering) {
- return nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering);
- }
-
- /** @hide */
- @IntDef({USAGE_BACKGROUND})
- @Retention(RetentionPolicy.SOURCE)
- public @interface UsageHint {}
-
- /** The default usage hint */
- public static final int USAGE_UNKNOWN = 0;
-
- /** Usage is background content */
- public static final int USAGE_BACKGROUND = 1;
-
- /**
- * Provides a hint on what this RenderNode's display list content contains. This hint is used
- * for automatic content transforms to improve accessibility or similar.
- */
- public void setUsageHint(@UsageHint int usageHint) {
- nSetUsageHint(mNativeRenderNode, usageHint);
- }
-
- /**
- * Indicates whether the content of this display list overlaps.
- *
- * @return True if this display list renders content which overlaps, false otherwise.
- *
- * @see #setHasOverlappingRendering(boolean)
- */
- public boolean hasOverlappingRendering() {
- return nHasOverlappingRendering(mNativeRenderNode);
- }
-
- public boolean setElevation(float lift) {
- return nSetElevation(mNativeRenderNode, lift);
- }
-
- public float getElevation() {
- return nGetElevation(mNativeRenderNode);
- }
-
- /**
- * Sets the translation value for the display list on the X axis.
- *
- * @param translationX The X axis translation value of the display list, in pixels
- *
- * @see View#setTranslationX(float)
- * @see #getTranslationX()
- */
- public boolean setTranslationX(float translationX) {
- return nSetTranslationX(mNativeRenderNode, translationX);
- }
-
- /**
- * Returns the translation value for this display list on the X axis, in pixels.
- *
- * @see #setTranslationX(float)
- */
- public float getTranslationX() {
- return nGetTranslationX(mNativeRenderNode);
- }
-
- /**
- * Sets the translation value for the display list on the Y axis.
- *
- * @param translationY The Y axis translation value of the display list, in pixels
- *
- * @see View#setTranslationY(float)
- * @see #getTranslationY()
- */
- public boolean setTranslationY(float translationY) {
- return nSetTranslationY(mNativeRenderNode, translationY);
- }
-
- /**
- * Returns the translation value for this display list on the Y axis, in pixels.
- *
- * @see #setTranslationY(float)
- */
- public float getTranslationY() {
- return nGetTranslationY(mNativeRenderNode);
- }
-
- /**
- * Sets the translation value for the display list on the Z axis.
- *
- * @see View#setTranslationZ(float)
- * @see #getTranslationZ()
- */
- public boolean setTranslationZ(float translationZ) {
- return nSetTranslationZ(mNativeRenderNode, translationZ);
- }
-
- /**
- * Returns the translation value for this display list on the Z axis.
- *
- * @see #setTranslationZ(float)
- */
- public float getTranslationZ() {
- return nGetTranslationZ(mNativeRenderNode);
- }
-
- /**
- * Sets the rotation value for the display list around the Z axis.
- *
- * @param rotation The rotation value of the display list, in degrees
- *
- * @see View#setRotation(float)
- * @see #getRotation()
- */
- public boolean setRotation(float rotation) {
- return nSetRotation(mNativeRenderNode, rotation);
- }
-
- /**
- * Returns the rotation value for this display list around the Z axis, in degrees.
- *
- * @see #setRotation(float)
- */
- public float getRotation() {
- return nGetRotation(mNativeRenderNode);
- }
-
- /**
- * Sets the rotation value for the display list around the X axis.
- *
- * @param rotationX The rotation value of the display list, in degrees
- *
- * @see View#setRotationX(float)
- * @see #getRotationX()
- */
- public boolean setRotationX(float rotationX) {
- return nSetRotationX(mNativeRenderNode, rotationX);
- }
-
- /**
- * Returns the rotation value for this display list around the X axis, in degrees.
- *
- * @see #setRotationX(float)
- */
- public float getRotationX() {
- return nGetRotationX(mNativeRenderNode);
- }
-
- /**
- * Sets the rotation value for the display list around the Y axis.
