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authorNader Jawad <njawad@google.com>2021-03-05 03:14:55 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2021-03-05 03:14:55 +0000
commit6f2ee4b4a0dede44c2764988483df36d76896f8a (patch)
tree154fc8eefe93debec715a9630cd522f0550e413a /core/java/android
parentcc72c25af59898f5631d800e8bb77633f1c31e77 (diff)
parent6701a6014f6fea668abc25b804491b50b0c35afc (diff)
Merge "Wire SKSL based stretch shader to HWUI" into sc-dev
Diffstat (limited to 'core/java/android')
-rw-r--r--core/java/android/view/View.java3
-rw-r--r--core/java/android/widget/EdgeEffect.java91
-rw-r--r--core/java/android/widget/HorizontalScrollView.java20
-rw-r--r--core/java/android/widget/ScrollView.java20
4 files changed, 120 insertions, 14 deletions
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index ebef4646b0d9..ab7732b47ca4 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -22188,9 +22188,6 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
* and hardware acceleration.
*/
boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
- // Clear the overscroll effect:
- // TODO: Use internal API instead of overriding the existing RenderEffect
- setRenderEffect(null);
final boolean hardwareAcceleratedCanvas = canvas.isHardwareAccelerated();
/* If an attached view draws to a HW canvas, it may use its RenderNode + DisplayList.
diff --git a/core/java/android/widget/EdgeEffect.java b/core/java/android/widget/EdgeEffect.java
index 1b62266c12e2..dc42ad583543 100644
--- a/core/java/android/widget/EdgeEffect.java
+++ b/core/java/android/widget/EdgeEffect.java
@@ -29,7 +29,6 @@ import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RecordingCanvas;
import android.graphics.Rect;
-import android.graphics.RenderEffect;
import android.graphics.RenderNode;
import android.os.Build;
import android.util.AttributeSet;
@@ -83,6 +82,8 @@ public class EdgeEffect {
public @interface EdgeEffectType {
}
+ private static final float DEFAULT_MAX_STRETCH_INTENSITY = 1.5f;
+
@SuppressWarnings("UnusedDeclaration")
private static final String TAG = "EdgeEffect";
@@ -128,6 +129,8 @@ public class EdgeEffect {
private long mStartTime;
private float mDuration;
+ private float mStretchIntensity = DEFAULT_MAX_STRETCH_INTENSITY;
+ private float mStretchDistance = -1f;
private final Interpolator mInterpolator;
@@ -146,6 +149,8 @@ public class EdgeEffect {
private float mPullDistance;
private final Rect mBounds = new Rect();
+ private float mWidth;
+ private float mHeight;
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.P, trackingBug = 123769450)
private final Paint mPaint = new Paint();
private float mRadius;
@@ -202,6 +207,19 @@ public class EdgeEffect {
mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
+
+ mWidth = width;
+ mHeight = height;
+ }
+
+ /**
+ * Configure the distance in pixels to stretch the content. This is only consumed as part
+ * if {@link #setType(int)} is set to {@link #TYPE_STRETCH}
+ * @param stretchDistance Stretch distance in pixels when the target View is overscrolled
+ * @hide
+ */
+ public void setStretchDistance(float stretchDistance) {
+ mStretchDistance = stretchDistance;
}
/**
@@ -437,6 +455,13 @@ public class EdgeEffect {
}
/**
+ * @hide
+ */
+ public void setMaxStretchIntensity(float stretchIntensity) {
+ mStretchIntensity = stretchIntensity;
+ }
+
+ /**
* Set or clear the blend mode. A blend mode defines how source pixels
* (generated by a drawing command) are composited with the destination pixels
* (content of the render target).
