diff options
| author | John Reck <jreck@google.com> | 2016-04-06 07:50:47 -0700 |
|---|---|---|
| committer | John Reck <jreck@google.com> | 2016-04-07 14:10:43 -0700 |
| commit | 51f2d606dcbfba3cc5b03dfea37c1304b91c232f (patch) | |
| tree | 110249f497eddafcb33ba8aed6989bd965b2a7da /core/java/android | |
| parent | 3397c88f7900d8db677204cdbe9e7a5dc26e453a (diff) | |
Fix some edge cases
Bug: 27709981
This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo
Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
Diffstat (limited to 'core/java/android')
| -rw-r--r-- | core/java/android/view/ThreadedRenderer.java | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java index df774b476192..c97247656540 100644 --- a/core/java/android/view/ThreadedRenderer.java +++ b/core/java/android/view/ThreadedRenderer.java @@ -794,8 +794,7 @@ public final class ThreadedRenderer { } final long[] frameInfo = choreographer.mFrameInfo.mFrameInfo; - int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length, - mRootNode.mNativeRenderNode); + int syncResult = nSyncAndDrawFrame(mNativeProxy, frameInfo, frameInfo.length); if ((syncResult & SYNC_LOST_SURFACE_REWARD_IF_FOUND) != 0) { setEnabled(false); attachInfo.mViewRootImpl.mSurface.release(); @@ -994,8 +993,7 @@ public final class ThreadedRenderer { private static native void nSetLightCenter(long nativeProxy, float lightX, float lightY, float lightZ); private static native void nSetOpaque(long nativeProxy, boolean opaque); - private static native int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size, - long rootRenderNode); + private static native int nSyncAndDrawFrame(long nativeProxy, long[] frameInfo, int size); private static native void nDestroy(long nativeProxy, long rootRenderNode); private static native void nRegisterAnimatingRenderNode(long rootRenderNode, long animatingNode); |