- *
- * @param rotationY The rotation value of the display list, in degrees
- *
- * @see View#setRotationY(float)
- * @see #getRotationY()
- */
- public boolean setRotationY(float rotationY) {
- return nSetRotationY(mNativeRenderNode, rotationY);
- }
-
- /**
- * Returns the rotation value for this display list around the Y axis, in degrees.
- *
- * @see #setRotationY(float)
- */
- public float getRotationY() {
- return nGetRotationY(mNativeRenderNode);
- }
-
- /**
- * Sets the scale value for the display list on the X axis.
- *
- * @param scaleX The scale value of the display list
- *
- * @see View#setScaleX(float)
- * @see #getScaleX()
- */
- public boolean setScaleX(float scaleX) {
- return nSetScaleX(mNativeRenderNode, scaleX);
- }
-
- /**
- * Returns the scale value for this display list on the X axis.
- *
- * @see #setScaleX(float)
- */
- public float getScaleX() {
- return nGetScaleX(mNativeRenderNode);
- }
-
- /**
- * Sets the scale value for the display list on the Y axis.
- *
- * @param scaleY The scale value of the display list
- *
- * @see View#setScaleY(float)
- * @see #getScaleY()
- */
- public boolean setScaleY(float scaleY) {
- return nSetScaleY(mNativeRenderNode, scaleY);
- }
-
- /**
- * Returns the scale value for this display list on the Y axis.
- *
- * @see #setScaleY(float)
- */
- public float getScaleY() {
- return nGetScaleY(mNativeRenderNode);
- }
-
- /**
- * Sets the pivot value for the display list on the X axis
- *
- * @param pivotX The pivot value of the display list on the X axis, in pixels
- *
- * @see View#setPivotX(float)
- * @see #getPivotX()
- */
- public boolean setPivotX(float pivotX) {
- return nSetPivotX(mNativeRenderNode, pivotX);
- }
-
- /**
- * Returns the pivot value for this display list on the X axis, in pixels.
- *
- * @see #setPivotX(float)
- */
- public float getPivotX() {
- return nGetPivotX(mNativeRenderNode);
- }
-
- /**
- * Sets the pivot value for the display list on the Y axis
- *
- * @param pivotY The pivot value of the display list on the Y axis, in pixels
- *
- * @see View#setPivotY(float)
- * @see #getPivotY()
- */
- public boolean setPivotY(float pivotY) {
- return nSetPivotY(mNativeRenderNode, pivotY);
- }
-
- /**
- * Returns the pivot value for this display list on the Y axis, in pixels.
- *
- * @see #setPivotY(float)
- */
- public float getPivotY() {
- return nGetPivotY(mNativeRenderNode);
- }
-
- public boolean isPivotExplicitlySet() {
- return nIsPivotExplicitlySet(mNativeRenderNode);
- }
-
- /** lint */
- public boolean resetPivot() {
- return nResetPivot(mNativeRenderNode);
- }
-
- /**
- * Sets the camera distance for the display list. Refer to
- * {@link View#setCameraDistance(float)} for more information on how to
- * use this property.
- *
- * @param distance The distance in Z of the camera of the display list
- *
- * @see View#setCameraDistance(float)
- * @see #getCameraDistance()
- */
- public boolean setCameraDistance(float distance) {
- return nSetCameraDistance(mNativeRenderNode, distance);
- }
-
- /**
- * Returns the distance in Z of the camera of the display list.
- *
- * @see #setCameraDistance(float)
- */
- public float getCameraDistance() {
- return nGetCameraDistance(mNativeRenderNode);
- }
-
- /**
- * Sets the left position for the display list.
- *
- * @param left The left position, in pixels, of the display list
- *
- * @see View#setLeft(int)
- */
- public boolean setLeft(int left) {
- return nSetLeft(mNativeRenderNode, left);
- }
-
- /**
- * Sets the top position for the display list.
- *
- * @param top The top position, in pixels, of the display list
- *
- * @see View#setTop(int)
- */
- public boolean setTop(int top) {
- return nSetTop(mNativeRenderNode, top);
- }
-
- /**
- * Sets the right position for the display list.
