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authorDoris Liu <tianliu@google.com>2015-08-27 20:48:32 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-08-27 20:48:32 +0000
commit3e0a6dc04575b00eb602929eed5671ea01bd095e (patch)
treefbe9ab47c4d9aec6aaca157d4c7b435e8337a50c /core/java/android
parent86b1e5152ed49d9799490671c7fc7cf5b59179c4 (diff)
parentf310e889392be5198004c6c6611b2b50ae3344b8 (diff)
Merge "Fix build"
Diffstat (limited to 'core/java/android')
-rw-r--r--core/java/android/animation/AnimationHandler.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/java/android/animation/AnimationHandler.java b/core/java/android/animation/AnimationHandler.java
index f2f369aa801b..7778c350146c 100644
--- a/core/java/android/animation/AnimationHandler.java
+++ b/core/java/android/animation/AnimationHandler.java
@@ -29,7 +29,7 @@ import java.util.ArrayList;
* calculating their values, which makes synchronizing animations possible.
*
* The handler uses the Choreographer by default for doing periodic callbacks. A custom
- * {@Link AnimationFrameCallbackProvider} can be set on the handler to provide timing pulse that
+ * AnimationFrameCallbackProvider can be set on the handler to provide timing pulse that
* may be independent of UI frame update. This could be useful in testing.
*
* @hide