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authorNader Jawad <njawad@google.com>2021-05-05 02:59:18 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2021-05-05 02:59:18 +0000
commit603d612707a2579578e736ac9fdca2cfe548ad64 (patch)
treebd96c66c62f167d062f4c0b0f0f2331792cb5700 /core/java/android/widget/EdgeEffect.java
parenta94c55f2f491f8353a6c15ad96bdcae02dbccef6 (diff)
parent197743ff9c6ffb7bc96004c38b518fd3941948b0 (diff)
Merge "Update hole punch logic in HWUI" into sc-dev
Diffstat (limited to 'core/java/android/widget/EdgeEffect.java')
-rw-r--r--core/java/android/widget/EdgeEffect.java12
1 files changed, 4 insertions, 8 deletions
diff --git a/core/java/android/widget/EdgeEffect.java b/core/java/android/widget/EdgeEffect.java
index c11344ebaece..756e3ce91bf9 100644
--- a/core/java/android/widget/EdgeEffect.java
+++ b/core/java/android/widget/EdgeEffect.java
@@ -594,14 +594,10 @@ public class EdgeEffect {
boolean hasValidVectors = Float.isFinite(vecX) && Float.isFinite(vecY);
if (right > left && bottom > top && mWidth > 0 && mHeight > 0 && hasValidVectors) {
renderNode.stretch(
- left,
- top,
- right,
- bottom,
- vecX,
- vecY,
- mWidth,
- mHeight
+ vecX, // horizontal stretch intensity
+ vecY, // vertical stretch intensity
+ mWidth, // max horizontal stretch in pixels
+ mHeight // max vertical stretch in pixels
);
}
} else {