- *
- * @param right The right position, in pixels, of the display list
- *
- * @see View#setRight(int)
- */
- public boolean setRight(int right) {
- return nSetRight(mNativeRenderNode, right);
- }
-
- /**
- * Sets the bottom position for the display list.
- *
- * @param bottom The bottom position, in pixels, of the display list
- *
- * @see View#setBottom(int)
- */
- public boolean setBottom(int bottom) {
- return nSetBottom(mNativeRenderNode, bottom);
- }
-
- /**
- * Sets the left and top positions for the display list
- *
- * @param left The left position of the display list, in pixels
- * @param top The top position of the display list, in pixels
- * @param right The right position of the display list, in pixels
- * @param bottom The bottom position of the display list, in pixels
- *
- * @see View#setLeft(int)
- * @see View#setTop(int)
- * @see View#setRight(int)
- * @see View#setBottom(int)
- */
- @UnsupportedAppUsage
- public boolean setLeftTopRightBottom(int left, int top, int right, int bottom) {
- return nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom);
- }
-
- /**
- * Offsets the left and right positions for the display list
- *
- * @param offset The amount that the left and right positions of the display
- * list are offset, in pixels
- *
- * @see View#offsetLeftAndRight(int)
- */
- @UnsupportedAppUsage
- public boolean offsetLeftAndRight(int offset) {
- return nOffsetLeftAndRight(mNativeRenderNode, offset);
- }
-
- /**
- * Offsets the top and bottom values for the display list
- *
- * @param offset The amount that the top and bottom positions of the display
- * list are offset, in pixels
- *
- * @see View#offsetTopAndBottom(int)
- */
- public boolean offsetTopAndBottom(int offset) {
- return nOffsetTopAndBottom(mNativeRenderNode, offset);
- }
-
- /**
- * Outputs the display list to the log. This method exists for use by
- * tools to output display lists for selected nodes to the log.
- */
- @UnsupportedAppUsage
- public void output() {
- nOutput(mNativeRenderNode);
- }
-
- /**
- * Gets the size of the DisplayList for debug purposes.
- */
- public int getDebugSize() {
- return nGetDebugSize(mNativeRenderNode);
- }
-
- /**
- * Sets whether or not to allow force dark to apply to this RenderNode.
- *
- * Setting this to false will disable the auto-dark feature on everything this RenderNode
- * draws, including any descendants.
- *
- * Setting this to true will allow this RenderNode to be automatically made dark, however
- * a value of 'true' will not override any 'false' value in its parent chain nor will
- * it prevent any 'false' in any of its children.
- *
- * @param allow Whether or not to allow force dark.
- * @return true If the value has changed, false otherwise.
- */
- public boolean setAllowForceDark(boolean allow) {
- return nSetAllowForceDark(mNativeRenderNode, allow);
- }
-
- /**
- * See {@link #setAllowForceDark(boolean)}
- *
- * @return true if force dark is allowed (default), false if it is disabled
- */
- public boolean getAllowForceDark() {
- return nGetAllowForceDark(mNativeRenderNode);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Animations
- ///////////////////////////////////////////////////////////////////////////
-
- /**
- * TODO: Figure out if this can be eliminated/refactored away
- *
- * For now this interface exists to de-couple RenderNode from anything View-specific in a
- * bit of a kludge.