@@ -520,23 +545,55 @@ public class EdgeEffect {
RecordingCanvas recordingCanvas = (RecordingCanvas) canvas;
if (mTmpMatrix == null) {
mTmpMatrix = new Matrix();
- mTmpPoints = new float[4];
+ mTmpPoints = new float[12];
}
//noinspection deprecation
recordingCanvas.getMatrix(mTmpMatrix);
- mTmpPoints[0] = mBounds.width() * mDisplacement;
- mTmpPoints[1] = mDistance * mBounds.height();
- mTmpPoints[2] = mTmpPoints[0];
- mTmpPoints[3] = 0;
+
+ mTmpPoints[0] = 0;
+ mTmpPoints[1] = 0; // top-left
+ mTmpPoints[2] = mWidth;
+ mTmpPoints[3] = 0; // top-right
+ mTmpPoints[4] = mWidth;
+ mTmpPoints[5] = mHeight; // bottom-right
+ mTmpPoints[6] = 0;
+ mTmpPoints[7] = mHeight; // bottom-left
+ mTmpPoints[8] = mWidth * mDisplacement;
+ mTmpPoints[9] = 0; // drag start point
+ mTmpPoints[10] = mWidth * mDisplacement;
+ mTmpPoints[11] = mHeight * mDistance; // drag point
mTmpMatrix.mapPoints(mTmpPoints);
- float x = mTmpPoints[0] - mTmpPoints[2];
- float y = mTmpPoints[1] - mTmpPoints[3];
RenderNode renderNode = recordingCanvas.mNode;
- // TODO: use stretchy RenderEffect and use internal API when it is ready
- // TODO: wrap existing RenderEffect
- renderNode.setRenderEffect(RenderEffect.createOffsetEffect(x, y));
+ float left = renderNode.getLeft()
+ + min(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]);
+ float top = renderNode.getTop()
+ + min(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]);
+ float right = renderNode.getLeft()
+ + max(mTmpPoints[0], mTmpPoints[2], mTmpPoints[4], mTmpPoints[6]);
+ float bottom = renderNode.getTop()
+ + max(mTmpPoints[1], mTmpPoints[3], mTmpPoints[5], mTmpPoints[7]);
+ // assume rotations of increments of 90 degrees
+ float x = mTmpPoints[10] - mTmpPoints[8];
+ float width = right - left;
+ float vecX = Math.max(-1f, Math.min(1f, x / width));
+ float y = mTmpPoints[11] - mTmpPoints[9];
+ float height = bottom - top;
+ float vecY = Math.max(-1f, Math.min(1f, y / height));
+ renderNode.stretch(
+ left,
+ top,
+ right,
+ bottom,
+ vecX * mStretchIntensity,
+ vecY * mStretchIntensity,
+ // TODO (njawad/mount) figure out proper stretch distance from UX
+ // for now leverage placeholder logic if no stretch distance is provided to
+ // consume the displacement ratio times the minimum of the width or height
+ mStretchDistance > 0 ? mStretchDistance :
+ (mDisplacement * Math.min(mWidth, mHeight))
+ );
}
boolean oneLastFrame = false;
@@ -548,6 +605,18 @@ public class EdgeEffect {
return mState != STATE_IDLE || oneLastFrame;
}
+ private float min(float f1, float f2, float f3, float f4) {
+ float min = Math.min(f1, f2);
+ min = Math.min(min, f3);
+ return Math.min(min, f4);
+ }
+
+ private float max(float f1, float f2, float f3, float f4) {
+ float max = Math.max(f1, f2);
+ max = Math.max(max, f3);
+ return Math.max(max, f4);
+ }
+
/**
* Return the maximum height that the edge effect will be drawn at given the original
* {@link #setSize(int, int) input size}.
diff --git a/core/java/android/widget/HorizontalScrollView.java b/core/java/android/widget/HorizontalScrollView.java
index 23915e06335a..bf552e2a501c 100644
--- a/core/java/android/widget/HorizontalScrollView.java
+++ b/core/java/android/widget/HorizontalScrollView.java
@@ -249,6 +249,26 @@ public class HorizontalScrollView extends FrameLayout {
}
/**
+ * API used for prototyping stretch effect parameters in framework sample apps
+ * @hide
+ */
+ public void setEdgeEffectIntensity(float intensity) {
+ mEdgeGlowLeft.setMaxStretchIntensity(intensity);
+ mEdgeGlowRight.setMaxStretchIntensity(intensity);
+ invalidate();
+ }
+
+ /**
+ * API used for prototyping stretch effect parameters in the framework sample apps
+ * @hide
+ */
+ public void setStretchDistance(float distance) {
+ mEdgeGlowLeft.setStretchDistance(distance);
+ mEdgeGlowRight.setStretchDistance(distance);
+ invalidate();
+ }
+
+ /**
* Sets the right edge effect color.
*
* @param color The color for the right edge effect.
diff --git a/core/java/android/widget/ScrollView.java b/core/java/android/widget/ScrollView.java
index 65f3da79afe0..30067296f967 100644
--- a/core/java/android/widget/ScrollView.java
+++ b/core/java/android/widget/ScrollView.java
@@ -281,6 +281,26 @@ public class ScrollView extends FrameLayout {
}
/**
+ * API used for prototyping stretch effect parameters in framework sample apps
+ * @hide
+ */
+ public void setEdgeEffectIntensity(float intensity) {
+ mEdgeGlowTop.setMaxStretchIntensity(intensity);
+ mEdgeGlowBottom.setMaxStretchIntensity(intensity);
+ invalidate();
+ }
+
+ /**
+ * API used for prototyping stretch effect parameters in the framework sample apps
+ * @hide
+ */
+ public void setStretchDistance(float distance) {
+ mEdgeGlowTop.setStretchDistance(distance);
+ mEdgeGlowBottom.setStretchDistance(distance);
+ invalidate();
+ }
+
+ /**
* Sets the bottom edge effect color.
*
* @param color The color for the bottom edge effect.