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authorTreeHugger Robot <treehugger-gerrit@google.com>2021-09-22 19:59:46 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2021-09-22 19:59:46 +0000
commitb1acc90fc8b1e95a7b6ad70798ed56e614a043dd (patch)
tree3bbcc9a44dbc84cfdaf7a86495ef1f54175dcae2 /core/java
parente86123e6d048a347099ad3f7d0798e90ef44420a (diff)
parentaecd865d065baa802f3f1aafb29c4506edcb1553 (diff)
Merge "Revert "Make DreamActivity translucent when waking up dream""
Diffstat (limited to 'core/java')
-rw-r--r--core/java/android/service/dreams/DreamService.java7
1 files changed, 0 insertions, 7 deletions
diff --git a/core/java/android/service/dreams/DreamService.java b/core/java/android/service/dreams/DreamService.java
index 491a5f9b35db..a47c3b188b79 100644
--- a/core/java/android/service/dreams/DreamService.java
+++ b/core/java/android/service/dreams/DreamService.java
@@ -920,13 +920,6 @@ public class DreamService extends Service implements Window.Callback {
if (!mWaking && !mFinished) {
mWaking = true;
- // During wake up the activity should be translucent to allow the application underneath
- // to start drawing. Normally, the WM animation system takes care of this, but here we
- // give the dream application some time to perform a custom exit animation.
- // If it uses a view animation, the WM doesn't know about it and can't make the activity
- // translucent in the normal way. Therefore, here we ensure that the activity is
- // translucent during wake up regardless of what animation is used in onWakeUp().
- mActivity.convertToTranslucent(null, null);
// As a minor optimization, invoke the callback first in case it simply
// calls finish() immediately so there wouldn't be much point in telling