- *
- * @hide */
- interface AnimationHost {
- void registerAnimatingRenderNode(RenderNode animator);
- void registerVectorDrawableAnimator(NativeVectorDrawableAnimator animator);
- boolean isAttached();
- }
-
- /** @hide */
- public void addAnimator(RenderNodeAnimator animator) {
- if (!isAttached()) {
- throw new IllegalStateException("Cannot start this animator on a detached view!");
- }
- nAddAnimator(mNativeRenderNode, animator.getNativeAnimator());
- mAnimationHost.registerAnimatingRenderNode(this);
- }
-
- /** @hide */
- public boolean isAttached() {
- return mAnimationHost != null && mAnimationHost.isAttached();
- }
-
- /** @hide */
- public void registerVectorDrawableAnimator(NativeVectorDrawableAnimator animatorSet) {
- if (!isAttached()) {
- throw new IllegalStateException("Cannot start this animator on a detached view!");
- }
- mAnimationHost.registerVectorDrawableAnimator(animatorSet);
- }
-
- /** @hide */
- public void endAllAnimators() {
- nEndAllAnimators(mNativeRenderNode);
- }
-
- ///////////////////////////////////////////////////////////////////////////
- // Regular JNI methods
- ///////////////////////////////////////////////////////////////////////////
-
- private static native long nCreate(String name);
-
- private static native long nGetNativeFinalizer();
- private static native void nOutput(long renderNode);
- private static native int nGetDebugSize(long renderNode);
- private static native void nRequestPositionUpdates(long renderNode,
- PositionUpdateListener callback);
-
- // Animations
-
- private static native void nAddAnimator(long renderNode, long animatorPtr);
- private static native void nEndAllAnimators(long renderNode);
-
-
- ///////////////////////////////////////////////////////////////////////////
- // @FastNative methods
- ///////////////////////////////////////////////////////////////////////////
-
- @FastNative
- private static native void nSetDisplayList(long renderNode, long newData);
-
-
- ///////////////////////////////////////////////////////////////////////////
- // @CriticalNative methods
- ///////////////////////////////////////////////////////////////////////////
-
- @CriticalNative
- private static native boolean nIsValid(long renderNode);
-
- // Matrix
-
- @CriticalNative
- private static native void nGetTransformMatrix(long renderNode, long nativeMatrix);
- @CriticalNative
- private static native void nGetInverseTransformMatrix(long renderNode, long nativeMatrix);
- @CriticalNative
- private static native boolean nHasIdentityMatrix(long renderNode);
-
- // Properties
-
- @CriticalNative
- private static native boolean nOffsetTopAndBottom(long renderNode, int offset);
- @CriticalNative
- private static native boolean nOffsetLeftAndRight(long renderNode, int offset);
- @CriticalNative
- private static native boolean nSetLeftTopRightBottom(long renderNode, int left, int top,
- int right, int bottom);
- @CriticalNative
- private static native boolean nSetBottom(long renderNode, int bottom);
- @CriticalNative
- private static native boolean nSetRight(long renderNode, int right);
- @CriticalNative
- private static native boolean nSetTop(long renderNode, int top);
- @CriticalNative
- private static native boolean nSetLeft(long renderNode, int left);
- @CriticalNative
- private static native boolean nSetCameraDistance(long renderNode, float distance);
- @CriticalNative
- private static native boolean nSetPivotY(long renderNode, float pivotY);
- @CriticalNative
- private static native boolean nSetPivotX(long renderNode, float pivotX);
- @CriticalNative
- private static native boolean nResetPivot(long renderNode);
- @CriticalNative
- private static native boolean nSetLayerType(long renderNode, int layerType);
- @CriticalNative
- private static native boolean nSetLayerPaint(long renderNode, long paint);
- @CriticalNative
- private static native boolean nSetClipToBounds(long renderNode, boolean clipToBounds);
- @CriticalNative
- private static native boolean nSetClipBounds(long renderNode, int left, int top,
- int right, int bottom);
- @CriticalNative
- private static native boolean nSetClipBoundsEmpty(long renderNode);
- @CriticalNative
- private static native boolean nSetProjectBackwards(long renderNode, boolean shouldProject);
- @CriticalNative
- private static native boolean nSetProjectionReceiver(long renderNode, boolean shouldRecieve);
- @CriticalNative
- private static native boolean nSetOutlineRoundRect(long renderNode, int left, int top,
- int right, int bottom, float radius, float alpha);
- @CriticalNative
- private static native boolean nSetOutlineConvexPath(long renderNode, long nativePath,
- float alpha);
- @CriticalNative
- private static native boolean nSetOutlineEmpty(long renderNode);
- @CriticalNative
- private static native boolean nSetOutlineNone(long renderNode);
- @CriticalNative
- private static native boolean nHasShadow(long renderNode);
- @CriticalNative
- private static native boolean nSetSpotShadowColor(long renderNode, int color);
- @CriticalNative
- private static native boolean nSetAmbientShadowColor(long renderNode, int color);
- @CriticalNative
- private static native int nGetSpotShadowColor(long renderNode);
- @CriticalNative
- private static native int nGetAmbientShadowColor(long renderNode);
- @CriticalNative
- private static native boolean nSetClipToOutline(long renderNode, boolean clipToOutline);
- @CriticalNative
- private static native boolean nSetRevealClip(long renderNode,
- boolean shouldClip, float x, float y, float radius);
- @CriticalNative
- private static native boolean nSetAlpha(long renderNode, float alpha);
- @CriticalNative
- private static native boolean nSetHasOverlappingRendering(long renderNode,
- boolean hasOverlappingRendering);
- @CriticalNative
- private static native void nSetUsageHint(long renderNode, int usageHint);
- @CriticalNative
- private static native boolean nSetElevation(long renderNode, float lift);
- @CriticalNative
- private static native boolean nSetTranslationX(long renderNode, float translationX);
- @CriticalNative
- private static native boolean nSetTranslationY(long renderNode, float translationY);
- @CriticalNative
- private static native boolean nSetTranslationZ(long renderNode, float translationZ);
- @CriticalNative
- private static native boolean nSetRotation(long renderNode, float rotation);
- @CriticalNative
- private static native boolean nSetRotationX(long renderNode, float rotationX);
- @CriticalNative
- private static native boolean nSetRotationY(long renderNode, float rotationY);
- @CriticalNative
- private static native boolean nSetScaleX(long renderNode, float scaleX);
- @CriticalNative
- private static native boolean nSetScaleY(long renderNode, float scaleY);
- @CriticalNative
- private static native boolean nSetStaticMatrix(long renderNode, long nativeMatrix);
- @CriticalNative
- private static native boolean nSetAnimationMatrix(long renderNode, long animationMatrix);
-
- @CriticalNative
- private static native boolean nHasOverlappingRendering(long renderNode);
- @CriticalNative
- private static native boolean nGetClipToOutline(long renderNode);
- @CriticalNative
- private static native float nGetAlpha(long renderNode);
- @CriticalNative
- private static native float nGetCameraDistance(long renderNode);
- @CriticalNative
- private static native float nGetScaleX(long renderNode);
- @CriticalNative
- private static native float nGetScaleY(long renderNode);
- @CriticalNative
- private static native float nGetElevation(long renderNode);
- @CriticalNative
- private static native float nGetTranslationX(long renderNode);
- @CriticalNative
- private static native float nGetTranslationY(long renderNode);
- @CriticalNative
- private static native float nGetTranslationZ(long renderNode);
- @CriticalNative
- private static native float nGetRotation(long renderNode);
- @CriticalNative
- private static native float nGetRotationX(long renderNode);
- @CriticalNative
- private static native float nGetRotationY(long renderNode);
- @CriticalNative
- private static native boolean nIsPivotExplicitlySet(long renderNode);
- @CriticalNative
- private static native float nGetPivotX(long renderNode);
- @CriticalNative
- private static native float nGetPivotY(long renderNode);
- @CriticalNative
- private static native int nGetWidth(long renderNode);
- @CriticalNative
- private static native int nGetHeight(long renderNode);
- @CriticalNative
- private static native boolean nSetAllowForceDark(long renderNode, boolean allowForceDark);
- @CriticalNative
- private static native boolean nGetAllowForceDark(long renderNode);
-}
diff --git a/core/java/android/view/RenderNodeAnimator.java b/core/java/android/view/RenderNodeAnimator.java
index e48bcfdb7203..9d31bd16b452 100644
--- a/core/java/android/view/RenderNodeAnimator.java
+++ b/core/java/android/view/RenderNodeAnimator.java
@@ -22,6 +22,8 @@ import android.animation.ValueAnimator;
import android.annotation.UnsupportedAppUsage;
import android.graphics.CanvasProperty;
import android.graphics.Paint;
+import android.graphics.RecordingCanvas;
+import android.graphics.RenderNode;
import android.util.SparseIntArray;
import com.android.internal.util.VirtualRefBasePtr;
@@ -286,8 +288,8 @@ public class RenderNodeAnimator extends Animator {
setTarget(mViewTarget.mRenderNode);
}
- /** Sets the animation target to the owning view of the DisplayListCanvas */
- public void setTarget(DisplayListCanvas canvas) {
+ /** Sets the animation target to the owning view of the RecordingCanvas */
+ public void setTarget(RecordingCanvas canvas) {
setTarget(canvas.mNode);
}
@@ -405,7 +407,7 @@ public class RenderNodeAnimator extends Animator {
return listeners;
}
- long getNativeAnimator() {
+ public long getNativeAnimator() {
return mNativePtr.get();
}
diff --git a/core/java/android/view/RenderNodeAnimatorSetHelper.java b/core/java/android/view/RenderNodeAnimatorSetHelper.java
index e1ef05941394..d222e0739fa2 100644
--- a/core/java/android/view/RenderNodeAnimatorSetHelper.java
+++ b/core/java/android/view/RenderNodeAnimatorSetHelper.java
@@ -16,6 +16,8 @@
package android.view;
import android.animation.TimeInterpolator;
+import android.graphics.RecordingCanvas;
+import android.graphics.RenderNode;
import com.android.internal.view.animation.FallbackLUTInterpolator;
import com.android.internal.view.animation.NativeInterpolatorFactory;
@@ -29,10 +31,12 @@ import com.android.internal.view.animation.NativeInterpolatorFactoryHelper;
*/
public class RenderNodeAnimatorSetHelper {
- public static RenderNode getTarget(DisplayListCanvas recordingCanvas) {
+ /** checkstyle @hide */
+ public static RenderNode getTarget(RecordingCanvas recordingCanvas) {
return recordingCanvas.mNode;
}
+ /** checkstyle @hide */
public static long createNativeInterpolator(TimeInterpolator interpolator, long
duration) {
if (interpolator == null) {
diff --git a/core/java/android/view/Surface.java b/core/java/android/view/Surface.java
index 6fb1bbabddc2..f17a45800aeb 100644
--- a/core/java/android/view/Surface.java
+++ b/core/java/android/view/Surface.java
@@ -22,7 +22,9 @@ import android.content.res.CompatibilityInfo.Translator;
import android.graphics.Canvas;
import android.graphics.GraphicBuffer;
import android.graphics.Matrix;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
+import android.graphics.RenderNode;
import android.graphics.SurfaceTexture;
import android.os.Parcel;
import android.os.Parcelable;
@@ -889,7 +891,7 @@ public class Surface implements Parcelable {
private final class HwuiContext {
private final RenderNode mRenderNode;
private long mHwuiRenderer;
- private DisplayListCanvas mCanvas;
+ private RecordingCanvas mCanvas;
private final boolean mIsWideColorGamut;
HwuiContext(boolean isWideColorGamut) {
diff --git a/core/java/android/view/SurfaceView.java b/core/java/android/view/SurfaceView.java
index e71182c33c12..67f9399e678a 100644
--- a/core/java/android/view/SurfaceView.java
+++ b/core/java/android/view/SurfaceView.java
@@ -30,6 +30,7 @@ import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.Region;
+import android.graphics.RenderNode;
import android.os.Build;
import android.os.Handler;
import android.os.IBinder;
diff --git a/core/java/android/view/TextureLayer.java b/core/java/android/view/TextureLayer.java
index 35a886fa27a3..d89d634c6a25 100644
--- a/core/java/android/view/TextureLayer.java
+++ b/core/java/android/view/TextureLayer.java
@@ -31,7 +31,7 @@ import com.android.internal.util.VirtualRefBasePtr;
*
* @hide
*/
-final class TextureLayer {
+public final class TextureLayer {
private ThreadedRenderer mRenderer;
private VirtualRefBasePtr mFinalizer;
diff --git a/core/java/android/view/TextureView.java b/core/java/android/view/TextureView.java
index 997e48fe61ac..0175ba201dd1 100644
--- a/core/java/android/view/TextureView.java
+++ b/core/java/android/view/TextureView.java
@@ -23,6 +23,7 @@ import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
import android.graphics.SurfaceTexture;
import android.graphics.drawable.Drawable;
@@ -343,7 +344,7 @@ public class TextureView extends View {
properties (alpha, layer paint) affect all of the content of a TextureView. */
if (canvas.isHardwareAccelerated()) {
- DisplayListCanvas displayListCanvas = (DisplayListCanvas) canvas;
+ RecordingCanvas recordingCanvas = (RecordingCanvas) canvas;
TextureLayer layer = getTextureLayer();
if (layer != null) {
@@ -351,7 +352,7 @@ public class TextureView extends View {
applyTransformMatrix();
mLayer.setLayerPaint(mLayerPaint); // ensure layer paint is up to date
- displayListCanvas.drawTextureLayer(layer);
+ recordingCanvas.drawTextureLayer(layer);
}
}
}
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 42690cef9da3..c1ab4d4b895e 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -24,7 +24,9 @@ import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Point;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
+import android.graphics.RenderNode;
import android.os.IBinder;
import android.os.ParcelFileDescriptor;
import android.os.RemoteException;
@@ -693,7 +695,7 @@ public final class ThreadedRenderer {
updateViewTreeDisplayList(view);
if (mRootNodeNeedsUpdate || !mRootNode.isValid()) {
- DisplayListCanvas canvas = mRootNode.start(mSurfaceWidth, mSurfaceHeight);
+ RecordingCanvas canvas = mRootNode.start(mSurfaceWidth, mSurfaceHeight);
try {
final int saveCount = canvas.save();
canvas.translate(mInsetLeft, mInsetTop);
@@ -770,7 +772,7 @@ public final class ThreadedRenderer {
*
* @param canvas The Canvas used to render the view.
*/
- void onPreDraw(DisplayListCanvas canvas);
+ void onPreDraw(RecordingCanvas canvas);
/**
* Invoked after a view is drawn by a threaded renderer.
@@ -778,7 +780,7 @@ public final class ThreadedRenderer {
*
* @param canvas The Canvas used to render the view.
*/
- void onPostDraw(DisplayListCanvas canvas);
+ void onPostDraw(RecordingCanvas canvas);
}
/**
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index cddd83c45c75..c7249dba79f8 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -57,9 +57,11 @@ import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Region;
+import android.graphics.RenderNode;
import android.graphics.Shader;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
@@ -19213,7 +19215,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
int height = mBottom - mTop;
int layerType = getLayerType();
- final DisplayListCanvas canvas = renderNode.start(width, height);
+ final RecordingCanvas canvas = renderNode.start(width, height);
try {
if (layerType == LAYER_TYPE_SOFTWARE) {
@@ -20230,7 +20232,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
if (!drawingWithDrawingCache) {
if (drawingWithRenderNode) {
mPrivateFlags &= ~PFLAG_DIRTY_MASK;
- ((DisplayListCanvas) canvas).drawRenderNode(renderNode);
+ ((RecordingCanvas) canvas).drawRenderNode(renderNode);
} else {
// Fast path for layouts with no backgrounds
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
@@ -20561,7 +20563,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
final RenderNode renderNode = mBackgroundRenderNode;
if (renderNode != null && renderNode.isValid()) {
setBackgroundRenderNodeProperties(renderNode);
- ((DisplayListCanvas) canvas).drawRenderNode(renderNode);
+ ((RecordingCanvas) canvas).drawRenderNode(renderNode);
return;
}
}
@@ -20613,7 +20615,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
final Rect bounds = drawable.getBounds();
final int width = bounds.width();
final int height = bounds.height();
- final DisplayListCanvas canvas = renderNode.start(width, height);
+ final RecordingCanvas canvas = renderNode.start(width, height);
// Reverse left/top translation done by drawable canvas, which will
// instead be applied by rendernode's LTRB bounds below. This way, the
diff --git a/core/java/android/view/ViewAnimationHostBridge.java b/core/java/android/view/ViewAnimationHostBridge.java
index 58f555dfa305..e0fae21bbdf6 100644
--- a/core/java/android/view/ViewAnimationHostBridge.java
+++ b/core/java/android/view/ViewAnimationHostBridge.java
@@ -16,6 +16,8 @@
package android.view;
+import android.graphics.RenderNode;
+
/**
* Maps a View to a RenderNode's AnimationHost
*
diff --git a/core/java/android/view/ViewDebug.java b/core/java/android/view/ViewDebug.java
index 8dd03476a2b8..292e933c3f7e 100644
--- a/core/java/android/view/ViewDebug.java
+++ b/core/java/android/view/ViewDebug.java
@@ -23,7 +23,9 @@ import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Picture;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
+import android.graphics.RenderNode;
import android.os.Debug;
import android.os.Handler;
import android.os.RemoteException;
@@ -601,7 +603,7 @@ public class ViewDebug {
}
if (view.isHardwareAccelerated()) {
- DisplayListCanvas canvas = node.start(dm.widthPixels, dm.heightPixels);
+ RecordingCanvas canvas = node.start(dm.widthPixels, dm.heightPixels);
try {
return profileViewOperation(view, () -> view.draw(canvas));
} finally {
diff --git a/core/java/android/view/ViewPropertyAnimator.java b/core/java/android/view/ViewPropertyAnimator.java
index e3e2069422fc..a0ab362f3985 100644
--- a/core/java/android/view/ViewPropertyAnimator.java
+++ b/core/java/android/view/ViewPropertyAnimator.java
@@ -19,6 +19,7 @@ package android.view;
import android.animation.Animator;
import android.animation.TimeInterpolator;
import android.animation.ValueAnimator;
+import android.graphics.RenderNode;
import java.util.ArrayList;
import java.util.HashMap;
diff --git a/core/java/android/view/ViewRootImpl.java b/core/java/android/view/ViewRootImpl.java
index bef8e8fedfdf..7da31ebe4a17 100644
--- a/core/java/android/view/ViewRootImpl.java
+++ b/core/java/android/view/ViewRootImpl.java
@@ -51,8 +51,10 @@ import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.PointF;
import android.graphics.PorterDuff;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
import android.graphics.Region;
+import android.graphics.RenderNode;
import android.graphics.drawable.Drawable;
import android.hardware.display.DisplayManager;
import android.hardware.display.DisplayManager.DisplayListener;
@@ -3120,7 +3122,7 @@ public final class ViewRootImpl implements ViewParent,
int mHardwareYOffset;
@Override
- public void onPreDraw(DisplayListCanvas canvas) {
+ public void onPreDraw(RecordingCanvas canvas) {
// If mCurScrollY is not 0 then this influences the hardwareYOffset. The end result is we
// can apply offsets that are not handled by anything else, resulting in underdraw as
// the View is shifted (thus shifting the window background) exposing unpainted
@@ -3134,7 +3136,7 @@ public final class ViewRootImpl implements ViewParent,
}
@Override
- public void onPostDraw(DisplayListCanvas canvas) {
+ public void onPostDraw(RecordingCanvas canvas) {
drawAccessibilityFocusedDrawableIfNeeded(canvas);
if (mUseMTRenderer) {
for (int i = mWindowCallbacks.size() - 1; i >= 0; i--) {
diff --git a/core/java/android/view/WindowCallbacks.java b/core/java/android/view/WindowCallbacks.java
index b2dc1e91bdf7..a99730205136 100644
--- a/core/java/android/view/WindowCallbacks.java
+++ b/core/java/android/view/WindowCallbacks.java
@@ -16,6 +16,7 @@
package android.view;
+import android.graphics.RecordingCanvas;
import android.graphics.Rect;
/**
@@ -82,5 +83,5 @@ public interface WindowCallbacks {
*
* @param canvas The canvas to draw on.
*/
- void onPostDraw(DisplayListCanvas canvas);
+ void onPostDraw(RecordingCanvas canvas);
}